Volcarona

Shell Break Cloyster can wreck Ulgamoth with Rock Blast, especially with the Accuracy boost. It outspeeds after 1 Butterfly Dance too, and seeing how Cloyster can take hits with it's Physical Defence, it may be the main user of Shell Break.

:/ Yes it can, if it's already set up, however if it is switching in to Ulgamoth, it's at a severe disadvantage because Ulgamoth easily 2HKO's it with any of it's moves.
 
Why would anyone switch Ulgamoth in on a Cloyster anyway? It takes SE damage from Cloyster's Water-type STAB and its physical defense is so shabby it'll take quite a number from Icicle Spear too. Of course, nobody in their right minds would switch Cloyster in to Ulgamoth too, as its horrible Special Defense is going to give Mothra an easy 2HKO with Flame Dance/Bug Buzz.
 
Seconding the mention of Psychic as your best coverage move. Hits Terakion hard, and also ohkos Roopushin after a singe Dance. Salamence, Gyarados and Dragonite won´t enjoy taking boosted Hits after some prior damage either. Plus Heatran hat problems doing damage back to Urugamosu when he boosts his Sdef several times. Even with Specs, Heatran fails to 2HKO after 2 Dances, and with some damage on Heatran, the moth manages to break through.
 
Shell Break Cloyster can wreck Ulgamoth with Rock Blast, especially with the Accuracy boost. It outspeeds after 1 Butterfly Dance too, and seeing how Cloyster can take hits with it's Physical Defence, it may be the main user of Shell Break.

Ulgamoth also has minor coverage issues with Hidden Power - You either need to hit Heatran or Gyara/Mence. Rotom-W also gives it a few issues. It can T-Wave, use STAB Hydro Pump and it has enough Special Defence to take +1 Bug Buzz.
Why would you keep Urugamosu in on a Shell Break Cloyster? Lots of things are outsped and killed by a Shell Break Cloyster, but he can't just switch in when you're already at +1, especially when you are likely holding HP Rock
 
No response on the Morning Sun question? I guess it goes without saying to you that he needs three attacks instead of adding a healing move?
 
No response on the Morning Sun question? I guess it goes without saying to you that he needs three attacks instead of adding a healing move?

Morning Sun should only be used in a Drought team. However, only having TWO moves to attack can get you easily walled. Outside of Drought, Morning Sun gets destroyed by sand, rain and lolhail.
 
Alright.

...it's too bad that Windstorm on a Fire type isn't so great, since the only weather that doesn't destroy its already crappy accuracy also reduces the power of Fire.
 
Even with HP Rock/Ground, the moth has poor coverage. I've also seen Psychic in the fourth slot, but that has problems as well. Depending on the HP type, there will always be something that completely walls him, and that's why he needs so much team support to sweep. Along with the 4x weakness to Stealth Rock, this guy is quite a handful. Regardless, his resistances to common priority and raw power make him devastating when setup. Definitely one of my fav Gen 5 pokes so far.

@Elong: Maybe Morning Sun could work on a bulky Dancer set with Drought, taking advantage of SpDef boosts and recovering off damage taken while setting up. It could allow him to tank weak Water attacks under the sun, especially with the popularity of Boil Over and its lower base power. You'd probably have to ditch dual-STAB though, seriously reducing his effectiveness as a sweeper. I think Flame Dance + HP Ground/Rock would offer the best coverage out of two moves. Heatran has gotten away with it before. Good luck.
 
I don't even bother trying to hit Heatran with Ulgamoth - there's just times when you need to accept you aren't going to beat a Pokemon.

Lum Berry, with Butterfly Dance, Flame Dance (excellent move to spam), Bug Buzz and HP Rock are good for neutral coverage.

Yes, but if Ulgamoth and Heatran are your last poke's, Ulga will win; just keep butterfly dancing until heatran's can't touch you and use your coverage move or whatever. (just don't use a fire move!)
 
Yes, but if Ulgamoth and Heatran are your last poke's, Ulga will win; just keep butterfly dancing until heatran's can't touch you and use your coverage move or whatever. (just don't use a fire move!)

No it won't. Heatran will almost always win if it has Toxic, Leftovers, or Fire Blast.
 
Heatran really isn't that much of a threat to Ulgamoth. Butterfly Dance and HP Rock can lead to 2HKOs, and even if it does take Ulga down, it won't be effortless. Heatran is a good counter but its not a total wall.
 
Most of the Ulga's I've seen carry HP Ground and use Heatran as setup fodder. The best heatran can do is...well...toxic.
 
And that's a very unreliable way of taking Urugamosu out, lol. I honestly cannot fathom why people switch heatran in on the fire moth, they're expecting a flamethrower/flame dance/fire blast, but all they do is let my set up a butterfly dance, and spam the dance while heatran launches neutral fire blasts at me.

one thing to note, (for the OP, 20 pages ago >_>) a life orb set is actually unnecicary (spelling fail) on uruga, he gets enough power from the dance. I actually run leftovers, it slowly makes up for that hideous weakness to every single entry hazard, minus toxic spikes, since they cancel out leftovers after a single layer.

