np: OU Suspect Testing Round 2 - Who am I to break tradition?

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Stop needlessly picking apart things that have nothing to do with the discussion. Maybe my words could have been chosen better but you asked why a sand vs rain metagame is bad and I told you why.

Poor balance and low variety are not "accepted negatives". We do what we can to try and rectify this which is what we're doing. By banning rain, hopefully non-rain and non-sand teams will be more viable and can be used without being completely dominated.

Did I say these pokemon were gimmicky? Stop putting words in my mouth. I'm talking about actual gimmicks to stop rain that are being used on the suspect ladder even now. Stuff like cloud nine golduck/lickilicky, specific UU/NU counters like gastrodon and the things like the stuff in this post:
http://www.smogon.com/forums/showpost.php?p=3229438&postcount=515
for the sole purpose of countering rain. That's overcentralization.

The pokemon you listed are counters to some common rain sweepers but you need 2 maybe 3 of them if you actually want to stop rain. Again that's overcentralization. Am I forced to pick 3 out of a handful of OU rain counters every time I make a team?

What you do in battles means nothing. You provide a specific situation favorable to your argument where you've sacrificed your weather inducer only to find that your opponent is carrying a weather move. That happens 5% of the time. What about the other 95% of the time where you haven't sacrificed your pokemon and your opponent wastes a turn changing the weather only to have the weather instantly changed back. This kind of tactic wasn't used last gen when perma sand was the only weather. Weather moves are a new gimmick designed specifically to counter rain. That is overcentralization.

It's not about banning what's better. We ban what we think is overpowered or overcentralizing. Sand is clearly better than sun, doesn't mean we ban sand. Staraptor is obviously better than pidgeot, doesn't mean we ban staraptor so pidgeot can see some play.

Whether you agree with it or not, rain is a dominant strategy because it makes so many other things unusable if you want to win against it. It doesn't always have to be black and white, you win if you use it, you lose if you don't.



Um...no. +2 LO sandslash does 40.1-47.3% with stone edge because you will be running jolly or you get outsped by anything carrying a scarf. Not only is that not a 2HKO, skarm comes in on the SD and roost stalls you until LO kills you or phazes you out.

Bulky waters and dusclops have reliable to semi-reliable healing unlike nattorei who only has leech seed. And I don't care what you say but you're not sweeping anything with +0 sandslash.

Having a physical/special mix makes a pretty big difference. It's part of the reason why you need so many counters on the same team to stop rain. Sure Blissey can stop all the special threats, but then you need nattorei to stop the physical ones. Then what happens if they pack 3-4 physical threats instead of a mix and break through nattorei, you need another backup wall.

However I do agree with you that sand throw can still be threatening if they break through your wall. Which is why I'm not entirely against banning dory/sand throw but that's a whole new discussion.

Well landlos handles skarm. Plus you can run knock down on Dory or Sandslash as well. Bye bye cocky skarm. Not to mention it helps with Gliscor, bronzong, and others as well. True it is weaker, but it can also give you an extra set up opportunity as hey switch from their best counter to their second best.

Weather teams adapt to beat their best counters. Thats why specs toed has become its most common set, and most kingdra run either specs or at least LO hydro pump.

And if you want to run just 2 pokes to counter rain, I'd say roobushin/birijion+abomasnow. Nattorei is aboma's main problem in countering rain teams, and just allows roo to set up and take out 1-2 rain sweepers/politoed. Birijion works as well in theory, but I haven't tried it yet. Out of the two, roo is entirely viable in OU, and abomasnow is admittedly questionable, but it serves much utility outside of just rain. It disrupts other weathers, can threaten bulky waters well, can survive latio's draco meteor, and other things.
 
Sandslash learns stone edge, which is 33% more powerful.

44.3% - 52.1%, SR and and skarm's dead. And even with SR + lefties, it's still a 2hko on average.
Jesus, how I could forget about Stone Edge? I wrote the damn Sandslash analysis.[/QUOTE]

Actually, on average you miss the 2HKO due to leftovers. Besides, did you forget that those calcs were from Adamant Sandslash (Jolly is significantly better)

Also DW Sandslash hasn't been released yet >_>.

Also, waterfall is still no stronger than the dragon's outrages, and has more resists and even immunities. Plus they all share an electric weakness. And since the main part of his post that they all had the same weaknesses still stands, and is really the more important.
Waterfall in the rain is on par with Dragon's outrages.
80 + STAB + RAIN (80X2.25) = 180. Waterfall has the added bonus of not locking yourself into a move. They share an electric weakness but that hardly matters. Nearly all of the electric types can keep up with Rain teams. Voltolos can priority T-wave, but will die in one shot. Quick Feet Jolteon is the only electric type Rain teams should worry about.The rest the electric types outsped. It's a different story outside of rain though...

I was going to make a post on electrivire and others, but you beat me to it. Also note that electivire is only 1 below rotom-w, and above voltolos, his main electric-type competition, who really outclass him. All he has is that he's physical, and motor drive I guess.
You snooze you lose bro.
 
Benlisted said:
Yeah, clearly Swift Swim isn't inherently broken - with doubled speed you can do nothing unless you have good attacking stats or support movepool. I merely think that perhaps even the Drizzle+Swift Swim ban suggested earlier is a better idea than banning the entire weather. I'll talk more about this in a sec.

I don't think that banning Swift Swim + Drizzle is a good idea. When nominating last round, the OP stated "You may not nominate a pokemon+ability combo". I feel that it would be too similar to that, which was deemed a bad idea and prohibited.


