np: OU Suspect Testing Round 5 - Sandstorm (Excadrill/Thundurus Banned)

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You know what? If I can actually make voting requirements, I'm going to nominate the suspect testing process.

This isn't the metagame. This is the majority of players using what they believe to be the easiest strategy to abuse in order to make voting requirements. Of course you'll see the same sand/rain team over and over again. Those teams are the most effective teams. Why experiment and risk lowering your position on the ladder when you can just abuse the same effective strategy that everyone else is abusing.

No wonder everryone bashes weather. You'd see a lot less of it if everyone didn't feel forced to run it. The metagame is easily capable of having more variety than it does now, even with weather around.
Brilliant sentiment. I feel like this whole process would be so much more intuitive if playing to learn were emphasized instead of a frantic rush to the top with optimal teams.

Capefeather excellently detailed how I feel about the current system:

http://www.smogon.com/forums/showpost.php?p=3597078&postcount=90
 
It's not that sand is "good" and rain is "bad". Sand offense is just easier to deal with than rain offense because of a lack of abusers. It isn't directly responsible for bringing up otherwise UU Pokemon into OU, as well.

His second paragraph is probably the closest thing to an answer you're going to get, though I wouldn't go around saying sand is more defensive since hydration, rain dish, and dry skin all make rain stall viable especially since the boosted STAB hits most immunities of toxic for neutral damage.

Rain is heavily offensive with double speed, increased power, thunder/hurricane spam etc on most of its abusers. Sand is more defensive with its passive damage and +sdef boosts with excadrill and landorus being the only real offensive abusers and these are seen as manageable at least by most.
 
It's true, we are more likely to ban offensive things than defensive ones, but that still doesn't answer my question. What we are know to do is irrelevant.

I just want a serious answer from someone with this point of view. Why is sand good and rain bad? I have yet to get a reasonable answer, and I doubt I ever will.

I gave you the answer. Sand is OK because offensively it's not as threatening as rain.
 
Guys, could we stop arguing and pushing agendas? I think we're all forgetting that this is supposed to be a metagame discussion thread. We're supposed to be observing trends, suggesting how to take advantage of those trends, and hyping sets that work well. This thread has been clogged with people arguing over details of the suspect process, but really, do you think that accomplishes anything? A majority of the voters don't even read this thread because of how entrenched it has become in its arguments, often over things that are better left to being delt with by the process itself. So could we try to make this thread useful and actually talk about the meta and what you find successful or enjoyable to use? Because really this thread has become a real drag, and it's something that can be fixed if everyone would just make the effort.
 
What's some anti meta pokemon or sets you guys have run across in your laddering experience?

DD scarfty works rather well.
I run this set
560.png

Scrafty (M) @ Life Orb
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Drain Punch
- Ice Punch
- Crunch
 
^zuh? I ran that same DD set and it always outsped tbro. In fact, it says it does in the analysis

That said, over time, I found it difficult at times to set up that one crucial DD and relying on moxie for offensive power leaves you prone to statuses. I forgo the standard and went with the suggested Bulky DD spread of 140 HP / 176 Atk / 192 Spe with Adamant nature and shed skin. it's actually stronger and with the added bulk, it can easily get 2 DDs in and outspeeding +natured 130base mons (although, after 1, you only outspeed neutral base 100s but the bulk offers ample setup).

It's definitely earned it's keep and it's a real kick to setup on jelli's WOWs only to shed them off and KO with crunch.
 
Since when we are judging tering decisions based on older gens???What is the relevance?
What generally useful means?Politoed is generally useful since he sets and abuses one of the standart battle conditions:drizzle!So i don't really get your point...Drizzle is a common and integral part of 5th gen ou so i don't get the 'outside of weather part'.Weather is the standart so we don't have to take into account what happens outside of it...Of 'course drizzle is an amazing ability but since when do we ban amazing abilites?

You seem heavily intent on simply replying to people's posts "tit for tat" without actually addressing the points made within them. Nowhere did I imply a pokemon should be tiered based on past success.

Had you read my post, you would have seen that I noted Tyranitar's adaptability to a variety of metagame shifts (as evidenced by its success in this gen and the past 2) as an indicator of its general status as a top-tier pokemon. In other words, it isn't number 1 as a sand starter alone. It is number 1 because it breaks walls, it breaks stall, it can outspeed and check faster threats, it checkmates certain other threats, and it provides considerable team support (not all at once, mind you).

