Here Comes The Sun!

Been experimenting with anti lead infernape and lead mew. Will post the results later but lead infernape has been lackluster.
 
sun stall

i found sun stall to actually work pretty well.
once i get spikes/sr up, dual screen meganium and subseed jumpluff force tons of switches (dragon tail). combined with a sturdy wish-passer (i use vaporeon) and a spin blocker, the team does pretty well. the only problem i have is that im lacking a physical wall...does anyone have suggestions?
 
i found sun stall to actually work pretty well.
once i get spikes/sr up, dual screen meganium and subseed jumpluff force tons of switches (dragon tail). combined with a sturdy wish-passer (i use vaporeon) and a spin blocker, the team does pretty well. the only problem i have is that im lacking a physical wall...does anyone have suggestions?

Cresselia. On a sun team, you should already have a tyranitar counter
and a fire type for scizor. Besides, she resists fighting & is immune to earthquake, and with 120/120/130 defenses plus moonlight in the sun,
you're practically untouchable.
 
I've been playing Sun team for a while now and the one pokemon that always gives me trouble on any sun team I build is the fire moth (ulgamothsu I think he's called), especially the bulkier ones that use morning sun. Does anyone else have trouble with this guy on their sun teams? How do you usually deal with him?
 
a very nice and unexpected way to ohko mothra is putting stone edge on heatran.

heatran itself is very useful in sun teams so a set conisting of sr,fire move,earth power and se with a quiet nature and max hp/max sp.attacl works wonders.as an item you can either put leftovers for general survivability or ballon to counter dory and many other threats.shuca berry is also an option if you worry about mothra having hp ground and enables heatran to hard counter any venusaur since even a +2 eq from an uninvested neutral natured venusaur with life orb won't ohko max hp heatran(comes very close though)...

using shuca berry over ballon has the advantage of staying intact for the whole match until the time that u actually need it and giving you more freedom for switching into attacks...
 
a very nice and unexpected way to ohko mothra is putting stone edge on heatran.
Does it really pose a threat to heatran though with Flash Fire and a x4 resistance to bug as well as neutral STAB moves? so is the OHKO really necessary?
 
I've been playing Sun team for a while now and the one pokemon that always gives me trouble on any sun team I build is the fire moth (ulgamothsu I think he's called), especially the bulkier ones that use morning sun. Does anyone else have trouble with this guy on their sun teams? How do you usually deal with him?

I rarely actually pack a Rock move but he gives me far less trouble than Blaziken. A bulky Tales with Overheat/Power Swap does quite nicely against him in the lead matchup, often hitting it before the boost and then swapping for +1 or 2 Spatk to fire off another Overheat, countering the SpDef raises with your opponent's boosts :D (as well as crippling their offences). Toxicing it with something and getting SR up help immensely to wear it down too.

A bulky fire like Arcanine can tear it a new one with Flare Blitz (especially if you get a Flash Fire Boost) after living a hit most of the time, or finish a weakened one with Extremespeed. Heatran like the above says can deal with it nicely too with SE.

If however it manages to get in on something that it can get a boost on, you may have to risk bringing in something like Mebukijika to Return it to death if your normal counters are dead and SR is down.
 
Does it really pose a threat to heatran though with Flash Fire and a x4 resistance to bug as well as neutral STAB moves? so is the OHKO really necessary?
Many use HP Ground specifically to deal with Heatran, so you need to OHKO and have a Balloon to be sure to beat it.
 
and also many mothras in sun teams are max hp with morning sun so they can easily get to +6 and 2hko or 3hko you with bug buzz while you do with your fire moves...nothing!
 
Where are people getting Mothra from? I've only heard Ulgamoth (Japanese) and Volcarona (English).

Anyway, Volcarona is not a solution for dealing with sun, as it is outsped by the Chlorophyll sweepers even at +1 (namely Venusaur), and the fact that it is merely neutral to fire means that it won't take kindly to double STAB Fire Blasts coming its way.
 
Mothra is just a nickname. Like calling hydriegon King Ghidorah. In any case, Urgamoth isn't exactly a counter to sun teams. Just really troublesome if it manages to get on the field before any of your sweepers or cripplers. Needless to say, take advantage of team preview and play smart. Avoid having cresselia remain on the field for more than one turn if your opponent has a volcorona in wait.

So...even on a sun team, Infernape just hasn't been able to cut it. His role is usually nothing more than a lead/anti lead that can defeat even the likes of lead hippowdon if you're using a balloon in your item slot.

Otherwise, he's getting revenged by Lati@s, getting his special sets walled by Lati@s, failing to kill what needs to be killed with his mixed sets, and being supbar. Perhaps I should consider running him alongside wobbufett to kill off the choice'd dragons should I use his mixed/special sets? With Nattorei on 1/5th of every team, wobbufett has been WONDERFUL for allowing the other sweepers I use to easily set up. Even frail pokes like Victreebel.
 
