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Moody

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hey, glalie could use the protect, sub combo to set up all three layers of spikes. smergle could do the job better i guess, but this does give glalie some use, since i havent seen much written about him.
 
This ability is absolutely broken. I was down to 1-6 with Glalie remaining. I used protect to get a +2 Evasion and swept.
 
So broken, so, so broken. It is actually in with a good shot at being the best ability in the game in terms of potential.
 
I find hard to believe that a 2+ evasion Glalie can consistently sweep a team. I call it "sheer luck", not "broken". You know, like when you freeze something with Ice Beam or the opponent misses with a 95 acc move.

You havent faced Inconsistent yet huh?

Let me give you just one of the examples I had.

I was down to my last 2 pokes: Smeargle and Octillery (This in wifi). I spored something, and used Ingrain as he switches in Zapdos. I concede the hit, Focus Sash saves me and I BP to Octillery.
I get an Evasion boost.
I Protect. He T-Bolts. I get a Speed boost
I sub. He T-Bolts and misses
I end up sweeping.

Thats how far Inconsistent can take you.
 
I find hard to believe that a 2+ evasion Glalie can consistently sweep a team. I call it "sheer luck", not "broken". You know, like when you freeze something with Ice Beam or the opponent misses with a 95 acc move.

...Yes, but the sweep started with the +2 Evasion boost. He didn't stop netting more and more boosts every turn.
 
I remember when a Smeargle Baton Passed Speed,Evasion,Defense,and Attack boost over to a SImple Bibarel.
I couldn't kill him D:
Almost got swept until I got a critical hit.
Then he passed those boosts again to the new Psychic/Flying bat... I lost >.>
 
Inconsistent is a fun ability to play around with, but I don't think it is reliable enough to use consistently. Even if it can boost evasion, speed, and the offensive stats, it can also lower them with an equal probability.

For every +2 evasion sweep, there will be a -2 speed fail.
 
Ok so i read about 10 pages and I dont recall anyone bringing this up (sorry if it has) but does the ability simple affect preexisting stat changes or just ones that occur after. Ex: If i had smeargle (with inconsistent) and got decent stat boosts and baton passed to a pokemon with simple, or if in a double battle I used simple beam on the smeargle, would that cause the stats to double like +3 Atk --> +6 Atk or would it only effect later changes (from moves obviously)
 
Ok so i read about 10 pages and I dont recall anyone bringing this up (sorry if it has) but does the ability simple affect preexisting stat changes or just ones that occur after. Ex: If i had smeargle (with inconsistent) and got decent stat boosts and baton passed to a pokemon with simple, or if in a double battle I used simple beam on the smeargle, would that cause the stats to double like +3 Atk --> +6 Atk or would it only effect later changes (from moves obviously)

Simple

Whenever this Pokémon has a stat boost or drop, it acts as if it is twice that many levels. One boost would act as two boosts, two boosts would act as four boosts, etc. The user can still only have a max of six effective boosts; no effect will be noticed from fourth or higher boosts. The same applies to stat drops. If this Pokémon is Baton Passed to, the boosts received are affected by this ability. If it uses Baton Pass, the boosts return to normal.
 
Ok so i read about 10 pages and I dont recall anyone bringing this up (sorry if it has) but does the ability simple affect preexisting stat changes or just ones that occur after. Ex: If i had smeargle (with inconsistent) and got decent stat boosts and baton passed to a pokemon with simple, or if in a double battle I used simple beam on the smeargle, would that cause the stats to double like +3 Atk --> +6 Atk or would it only effect later changes (from moves obviously)
Yes simple changes how much one boost actually boosts. So +2 becomes +4, but if somehow batton passed away from the simple user, it becomes +2 again.