Politoed being dragged from the depths of NU to a spot within the Top 15 shows just how effective Drizzle really is. Yes, singular changes can make or break a pokemon. Bullet Punch Scizor was cited, for example. It's hard to put into words, but that was a change that only Scizor directly benefited from and other pokemon really wouldn't have benefitted as much from it.

With the case of Drizzle, ANYTHING that received it would be where Politoed is now - just as people were keen on using Drought Vulpix in UU, I'm sure people would gladly use Drizzle Whiscash or Drizzle Lumineon if they were the ones to receive the ability. Drizzle is THAT good.

It matters 'cause variety will be severly limited!And because drizzle is not a broken ability nor politoed is a broken pokes in ou...

The variety case is getting old. What "new" threats does Drizzle bring around that wouldn't otherwise be seen on a regular basis? Tornadus didn't even make the OU cut based on May statistics. Toxicroak is the only one other than Politoed itself that shows up with any consistency. Some other pokemon would likely rise to fill Tornadus spot, Manaphy would take Politoed's place, and some random could take Toxicroak's position. This is, of course, operating under the false assumption that OU will look exactly the same - Drizzle Threats + New Threats. So really, the point is entirely moot. OU will, however, keep those 53 pokemon. That I'm fairly certain of.

Meanwhile, Drizzle allows Thundurus to straight up KO SpD Jirachi at +2 rather than getting paralyzed in the process of failing to kill it with thunderbolt (this one is shaky because Thundurus is BL Uber). LO CM Latios is suddenly able to OHKO SpD Scizor with +1 Surf. CM Virizion can now set up on Balloon Heatran, and in rare cases LO Heatran. Specs Rotom-W 2HKOs on-site Ferrothorn with Hydro Pump. That same standard Ferrothorn survives Naive DDMence's LO Fire Blast with a good third of its health remaining. LO Starmie hits consistently harder and faster than Specs Latios while suffering no drawbacks. That's not even taking into consideration the boosts that a non-nerfed Drizzle provides to the Swift Swimmers. And Specs Politoed itself is keeping opposing weather starters at bay since the 3 that matter are all swiftly 2HKOd while lacking the ability to outspeed and KO Toed in return or, in Ninetales' case, simply KO.

An impressive list of calcs/facts is irrelevant if other such conditions can do the same, but such is not the case.

Sand is not nearly as impactful as Drizzle is in assisting its sweepers, as the residual damage will take a few turns to add up and is negated by Leftovers. Excadrill is powerful by virtue of a +2 boosting attack, and even then keep in mind that Jolly Balloon Excadrill's (which for some reason is the most common) +2 Earthquake is only stronger than LO Starmie's Rain Hydro Pump by 4%, a difference that Starmie covers because it can attack immediately rather than after a 1-turn boost. And it has room for recovery. Landorus must choose between power and speed, and if it tries to do both it will be walled by prominent pokemon in the metagame (Gliscor, Skarmory, Hippowdon).

As for Drought, the pokemon that are boosted still have difficulty breaking past their checks, and still tend to be slower or weaker than their Drizzle counterparts. Sawsbuck is not getting past Skarmory sun or no, while Venusaur will always suffer from coverage issues. Other users of Chlorophyll have their advantages, but they don't have a STAB boost to mitigate their generally average attacking stats. Darmanitan and Victini have crazy powerful STABs under the sun, but their speed is average at best regarding the metagame meaning that sweeps are only supported once their counters have been removed, which they won't often do on their own. Slowbro, for example, will wall Adamant Scarf Darmanitan even in the sun, though it admittedly falls to a CB Sun Sheer Force Flare Blitz. Volcarona, arguably sun's best abuser, has coverage issues if it decides to run the bulky route (Jellicent, Terrakion, Gyarados), and succeeds largely due to a move that simultaneously boosts its three best stats. Drought is good, yes, but far more manageable because of these reasons.

Second, the abusers of sun that receive the STAB boost risk allowing the #1 pokemon to not only switch in and wall their attack and threaten them, but also to change the weather in the process. Sure they can predict and use a coverage move, but I don't see Politoed, Starmie, or Rotom-W being forced to use anything other than Hydro Pump to severely wound their checks.

In other words, the benefits to Drizzle far outweigh the negatives of Drizzle and the benefits of using other weather. "Change the weather" is not a valid response because, quite frankly, it requires you to have 1 of 3 other pokemon. And I can always change it back.

Only problem is with +1 you only have 352 speed which means thundurs trolls you to hell with Focus Blast. But hey it wrecks a good portion of the metagame.

