Data Prize Claiming Thread (Update 5-09-13)

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Claiming my tokens from here. I get 2 TC.

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EC: 2/6
DC: 1/5
MC: 0*
*Spending 1 MC on Spider Web
 
Okay so spending some (20) RC:

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Snivy [Shinon] (M)
EC: 1/9 1 RC
MC: 0 - 2 RC BWLU Leaf Storm, BWLU Giga Drain
DC: 5/5 - 1 RC Contrarian unlocked

Total: 16 left

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Chansey [Elincia] (F)

EC: 9/9 4 RC: Evolve to Blissey!
MC: 1
DC: 5/5

Total: 12 left

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Croagunk [Edward] (M)
EC: 6/6 5 RC: Evolve
MC: 7 RC: HGSS Tutor Super Fang, BWTM Rock Slide, BWTM Dig
DC: 1/5

And thats it!
 
pimpgangmaster and Engineer (I just realized your Scyther from last page wasn't approved, so I'm throwing that in here as well) are APPROVED

Rolf, APPROVED with changes

4
 
Claiming from my failed tourney match. http://www.smogon.com/forums/showthread.php?t=3448235


I get two TC

Boggle (Toxicoroak) gains 2 MC since his EC and DC are already filled. He learns Venoshock with it. I put my KO counter into TC (I can do that i think).

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Toxicroak (Boggle) (M)
Nature:
Hardy

Type:
<Poison> Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Wrap, Haze, and Glare have Energy Cost reduced by one (1).
<Fighting> Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Abilities
Anticipation This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.

Dry Skin This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.

Poison Touch (DW) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.

Stats

HP: 100
Atk: ****
Def: ***
SpA: ***
SpD: ***
Spe: 85

EC: 6/6
MC: 0
DC: 5/5

Attacks

Astonish*
Mud Slap*
Poison Sting*
Taunt*
Pursuit*
Faint Attack*
Revenge*
Swagger*
Drain Punch*
Vacuum Wave*
Bullet Punch*
Poison Jab*
Toxic*
Work Up*
Sucker Punch
Nasty Plot
Sludge Wave
Shadow Ball
Focus Blast
Venoshock

Polarity (Castform) also gains 2 MC, as he has no DC or EC. With it, he learns Energy Ball.

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Castform[Polarity] (genderless)
Nature: Timid (+speed, -attack)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Forecast: Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. It reduces the Energy Cost of all weather changing moves by 4 and Weather Ball by 1.

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 81 (70x1.15=80.5)

EC: ...
MC: 0
DC: ...

Attacks:
Tackle
Water Gun
Ember
Powder Snow
Headbutt
Rain Dance
Sunny Day
Tailwind

Thunderbolt
Solarbeam
Fire Blast

Blizzard
Weather Ball
Hydro Pump
Energy Ball



EDIT:
I then use my 2 TC from said match to catch a Voodoll, which I see a serious lack of anywhere in CAP ASB.

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Voodoll (Stasis) (F)
Nature: Naive (+Speed, -Sp Def)

Type: Normal/Dark
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Normalize: (Can be deactivated) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon will do three (3) more damage with Normal-typed attacks.
Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 81 (70x1.15=80.5^81)

Moves:
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile

Mach Punch
Counter
Pursuit

Taunt
Psychic
Thunder Wave
 
Okay so spending some (20) RC:

495.gif

Snivy [Shinon] (M)
EC: 1/9 1 RC
MC: 0 - 2 RC BWLU Leaf Storm, BWLU Giga Drain
DC: 5/5 - 1 RC Contrarian unlocked

Total: 16 left

113.gif

Chansey [Elincia] (F)

EC: 9/9 4 RC: Evolve to Blissey!
MC: 1
DC: 5/5

Total: 12 left

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Croagunk [Edward] (M)
EC: 6/6 5 RC: Evolve
MC: 7 RC: HGSS Tutor Super Fang, BWTM Rock Slide, BWTM Dig
DC: 1/5

And thats it!
stupid

Toxicroak
HP: 100
Atk: *****(+)
Def: ***
SpA: ***
SpD: **(-)
Spe: 85

Blissey
HP: 140
Atk: (-)
Def: *
SpA: ****(+)
SpD: *****
Spe: 55
 
Spending 4 tc on these Pokemon bringing my tc to 0

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Bulbasaur (Rosemary)(F)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Grass/Poison
Grass: Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Overgrowth: When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll(DW): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 39(45/1.15)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle(*)
Growl(*)
Leech Seed(*)
Vine Whip(*)
Poison Powder(*)
Sleep Powder(*)
Take Down(*)
Razor Leaf(*)
Sweet Scent(*)
Growth(*)