Edit: Ninja'd
 
Simple

Whenever this Pokémon has a stat boost or drop, it acts as if it is twice that many levels. One boost would act as two boosts, two boosts would act as four boosts, etc. The user can still only have a max of six effective boosts; no effect will be noticed from fourth or higher boosts. The same applies to stat drops. If this Pokémon is Baton Passed to, the boosts received are affected by this ability. If it uses Baton Pass, the boosts return to normal.
Ok thanks so this my be a decent doubles strategy have one pokemon with inconsistent and another with simple beam and moves to help guard the other pokemon. Then get enough boosts like +3 or higher then have the other pokemon simple beam the inconsistent pokemon.
 
Inconsistent is a fun ability to play around with, but I don't think it is reliable enough to use consistently. Even if it can boost evasion, speed, and the offensive stats, it can also lower them with an equal probability.

For every +2 evasion sweep, there will be a -2 speed fail.

Get a speed/right defence/evasion boost and you can sub-protect stall until you have the correct boosts. Else, just switch out and try again later. What will they do? set up?
 
Inconsistent is a fun ability to play around with, but I don't think it is reliable enough to use consistently. Even if it can boost evasion, speed, and the offensive stats, it can also lower them with an equal probability.

For every +2 evasion sweep, there will be a -2 speed fail.

The point still stands. The odds of getting a useful on boost on the first turn is 3/7 (Speed, Evasion, and the defense stat the opposing Pokemon is attacking with). From there onwards, it's pretty much "gg" if the you keep on getting the right boosts.

And if you don't get a useful boost, you can simply switch out and try again later with no drawbacks.

Inconsistent is probably not broken, but it makes the game horribly luck-based. It takes no skill and little team support to use. No matter how well-built your team is, if you don't run a few really specialized counters you can get swept by a goddamn fucking Octillery.
 
The point still stands. The odds of getting a useful on boost on the first turn is 3/7 (Speed, Evasion, and the defense stat the opposing Pokemon is attacking with). From there onwards, it's pretty much "gg" if the you keep on getting the right boosts.

Shouldn't that be a 3/14 chance on getting an useful boost? Because you have a 3/7 chance of getting a desired stat changed, and it can still be a drop, not a boost
 
Shouldn't that be a 3/14 chance on getting an useful boost? Because you have a 3/7 chance of getting a desired stat changed, and it can still be a drop, not a boost

Nope. Drops are pretty inconsequential; if you get them at the beginning, switch out to start again later; if you get them later on during the stalling, you'll have enough boosts that they don't change much.

Also, -speed, -def, - spdef, - atk, -spatk all don't matter, since most inconsistant users will have their sub killed in one turn, will be outsped, and won't do much damage in the first place.


Basically, the inconsistant user's stats are so bad that drops don't matter, with inconsistant, their overall ability to stall and set up only gets better.
 
And how is this different from things like Heatran, Scizor, Doryuzu, Kingdra and Nattorei again?
It's only natural that the best pokemon are also the hardest to deal with.
I still wonder if the things that got Inconsistent weren't such bad pokemon in the last generation people would actually complain over that.

This whole argument against Inconsistent to me translates into "I cannot accept that pokemon that were so bad suddenly got good".

What about the whole, "you have to just Sub + Protect, switching out if the RNG doesn't like you, until you win." I mean, if Kingdra, Nattorei, Doryuzu, Heatran, and Scizor can come in after something faints, regardless of what's on the other side, and set up until they can sweep the whole team without chance of being revenge killed, then correct me, but...

And BTW, no one's complaining about Ditto(or Murkrow, lol), while you're on that subject.
 
Perhaps it won't be banned, for random boosts are random boosts. In one turn it can gain an evasion boost, in the other lose one.

Who knows? It needs more testing.
 
Perhaps it won't be banned, for random boosts are random boosts. In one turn it can gain an evasion boost, in the other lose one.

Who knows? It needs more testing.

Be aware that it's a +2 boost and a -1 debuff.

And that the majority of this huge thread is basically people complaining about how, from their own experience, inconsistant is way overpowered and luck based.
 
And how is this different from things like Heatran, Scizor, Doryuzu, Kingdra and Nattorei again?
It's only natural that the best pokemon are also the hardest to deal with.
I still wonder if the things that got Inconsistent weren't such bad pokemon in the last generation people would actually complain over that.