The nice thing about this guy is that people always switch in the water jellyfish guy in on urgua, but unless it carries toxic/taunt, urgua can generally win.

This guy is easilly an incredible special attacker, since it can easilly spam Butterfly dance, and after 2 of them, it can outspeed the hated sand mole, and take it out with a fire attack
 
I agree. LO only reduces the moth's already dubious bulk, and it means that it is unlikely the moth will save you if you're in an unpleasant situation wher SR is still up. Leftovers somewhat remedy this as it turns Pokemon who can't do anything to you into recovery fodder. Heal, set up, sweep. Heatran gets balloon popped by Bug Buzz and dies to HP Ground. Mence/Gyara do not like to face a +1 or more moth. Basically after >2BDs only something that outspeeds/survives its assault AND carries a SE physical move can kill it.
 
So, what's the best Ability for him to have? Seems like Swarm would be useful...

As for attacking options, I like Psychic. There's no type that resists Fire, Bug, and psychic, and this way you don't have to be extremely lucky with his Hidden Power type/breed dozens of Meraubas to get the type you want.
 
Heatran resists fire, bug, and psychic. Though if you want to avoid the hidden power route, I guess you don't have much choice.
 
Yeah.

Best ability for him is flame body, not swarm. If he gets down to swarm HP, anything with priority will kill him. Though, I guess, with stealth rock, swarm MIGHT Prove useful, since it's easy to get him down to the nesecary percentage.

Psychic is meh, it can hit poison/fighting SE, but butterfly dance and flame dance can generally KO them, get a butterfly dance and a couple +1's from flame and most poisom/fighting pokemon are OHKO'd. Hidden power is more useful.

And heatran is OHKO'd by HP ground, btw. It NEEDS a balloon to survive.
 
I have yet to see a scarf Heatran with Stone Edge oO It usually runs 4 out of Flamethrower/Overheat/Earthpower/Stealth Rock/Hidden Power/Dragon Pulse and honestly, every single of those moves has more use than Stone Edge.
For the coverage Move: Hidden Power Ground is still fail, because you can ohko Heatran, and in exchange you lose the ability to damage Dragonite, Gyarados and Salamence. Plus Psychic hits Burunkeru, Tentacruel, Blaziken, Kerudio and Terakion way harder.
 
HP ground OHKO's blazikin after a butterfly dance (probably before one too). And psychic is not going to do much against gyara, or the dragons. Psychic still lacks the coverage, unable to hit heatran though. At least, HP rock would work better I suppose.
 
I agree that this particular Pokemon is awesome, and I love the Bug type, so I like to see new representatives emerge. However, I think I have to disagree with it being "the next Heatran" due to the fact that, while a Ground type weakness was a huge problem, it didn't have to put up with the huge crippling by Stealth Rock. If Stealth Rock maintains a high profile in the Gen V metagame, teams will either have to be extremely reliant on their spinners to guarantee Butterfly Dance set up/sweepage, or else it will be made quick work of.


Fun fact. Back in 2006, when Gen IV's metagame was first developing, heatran was pretty much uu. Nobody used it because of it's Garchomp/Gyarados weakness.
 
...Heatran was only "UU" when the game was released in Japan and we theorymonned all day long... The moment we got a proper simulator, it skyrocketed into "OU".
 
Personally I find this poke the most effective when running a defensive 252 HP/252 Def Bold version with BD, morning sun and 2 attacks (flame dance/fire blast + either bug buzz or some kind of HP). Many people switch in stuff like heatran just to watch me BD to +6/+6/+6 and kill it off with bug buzz or such. To be honest, I just find that kind of set more useful, especially if sun/no weather is up. Also, it appreciates the "normal poison" gained from 1 layer of Tspikes, so if you can switch in during that the big moth thingy will thank you (due to no toxic/twave)
 
I've been using a similar set. Timid 252Hp/252Def, but with Chestorest insead of morning sun, loosing lefties and can only heal once but it can rest of toxic/twave and is more reliable in sand/rain, thought Ulgamoths probably won't be sweeping rain dance team anytime soon (except I did mange to do it with some screen support xD).
 
Personally I find this poke the most effective when running a defensive 252 HP/252 Def Bold version with BD, morning sun and 2 attacks (flame dance/fire blast + either bug buzz or some kind of HP). Many people switch in stuff like heatran just to watch me BD to +6/+6/+6 and kill it off with bug buzz or such. To be honest, I just find that kind of set more useful, especially if sun/no weather is up. Also, it appreciates the "normal poison" gained from 1 layer of Tspikes, so if you can switch in during that the big moth thingy will thank you (due to no toxic/twave)

I've been using a similar set. Timid 252Hp/252Def, but with Chestorest insead of morning sun, loosing lefties and can only heal once but it can rest of toxic/twave and is more reliable in sand/rain, thought Ulgamoths probably won't be sweeping rain dance team anytime soon (except I did mange to do it with some screen support xD).

What these guys said.

And as far as the Heatran issue, only a fool that want's to see 6 BDs would switch in said Heatran especially on defensive sets like these, which pretty much turn EVERY pokemon that doesn't have a physical attack into setup bait, even things like Burunkeru and Heatran.
 
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