With Nattorei on 1/5th of every team, wobbufett has been WONDERFUL for allowing the other sweepers I use to easily set up. Even frail pokes like Victreebel.

That's kinda why I don't like the idea of Wobbuffet in OU.
He's not used much, but allowing easy set ups doesn't sound good.

Anyway,Blaziken is just scary in the Sun. He's an absolute monster.(Not unstoppable,just very good)
Blaze Kick and HJK just murder everything at +2,especially the former in the sun.
 
Blaze Kick and HJK just murder everything at +1,especially the former in the sun.
+2. Blaziken should never be at +1 unless it gets hit by Intimidate. Also, I don't remember the calcs off the top of my head, but I think +2 Adamant Blaze Kick in the sun is a OHKO on Gliscor, so yeah. Flare Blitz is just overkill at that point.
 
+2. Blaziken should never be at +1 unless it gets hit by Intimidate. Also, I don't remember the calcs off the top of my head, but I think +2 Adamant Blaze Kick in the sun is a OHKO on Gliscor, so yeah. Flare Blitz is just overkill at that point.

My bad. Meant to type +2.

Yea,Flare Blitz is just unnecessary.
 
That's kinda why I don't like the idea of Wobbuffet in OU.
He's not used much, but allowing easy set ups doesn't sound good.

Anyway,Blaziken is just scary in the Sun. He's an absolute monster.(Not unstoppable,just very good)
Blaze Kick and HJK just murder everything at +2,especially the former in the sun.

Believe me, I like Wobbs being in OU almost as much as I like Latios firing off Specs Draco meteors at every team that isn't running Tyranitar or a steel type with heavy investment in special defense. But while both of those things are allowed, might as well abuse them. It doesn't stop at just Nattorei, Wobbs turns all of the popular walls into setup fodder. The ability to kill off every scarf/specs/ and band user is also great for disposing of checks.

DDMence works well. The boost to Fire Fang is HUGE.

Fire fang? Unlike Garchomp, DDMence should just stick with fire blast/flamethrower. He has a much better special attack, and with the sun boost, he can actually get away with running a mixed set with flamethrower while running a jolly nature and no EVs placed into SpA at all.
 
You should mention that sucker punch from Victreebel deals 119.9% - 141.1% to 4/0 Latios and 108.6% - 128.5% to 4/0 Latias after a sunlit growth without life orb, who otherwise wall the Fire/Grass combo on most sun sweepers.
 
charizard is pretty beast under sun. sr is as uncommon as ever, and nat is on almost every team to spin. the recoil is obnoxious, but the SpA boost it well worth it
 
A shame Natt can't spin, since he would be used over Forry on nearly all of my teams if he could.

On one of my sun teams with urgamoth on it, I personally use a hitmontop with foresight. Foresight is pretty terrible, but when you MUST get rid of hazards, you do what you can. Besides, the perk of being able to hit sableye and spiritomb SE is nice. Gengar on the other hand...
 
Personally, I trust Donphan. I know payback got nerfed but he carries SR, Rapid spin AND Ice shard, which is important for hitting all the dragons that will soon be terrorizing your very existance. I know it's not strong, but it's still nice to have.
 
Personally, I trust Donphan. I know payback got nerfed but he carries SR, Rapid spin AND Ice shard, which is important for hitting all the dragons that will soon be terrorizing your very existance. I know it's not strong, but it's still nice to have.

IMO, Donphan < Forry for two main reasons. For one, Forry's typing is much more useful to take dragon hits and lure fire attacks for your flash fire mon than donpans to take T-Waves you can sac Tales or something to. Secondly, the ability to T-Spike or Spike if you want as well as Volt Change to Tales safely is awesome. Ice Shard doesn't help with the actual issue of defensive dragons - offensive ones are all outsped at +1 and OHKOd by various chlorophyll abusers, as they can just roost off the damage.
 
I know its risky on a sun team (since sun boosts fire) but I like using forry as my spinner. it gets hazards up and removes that annoying sr, allowing me more space for other teammates. plus. forry has sturdy so its not going to get OHKOed by some fire type move. having a wish-passer also helps, getting forry back to full health to take another hit.
 
I know its risky on a sun team (since sun boosts fire) but I like using forry as my spinner. it gets hazards up and removes that annoying sr, allowing me more space for other teammates. plus. forry has sturdy so its not going to get OHKOed by some fire type move. having a wish-passer also helps, getting forry back to full health to take another hit.
Wait a minute, SR ruins sturdy, doesn't it? Or is someone else going to to put my foot in my mouth.
 
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