Data Battle Tower (For all your Match-Seeking Needs!)

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<Rising_Dusk> I wish people would stop spamming 1v1's in the BT, sheesh.
<Rising_Dusk> No one's doing any big matches for me to ref.

OK RD, how would you like to ref a 4v4 doubles?

Move restrictions: max 40 HP recovery per pokemon*, max 3 chills per pokemon
Pokemon restrictions: unevolved mons and single stage mons only, no mons with a rarity rating of 4, no evolving at the start of the battle or in the middle of the battle.
DQ time: 3 days for battler, 7 days for ref

Arena: Weather simulation chamber

A 100ft x 100ft x 100ft room made of a white metallic alloy. The east and west edges of the arena have 10-foot-wide rectangular pools of water that run the length of the arena. The floor can only be dug through by the Diglett evo line and pokemon with drills (eg, Rhydon, Colossoil, Excadrill) and is strong enough to withstand seismic moves. Weather-inducing moves and abilities cannot be used. In the middle of the arena is a machine that can generate weather upon being hit. Area of effect moves like Earthquake and Surf will always hit the machine. If the machine is hit by an attack, it will change the weather at the end of the action. The weather will be chosen at random; each weather condition apart from the current one has an equal chance of being selected. All weather conditions will last until the machine is hit again. The possible weathers are as follows:

  • Clear day (default) – Morning Sun recovers 25 HP; Synthesis recovers 20 HP; changes simulated time to day
  • Clear night – Moonlight recovers 25 HP; Synthesis recovers 20 HP; changes simulated time to night
  • Sunny – same effects as Sunny Day; changes simulated time to day
  • Full moon – Moonlight recovers 35 HP; Synthesis recovers 30 HP; changes simulated time to night
  • Cloudy day – Morning Sun recovers 15 HP; Synthesis recovers 10 HP; changes simulated time to day
  • Cloudy night – Moonlight recovers 15 HP; Synthesis recovers 10 HP; changes simulated time to night
  • Rainy – same effects as Rain Dance
  • Sandstorm – same effects as Sandstorm
  • Hail – same effects as Hail
  • Fog – accuracy of all pokemon is lowered by 1 stage; Morning Sun and Moonlight recover 15 HP; Synthesis recovers 10 HP; Weather Ball has 10 base power; the move Defog changes the weather condition to clear day if the simulated time is day and clear night if the simulated time is night
  • Acid Rain – does 2 damage per action; poison typing reduces this by 1 while rock, steel and ground typing increase this by 1 (these stack so Aggron will take 4 damage while Nidoking will take 2 damage); pokemon with the ability Overcoat or Magic Guard take no damage; Morning Sun and Moonlight recover 15 HP; Synthesis recovers 10 HP; Weather Ball has 10 base power
  • Snow – activates the abilities Snow Cloak and Forecast (Castform becomes ice-type); Blizzard is 100% accurate; Morning Sun and Moonlight recover 15 HP; Synthesis recovers 10 HP; Weather Ball becomes ice-type and has 10 base power
  • Thunderstorm – does 10 damage at the end of each round; electric-type pokemon, ground-type pokemon and pokemon with the ability Volt Absorb, Lightningrod, Motor Drive, Overcoat or Magic Guard take no damage; increases the base power of electric-type moves by 3; Thunder and Hurricane are 100% accurate; Solarbeam, Morning Sun, Moonlight and Synthesis are unusable; Weather Ball becomes electric-type and has 10 base power

When the simulated time is day, Moonlight is unusable. When the simulated time is night, Morning Sun and Solarbeam are unusable.

*A pokemon may recover a maximum of 40 HP from moves and abilities. This includes but is not limited to moves such as Pain Split, Leech Seed and Giga Drain and abilities like Poison Heal and Regenerator. Moves and abilities with other effects besides recovery may be used after this limit has been reached - they simply won't restore HP.
 
Putting up a challenge for a 3v3 Triples.
DQ Time: 3 Days
2 Recovers/5 Chills per team

Full disclaimer; I will be using my Meinfoo, Syclar, and Cottonee, and intend to evolve them all at the start. I normally wouldn't release this info, but after the slaughters I induced these past few days, I'm okay with being on the slaughtered end.