This whole argument against Inconsistent to me translates into "I cannot accept that pokemon that were so bad suddenly got good".
None of those pokes require pure luck to do well with
 
And how is this different from things like Heatran, Scizor, Doryuzu, Kingdra and Nattorei again?
It's only natural that the best pokemon are also the hardest to deal with.
I still wonder if the things that got Inconsistent weren't such bad pokemon in the last generation people would actually complain over that.

This whole argument against Inconsistent to me translates into "I cannot accept that pokemon that were so bad suddenly got good".

Lol if something like Flygon (FLYGON) had gotten Inconsistent, the discussion would be even more one-sided...
 
No ability has really been banned before and I do not think inconsistent should be the first.
One weak side of this ability is that the users have weak base stats.
Another is that they share common weaknesses, and can be punished by pokemon which are very high on the tier usage charts.

If you always switch into an inconsistent counter when the inconsistent pokemon comes out, the +2 Evasion should be no worry. (it also has to decrease somewhere)

The most common weather seen in this generation is Sandstorm, and that is a huge counter to inconsistent pokemon. Substitutes usually take only 13% of the hp (Sub (+6 % leftovers) Protect (+6% leftovers) . But Sandstorm makes each sub 25 % , making the total amount of subs usable up to 3. This means 6 (+2) increases and 6(-1) decreases.

Enemies:


DW:

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Breloom

Breloom is very effective counter to Inconsistent ability.
With his new ability, Technician, he can easily use Bullet seed to tear apart Bibarel and Octillery with their respective substitutes.
Also, Breloom can use Mach punch to do away with Glalie, although Bullet seed would work too, since Glalie is super weak in defenses.

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Cloyster


Cloyster will come in right when the inconsistent pokemon switches in.
He can use shell smash, and Rock Blast will spell doom to all 3 users.

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Roobushin


His combination of Drain Punch and Mach Punch is deadly. He can use Drain punch to break a Sub, then use Mach punch before you can hide behind another one. Seeing that Glalie and Bibarel are weak to this typing, and Octillery is not strong defensively, Roobushin is a great counter to this ability.

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Zapdos

Rain is a common weather this generation, and it makes thunder is 100 % accurate.
Octillery and Bibarel are both weak to thunder, and glalie is weak in general and zapdos' high base special attack will tear through them.

Zapdos is also bulky enough to take +2 Waterfalls from Conservative Bibarel in the rain.

UU:

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Sableye

This is mostly a counter for my team as a whole , which isnt posted here, so I'll just say it has priority taunt.

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Morobareru

The ultimate weapon against this ability.
Seeing that many pokemon last generation, such as magnezone, have become OU due to their ability to counter certain pokemon,
Morobareru should do the same, rather than have the ability inconsistent banned because some players claim they cannot counter it.

CLEAR SMOG. CANNOT MISS. RESETS ALL STATS. DOES STAB DAMAGE.
I simply do not understand why people do not run clear smog on any 1 support pokemon to stop this ability, but insist on banning it instead. Morobareru has a 4x resistance to water types, meaning Octillery and Bibarel are 100 % countered. Not effected by toxic because it is part poison.

Glalie cannot get close to OHKO'ing this, even with +2 sp atk boost. Ice breath will do 70 % or so, and ice beam 80-90 %.
(depending on EV spread on both pokemon)

Regeneration makes morobareru a strong support pokemon, and it can carry double statuses (spore and stun(t) spore)
Finally Giga drain will heal itself while harming Octillery/Bibarel.

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Chirachiino


Basically, its wide skill link movepool of Bullet Seed and Rock blast will cover all the inconsistents.



Sorry about the format, this was taken off my analysis of my own team. Tiers based off of Pokemon online server.
Other counters include perish song users of any sort.
 
Just wanted to say that half of those rely on you actually HITTING the target, which is kind of hard to do when Evasion is +2.

I think his post was supposed to be a guide on how to handle the biggest threats to an Inconsistant-abusing team(as in, from the Inconsistant user's point of view), not a post about how Inconsistant can be handled.
 
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