Sludge Bomb(*)
VenoShock(*)
Toxic(*)

Giga Drain(*)
Leaf Storm(*)
Magical Leaf(*)


Nohface.png



Nohface(Kiana)(F)
Nature:Brave(Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

HP: 100
Atk: Rank 3(+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 9(10/1.15)

Attacks:
Scratch(*)
Tackle(*)
Iron Defense(*)
Lick(*)
Leer(*)
Odor Sleuth(*)
Faint Attack (*)
Shadow Sneak(*)
Curse(*)

Iron Tail(*)
Meteor Mash(*)
Yawn(*)

Dig(*)
Dream Eater(*)
Will-o-Wisp(*)
 
Claiming.

Korski: 2 TC --> 4 total, storing

Topsy: 1 EC --> 2/6 total; 2 MC --> 4 total, storing; 1 DC --> 2 total
Turvy: 1 EC --> 4/6 total, evolves; 2 MC --> 2 total, storing; 1 DC --> useless

The new Turvy (Picks up Double Hit on evo)!
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Zweilous(*) Turvy (F)

Type: Dark/Dragon
  • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
  • Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities: Hustle
  • Hustle: (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Nature: Hasty (A 15% increase in Base Speed [Rounded Up] and a +5.28% increase in Accuracy on this Pokemon's attacks; Defense reduced by *)

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 67 (58x1.15^) (+)

EC: 4/9
MC: 2

Attacks:

Double Hit
Tackle(*)
Dragon Rage(*)
Focus Energy(*)
Bite(*)
Headbutt(*)
Dragonbreath(*)
Roar(*)
Crunch(*)
Dragon Pulse
Outrage

Dark Pulse(*)
Earth Power(*)
Screech(*)

Taunt(*)
Thunder Wave(*)
Work Up(*)
Substitute
 
Claiming from this:
http://www.smogon.com/forums/showpost.php?p=3559589&postcount=17
2 TC for me, 7 in total
Tangle the servine: 1 EC, 2MC, and I will use the 2 MC for toxic. New totals:
EC:7/9
MC:1
DC:5/5
Gleep: 1 EC, 2MC, 1 DC, meanings he evolves into Gyarados. I will go ahead and change his name to Titan, since I decides Gleep is not a suitable name for a water dragon. I will use 1 MC to teach it aqua tail and 1 MC to teach it Ice Fang

Here is the new and improved Titan:
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Gyarados (Titan) (M)
Nature: Adamant (Adds + to Attack; Subtracts - From Special Attack)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Type: Flying
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Intimidate: When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Moxie: (DW)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. (DW)



Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 81

EC: 6/6
MC: 0
DC: 1/5

Moves:

Splash
Thrash
Tackle
Bite
Dragon Rage
Flail
Ice Fang
Aqua tail

Bounce
 
Leethoof, levren, korski and rewindman are approved.

Leethoof - if EC and DC are filled, then you gain 3 MC. 2 MC is the standard rate.

6
 
Spending 2 of my 4 TC on this one.

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Woobat [Fledermaus] (F)
Nature: Modest (+ Sp.ATK ; - ATK)
Type: Psychic / Flying
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Unaware (Innate): When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (Can be Disabled): The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
Simple (DW) (Innate): This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.

Stats:
90 HP
ATK: 1 (-)
DEF: 2
Sp.ATK: 3 (+)
Sp.DEF: 2
Speed: 72

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Confusion
Odor Sleuth
Gust
Assurance
Heart Stamp
Imprison
Air CUtter
Attract

Stored Power
Supersonic
Knock Off

Energy Ball
Charge Beam
Shadow Ball

Claiming from the tag battle, this link is for reference. Ponyta advances to 1/6 EC, 2 MC and 1 DC, and uses the 2 MC for Flare Blitz and Bounce.