Arena: Mirror B's hideout. Visibility is lowered, so accuracy is reduced on all attacks by 10%. Also, at the end of each round, a neutral-natured Ludicolo may (10%) pop out and attack the combatants with any attack in its arsenal.
Wow, nobody accepted this one yet. I'll take it.

switch = {}
1 ability
no items

Any takers?
 
Putting up a challenge for a 3v3 Triples.
DQ Time: 3 Days
2 Recovers/5 Chills per team

Full disclaimer; I will be using my Meinfoo, Syclar, and Cottonee, and intend to evolve them all at the start. I normally wouldn't release this info, but after the slaughters I induced these past few days, I'm okay with being on the slaughtered end.

Arena: Mirror B's hideout. Visibility is lowered, so accuracy is reduced on all attacks by 10%. Also, at the end of each round, a neutral-natured Ludicolo may (10%) pop out and attack the combatants with any attack in its arsenal.
Wow, nobody accepted this one yet. I'll take it.

switch = {}
1 ability
no items

I'll ref it. It'll be my first triples and I might get lazy on it but I still wanna ref! PM teams!
 
@Objection, if no one offers to ref my match with Shadowbone66 in the next 12 hrs and no one takes you up on your offer I'm down to do it.
Switch=KO
items=no
abilities=one
 
I'm going to have to withdraw from this battle. sorry.

6v6 Hexuples
2 Day DQ
Infinite Recovers/Infinite Chills
You may only bring 1 evolved Pokemon(including single stage mons), and Pokemon cannot evolve during the battle.

Arena: Outside of Big Boo's Haunt Mansion.

Requesting Active Battlers and Ref. It would be nice if it was all abilities and no items, j/s.
 
I can't speak for Shadowbone66, but that's totally fine for me, ideally the battle will be done by tuesday anyway, so hopefully it wouldn't be a problem. (worst case we can always get a subref if thats what Shadow wants).
 
can I get a 2x2 Singles Battle going?
24hour dq
5 recoveries, Infinite chills
Only pokemon that arent fully evolved may enter this battle.

Arena: Gripper Feild
"Grippers are flesh-eating plants that breed quickly and soon cover any area in which they take hold"

Sweet Scent is in constant effect, evasion for all pokemon is reduced by one. if you step into the mouth of a Gripper, you will be immobile untill the plant is destroyed or you coax your way out. If you try to pull out, your pokemon will take 2 damage. Fire will cause the feild to go up into flames damaging everything for 2 damage each turn until put out. All weather is allowed, digging is treacherous as you may end up in the stomache of a Gripper. Flying is the only sure way to not get stuck in a gripper, as long as you dont tire and fall.
 
<Rising_Dusk> I wish people would stop spamming 1v1's in the BT, sheesh.
<Rising_Dusk> No one's doing any big matches for me to ref.

OK RD, how would you like to ref a 4v4 doubles?

Move restrictions: max 40 HP recovery per pokemon*, max 3 chills per pokemon
Pokemon restrictions: unevolved mons and single stage mons only, no mons with a rarity rating of 4, no evolving at the start of the battle or in the middle of the battle.
DQ time: 3 days for battler, 7 days for ref

Arena: Weather simulation chamber

A 100ft x 100ft x 100ft room made of a white metallic alloy. The east and west edges of the arena have 10-foot-wide rectangular pools of water that run the length of the arena. The floor can only be dug through by the Diglett evo line and pokemon with drills (eg, Rhydon, Colossoil, Excadrill) and is strong enough to withstand seismic moves. Weather-inducing moves and abilities cannot be used. In the middle of the arena is a machine that can generate weather upon being hit. Area of effect moves like Earthquake and Surf will always hit the machine. If the machine is hit by an attack, it will change the weather at the end of the action. The weather will be chosen at random; each weather condition apart from the current one has an equal chance of being selected. All weather conditions will last until the machine is hit again. The possible weathers are as follows:

