<Rising_Dusk> I wish people would stop spamming 1v1's in the BT, sheesh.
<Rising_Dusk> No one's doing any big matches for me to ref.
OK RD, how would you like to ref a 4v4 doubles?
Move restrictions: max 40 HP recovery per pokemon*, max 3 chills per pokemon
Pokemon restrictions: unevolved mons and single stage mons only, no mons with a rarity rating of 4, no evolving at the start of the battle or in the middle of the battle.
DQ time: 3 days for battler, 7 days for ref
Arena: Weather simulation chamber
A 100ft x 100ft x 100ft room made of a white metallic alloy. The east and west edges of the arena have 10-foot-wide rectangular pools of water that run the length of the arena. The floor can only be dug through by the Diglett evo line and pokemon with drills (eg, Rhydon, Colossoil, Excadrill) and is strong enough to withstand seismic moves. Weather-inducing moves and abilities cannot be used. In the middle of the arena is a machine that can generate weather upon being hit. Area of effect moves like Earthquake and Surf will always hit the machine. If the machine is hit by an attack, it will change the weather at the end of the action. The weather will be chosen at random; each weather condition apart from the current one has an equal chance of being selected. All weather conditions will last until the machine is hit again. The possible weathers are as follows:
When the simulated time is day, Moonlight is unusable. When the simulated time is night, Morning Sun and Solarbeam are unusable.
*A pokemon may recover a maximum of 40 HP from moves and abilities. This includes but is not limited to moves such as Pain Split, Leech Seed and Giga Drain and abilities like Poison Heal and Regenerator. Moves and abilities with other effects besides recovery may be used after this limit has been reached - they simply won't restore HP.
<Rising_Dusk> No one's doing any big matches for me to ref.
OK RD, how would you like to ref a 4v4 doubles?
Move restrictions: max 40 HP recovery per pokemon*, max 3 chills per pokemon
Pokemon restrictions: unevolved mons and single stage mons only, no mons with a rarity rating of 4, no evolving at the start of the battle or in the middle of the battle.
DQ time: 3 days for battler, 7 days for ref
Arena: Weather simulation chamber
A 100ft x 100ft x 100ft room made of a white metallic alloy. The east and west edges of the arena have 10-foot-wide rectangular pools of water that run the length of the arena. The floor can only be dug through by the Diglett evo line and pokemon with drills (eg, Rhydon, Colossoil, Excadrill) and is strong enough to withstand seismic moves. Weather-inducing moves and abilities cannot be used. In the middle of the arena is a machine that can generate weather upon being hit. Area of effect moves like Earthquake and Surf will always hit the machine. If the machine is hit by an attack, it will change the weather at the end of the action. The weather will be chosen at random; each weather condition apart from the current one has an equal chance of being selected. All weather conditions will last until the machine is hit again. The possible weathers are as follows:
- Clear day (default) – Morning Sun recovers 25 HP; Synthesis recovers 20 HP; changes simulated time to day
- Clear night – Moonlight recovers 25 HP; Synthesis recovers 20 HP; changes simulated time to night
- Sunny – same effects as Sunny Day; changes simulated time to day
- Full moon – Moonlight recovers 35 HP; Synthesis recovers 30 HP; changes simulated time to night
- Cloudy day – Morning Sun recovers 15 HP; Synthesis recovers 10 HP; changes simulated time to day
- Cloudy night – Moonlight recovers 15 HP; Synthesis recovers 10 HP; changes simulated time to night
- Rainy – same effects as Rain Dance
- Sandstorm – same effects as Sandstorm
- Hail – same effects as Hail
- Fog – accuracy of all pokemon is lowered by 1 stage; Morning Sun and Moonlight recover 15 HP; Synthesis recovers 10 HP; Weather Ball has 10 base power; the move Defog changes the weather condition to clear day if the simulated time is day and clear night if the simulated time is night
- Acid Rain – does 2 damage per action; poison typing reduces this by 1 while rock, steel and ground typing increase this by 1 (these stack so Aggron will take 4 damage while Nidoking will take 2 damage); pokemon with the ability Overcoat or Magic Guard take no damage; Morning Sun and Moonlight recover 15 HP; Synthesis recovers 10 HP; Weather Ball has 10 base power
- Snow – activates the abilities Snow Cloak and Forecast (Castform becomes ice-type); Blizzard is 100% accurate; Morning Sun and Moonlight recover 15 HP; Synthesis recovers 10 HP; Weather Ball becomes ice-type and has 10 base power
- Thunderstorm – does 10 damage at the end of each round; electric-type pokemon, ground-type pokemon and pokemon with the ability Volt Absorb, Lightningrod, Motor Drive, Overcoat or Magic Guard take no damage; increases the base power of electric-type moves by 3; Thunder and Hurricane are 100% accurate; Solarbeam, Morning Sun, Moonlight and Synthesis are unusable; Weather Ball becomes electric-type and has 10 base power
When the simulated time is day, Moonlight is unusable. When the simulated time is night, Morning Sun and Solarbeam are unusable.
*A pokemon may recover a maximum of 40 HP from moves and abilities. This includes but is not limited to moves such as Pain Split, Leech Seed and Giga Drain and abilities like Poison Heal and Regenerator. Moves and abilities with other effects besides recovery may be used after this limit has been reached - they simply won't restore HP.