So I guess it did lie to me.
Yeah, I just double checked. My Black version's Emolga did not switch out with Volt Switch after hitting my White version's Drilbur.
So I guess it did lie to me.
*words*
To focus this discussion a bit further, the million dollar question is which of Tomohawk's proposed counters we consider untouchable--my initial list assumes that Reuniclus, Lati@s, Thundurus and Zapdos should be on that list. The attacking movepool, especially the moves in Pending, should reflect whether or not we want an assortment of other counters and checks--the Grass moves play a significant part in determining whether Jellicent is a counter, the Fire moves affect SpD Skarmory; Volt Switch is here instead of in non-attacking moves 100% because of Gyarados. Volt Switch is basically HP Electric++; few people are likely to use HP Electric just for Gyarados, but if Tomohawk has Volt Switch, it is quite likely to use it fairly often. While in theory Tomohawk handles Gyara just as well with HP Electric as with Volt Switch, in practice Volt Switch would make a big different since it greatly increases the likelihood of Tomohawk actually using an Electric move.
With that in mind, I am especially interested in hearing competitive opinions on Icy Wind--it obviously helps Tomohawk a great deal, but I am concerned that it could totally eliminate Thundurus as a Tomohawk counter.
I think there's a good case for Flamethrower and Heat Wave to be allowed. Skarm really shouldn't be a good counter for Tomohawk, as nothing kills your momentum like spikes being set up.
Edit: I changed the status of several moves to reflect the discussion thus far. I'd like to hear more thoughts on Hurricane!
Holy shit. I like that kind of power against Skarmory and Reuniclus since I don't think Tomohawk should allow them to set up Spikes or Trick Room, but 2HKOing Thunderus, Jellicent, and Cresselia and OHKOing Tornadus is a bit ridiculous. I'm kind of doubting Hurricane myself, now.252+ LO Tomohawk (w/ Prankster Roost who wouldn't?):
vs. 252/0 Skarmory: 51.2% - 60.5% (outsped and 2HKO'd)
vs. 4/0 Thunderus: 51.3% - 60.7% (can force out once, can't switch in twice)
vs. 252/0 Reuniclus: 69.3% - 81.6% (outsped and 2HKO'd)
vs. 4/0 Tornadus: 103% - 121.3% (OHKO'd)
vs. 252/0 Jellicent: 60.9% - 71.5% (outsped and 2HOK'd)
vs. 252/252+ Jellicent: 44.1% - 52.2% (outsped and likely 2HKO with SR)
vs. 252/0 Cresselia: 45.9% - 54.3%
I agree with both of these, although in the case of the former I would always run Air Slash instead because I don't like using moves with less than 80% accuracy, so it wouldn't matter. I can only speak for me, though, I'm sure someone would use it if it was included, 120 power is still an attractive prospect.Even so, a 30% chance to completely cede momentum by missing should be enough to see that the move will only serve as a distraction from the concept. And does Rain need another abuser?