Chandelure

I dont get it, why are choice items so popular? I mean, it's not a good thing you gotta use only 1 move until switching out, isnt it? :|

In chandelure, Never use it except scarf which

In general : It increase speed or attacking stats by ONE stage meaning if you have XXXmon with 400 attack you give it choice item it become 600.
The power boost is huge as if you barely KO tyranitar for example dealing 70 %, now you do 105 %. ANd also prediction exist. Its not like you play pokemon with only 1 POkemon to solo team

And scarf can make slow pokemon more useful allowing abuse of high attack stats or make fast pokemon able to beat boosted pokemon's speed
 
Ok I could use some advice

I have a timid level 1 with Acid Armor and Flash Fire

Chandelure@Leftover
Timid
252 HP/4 SpA/252 Speed
Acid Armor
Flamethrower
Shadow Ball
Calm Mind

If anyone can help plz, is what I was lookin at..the IV are good in HP/Speed/SPA if there is another way to spred the Ev's plz help I'm not that good with this stuff
 
Acid armor isn't doing much for Chandelure due to the lack of a reliable recovery. I've tried it with pain split and it only works against specific pokemon (Sub/Pain Split Chandelure beats down Blissey the same way Gengar does...but Blissey isn't around anymore).

Alongside ferrothorn, I ran a nitro charge set with either balloon or life orb. Good stuff.
 
Chandelure @ balloon
Nature: Timid
4 HP/252 Sp Atk/252 Spd
Ability: Flash fire
Flamethrower
Nitro charge
Shadow ball
Calm Mind/Will-o-whisp

This just comes in mind. Scare a pokemon out and nitro charge for your speed boost and sweep. Just beware of other flash fire users such as an opposing chandelure.

(NOTE, i haven't read all the posts here in all of the 42 pages. So it could be possible that this set is already named)
 
i thought in using a different it just came through my mind
why dont use shadow ball purgatory hex and captivate?
because captivate increases the damage of purgatory, lowering the targt defenses and when it hits it will burn for sure the adversary then all you have to do is keep using hex, that the special feature as follows:
this attack causes massive damage to the target as long as he is affected by any status problems...
of course, this would be an only attacker moveset, and it wouldn't prepare him for external attacks...
if someone thought of an improvement, tell me...
 
Captivate lowers special attack, not special defense. Purgatory is highly risky as a 50% hit move, so even with the "guaranteed burn" it's not likely to help you out much.

Also, I posted this in the CM thread, but yeah...probably better to post it here.

Chandelure @ Flame Plate
252 SpAtk/252 Spe/4 HP
Timid / Shadow Tag

Shadow Ball
Overheat/Fire Blast
Flamethrower
Memento/HP Fighting/HP Ice

Very straightforward bluff set that would work well on a sun team. Flame Plate helps him get 1hko's on stuff like Conkeldurr with less residual damage, and its Overheat always KO'es 120/136 conkeldurr after spikes with neutral weather. Memento is the crux of the set, since truthfully he becomes setup fodder after trapping opposing fighting-types and has questionable utility other than trapping specific targets. Bluffing a choice set with Overheat lets him hit a switch-in with Memento, since most opponents will elect to start setting up their pokemon on what they believe is a choice-locked -2 Overheat. HP Ice surprises Dragons and Gliscor, and HP Fighting is there for a x4 hit on TTar. This is a great ttar lure though, since it can survive a pursuit from ScarfTar if it stays in, only taking (57.25% - 67.18%) from it, and spdef ttars do even less, meaning you can greatly weaken it with HP Fighting. Overheat+Memento work well together, and Fire Blast/HP Fighting(Ice) work well together.
 
Captivate lowers special attack, not special defense. Purgatory is highly risky as a 50% hit move, so even with the "guaranteed burn" it's not likely to help you out much.

Also, I posted this in the CM thread, but yeah...probably better to post it here.

thanks, kenshiro! i didn't realized that... newbie here, i guess... but, after all, it kinda help doesn't it...
how about change captivate for will o wisp and purgatory for shadow ball, giving a moveset as follows
will o wisp
shadow ball
hex
and to keep the fire burning, flamethrower, or fore a little more heat perhaps it could use overheat...
 
Porygon 2 is without a doubt THE BEST counter this thing has. Assuming shadow tag gets banned to ubers, the only ability shanderaa will be running is flash fire. Since porygon 2 traces flash fire when he switches in, he'll be immune to any fire attacks that shanderaa carries, and since he's a normal type he's also immune to shadow ball. Could you possibly find a better shanderaa counter?!?!
 
Fighting immunity aside, as a Scarfer what can Chandelure do that Heatran can't?

They have similar offensive stats, and use the same "Fire Blast|Hidden Power| Earth Power (Heatran) Shadow Ball (Chandelure)| Coverage move" to do their jobs.
 
I know, but other than being able to switch in on Fighting attacks, something Heatran can't do very well, what are the advantages?

Tbh without Shadow Tag Chandelure is very nearly outclassed by Tran. The differences are few, and I certainly wouldn't run a scarf on it given its huge Pursuit weakness. Personally the Chandelure set that has worked best for me out of DW is a Sub+3 Atks set, as it has a few nice immunes to come in and set up a sub on, then can fire off a nuke-esque attack to often OHKO whatever comes in.

It's an amazing counter to Sun teams as well, since it walls the common sweepers Venusaur and Sawsbuck entirely unless they run their inferior Ground options. Then again, Tran does this as well, so basically the Fight immune is wha it has over Tran.
 
Alternative Chandelure Move Set

I thought up another pretty good move set too.

Chandelure @ Shadow Tag/Focus Sash

Shadow Ball
Pain Split
Calm Mind
Overheat

EV's:
252 @ Sp. Attack
252 @ Speed
4 @ Sp. Defense /w/ Modest nature

Tell me how I did :naughty:.
 
Tbh without Shadow Tag Chandelure is very nearly outclassed by Tran. The differences are few, and I certainly wouldn't run a scarf on it given its huge Pursuit weakness. Personally the Chandelure set that has worked best for me out of DW is a Sub+3 Atks set, as it has a few nice immunes to come in and set up a sub on, then can fire off a nuke-esque attack to often OHKO whatever comes in.

It's an amazing counter to Sun teams as well, since it walls the common sweepers Venusaur and Sawsbuck entirely unless they run their inferior Ground options. Then again, Tran does this as well, so basically the Fight immune is wha it has over Tran.

I think the differentiation between Chandelure and Heatran is quite significant - Heatran is pretty easy to use and probably more effective in general, but Chandy has a few more options and the obvious fighting immunity you might really need on a team.

Plus, Trick Room. With enough Speed (un)investment then it can become a fairly capable sweeper, though its fragile defenses mean it needs something like a Sash or Sub to really work.
 
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