Luxio goes to 9/9 EC (EVOLVING), and picks up 2 MC, and goes to 2/5 DC. Evolution obtains 100 HP, 5 ATK, 3 Def, 2 Sp.ATK, 3 Sp.Def and 70 speed, picking up Substitute as a B/W TM move. The final result is:

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Luxray [Shinxe] (F)
Nature: Adamant (+Atk - Sp.Atk)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
Luxray
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 70

EC: 9/9
MC: 0
DC: 2/5

Abilities:
Rivalry (Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Intimidate (Can Be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Guts (DW) (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Attacks:
Tackle
Leer
Charge
Bite
Spark
Bite
Roar
Swagger
Wild Charge

Fire Fang
Ice Fang
Double Kick

Snarl
Thunder Wave
Toxic
Substitute

And I still have 2 TC. Time for another purchase:

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Poochyena [Sam] (Male)
Nature: Adamant (Boosts ATK ; Decreases Sp.ATK)
Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Run Away: This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Quick Feet: This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
Rattled (DW): These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

Poochyena
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle
Howl
Sand Attack
Bite
Odor Sleuth
Roar
Swagger

Thunder Fang
Fire Fang
Ice Fang

Taunt
Payback
Torment

Left with 0 TC.

EDIT: 4 RC and 2 RC are claimed. 2 of them go into Woobat's MC, picking up the level up moves Psychic and Calm mind. The remaining 4 go into Woobat's DC, giving her 4/5 DC.
 
Claiming 16 BT from this. I'm gonna save them for now. (for the price, I got an agreement with DK for 8 BT per boss on Normal mode and 16 BT per boss for Hard mode)
 
http://www.smogon.com/forums/showpost.php?p=3559943&postcount=52

Gives me 22 BT.

I'll use 3 to pick up Leaf Storm for my Tangrowth, leaving 19.

I'll use 3 to pick up ThunderPunch for Metagross, leaving 16.

Sharpedo's existing MC goes into learning Taunt. A BT is spent on teaching it Skull Bash, leaving 15.

6 BT go into teaching Nidoking and Sharpedo Super Fang, leaving 9.

A BT goes into teaching Absol Sucker Punch. Another 2 go into teaching it Thunderbolt. Another 3 go into teaching it Thunder Wave and Psycho Cut, leaving 3.

These 3 go into getting Aerodactyl Taunt and Giga Impact, leaving me broke on BT.
 
Time for big shopping^^ http://www.smogon.com/forums/showthread.php?t=3448427&page=3

Hydreigon gets a whopping 11 MC (8 MC + 3 KO). I'm gonna get him the following 5 TM: Toxic, Hidden Power (Grass, 7 BP), Hyper Beam, Sunny Day, Substitute, Flash Cannon. I'm saving the last MC

Kitsunoh gets even more. 14 MC (8 MC + 6 KO), which I'm gonna use to get him the following moves: Fire Punch (tutor), Ice Punch (tutor), Thunderpunch (tutor), Magic Coat (tutor), U-turn (TM).

Revenankh gets 1 DC (raising his total DC to 3/5) and 2 MC, which, adding the 1 MC I already had on him, are gonna be used to get him the level up move Moonlight and the TM Brick Break.

Chandelure gets 1 DC (raising his total DC to 4/5) and 3 MC (2 MC + 1 KO), which, adding the 1 MC I already had on her, are gonna be used to get her the following TMs: Fire Blast and Flame Charge.
 
Spending 2 TC on her:
iaza13404486736100.gif

Breezi [Ivaldii(F)]
Nature: Modest( +Rank in SAtk; -Rank in Atk )
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ablilities:
Persistant: (Innate)This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate)This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Unburden(DW LOCKED): (Innate)This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:

HP:90
Atk: Rank 1(-)
Def: Rank 2
SAtk: Rand 4(+)
SDef: Rank 2
Spd: 85

EC: 0/6
DC: 0/5
MC: 0

Moves:
Gust
Tailwind
Encore
Rapid Spin
Knock Off
Copycat
Whirlwind

Taunt
Toxic
Substitute

Disable
Earth Power
Wish
 
Dogfish (change Luxray's Speed to 70), Zarator, DW, Albinoloon (you can add Heal Pulse, Razor Wind and Entrainment to Breezi's movepool) are Approved.

Zarator (2nd post): You are trying to buy 12 MC worth of moves with 11 MC (then saying you are keeping one) with Hydreigon. Kitsunoh doesn't learn Fire Punch. Not Approved

That gives me a (third) counter and I have 3 remaining.

EDIT: Claiming from this battle.
Counters:

DF44: 4 RC

Danmantican: 2 TC
Oscar (Bronzor): 1 KOC ; 1 EC ; 2 MC ; 1 DC
Marcia (Togepi): 1 KOC ; 1 EC ; 2 MC ; 1 DC

Blue_Tornado: 2 TC
Messy: 1 EC ; 2 MC ; 1 DC
Spook: 1 EC ; 2 MC ; 1 DC

That's all folks!