A problem with this is Doryuuzu, for example. Without Sand doubling his speed, I don't think anyone would consider him inherently broken at all (not to say that he is, this is just an example) - and the same can be applied here. My point being that if something is made broken even by something else, and even if a lot of things are by that same thing, the precedent is still to ban the pokemon itself (or restrict it in some way). I know this isn't a perfect example as SS=/=Rain, but I'm just trying to point out a bit of a flaw with that particular way of looking at things.

Precedents are irrelevant. People were worried about banning Inconsistent being a slippery slope. People have complained that banning Soul Dew was a slippery slope. We can argue about precedents all we want, but how much have they actually affected how we do things so far? I'd say that we handle bans on a case-by-case basis, rather than saying "If we do this once, we have to do it the same way every time".


Yeah, admittedly I cannot predict what the meta will look like with perfect accuracy by any means. I'm just going by the example of Rain in 4th Gen OU not being very common when Tales, Dory and Randorosu were absent primarily - and even when people were less familiar with weather, to form my prediction. It seems that a few others in the thread share my view, I don't know if you do but I just wanted to point out that it isn't solely me who thinks this will be the case :P.

It's rare that no one shares in a person's opinion. For either of us to say "I'm not alone" doesn't matter much. However, your actual point does stand.


I entirely understand that something intolerable cannot stay in the meta. I don't think there has been a concluded discussion on Rain as of yet though, so I'll withold my opinion and presume that something about Drizzle is found broken - I'd rather remove the intolerable aspects if possible while mainaining at least something of the archetype.

The discussion hasn't concluded anything about rain, other than that something is wrong.

But the question is, what of the archetype will be maintained? Suppose that the "broken trio" got banned. Do you think anyone would use Gorebyss or Floatzel? Probably not. Even with doubled speed they simply can't compete in this metagame. So the Swift Swimming archetype won't really last anyway.


I see where you're coming from - but I think what we're delving into here is the two factors of: something being broken, which I see as completely unsuitable for the meta (Ie say Kyogre for a noncontroversial example); and something which is dubiously broken but certainly overcentralises the meta (Salamence). It seems to be the definitions being blurred a bit here so I just thought I'd state what I see as both. The difference ofc is that the former can be countered (all pokes can) but only by such absurdly specialised things as Quagsire, etc, whereas Salamence had undoubtedly more and more viable counters - but had the two deadly sets which were a non-tangible factor of brokenness.

Although you're correct that Kyogre was very different from Salamence, I don't see how it pertains to this argument.

When one thing (Salamence) makes most of OU unviable, you say it's broken.
When another thing (Drizzle) makes most of OU unviable, you say it's over-centralization.
Remember how I said we should do things on a case-by-case basis? I don;t see the difference in circumstances here.


In the end, I think we both agree that something which overcentralises the meta even if it is not clearly broken needs to be addressed, however, since Drizzle is a much more multifaceted thing than say Salamence, we have the oppurtunity to address in in a different manner than if we were addressing a single pokemon - as the other factors which theoretically make it broken can be dealt with in other ways.

And yet you're not saying WHY it should be handled differently. Other than that we should preserve a team archetype.

But last Gen, almost every team was practically the same near the Salamence ban. I could've called that a team archetype. But it shouldn't have been preserved because that team was ruining the metagame.

Yes, Drizzle can be handled differently, but please explain why it should.


Yeah you really can't stress enough how underestimated Sun is. It annoys me, but I also love taking advantage of people who do so in battle :D. Like alphatron said earlier though, I doubt it would be found broken without Rain, though it is possible.

Well, whether or not it will be broken really depends on what happens to Sand, I'd say. Rain is probably going to fall out of grace after this round. With Rain no longer favored, Sand will likely be the "worst" weather. What people choose to do with it will affect what happens to Sun, imo.


Reachzero raised an interesting point a while back about him not wanting to face a Rain team even if Swift Swim were banned. It's reasonable enough - Rain would still have that power boost along with Thunder etc to abuse, and Water-move spam would simply become slower and most probably bulkier and more diverse. Rain offense would be altered for sure by removing Swift Swim, but probably not eliminated.

This is actually arguing my point for me. reachzero said that banning Swift Swim wouldn't be enough. That Rain would still suck to face. That's a good reason to ban Drizzle.

But seriously, Rain becomes almost equivalent to sun without Swift Swim. Do people use Sun simply to boost Fire STABs? No, because otherwise Sun teams would be Ninetales + 5 Fire-types.

When people use Sun, they use specialized abilities like Chlorophyll or Solar Power. You would never see a Sun team that only abuses boosted STAB. By that same token, Rain wouldn't work for the sole purpose of boosting Water STABs.

That's why Rain offense would die without Swift Swim. Because the 1.5x boost simply isn't enough to make it viable.


I think the distinction between Rain having the right to be preserved as a strategy and said item for Scizor, is that weather is one of the game mechanic cornerstones, and an entire strategy as opposed to an item for one pokemon. I know your example wasn't the best but i hope you unerstand my point.

My example was actually for a hypothetical response you could make that you never did make. Therefore, my example doesn't apply to our current argument. Which is why I'm skipping this part of your post.


Yeah sorry, I generally encompass any possible Rain strategy as an archetype, similar to Stall or Offense or Balance when referring to it like that, I really need to make myself more clear... I admit a Drizzle ban is the easiest way to solve any problems, but I just don't think it's necessarily the right way, for reasons I'm sure you gather. The whole reason I began posting here was due to the volume of people advocating for its ban - as I wanted to explain to the masses my train of thought as to why we should try an alternative. Of course if the suspect votes say differently there's nothing else to be done, but I may as well get my voice heard.

I understand your train of thought, and I suppose that it is well thought-out, but I still disagree with it. If we ban Swift Swim or the all the abusers, the archetye of rain offense will go away. Maybe something similar could arise, but it would in no ay be able to be a "new" rain offense. And yet, if we ban Drizzle, rain stall dies. For the reasons specified in my last post (do you want me to repeat them?), I believe that Drizzle is the thing that should go. However, you may rest assured that your voice has been heard.
 