  • Clear day (default) – Morning Sun recovers 25 HP; Synthesis recovers 20 HP; changes simulated time to day
  • Clear night – Moonlight recovers 25 HP; Synthesis recovers 20 HP; changes simulated time to night
  • Sunny – same effects as Sunny Day; changes simulated time to day
  • Full moon – Moonlight recovers 35 HP; Synthesis recovers 30 HP; changes simulated time to night
  • Cloudy day – Morning Sun recovers 15 HP; Synthesis recovers 10 HP; changes simulated time to day
  • Cloudy night – Moonlight recovers 15 HP; Synthesis recovers 10 HP; changes simulated time to night
  • Rainy – same effects as Rain Dance
  • Sandstorm – same effects as Sandstorm
  • Hail – same effects as Hail
  • Fog – accuracy of all pokemon is lowered by 1 stage; Morning Sun and Moonlight recover 15 HP; Synthesis recovers 10 HP; Weather Ball has 10 base power; the move Defog changes the weather condition to clear day if the simulated time is day and clear night if the simulated time is night
  • Acid Rain – does 2 damage per action; poison typing reduces this by 1 while rock, steel and ground typing increase this by 1 (these stack so Aggron will take 4 damage while Nidoking will take 2 damage); pokemon with the ability Overcoat or Magic Guard take no damage; Morning Sun and Moonlight recover 15 HP; Synthesis recovers 10 HP; Weather Ball has 10 base power
  • Snow – activates the abilities Snow Cloak and Forecast (Castform becomes ice-type); Blizzard is 100% accurate; Morning Sun and Moonlight recover 15 HP; Synthesis recovers 10 HP; Weather Ball becomes ice-type and has 10 base power
  • Thunderstorm – does 10 damage at the end of each round; electric-type pokemon, ground-type pokemon and pokemon with the ability Volt Absorb, Lightningrod, Motor Drive, Overcoat or Magic Guard take no damage; increases the base power of electric-type moves by 3; Thunder and Hurricane are 100% accurate; Solarbeam, Morning Sun, Moonlight and Synthesis are unusable; Weather Ball becomes electric-type and has 10 base power
When the simulated time is day, Moonlight is unusable. When the simulated time is night, Morning Sun and Solarbeam are unusable.

*A pokemon may recover a maximum of 40 HP from moves and abilities. This includes but is not limited to moves such as Pain Split, Leech Seed and Giga Drain and abilities like Poison Heal and Regenerator. Moves and abilities with other effects besides recovery may be used after this limit has been reached - they simply won't restore HP.
TOTALLY taking this. All abilities, no items, Switch=OK. I'll PM RD my team now, so no need to remind me.
 
I'm looking for another challenge
mid-battle evolution is prohibited
4v4 Doubles
1 Day DQ/3 Day Ref DQ
2 Recovers, 5 Chills

Arena: The Valley of the Dolls (yeah recycling fields :3)

A green alley in the afternoon, the sun is beginning to fall down the trees and the light of the afteroon creates long shadows in the ground whit long strings shadows and things hanging from them, there are dolls hanging from some trees, looking at the battlers and judging them from the shadows, the woods are near but there is a big clear in the midle, the trees are surrounding the battlefield, still there are no noises to be heard, so don't worry, mischiveous pokemons are not gonna ruin your fun... probably

*if the forest is disturbed with attacks that destroy it Ghost and Psyquic pokes will come out and hunt whoever destroyed their home
 
can I get a 2x2 Singles Battle going?
24hour dq
5 recoveries, Infinite chills
Only pokemon that arent fully evolved may enter this battle.

Arena: Gripper Feild
"Grippers are flesh-eating plants that breed quickly and soon cover any area in which they take hold"

Sweet Scent is in constant effect, evasion for all pokemon is reduced by one. if you step into the mouth of a Gripper, you will be immobile untill the plant is destroyed or you coax your way out. If you try to pull out, your pokemon will take 2 damage. Fire will cause the feild to go up into flames damaging everything for 2 damage each turn until put out. All weather is allowed, digging is treacherous as you may end up in the stomache of a Gripper. Flying is the only sure way to not get stuck in a gripper, as long as you dont tire and fall.