Actually, max speed Jolly outruns the genies by 1 point, so if it trolls you with anything it's Prankster T-Wave. Also HJK > Drain Punch for the immediate power, it helps against the likes of Rotom-W and slightly weakened Scizor (both of which can really weaken you). But then I also use Shed Skin > Moxie so I usually can rack up multiple DDs on Jellicent, Ferrothorn and that ilk, while you would gain boosts by KOs.
 
Every slot you're using for a Floatzel is a slot you aren't using for Ferro, Thunderous, or Starmie.

Unlike those ones, Floatzel is a physical attacker, and Thunderus could be Uber anyway. Floatzel also has the highest speed under weather, bar none, and Base 105 Attack, with Double STAB Waterfall is pretty strong. Floatzel dosen't wall, nor is it a special attcker... so, compareing it to Ferrothorn, Thunderous or Starmie is pretty pointless.

I'm saying that Floatzel would fill Kabutop's shoes. It could easily do so with a set something like: Bulk Up/Waterfall/Low Kick or Brick Break/Coverage

You didn't get the point...Variety is what matters in that case.And almost no poke can replace vaporeon's niche as a hydrarest toxicstaller.So we certainly have a loss in variety which is never a good thing.

OK, so we lose Rain Stall if Drizzle is banned. However, non-weather offense becomes more prevalent, and you'll probobly fidn that stall will become better too once the insane power of rain is removed from the metagame. Stall dosen't work when Starmie can fire off Double STAB Hydro Pumps which tear through anything not named Blissey or Chansey, or which is Water Immune. Even Ferrothorn can't take Hydro Pumps that well.

If drizzle goes then some playstyles will be gone.And the places that will be left empy cannot be filled by other pokes...'cause there will be no rain!These places were meant to exist only in drizzle!So without it ou will effectively losen 20 pokes!'cause no other pokes could fill their niche...!And all these sun pokes that you are talking about already exist...And of 'course less diversity means a more boring metagame and thus a worse metagame!

This paragraph dosen't even make sense.

So, if some playstyles will be gone [Read: One, Rain Stall. Rain Offense will still exist under Rain Dance, and I've already explained that at least 2 playstyles become better without Drizzle], that means pokemon that abuse the rain, such as Toxicroak, will fall.

And you're saying that this useage niche... won't be filled? Well have less than 200% total useage? [Based on teams running the pokemon, but there are 2 teams per battle...] That dosen't even make sense.

And, I've already said, banning Drizzle is likly to increase metagame diversity, because the metagame will not be so centralised around Drizzle vs Sand [Sun isn't that good due to issues with it, and it's abusers, Hail is a joke, and Sand, if it is broken, just needs Excadrill gone]

First of all drizzle doesn't make thundurus broken!Imo and to many others as i have read thundurus,if it proves to be,is broken in his own right!
So except overpowering some SSers i don't see any other negative...All the other examples don't show brokeness so they are fine!Now let me ask you this...
Why are you accusing drizzle for breaking the SSers and not the SSers for breaking drizzle?I think that you do so solely because drizzle was the last element introduced to the situation and you are thinking:''what happened?everything was fine before drizzle so why now are the SSers broken?''
Why don't you think about it this way:the ability drizzle is fine!But when the SSers come in we have a problem!So ban the SSers(or SS in general if you think that SS is the problem)!

1: Drizzle does make Thunderus more broken, as it allows it to spam 100% accurate Thunders. Thats an extra 20% chance to screw over it's checks with Paralysis, and an extra 25 Base Power, before factoring in STAB. That nets it some 2HKO's and OHKO's it would have otherwised missed out on, such as Sp.Def Jirachi.

2: So except overpowering some SS'ers:
We never got the chance to see if it overpowered the others, because the broken Trio was all that was used.
What about Manaphy?

3: Why am I accuseing Drizzle?

Reason 1: Swift Swimmers are not broken under 8 turn rain. If they were, we'd still be seeing Rain Dance teams using Swift Swim. Therefor, Swift Swim IS NOT BROKEN WITHOUT DRIZZLE.

Reason 2: We've banned Manaphy as well, a pokemon who would very likly be OU still if Drizzle did not exist within OU.

Reason 3: Drizzle is still a VERY hotly debated suspect. 31-39 is hardly a landslide win for keeping Drizzle, you know. The fact that it's that debateable, even WITHOUT MANAPAHY AND SWIFT SWIM, suggests that when you factor in everything we've already taken away from Drizzle, there is no question that Drizzle isn't broken. It breaks, or nearly breaks, FAR too many pokemon. The only reason we've still got it in OU is because Drizzle has been heavily nerfed, with one pokemon banned, and it's strongest form of abuse banned as well! AND IT'S STILL BORDERLINE EVEN AFTER THAT.