You show a pretty unique perspective in this post Ulevo, and it's refreshing. Admittedly I don't agree entirely - I think diversity is the prime factor a meta should strive for - but your point stands in that what is wrong with the dominant strategy being so differnt to a last Gen? I think people should consider this for a second before trying to ratify their assumption that Drizzle is broken and should be banned.

Essentially, playing Pokemon politician and dictating where the pieces should go that aren't blatantly obvious (i.e. Inconsistent) often doesn't really do anything. You don't clean the board, you just move the pieces around. You waste a lot of time, you argue with a lot of people (most of which just want to turn the metagame in to a meta where they encounter less of the things they find irritating, not broken or unmanageable), and when the decisions are made, soon after you have a new mess to clean up.

I mean, the efforts sound admirable, but at the end of the day trying to predict what your choices will do to the OU list by banning and unbanning suspects is like trying to predict the weather (no pun intended). You can sit at the TV and listen to what the forecaster has to tell you, but even with their knowledge and information (or sources with said assets), they're usually wrong, or at the very best correct to some variation.

The reason its been okay for previous generations is because it was either handled through tradition, or the lists were small enough that it didn't have a significant impact. They were also largely justifiable clauses, rules, and bans. Now we have so many threats to deal with that it is becoming problematic (or at least to the people who can't adapt to the new play style), and with the new open community policy and flush of newcomers, we've adopted this ban-everything mentality where if you can't comfortably fit a single Pokemon on your team that counters said threat it needs to go.

And if I need to point out examples of this, I'll look no further than to the individuals who say that "well after we ban Drizzle and get rid of rain, we'll go after Drought Ninetales and Doryuuzu too and everything will be okay" when they haven't even had a clean metagame with rain excluded and no ridiculous suspects involved like Shaymin-S and Inconsistent users to even objectively say they need to go in the first place. It's theorymoning at its best.

/rant

Not really, Smogon users=/=PO users. Do I really need to point atrocities like Landlos at 35, and Electivire at 44? Various Pokemon who are OU material that are in the 60's? That alone should tell you PO's statistics shouldn't even be considered.

You're basically discrediting an information source to backup your claims. Or in an another interpretation, you're referring to PO players as bad.

Disregarding the fact that I'm sure many Smogonites play on that ladder (myself included), you have nothing to really support this. Sure, there are odd anomalies within the statistics, but that doesn't mean the data should be completely disregarded. Most top threats are where they should be, and most irrelevant threats are as well. They may have a different set of statistics then we do because we have a different ban list, or because they have a vastly larger player base (and you can interpret the effects of this however you like), but the fact remains that there are good players at the top who use the effective strategies that trickle down to shape the rest of the ladder, which is shown in the statistics.

Basically I think you're narrow minded on this. All politeness intended.

Also, if you would kindly show me to Smogon's statistics (assuming we even have any), I'd gladly use those.
 
Arc Tech said:
Sandslash learns stone edge, which is 33% more powerful.



Jesus, how I could forget about Stone Edge? I wrote the damn Sandslash analysis. Actually, on average you miss the 2HKO due to leftovers. Not sure what % chance of Sa. Besides, did you forget that those calcs were from Adamant Sandslash (Jolly is significantly better)

Also DW Sandslash hasn't been released yet >_>.



Waterfall in the rain is on par with Dragon's outrages.
80 + STAB + RAIN (80X2.25) = 180. Waterfall has the added bonus of not locking yourself into a move. They share an electric weakness but that hardly matters. Nearly all of the electric types can keep up with Rain teams. Voltolos can priority T-wave, but will die in one shot. Quick Feet Jolteon is the only electric type Rain teams should worry about.The rest the electric types outsped. It's a different outside of rain though...



You snooze you lose bro.

the electric weakness is easily abusable if you have your own weather starter. Politoed is the weak link in weather teams. Get, say, voltolos out against it, at least one of their sweepers is dieing. And once again, you can say the same for sand teams. Dory, Sandslash, and landlos all share a water weakness, but only landlos is getting outsped there.

Even if you don't have your weather starter, bulky pokes who can take a hit with electric move can also abuse it. they don't have stab like bulky waters would have, but oh well.

And I know sandslash isn't released yet. which is really annoying. I hope they release a large second wave of DW pokes with american release.
 
the electric weakness is easily abusable if you have your own weather starter. Politoed is the weak link in weather teams. Get, say, voltolos out against it, at least one of their sweepers is dieing.

No. Only a bad rain team carries toed + 5 sweepers all weak to electric/grass. They have crap like nattorei, zapdos, dragons and such to cover weaknesses. They make great use of rain as nattorei is way less susceptible to fire and zapdos can abuse thunder. The dragons can also carry surf instead of fire blast too for the steels that usually wall them bar nattorei.
 
I can't say that I honestly am not biased towards this subject. The idea of banning an ability never sat well with me unless it made all of the users of the ability broken (Inconsistent). But the idea of banning an ability because it makes OTHER Pokemon broken, seems completely ridiculous. Granted, my limitations could be barring me from seeing the power, but I simply cannot say I feel the same sense of raw power from Kabutops, Kingdra, Ludicolo that I do from something like Manaphy. The Pokemon are still exactly the same in 8 turn Rain as they are in Perma Rain, there's no getting around it. If Perma Rain makes them broken, then 8 turn Rain should as well. If they aren't broken with 8 turn Rain, then they aren't with Perma Rain. That's all there is to it. Banning Drizzle solves nothing.