Ill take this one.
Switch = KO
Items = No
One Ability
 
I'm looking for another challenge
mid-battle evolution is prohibited
4v4 Doubles
1 Day DQ/3 Day Ref DQ
2 Recovers, 5 Chills

Arena: The Valley of the Dolls (yeah recycling fields :3)

A green alley in the afternoon, the sun is beginning to fall down the trees and the light of the afteroon creates long shadows in the ground whit long strings shadows and things hanging from them, there are dolls hanging from some trees, looking at the battlers and judging them from the shadows, the woods are near but there is a big clear in the midle, the trees are surrounding the battlefield, still there are no noises to be heard, so don't worry, mischiveous pokemons are not gonna ruin your fun... probably

*if the forest is disturbed with attacks that destroy it Ghost and Psyquic pokes will come out and hunt whoever destroyed their home

I'll battle. I won't be using fully evolved mons, but I will be using some second stage mons (or three).

Switch=KO
Items=No
All abilities
 
Looking for a quick battle:
Open Challange
2 vs 2 doubles
1 Day DQ, 2 Day for Ref
no recovers, 5 chills

No fully evolved pokes please, mid-evos are ok
Arena:
Just on the shore of the Lake Valor. There is plenty of water provided by the lake and soft ground perfect for digging. Azelf may make an appearance and may decide to attack with psychic or any other attack it has in its arsenal.
 
Looking for a quick battle:
Open Challange
2 vs 2 doubles
1 Day DQ, 2 Day for Ref
no recovers, 5 chills

No fully evolved pokes please, mid-evos are ok
Arena:
Just on the shore of the Lake Valor. There is plenty of water provided by the lake and soft ground perfect for digging. Azelf may make an appearance and may decide to attack with psychic or any other attack it has in its arsenal.

I'll take that one.

Switch = impossible
1 Ability
No items
 
i would like a battle please.

3v3 triples
2 day dq
no recoveries, 1 chill
arena: a cloud. you can't dig through it but you can stand on it. clouds are made of water droplets so you can use water-requiring moves but they cost more energy (up to the ref).
 
I'm looking for a triples match as well, but I suspect I'm aiming a bit higher with who I want to use (i.e. very high).I'm looking for a good battles with some FEs.

3v3 Triples.
2 Day DQ
2 Recoveries, 5 Chills per Pokemon
Arena: Cerulean Gym: a large pool of water, with places to stand and fight in the middle for Pokemon which need them.
 
Originally Posted by Fat zarator
Stealing the format from AlphaJolt^^

OPEN CHALLENGE!
1v1 singles match (unevolved pokes)
DQ time= 24 hours
rules: no recovery/chills
Indigo Plateau: all moves/weather allowed


Quote:
Originally Posted by Fat Master Bane
I'll take you on.

Switch: KO
Abilities: All
Items: No


Still looking for a ref
 
Open Challenge, looking for a really quick battle, no more than 2 days if possible.

1v1
Singles
DQ = 18 hours for both ref and player.
Rules: No recoveries/chills. Leech Seed and Giga Drain type moves are allowed.
Battlers only send one Pokemon, for a surprise!!!

Arena: A dense forest, where the trees are tall. The ref can decide the rest.
dn10521-2_650.jpg
 
Open Challenge, looking for a really quick battle, no more than 2 days if possible.

1v1
Singles
DQ = 18 hours for both ref and player.
Rules: No recoveries/chills. Leech Seed and Giga Drain type moves are allowed.
Battlers only send one Pokemon, for a surprise!!!

Arena: A dense forest, where the trees are tall. The ref can decide the rest.
dn10521-2_650.jpg

Taking this, it's on!
 
i would like a battle please.

3v3 triples
2 day dq
no recoveries, 1 chill
arena: a cloud. you can't dig through it but you can stand on it. clouds are made of water droplets so you can use water-requiring moves but they cost more energy (up to the ref).

Haven't tried triples I'm game :)
 
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