Bronzor will use the AC I just gained and his KO Counter as ECs.
EC: 3/6 --> 6/6
MC: 0 --> 2
DC: 0/5 --> 1/5
That evolves it to a Bronzong! It learns Sunny Day and Rain Dance through evolution. And I will use it's MC to teach it Gyro Ball and Future Sight (both LU).
437.png

Bronzong (X) - Oscar
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.
Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 28 (-)

EC: 6/6
MC: 0
DC: 1/5

Attacks:
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
Rain Dance
Sunny Day
Gyro Ball
Future Sight

Rollout
Signal Beam
Ancient Power

Earthquake
Payback
Trick Room

Marcia the Togepi will use her KO Counter as a MC. I'll teach her Tri Attack (XD Purification), Wish (LU) and Safeguard (LU)
EC: 2/9 --> 3/9
MC: 2 --> 5 --> 0
DC: 1/5 --> 2/5
 
Claiming from this battle!

I get 4 TC

Fuma gets:
1 DC, 1 EC and 2 MC

Spending MC on BW TM: Psyshock!

EC: 6/6
MC: 0
DC: 4/5
KO: 0

Cloud gets:
1 DC, 1 EC and 2 MC (KO counter into EC)

Spending 1 MC on Discharge

EC: 2/6
MC: 1
DC: 1/5
KO: 0

Can I suggest that this is merged into the OP:

Move Counter Costs

The new Move Counter costs will be as follows:

1 MC: Level-Up Moves from any Pokemon at or below the current Evolution stage, Pledge Moves.
2 MC: BW TMs, BW Tutors.
3 MC: Egg Moves, Event Moves, Past Gen TMs, Past Gen Tutors
 
Claiming 2 RC from this, bringing me to 3 (1-->3).

Also spending 2 TC on an Embirch, bringing my TC to 5 (7-->5):

embirch2.png


Embirch [Shemhazi] (F)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 43 (-)(50/1.15)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Pound
Bullet Seed
Sweet Scent
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin

Aromatherapy
Earth Power
Seed Bomb

Flamethrower
Hidden Power (Ice, 7)
Substitute
 
Okay claiming from here.

Every pokemon gets 2 MC, 1 DC, and 1 EC

Thorn (Roselia) and Metal (Lairon) both get 1 KO Counter
Doran Dragon and Charmander get 2 TC

Both KOs Counters will be EC.

Roselia -
EC: 5/9
MC: 2
DC: 1/5

Lairon -
EC: 5/9
MC: 3
DC: 2

TC: 3

another win on my record of course :)

edit: also claiming 8 RC from here
3 go into Roselia's MC, making it 8/9, and another three go into Lairon's for 8/9. I'll keep the remaining 2.

Also spending Roselia's 2 MC on Hidden Power Fire 6
 
Claiming from here
i get 2TC
Truffles the Piloswine gets 1EC 2MC 1DC and 1KOC(it will go into his DC total)
so his counter totals are now
EC:5/9
MC:2
DC:4/5 (regular DC plus KOC)

i think that's all ( i have 4TC now but not using it right now)
 
Char, 4v4 Doubles are only 8 RC, so you only have 2 RC remaining. Fix that and you are Approved.
GlacierKnight is also Approved
7
Just bringing this down so it doesn't get lost in the thread.
Claiming from this battle.
Counters:

DF44: 4 RC

Danmantican: 2 TC
Oscar (Bronzor): 1 KOC ; 1 EC ; 2 MC ; 1 DC
Marcia (Togepi): 1 KOC ; 1 EC ; 2 MC ; 1 DC

Blue_Tornado: 2 TC
Messy: 1 EC ; 2 MC ; 1 DC
Spook: 1 EC ; 2 MC ; 1 DC

That's all folks!

Bronzor will use the AC I just gained and his KO Counter as ECs.
EC: 3/6 --> 6/6
MC: 0 --> 2
DC: 0/5 --> 1/5
That evolves it to a Bronzong! It learns Sunny Day and Rain Dance through evolution. And I will use it's MC to teach it Gyro Ball and Future Sight (both LU).
437.png

Bronzong (X) - Oscar
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.
Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 28 (-)

EC: 6/6
MC: 0
DC: 1/5

Attacks:
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
Rain Dance
Sunny Day
Gyro Ball
Future Sight

Rollout
Signal Beam
Ancient Power

Earthquake
Payback
Trick Room

Marcia the Togepi will use her KO Counter as a MC. I'll teach her Tri Attack (XD Purification), Wish (LU) and Safeguard (LU)
EC: 2/9 --> 3/9
MC: 2 --> 5 --> 0
DC: 1/5 --> 2/5
 
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