5th Gen PRNG Help / Info - Latest: RNG Reporter 9.96.5, PPRNG 1.15.0

A couple of questions:

1. I'm trying to understand how to control your PID frames and such. I've caught 3 Cobalions - Calm, Impish (1 chatter) and Calm (2 chatters). The IVs matched and I took the same route every time. So... how do I find where they are exactly? Do I have to search them manually in RNG Reporter, or is there some other way?

Here's the Cobalion I'm aiming to catch:

Seed: 6F7B5D1DCBCA7CD3
Frame: 21 (512 steps with 5 Pokemon in party)
Spread: 31 / 31 / 31 / 26 / 31 / 31
DS MAC Adress: 00-1E-A9-D5-82-D4
Timer0: C7B
Nature: Jolly
Shiny?: Yes, if it doesn't have some ridiculous frame.
ID: 46095
SID: 23173

2. Why some of the natures are bolded, and other greyed out? Here's the screen:
pidyg.jpg


On the main RNG Reporter Screen, copy your full seed from the time finder and paste it there in the box that says "seed/hex" and select method 5 PIDRNG and then look for your pattern
 
Umm why are you even using a IV frame of 67? Aim much much much much lower like 1-6 range. If you are taking that many steps you are also advancing the PIDRNG WAYYYYYYY more than 211(your target), because if im not mistaken each step increases the PID right? And besides youll be turning ALOT with 1408 steps.. Find a new seed starting in the 1-6 range for IVs and it will be much easier.
- IV frame of 67 is because I'm aiming for shiny and perfect stats. There are very few other options. Almost all of my seeds need an IV range that high; there's one I found with a frame of 7, but it requires my rarer timer0 and honestly after getting the wrong timer0 8 times in a row last night I said screw it.

Also, according to the OP the PID only increases from steps and turning in areas you can encounter mobs. Grass, in this case. All of my IV frame advancements here are out on the open road. It should work. Edit: Also, if the PID advanced from stepping and turning on open road I would be way, way off, because like you said that is a ton of steps. But I'm not, I'm exactly 19 off every time.
 
A couple of questions:

1. I'm trying to understand how to control your PID frames and such. I've caught 3 Cobalions - Calm, Impish (1 chatter) and Calm (2 chatters). The IVs matched and I took the same route every time. So... how do I find where they are exactly? Do I have to search them manually in RNG Reporter, or is there some other way?

Here's the Cobalion I'm aiming to catch:

Seed: 6F7B5D1DCBCA7CD3
Frame: 21 (512 steps with 5 Pokemon in party)
Spread: 31 / 31 / 31 / 26 / 31 / 31
DS MAC Adress: 00-1E-A9-D5-82-D4
Timer0: C7B
Nature: Jolly
Shiny?: Yes, if it doesn't have some ridiculous frame.
ID: 46095
SID: 23173

2. Why some of the natures are bolded, and other greyed out? Here's the screen:
pidyg.jpg
That second question I can answer: A bold nature means that's a synchronize frame. If you have a synchronizer in front when you start the fight, it'll change to your synchronizer's nature. A greyed out nature means it's a useless nature with no stat changes. Hardy, Docile, Serious, Bashful and Quirky are those natures. A nature can be both greyed out and bold, in which case it's both a useless nature and a synchronize frame.

For the other part, I suggest you past the full seed into the main window (not the time finder), set it to Method 5 PIDRNG, hit 'Calculate Initial PIDRNG Frame' then hit generate. This'll get you a list of your PID frames and what they result in. Ability and encounter slot obviously don't matter for you, but nature is what you're looking for. That'll let you know in theory how many chatters you'll have to listen to to get the right nature.

That said this is all coming from someone who has not yet successfully manipulated the PID frame, so take it for what it's worth. If I'm wrong somewhere let me know.


Edit to avoid triple posting:
I think I just hit the jackpot. I had RNG Reporter trawling for more seeds to see if I could get one that better fit what I wanted when it hit a sextuple 31 shiny seed. And what's better, the shiny PID is frame 56... and the start is frame 51. The downsides are, it needs my rarer timer0, it has a massive IV frame (83), and it is encounter slot 3 so I can't get a solosis / duosion from it -- but I can get a deino from it in Victory Road. And Victory Road doesn't have any moving NPCs out front. And it has fast and easy access to a PC box without encountering any moving NPCs, so I can cut that IV frame to ribbons. Leaves me with some more questions, though:
- Does zoning change the PID or IV frames any? The OP doesn't mention it, but I want to be sure.
- How about using Fly? I could mess with the box to move my IV frame up, then fly to the bottom of Victory Road and step into the cave.
- Does stepping into a cave advance the PID? You can't encounter a monster on that first automatic step, so it shouldn't right?

Now I'm excited again. A perfect shiny deino would be a hell of a catch.
 