Reason 4: If we reversed Alderon's Proposal, we'd almost certainly have to ban Kingdra, and very likly have to ban Ludicolo and Kabutops. All three of those are not broken without Drizzle. If DRIZZLE turns three UU pokemon into Ubers, I think the finger should be pointed at Drizzle, not Kingdra, Kabutops and Ludicolo, who are not broken without outside influence [Unlike, say, Blaziken or Darkrai or Skymin]. That would total at least 4 pokemon banned to keep Drizzle. Too many, in my veiw.

So, no, the ability Drizzle is NOT fine.
 
I like how whenever people argue for Drizzle banned now, people only say "Rain Stall" like back in Alderon's Proposal days, as if that would be all that's left of Drizzle play after the ban.

Offensive, Balanced, and Stall Drizzle all exist by this point. You're not just eliminating Rain Stall, you're basically eliminating an entire quarter of the metagame that is generally accepted to be inferior to Sand- yet still picked on anyways.

I'll hold a point that people still are trying to ban Drizzle on "it's different," and are succeeding. If we are saying something that isn't the best strategy in the metagame, nor is the most centralizing force in the metagame is broken, then there's something wrong here.

Also:
OK, so we lose Rain Stall if Drizzle is banned. However, non-weather offense becomes more prevalent, and you'll probobly fidn that stall will become better too once the insane power of rain is removed from the metagame.

I don't think this can be more wrong. If Rain goes, all that happens is Sand doubles in popularity... and since all the best wall/stall breakers in the games tend to run on Sand teams... stall will become only WORSE.

All banning rain accomplishes is increase centralization toward Sand Offense, and leaving a huge hole in the metagame where the little bit of anti-sand fight once was.
 
I hate the current rating system, and a lot of people have expressed similar sentiments, so I'd like to propose this:

How about a more simplistic rating system? If you win you gain 20 points and if you lose you lose 20 points. There would be no weighting system, so this would be standard at all points on the ladder. Now, if you win consecutive battles (a winning streak) your gain and loss of 10 points would both increase by 10 for every battle you win.

At the beginning of each suspect round, ratings would be set to 0. Your cumulative score would only be measured from your last, say, 40 battles (this number could be set as the rating requirement) so to gain rating reqs your goal would be to attain a certain score in a set number of battles, with high scores coming from winning streaks.

But what about playing to learn? It was a good point, but how do you implement it into a rating system? Double points for using a UU team?

You seem heavily intent on simply replying to people's posts "tit for tat" without actually addressing the points made within them.

This. Alexwolf, you don't seem to have an opinion of your own. You're just parroting the other pro drizzle users, but sometimes you're not even providing any argument at all. Remember my little rant about I disagree not being a valid response? All you're doing is clogging up the thread needlessly.

Please, think for yourself, and express your thoughts clearly. If you feel a certain way, tell us why. You must have opinions of your own that aren't rushed, frenetic mirror images of other posts and opinions.

All banning rain accomplishes is increase centralization toward Sand Offense, and leaving a huge hole in the metagame where the little bit of anti-sand fight once was.

You don't need a rain team to fight sand, you can use pokes like virizion and gastrodon. The difference between rain and sand is that, aside from the residual damage, sand imposes no major disadvantage upon the other team. Without rain and sun, weather wars don't exist.

Sand was standard back in gen IV. While the introduction of offensive abilities like sand rush/force may have changed this, the point still stands. Having sand up does give the team some perks, but removing it doesn't mean an automatic loss or a huge momentum gain for the opponent (who isn't running any weather.)
 
Being told to think for yourself... bit of an oxymoron!

The problem is not the rating system at all.. that's just going to make things even more complex. If you're good enough you'll get the reqs, and being someone who isn't good enough.. I definitely want those who know how to play the game well to be the ones deciding the outcomes of these tests. I've seen no one complaining about the actual rating system... just the cut-off that needs to be achieved.
 
You don't need a rain team to fight sand, you can use pokes like virizion and gastrodon. The difference between rain and sand is that, aside from the residual damage, sand imposes no major disadvantage upon the other team. Without rain and sun, weather wars don't exist.

Virizion dies to LO Adamant +2 Return with a layer of spikes and Gastrodon gets its ass whooped by +2 EQ. I assume you mean Quagsire, who still loses if it switches into Earthquake.

So basically the best set Drill can run beats basically all its old counters with just an SD on the switch but Gliscor and Quagsire, with Skarmory and priority Mach Punch as a check.