I think this is part of why I disagree with the banning of Drizzle too, I've just been focused on my ideological preferences for the meta. I'd argue that 8 turn Rain is a lot easier to play around, but aside fom that and the power of some of the swift swimmers VS Manaphy I agree.

I don't think that banning Swift Swim + Drizzle is a good idea. When nominating last round, the OP stated "You may not nominate a pokemon+ability combo". I feel that it would be too similar to that, which was deemed a bad idea and prohibited.

Ah, I missed the criteria last round, and wouldn'tve ever suggested banning Kingdra with Swift swim for example if I had. I don't think it is a good idea either to be honest, i think its too much of a bizarre restriction on teambuilding to be a practical solution, i was merely using it as a point of comparison for other alternatives.

Precedents are irrelevant. People were worried about banning Inconsistent being a slippery slope. People have complained that banning Soul Dew was a slippery slope. We can argue about precedents all we want, but how much have they actually affected how we do things so far? I'd say that we handle bans on a case-by-case basis, rather than saying "If we do this once, we have to do it the same way every time".

I think following precedents is part of what got us into the situation with Drizzle being suspect in the first place - and doing things on a case by case basis is certainly a good idea. However I'd see case by case as testing each individual pokemon who could be broken under Drizzle until a balanced point is reached, I'll explain later why I think we shouldn't go straight for Drizzle. Again this is presuming that something is wrong with Rain is the conclusion reached here.

But the question is, what of the archetype will be maintained? Suppose that the "broken trio" got banned. Do you think anyone would use Gorebyss or Floatzel? Probably not. Even with doubled speed they simply can't compete in this metagame. So the Swift Swimming archetype won't really last anyway.

Well I'm not sure if you saw one of my initial posts, but the suggestion i made initially was to test those pokemon broken under Rain and only ban those found to be so, one by one, on a case-by-case basis. So I would not anticipate that all of Kingdra, Ludicolo and Kabutops were banned if this were the course of action taken, but even so I think that Rain would remain viable if people had to use Gorebyss, Omastar and the like, especially if supporting say kabutops who remained unbanned. This is what I would forsee as happening as a balanced point for Rain was reached by undertaking the strategy mentioned. This was my objective - to preserve the current archetype but prevent it being imbalanced if it is indeed so now.

Although you're correct that Kyogre was very different from Salamence, I don't see how it pertains to this argument.

When one thing (Salamence) makes most of OU unviable, you say it's broken.
When another thing (Drizzle) makes most of OU unviable, you say it's over-centralization.
Remember how I said we should do things on a case-by-case basis? I don;t see the difference in circumstances here.

I was using Mence as an example of a less clear cut broken pokemon who nonetheless had a centralising effect on the meta - I actually meant that they may both be broken and overcentralising. My point, however, was that since Drizzle is a field effect rather than a single pokemon, we have a choice in how to address it in order to solve the problem it being broken causes.

And yet you're not saying WHY it should be handled differently. Other than that we should preserve a team archetype.

But last Gen, almost every team was practically the same near the Salamence ban. I could've called that a team archetype. But it shouldn't have been preserved because that team was ruining the metagame.

Yes, Drizzle can be handled differently, but please explain why it should.

I think I've already stated my reasons many times - that I believe a diverse meta should be promoted, and if Drizzle is banned then I see Rain as becoming unviable - that I see Drizzle as a factor of this new meta which has the effect of making its abusers broken rather than it inherently being the broken aspect.

This is actually arguing my point for me. reachzero said that banning Swift Swim wouldn't be enough. That Rain would still suck to face. That's a good reason to ban Drizzle.

But seriously, Rain becomes almost equivalent to sun without Swift Swim. Do people use Sun simply to boost Fire STABs? No, because otherwise Sun teams would be Ninetales + 5 Fire-types.

When people use Sun, they use specialized abilities like Chlorophyll or Solar Power. You would never see a Sun team that only abuses boosted STAB. By that same token, Rain wouldn't work for the sole purpose of boosting Water STABs.

I don't think that you can truly compare Rain to Sun, especially in the absence of Swift Swim. The typing difference becomes much more relevant when you no longer have 2xspeed to rely on, as does the better moves Rain gets to rely on (not to mention Hydration). They are different enough that you can't use them as reference. In terms of usage though, surely a Rain on a level to Sun would be somewhat underpowered given Sun's minimal usage, rather than still deadly to face?

I understand your train of thought, and I suppose that it is well thought-out, but I still disagree with it. If we ban Swift Swim or the all the abusers, the archetye of rain offense will go away. Maybe something similar could arise, but it would in no ay be able to be a "new" rain offense. And yet, if we ban Drizzle, rain stall dies. For the reasons specified in my last post (do you want me to repeat them?), I believe that Drizzle is the thing that should go. However, you may rest assured that your voice has been heard.

Again I refer to my intitial suggestion to test the top abusers who become broken under Rain. It is this I believe we should do, not ban Swift Swim, or Drizzle, or all the abusers - and I think this would maintain Rain as a viable but not overpowering archetype. I can see why you thought I was actually suggesting many of the above, but I was actually just trying to debate them to see if any were good suggestions. Fair play though, I understand your point of view and that we are never going to persuade each other XD.

The reason its been okay for previous generations is because it was either handled through tradition, or the lists were small enough that it didn't have a significant impact. They were also largely justifiable clauses, rules, and bans. Now we have so many threats to deal with that it is becoming problematic (or at least to the people who can't adapt to the new play style), and with the new open community policy and flush of newcomers, we've adopted this ban-everything mentality where if you can't comfortably fit a single Pokemon on your team that counters said threat it needs to go.

