i found sun stall to actually work pretty well.
once i get spikes/sr up, dual screen meganium and subseed jumpluff force tons of switches (dragon tail). combined with a sturdy wish-passer (i use vaporeon) and a spin blocker, the team does pretty well. the only problem i have is that im lacking a physical wall...does anyone have suggestions?
Does it really pose a threat to heatran though with Flash Fire and a x4 resistance to bug as well as neutral STAB moves? so is the OHKO really necessary?a very nice and unexpected way to ohko mothra is putting stone edge on heatran.
I've been playing Sun team for a while now and the one pokemon that always gives me trouble on any sun team I build is the fire moth (ulgamothsu I think he's called), especially the bulkier ones that use morning sun. Does anyone else have trouble with this guy on their sun teams? How do you usually deal with him?
Many use HP Ground specifically to deal with Heatran, so you need to OHKO and have a Balloon to be sure to beat it.Does it really pose a threat to heatran though with Flash Fire and a x4 resistance to bug as well as neutral STAB moves? so is the OHKO really necessary?
With Nattorei on 1/5th of every team, wobbufett has been WONDERFUL for allowing the other sweepers I use to easily set up. Even frail pokes like Victreebel.
+2. Blaziken should never be at +1 unless it gets hit by Intimidate. Also, I don't remember the calcs off the top of my head, but I think +2 Adamant Blaze Kick in the sun is a OHKO on Gliscor, so yeah. Flare Blitz is just overkill at that point.Blaze Kick and HJK just murder everything at +1,especially the former in the sun.
+2. Blaziken should never be at +1 unless it gets hit by Intimidate. Also, I don't remember the calcs off the top of my head, but I think +2 Adamant Blaze Kick in the sun is a OHKO on Gliscor, so yeah. Flare Blitz is just overkill at that point.
That's kinda why I don't like the idea of Wobbuffet in OU.
He's not used much, but allowing easy set ups doesn't sound good.
Anyway,Blaziken is just scary in the Sun. He's an absolute monster.(Not unstoppable,just very good)
Blaze Kick and HJK just murder everything at +2,especially the former in the sun.
DDMence works well. The boost to Fire Fang is HUGE.
charizard is pretty beast under sun. sr is as uncommon as ever, and nat is on almost every team to spin. the recoil is obnoxious, but the SpA boost it well worth it
Personally, I trust Donphan. I know payback got nerfed but he carries SR, Rapid spin AND Ice shard, which is important for hitting all the dragons that will soon be terrorizing your very existance. I know it's not strong, but it's still nice to have.
Wait a minute, SR ruins sturdy, doesn't it? Or is someone else going to to put my foot in my mouth.I know its risky on a sun team (since sun boosts fire) but I like using forry as my spinner. it gets hazards up and removes that annoying sr, allowing me more space for other teammates. plus. forry has sturdy so its not going to get OHKOed by some fire type move. having a wish-passer also helps, getting forry back to full health to take another hit.