A couple of questions:

1. I'm trying to understand how to control your PID frames and such. I've caught 3 Cobalions - Calm, Impish (1 chatter) and Calm (2 chatters). The IVs matched and I took the same route every time. So... how do I find where they are exactly? Do I have to search them manually in RNG Reporter, or is there some other way?

Here's the Cobalion I'm aiming to catch:

Seed: 6F7B5D1DCBCA7CD3
Frame: 21 (512 steps with 5 Pokemon in party)
Spread: 31 / 31 / 31 / 26 / 31 / 31
DS MAC Adress: 00-1E-A9-D5-82-D4
Timer0: C7B
Nature: Jolly
Shiny?: Yes, if it doesn't have some ridiculous frame.
ID: 46095
SID: 23173
to find which pid frame you're on you need to take the exact amount of steps and turns the exactly the same every time you attempt to find where your PID is after you advance the IVRNG
so you should be looking somewhere in the 1000 area for you PID cause you walk 512==512*2=1024, this is excluding turning and your starting PIDRNG so it would be higher than this
each step and turn you make in an area where wild pokes are advances the pid by 2

short story you have to search them manually in RNG Reporter and timer 0 may screw you,

it would better if you find a frame 1 spread it's possible xd, cause i found about 6 shiny spreads on frame 1 with the iv's you want on a non RNG'ed TID/SID game
 
to find which pid frame you're on you need to take the exact amount of steps and turns the exactly the same every time you attempt to find where your PID is after you advance the IVRNG
so you should be looking somewhere in the 1000 area for you PID cause you walk 512==512*2=1024, this is excluding turning and your starting PIDRNG so it would be higher than this
each step and turn you make in an area where wild pokes are advances the pid by 2
If he's not stepping anywhere that has wild monsters this should not matter, right? He's trying to catch Virizion, so presumably he's just biking circles around him in his otherwise empty room.

Unless I'm wrong and any walking advances the PID. Which would contradict the OP, but if it does it explains a hell of a lot of things.
 
im using the latest version of rng reporter and when i put my seed in and try to find times it just says that my seed is invalid and i dont know if im doing something wrong but i copy and paste the seed to the place where it says seed (hex) :(
 
If he's not stepping anywhere that has wild monsters this should not matter, right? He's trying to catch Virizion, so presumably he's just biking circles around him in his otherwise empty room.

Unless I'm wrong and any walking advances the PID. Which would contradict the OP, but if it does it explains a hell of a lot of things.
well if Virizon is by itself in his area then his starting PID should be the same after he advances the IVRNG,some where around 39-60, you could also just check it in the main window

I haven't gone after virizon yet
 
im using the latest version of rng reporter and when i put my seed in and try to find times it just says that my seed is invalid and i dont know if im doing something wrong but i copy and paste the seed to the place where it says seed (hex) :(

You shouldn't use your seed in the main window to find times. (For that you use time finder and it'll list the time next to the other information) You should use the seed to find the PID RNG frames which can be done in the main window. Right click on your seed an select copy full seed. Also note that it needs to be in Hex (Hexadecimal). Which is an option which Voodoo Pimp has explained with a post on the previous page.
 
If he's not stepping anywhere that has wild monsters this should not matter, right? He's trying to catch Virizion, so presumably he's just biking circles around him in his otherwise empty room.

Unless I'm wrong and any walking advances the PID. Which would contradict the OP, but if it does it explains a hell of a lot of things.
The PIDRNG advances every 19 steps (inside/outside of grass) when the game checks to see if a shaking spot should appear. That might be why you were off too as it would have done that 74 times while you were doing your 1408 steps.
48+2+161+74=285
EDIT: Actually I don't know if that calculation stops once the shaking spot appears so it might be less than 74 .
 
The PIDRNG advances every 19 steps (inside/outside of grass) when the game checks to see if a shaking spot should appear. That might be why you were off too as it would have done that 74 times while you were doing your 1408 steps.
48+2+161+74=285
EDIT: Actually I don't know if that calculation stops once the shaking spot appears so it might be less than 74 .
Well hot diggity, that would do it.

Do you know if it still does this in areas without grass, water or cave spots for phenomena to show up?
 
PLEASE, PLEASE Tell me saving works the same as Chatot (or at least advances the PID) when RNGing Thundurus inside the house.





....




Yeah, I saved in the house without Chatot =[
 
PLEASE, PLEASE Tell me saving works the same as Chatot (or at least advances the PID) when RNGing Thundurus inside the house.





....




Yeah, I saved in the house without Chatot =[
yeah saving advances the PID it's just faster with a chatot

lol you saved in the house 0.o
 
Saving in the house makes it easier as you don't have to deal with the previous rain. I read a few pages back that if you defeat the roamer and then defeat the champ of the E4 it will spawn again. I don't know if this is for sure though... and I'm not sure if you'll be able to RNG it a second time since that person said that the time you take to defeat the champion will advance the PID frame (which is taken from battle animations).