I think you've articulated the reason some people have felt for Drizzle's ban or even brokenness being wrong, but couldn't put into words themselves. I myself feel this way and when I read your post it makes a lot of sense. Again I'd urge people to think Ulevo's post over.
 
No. Only a bad rain team carries toed + 5 sweepers all weak to electric/grass. They have crap like nattorei, zapdos, dragons and such to cover weaknesses. They make great use of rain as nattorei is way less susceptible to fire and zapdos can abuse thunder. The dragons can also carry surf instead of fire blast too for the steels that usually wall them bar nattorei.

So, too would a good sand team. So you can't just say they're all physical sweepers with the same weaknesses.

In all honesty I am undecided of the brokeness of both. I only feel that they are in the same boat, and if drizzle is banned, then so too should sandstream. The main thing I am trying to do is draw parallels.

They are both capable of HO on a level beyond ordinary HO and are capable of adapting to beat their #1 counters. And having a lot of types the same is usually good for a HO team, so long as they have 1-2 pokes to cover the weaknesses, even if the main sweepers all share weaks.
 
Benlisted said:
Ah, I missed the criteria last round, and wouldn'tve ever suggested banning Kingdra with Swift swim for example if I had. I don't think it is a good idea either to be honest, i think its too much of a bizarre restriction on teambuilding to be a practical solution, i was merely using it as a point of comparison for other alternatives.

I'm not sure how well it works as a comparison, but there's nothing here to me to disagree with.


I think following precedents is part of what got us into the situation with Drizzle being suspect in the first place - and doing things on a case by case basis is certainly a good idea.

I believe that Drizzle would've been a suspect anyway. Look how much uproar it's causing.


I don't think that you can truly compare Rain to Sun, especially in the absence of Swift Swim. The typing difference becomes much more relevant when you no longer have 2xspeed to rely on, as does the better moves Rain gets to rely on (not to mention Hydration). They are different enough that you can't use them as reference. In terms of usage though, surely a Rain on a level to Sun would be somewhat underpowered given Sun's minimal usage, rather than still deadly to face?

I wasn't using Sun as the focal point of that argument. I was saying that a 1.5x power boost alone wouldn't be enough to make it worthwhile.

Things like Kingdra couldn't make it without 2x speed. They can't take the hits.
Things like Swampert and Burungeru can take plenty of hits, but how much do you think they would sweep?

Let's use an analogy here to explain what I mean. Suppose you had a Curselax at +1. It has a 1.5x power boost. It is bulky as crap. However, it won't be sweeping much. It doesn't have the speed.

Granted that Normal is a terrible STAB, but I think my point stands. Bulk and power won't get you through as a sweeper in the current metagame.


Fair play though, I understand your point of view and that we are never going to persuade each other XD.

That's why I left out so much of your post. I didn't bother quoting it all because we would just maintain the cycle of repetition, with neither gaining any ground. Your arguments are sound, mine are... mine, and that's all there is to it. And for the record, I see your point of view as well.
 
Apparently I missed this.

Stop needlessly picking apart things that have nothing to do with the discussion. Maybe my words could have been chosen better but you asked why a sand vs rain metagame is bad and I told you why.

Unnecessary semantics, fair enough.

Poor balance and low variety are not "accepted negatives". We do what we can to try and rectify this which is what we're doing. By banning rain, hopefully non-rain and non-sand teams will be more viable and can be used without being completely dominated.

Maybe not accepted, but recognized. Either way, there isn't a whole lot you can do to attempt to balance the scale that won't result in a loss of quality somewhere else in the metagame competitively speaking. That was my point.

Did I say these pokemon were gimmicky? Stop putting words in my mouth. I'm talking about actual gimmicks to stop rain that are being used on the suspect ladder even now. Stuff like cloud nine golduck/lickilicky, specific UU/NU counters like gastrodon and the things like the stuff in this post:
http://www.smogon.com/forums/showpost.php?p=3229438&postcount=515
for the sole purpose of countering rain. That's overcentralization.

I wasn't putting words in your mouth. I was citing these as viable choices to show that there are more than just the gimmicky strategies at your disposal to deal with rain, like you were suggesting.

By the way, I don't care about overcentralization. Overcentralization is the inevitability of competitive play. Good tactics get abused, bad ones don't get used at all, it creates an imbalance.

The pokemon you listed are counters to some common rain sweepers but you need 2 maybe 3 of them if you actually want to stop rain. Again that's overcentralization. Am I forced to pick 3 out of a handful of OU rain counters every time I make a team?

I'm going to ignore your "that's overcentralization" notion again and just say that you don't need 2-3 of the Pokemon I mentioned as dedicated slots on every team to do well consistently. If that were the case then every team I've fought with my rain team that didn't meet that criteria would have lost. Speaking from personal experience anyway, I'd say I didn't have anywhere near that consistency.

What you do in battles means nothing. You provide a specific situation favorable to your argument where you've sacrificed your weather inducer only to find that your opponent is carrying a weather move. That happens 5% of the time. What about the other 95% of the time where you haven't sacrificed your pokemon and your opponent wastes a turn changing the weather only to have the weather instantly changed back. This kind of tactic wasn't used last gen when perma sand was the only weather. Weather moves are a new gimmick designed specifically to counter rain. That is overcentralization.

Why would you use Hail, Sunny Day, Rain Dance at all if the other weather inducer is still alive? That doesn't make any sense.

Anyway, I wasn't trying to provoke a specific battle instance that was favorable to my argument. I was promoting the use of these moves as viable, effective strategies to combat rain or other weathers in the event you don't use a starter yourself. You read too much in to that.

And again, I'm ignoring your notion on overcentralization because it's a little overdogmatic and ridiculous.

It's not about banning what's better. We ban what we think is overpowered or overcentralizing. Sand is clearly better than sun, doesn't mean we ban sand. Staraptor is obviously better than pidgeot, doesn't mean we ban staraptor so pidgeot can see some play.

