Venusaur, oh Arceus, the original one between the Grass-type.
Now with Chlorophyll, he can increase it competivity against Roserade.
The problem, offenssivly speaking, is that Roserade can abuse from both Leaf Storm, Petal Dance, but the difference is the TechniHP Fire.
Anyway, Venusaur can be deadly in the sun w/ Chrolophyll, but it can still running with the classic Overgrowth, I really like those two options:
Special Sweeper.
Nature: Modest.
Item: Black Sludge or Life Orb.
EVs: 252 Sp.A. / 252 Speed / 4 HP.
- Petal Dance / SolarBeam.
- Hidden Power Fire, Rock or Ice / Earthquake.
- Growth.
- Sleep Powder / Leech Seed / Synthesis.
Simply, this set abuses the sunny weather, thing that mades from Droughtales a great partner.
SolarBeam is powerful, but Drizzletoad can be a huge problem, Petal Dance, however, don't suffers from the climatic changes and attack two or three turns, but causes confusion.
Hidden Power Fire is really powerful, but HP Ice take down many Dragons, and Rock can deal with some Flying types, like Moltres.
Sleep Powder is good to cause switches, but Synthesis recover 2/3 of the HP in the sunny weather, and Leech Seed is good when you predicted an uncoming weather change.
For the filler move, you can run with Sludge Bomb with STAB and decent Neutral coverage, or with a weak Earthquake to deal with certain Fire-types (Heatran, not so hard, but you know).
Also, Growth have is a profit to Venusaur with a Sunny day.
It increases two stage both Attacks, so Earthquake can deal an amazing damage meanwhile it have a great coverage.
And...:
MixSaur.
Item: Black Sludge
Nature: dunno, I think that a Neutral Nature is OK.
Ability: Overgrowth.
EVs: Max Def and SpD.
- Growth.
- Petal Dance / Power Whip.
- Earthquake.
- Hidden Power Ice, Rock or Fire.
Well, similary, this set act like a sweepers set, but it look more like a wall breaker.
Growth acts like Cheer Up outside of a sunny weather.
This lets to Venusaur gain the power that it don't carries for the lack of EVs investiment.
Power Whip or Petal Dance, both depends in the preference of the user.
The first kills Burugel and Blissey, but the other make easier take Rhyperiors and other things.
Earthquake damage every terrestrial Steel-types, also hit hard Fire-types and many other things.
Hidden Power in this set hace three options:
Fire: Take Skarmory, Nattorei, other Grass- and Bug/Steel-types.
Ice: Kills many Dragon-types, aswell Grass types, like Tangrowth, Leafeon and Torterra.
Rock: Kills Moltres, and deal an important damage to Flying Dragons and other Flying-types.
Garchomp and Flygon can take this, but are susceptible to netural and STABed Grass moves.
Well, andthis is how this thread ends.
Long life to Venusaur (?).
See you.