It's too bad you saved inside the house without a chatot >.> Good luck...
 
The PIDRNG advances every 19 steps (inside/outside of grass) when the game checks to see if a shaking spot should appear.
So when trying to catch something within the shaking spots, you have to take into account that for every 19 steps you take in/outside the grass/water, the PIDRNG is advanced by 2 frames? Does stepping into the shaking spot itself advances the PIDRNG by 2 as well?
 
Well hot diggity, that would do it.

Do you know if it still does this in areas without grass, water or cave spots for phenomena to show up?
You mean in places like Cities/houses? I'm not sure. I'll have to check.
PLEASE, PLEASE Tell me saving works the same as Chatot (or at least advances the PID) when RNGing Thundurus inside the house.
Yes saving works the same as Chatot but is much slower.

Saving in the house makes it easier as you don't have to deal with the previous rain. I read a few pages back that if you defeat the roamer and then defeat the champ of the E4 it will spawn again. I don't know if this is for sure though... and I'm not sure if you'll be able to RNG it a second time since that person said that the time you take to defeat the champion will advance the PID frame (which is taken from battle animations).

It's too bad you saved inside the house without a chatot >.> Good luck...
Lol, doing it at the Champion battle is pretty much impossible on the DS. Like the first post says, the IVRNG advances at 120 frames per second in battle so good luck trying to win the Champion battle at exactly the right time!

So when trying to catch something within the shaking spots, you have to take into account that for every 19 steps you take in/outside the grass/water, the PIDRNG is advanced by 2 frames? Does stepping into the shaking spot itself advances the PIDRNG by 2 as well?
I think it only advances by 1 frame each time it checks to see if a shaking spot should occur and stepping into the shaking spot doesn't advance it.
 
I think it only advances by 1 frame each time it checks to see if a shaking spot should occur and stepping into the shaking spot doesn't advance it.
I'm somewhat confused by this since walking/turning in place where wild Pokemon are advances the PIDRNG by 2 for each step you make. If both advancements are happening within the same time, at most your PIDRNG would have advanced by 200+ frames at the end of taking 128 steps. This gap between starting frame to frame actually hit is truly enormous to me.
 
How come when I RNG for thundurus, the billboard display says the storm is on route 16, but when I go there, there isn't one or Thundurus? Even when it changes routes, there's no thunderstorm anywhere.
 
Hey just wondering guys: Is there anyway to manually reassign the DS MAC Address in RNG Reporter without going through DS Parameter Finder or C-Gear Seed to Time again? Because greying it out without any direct option to change it if need-be seems like a dumb oversight
 
How come when I RNG for thundurus, the billboard display says the storm is on route 16, but when I go there, there isn't one or Thundurus? Even when it changes routes, there's no thunderstorm anywhere.

Yeah, the billboard sucks. Happened to me. Run back and forth between Route 16 and the area next to it, he's bound to appear.
 
@Khift: I tried it out in the daycare house on route 3. It still advances the PIDRNG after 19 steps if you're in the house. The same thing is probably true for cities and other areas too but I didn't check so don't take my word on that.
I'm somewhat confused by this since walking/turning in place where wild Pokemon are advances the PIDRNG by 2 for each step you make. If both advancements are happening within the same time, at most your PIDRNG would have advanced by 200+ frames at the end of taking 128 steps. This gap between starting frame to frame actually hit is truly enormous to me.
128 steps in grass would be 128*2 + floor[128/19]=256+6=262 PID frames advanced. Your starting frame is between 40-60 so with no NPCs that puts you somewhere in frame 300-320.

How come when I RNG for thundurus, the billboard display says the storm is on route 16, but when I go there, there isn't one or Thundurus? Even when it changes routes, there's no thunderstorm anywhere.
It's not going to appear right away. Just keep going back and forth between the route that it says and another route/city.

Hey just wondering guys: Is there anyway to manually reassign the DS MAC Address in RNG Reporter without going through DS Parameter Finder again? Because greying it out without any direct option to change it if need-be seems like a dumb oversight imho.
You have to choose method 5 (standard) before you can change the MAC address.
 
@Khift: I tried it out in the daycare house on route 3. It still advances the PIDRNG after 19 steps if you're in the house. The same thing is probably true for cities and other areas too but I didn't check so don't take my word on that.
Well that's good to know. At least it's fairly reliable and easily figured in.

How come when I RNG for thundurus, the billboard display says the storm is on route 16, but when I go there, there isn't one or Thundurus? Even when it changes routes, there's no thunderstorm anywhere.
Welcome to roamers. What's happening is that every time you zone, the roamer changes where he is. Therefore, when you check the billboard and it says there's a thunderstorm on Route 16 he is indeed there, but the moment you move outside to Route 16 he swaps to an adjacent route. It's a ridiculously dumb system, mostly because it means you can never catch up to a roamer and if you're adjacent to him you cannot reach him at all, but that's what we got.
 
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