Actually that's exactly what you're doing.

This meta is perfectly playable with rain, even if it happens to be the best team strategy. I've been playing it fine, so have others, and as noted by other posters (since I'm not by any means at the top of the ladder) higher ranking players have stated that rain is less prevalent the higher you climb. So why exactly do you need to ban Drizzle or any other aspect of rain if these are the circumstances?

If you played in RBY and attempted to play someone who used Mewtwo and you didn't, you'd lose. This is quite a radical example, but we have other very similar examples to cite in Gen V. I'm sure anyone using Inconsistent or having to battle against it would attest to this. You don't ban "overcentralization", you ban broken.

Whether you agree with it or not, rain is a dominant strategy because it makes so many other things unusable if you want to win against it. It doesn't always have to be black and white, you win if you use it, you lose if you don't.

Well if you don't like dominate strategies dominating over others, I suggest you play something more balanced, or something not involving competition. Bans are set in place to ensure the game is actually in fact playable when it otherwise wouldn't be. That's a bans purpose. Not to balance the little imperfections you dislike. You couldn't play SFII with Akuma playable because no one would pick another character. Ever. Just the same as if Kyogre were in OU, no one would ever pack a team without it. Ever. The game would be reduced to completely revolving around that single entity, and it would stagnate the game. People would be bored, uninterested, and it would of course die out.

You can't argue this with the current metagame because it simply isn't happening. It was last suspect test. People weren't playing because Inconsistent users were costing games they otherwise shouldn't, and players didn't feel the need to ladder.
 
So, too would a good sand team. So you can't just say they're all physical sweepers with the same weaknesses.

In all honesty I am undecided of the brokeness of both. I only feel that they are in the same boat, and if drizzle is banned, then so too should sandstream. The main thing I am trying to do is draw parallels.

They are both capable of HO on a level beyond ordinary HO and are capable of adapting to beat their #1 counters. And having a lot of types the same is usually good for a HO team, so long as they have 1-2 pokes to cover the weaknesses, even if the main sweepers all share weaks.

The differences between a sand HO team and a rain HO team are subtle but they're there and they make a difference in battle.

First is the aforementioned mix of physical/special attackers available to rain requiring more counters to successfully wall.

Second is the increase in power rain provides STAB water attacks while sand does not provide the same bonus to STAB ground attacks. Landlos gets a weaker power boost but it lacks the speed.

Third is the better typing that is water as there are far fewer things that carry water absorb than there are things that are flying or have levitate. Their primary stab which is the most damaging is better.

Finally, all the sand sweepers need swords dance setup or they don't really hit that hard at least when it comes to walling them. They 2HKO most walls after SD so without it, it's a 4HKO which just doesn't do anything to walls with recovery. That extra setup turn is also partly the reason why limited rain wasn't as good. Maybe as an extension to point 2, since rain already boosts their damage, some rain sweepers don't need setup to be effective.

While any one of these factors is small, together they make a difference and imo is why rain is seen as so much more threatening than sand. Not saying that sand HO isn't strong but it's just not as strong as rain HO. It maybe still be overpowered / overcentralizing but that will have to be tested more after rain goes.
 
I believe that Drizzle would've been a suspect anyway. Look how much uproar it's causing.

Hmm, that's a fair assumption, again I think we must just percieve it differently.

I wasn't using Sun as the focal point of that argument. I was saying that a 1.5x power boost alone wouldn't be enough to make it worthwhile.

Things like Kingdra couldn't make it without 2x speed. They can't take the hits.
Things like Swampert and Burungeru can take plenty of hits, but how much do you think they would sweep?

Let's use an analogy here to explain what I mean. Suppose you had a Curselax at +1. It has a 1.5x power boost. It is bulky as crap. However, it won't be sweeping much. It doesn't have the speed.

Granted that Normal is a terrible STAB, but I think my point stands. Bulk and power won't get you through as a sweeper in the current metagame.

I'm a bit confused here, I think just by the sheer volume of arguing with different people I've been doing. Did you think that Rain without Drizzle would still be viable, or am I misremembering this? In any case, Rain without Swift Swim would become a very different entity and much less powerful - but I think due to having thunder, gale, Hydration etc to abuse - and as such a broad spectrum of abusers other that swift swimmers like Zappy, Dragonite and Vappy, as well as the extra STAB to water moves - it would still be viable.

Admittedly it's hard to find things to sweep in a similar manner to swift swimmers - Starmie and Kerudio were it released are and example of things I think could - but things like AgilPoleon, AgilNite, AgilDos and more have the ability to reach speeds capable of sweeping teams whilst fully abusing Rain. I entirely agree that without speed this meta a sweeper will not be doing much, but I just wanted to point out that these things could be similar to RP Llandlos (idk how to spell the damn thing's name) and boost their speed to sweep under Rain rather than Atk, like Kingdra or Dory. I think we both keep slightly misinterpreting each other's points lol, and hence the dsicussion goes on.

That's why I left out so much of your post. I didn't bother quoting it all because we would just maintain the cycle of repetition, with neither gaining any ground. Your arguments are sound, mine are... mine, and that's all there is to it. And for the record, I see your point of view as well.

Yeah, I think we've agreed to disagree whilst seeing the other's point of view on most things now. I've been doing likewise and responding to less and less of your posts because its been fully argued out, at least we aren't going to carry on forever. And likewise, I understand your point of view pretty much entirely by now.
 
You know, sand teams are walled by skarmory(Randorusu would need to carry hp fire, because otherwise it can be phazed and walled to death).

But rain teams carry no such hard counter. Ludicolo, for example, is ridiculously hard to stop. If you switch in a special wall, it might come in on an sd ludicolo, who will sd on the switch and sweep. Luckily, everyone goes for the lolworthy life orb ludicolo, who is easily stopped.

Same thing for kingdra. If they bothered carrying something like HP fighting, they could eventually beat down nattorei and sweep. All the generic water moves are overly powerful to the point of stupidity, and to be quite frank it's hard to stop. I have beaten many,many rain teams, but most of them were played by people who can't play.

Look, just name me a team that's not another weather team that can beat a good drizzle team. Explain how.
 
^^^ I know. And I finally made a team that doesn't suck. But I can't test it, except on...... Beta server. :(




Hey Benlisted, remember how we were saying that Rain causes over-centralization?

I realized that Shedinja makes an amazing rain counter. It completely walls Kingdra, Ludicolo, some Nattorei, and some Politoed.

But it instantly dies to most other kinds of team.
Sand/Hail teams- duh
Stall teams- entry hazards
Sun teams- lots of Fire

Not that anyone uses Shedinja (because it still sucks), but if they did it would be a perfect example of over-centraliztion. Using useless things to counter a threat.
 
You're basically discrediting an information source to backup your claims. Or in an another interpretation, you're referring to PO players as bad.

Disregarding the fact that I'm sure many Smogonites play on that ladder (myself included), you have nothing to really support this. Sure, there are odd anomalies within the statistics, but that doesn't mean the data should be completely disregarded. Most top threats are where they should be, and most irrelevant threats are as well. They may have a different set of statistics then we do because we have a different ban list, or because they have a vastly larger player base (and you can interpret the effects of this however you like), but the fact remains that there are good players at the top who use the effective strategies that trickle down to shape the rest of the ladder, which is shown in the statistics.

Basically I think you're narrow minded on this. All politeness intended.


Okay I will admit I was a bit harsh in generalizing PO players. The point still stands though... why should PO's statistics have any bearing on this matter at all? The Smogon ladder is far different from the PO ladder. There is no incentive to ladder on PO (other than to rank up/play for fun) and that is why rain isn't as common imo. The Smogon ladder is filled with players trying get voting rights and thus are using any means necessary to achieve them. Another possibility is that PO players simply don't realize how broken rain is without Manaphy and decided to stop using it.

(Honestly though, if Smogon bans Drizzle, you can be assured that PO will mostly do the same)

Also, if you would kindly show me to Smogon's statistics (assuming we even have any), I'd gladly use those.

Unfortunately Smogon lacks statistics at the moment. I can assure you that rain is at least in 1 out of 3 matches (sand is also ridiculously common) and that viability of "regular" teams have gone down severely due to rain.
 
theres actualy some sort of special set of pokemon that can beat rain dance team without using weathers at all. However even it existing, a good team is a team which can blend well in whole meta. If that team cant compete against other archetype it be pointless.

About rain, after using it a while, supported rain team (my favorite using scizor support) is downright hard to beat. Their water attack is too hard to take that even latios struggling at doing that(50 % from specs toed ? cmon)
After this fact im more confident that if Swift is abnned, water spam is sufficient enough due to its massive power
 
But rain teams carry no such hard counter. Ludicolo, for example, is ridiculously hard to stop. If you switch in a special wall, it might come in on an sd ludicolo, who will sd on the switch and sweep. Luckily, everyone goes for the lolworthy life orb ludicolo, who is easily stopped.

Same thing for kingdra. If they bothered carrying something like HP fighting, they could eventually beat down nattorei and sweep. All the generic water moves are overly powerful to the point of stupidity, and to be quite frank it's hard to stop. I have beaten many,many rain teams, but most of them were played by people who can't play.

Look, just name me a team that's not another weather team that can beat a good drizzle team. Explain how.

But we in the read have been saying that Rain teams can be stopped - the proof it in the fact that Rain is not common at the top of the ladder - without resorting to gimmicks. Essentially, some OU pokemon suck VS Rain, and some perform admirably to counter parts of it. No, there is no cure-all in one slot, but by teambuilding with Rain in mind, it can be done. The problem is that this restricts options and diversity.


Hey Benlisted, remember how we were saying that Rain causes over-centralization?

I realized that Shedinja makes an amazing rain counter. It completely walls Kingdra, Ludicolo, some Nattorei, and some Politoed.

But it instantly dies to most other kinds of team.
Sand/Hail teams- duh
Stall teams- entry hazards
Sun teams- lots of Fire

Not that anyone uses Shedinja (because it still sucks), but if they did it would be a perfect example of over-centraliztion. Using useless things to counter a threat.

Lmao that's kind of funny. If Sheddy becomes OU then I think I'd have to think again about whether Drizzle is utterly broken XD. Ironically, Sheddy is immune to the attacks that bother the common pokes on Rain teams too - Electric, Grass, Dragon, Bug, Fight - so it could be used on them just as much as to counter rain, if you have a spinner ofc.
 
Lmao that's kind of funny. If Sheddy becomes OU then I think I'd have to think again about whether Drizzle is utterly broken XD. Ironically, Sheddy is immune to the attacks that bother the common pokes on Rain teams too - Electric, Grass, Dragon, Bug, Fight - so it could be used on them just as much as to counter rain, if you have a spinner ofc.

And for Spinners, you've got Starmie and Kabutops who can both abuse the rain.

If someone made a team like that, I would want to see it. lol
 
wait so if sand is also rediculously common as well then why is it just rain killing the regular teams?
as for sunny day, i read earlier somewhere that it doesnt boost damage or increase speed. well acctually it does.
fire types moves base damage increased by 50%
water type moves base damage DECREASED by 50%
solarbeam doesnt require charging
pokemon with cholophyll have speed increased
pokemon with dry skin recieve double damage from fire attacks and lose hp per turn

sunny day is by far the most diverse of the weathers, catering for both fire and grass, find a way to remove the politoad at the start with a sunny day team you are capable of winning best abusers are chloropyhll SD leafeon (not much is resisting damage when it gets one SD) and venusaur, as well as having ninetails using a STAB fire move is still a hard switch in
 
Why would you use Hail, Sunny Day, Rain Dance at all if the other weather inducer is still alive? That doesn't make any sense.

I don't understand this. Isn't the point of using a weather move to get rid of rain so you're not getting outsped and destroyed by everything? If I have a swift swim sweeper out and your hail tentacruel is your check to it, you'd be forced to use it even if my politoed is alive or else you'd get swept anyway.

This meta is perfectly playable with rain, even if it happens to be the best team strategy. I've been playing it fine, so have others, and as noted by other posters (since I'm not by any means at the top of the ladder) higher ranking players have stated that rain is less prevalent the higher you climb. So why exactly do you need to ban Drizzle or any other aspect of rain if these are the circumstances?

The only reason rain is not as prevalent as it should be is that sand counters it to an extent. And right now rain abuse is pretty much limited to HO with the same base team of politoed, kingdra, kabutops, ludicolo, nattorei and filler. Some people don't want to play HO so they play sand stall or whatever. That's why you see more sand teams. If there are 3 types of teams: HO, balanced and stall and people played them equally and rain is only really HO right now, of course there will be 2/3 sand teams.

You don't ban "overcentralization", you ban broken.

Overcentralization is one of the factors for banning whether you accept it or not. You say "broken" but what does broken mean? Does it mean it has no counters because lots of what's in Ubers has OU counters. They are banned because if they were in OU, then every team would need to pack those counters which limits team diversity. That's banning due to overcentralization. Same thing with rain.

Just the same as if Kyogre were in OU, no one would ever pack a team without it. Ever. The game would be reduced to completely revolving around that single entity, and it would stagnate the game. People would be bored, uninterested, and it would of course die out.

Which is what is happening. The game is revolving around rain. You either use rain or you use the best contender against rain which is sand. I don't understand why you can't see that just because it's not as clear cut as "use rain = win; don't use rain = lose".

Let me put it this way. If Kyogre became OU, let's say 90% of the people would use it (10% don't like rain so they don't). Let's say the only OU counter is CM Blissey. Therefore 100% of the teams would use CM Blissey or they lose. CM Blissey usage is higher than Kyogre usage and because of this, having kyogre doesn't mean you instantly win every battle. Does that mean kyogre is not broken because using kyogre =/= win? Is it not broken because it is not the #1 OU pokemon? (btw in this example kyogre = rain, blissey = sand if you didn't pick that up).
 
But in the Blissey/Kyogre scenario, everyone would use both Blissey and Kyogre on their teams.

Maybe we should just introduce a clause to play without weather.

Also, Rain has lots of counters that are good in their own right and have a good excuse to be used on the team even if the metagame was Rainless.
 
But in the Blissey/Kyogre scenario, everyone would use both Blissey and Kyogre on their teams.

Maybe we should just introduce a clause to play without weather.

You can't immediately assume absolutely everyone will use something that is good. Most people will but some still won't and use other strategies. But you can bet every team will carry the counter to that pokemon because they know it will be on the majority of the teams and will sweep them if they don't.

A good example of this is the PO UU tier which is extremely broken and unbalanced atm. Lati@s can be used there and considering Lati@s was uber last gen, you can imagine how broken it is in UU. But not every team has a Lati@s. Every team does have a way to stop it though.
 
wait so if sand is also rediculously common as well then why is it just rain killing the regular teams?
as for sunny day, i read earlier somewhere that it doesnt boost damage or increase speed. well acctually it does.
fire types moves base damage increased by 50%
water type moves base damage DECREASED by 50%
solarbeam doesnt require charging
pokemon with cholophyll have speed increased
pokemon with dry skin recieve double damage from fire attacks and lose hp per turn

sunny day is by far the most diverse of the weathers, catering for both fire and grass, find a way to remove the politoad at the start with a sunny day team you are capable of winning best abusers are chloropyhll SD leafeon (not much is resisting damage when it gets one SD) and venusaur, as well as having ninetails using a STAB fire move is still a hard switch in

There are no Pokémon who can abuse both STAB Fire and Chlorophyll at the same time. That was the main point of the post you're referring to.
 
The main problem with Sun is in ninetales on his fragility and unreliability. STAB fire attack is free switch on Ttar and energy Ball and even worse solar beam cant 2HKO Ttar and Hippowdon easily(assuming switch in). Oh also STAB overheat unless specsed isnt as powerful as most think of really.

Not to mention the accuraccy of Status move he carry. 60 and 75 respectively
In other cases, Politoed not only has fantastic support. He has quite good stats and no real hole in term of choosing his moves.

He might use Hypnosis sometime but he has better support movepool. Also, unlike sun which boost grass, rain boost water power and speed. And we all know water is probably best or second best overall type in the whole game.

In fact, lower tier water types can actualy do well in higher tier out of outclassment from other water types. this has proven true in previous generation. If a water have something to differ themselve, they will be used a lot showing how rough a competition beetwen water type alone and showing how amazing water types are.

Heres how exactly hurting ninetales Specs OH are

PD Hippo
68.1% - 80.2% big OHKO chance in Sun
Scarftar
56.1% - 66.1% OUTSIDE sand
37.4% - 44.4% sand

As you can see, unlike toed who do high damage even outside Sandstorm
(Hydro specs has huge OHKO chance guaranteed with SR on scarftar in the sand)
tales is a BIT underwhelming
 
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