Also, have a nice day preparing your stall team for SD Landorus with SR support. It's not going to be pretty.
 
How about a more simplistic rating system? If you win you gain 20 points and if you lose you lose 20 points. There would be no weighting system, so this would be standard at all points on the ladder.

...No. NO. Hell no. I've been getting at using a system that is at least as good as Shoddy's. To be fair, maybe you're not aware, so I'll provide a link. Ugh, it says a lot when people are only paying enough attention to propose a system that's probably worse than what we have now, and completely miss the point.

The problem is not the rating system at all.. that's just going to make things even more complex. If you're good enough you'll get the reqs, and being someone who isn't good enough.. I definitely want those who know how to play the game well to be the ones deciding the outcomes of these tests. I've seen no one complaining about the actual rating system... just the cut-off that needs to be achieved.

*sigh* seriously
 
Eh

@Icyman28
Ah yes you're right, I guess that's what happens when I try to do simple math at 1 in the morning. I ran Drain Punch just because I won't miss and I feel comfortable running LO with the recovery I can get. Either DD set works as scrafty has the ability to take on top threats. I do however see something
wrong in your post.

Meanwhile, Drizzle allows Thundurus to straight up KO SpD Jirachi at +2 rather than getting paralyzed in the process of failing to kill it with thunderbolt

Are you sure about that? my +2 LO Thunder only has a twenty percent chance of an OHKO if the rachi is at full health. Assuming you are talking about max hp max sp.def that's rather shaky for me and thunderbolt has no chance baring a crit.
 
I don't think this can be more wrong. If Rain goes, all that happens is Sand doubles in popularity... and since all the best wall/stall breakers in the games tend to run on Sand teams... stall will become only WORSE.

All banning rain accomplishes is increase centralization toward Sand Offense, and leaving a huge hole in the metagame where the little bit of anti-sand fight once was.

Except to prepare for Sand Offense, you need to prepare for Excadrill and Landos. Both of which are SD useing physical sweepers.

To prepare for Rain Offense, you need to prepare for about 10 different threats, many of which are different [Latios is a different beast to Rotom-W, and Gyarados is a different beast to both]

As a result, using a teamslot for something like Skarmory, or Azumarill [Which, by the way, single-handeldy DESTROYS Sand offense. Landlos and Excadrill are OHKO'ed, as it Tyranitar viva Superpower]

We know Excadrill is manageable from the suspect tests, and Landlos is hardly used. Who cares if Sand is everywhere, if it's TWO viable abusers are easily stopped by the same things?

Thus, with Drizzle gone, yes, Sand may be dominant... but you're able more freedom in teambuilding. Instead of every team having to prepare for Sand and Rain [And the rare Drought], they'd only have to prepare for Sand.

And that's a whole lot less prepareing to do.
 
Don't focus on the thundurus part of his post too much, as he mentioned that it wasn't the best example. And Thundurus can still use thunder if he wants to, drizzle or no drizzle.

Except to prepare for Sand Offense, you need to prepare for Excadrill and Landos. Both of which are SD useing physical sweepers.

No. Landorus can actually kill Gliscor. Landorus has a much better movepool and a base 130 power stone edge. Landorus can run a double dance set with rock polish and SD. With proper team support, Landorus can run a friggin Bulk Up set. Unlike with Excadrill, Skarmory is not fond of being on the receiving end of +2 LO Sand Power Stone Edge more than once. Honestly, the only pokemon I can think of who can reliably switch into and stop both is Bronzong. And it's freaking Bronzong.

Azumarrill is a good choice against sand. Too bad no one uses it anymore since the blaziken ban.
 
Honestly, the only pokemon I can think of who can reliably switch into and stop both is Bronzong. And it's freaking Bronzong.

Azumarrill is a good choice against sand. Too bad no one uses it anymore since the blaziken ban.


Hey, don't diss my Zong >:U
I frequently enjoy setting up Trick Room and pwning Sand with Gyro Ball/EQ >.>

Azumarill is great. Like it's been said, he curbstomps Sand and Drizzle has a bit more trouble with him with his boosted STAB and Ferrothorn fearing a Superpower.
The problem is that bulky waters are a complete stop to him >.<
Oh, Azumarill? I'll just switch in Jellicent/Gyarados/Tentacruel/Rotom-W/Milotic/Slowbro/etc.
 
Hey, don't diss my Zong >:U
I frequently enjoy setting up Trick Room and pwning Sand with Gyro Ball/EQ >.>

Azumarill is great. Like it's been said, he curbstomps Sand and Drizzle has a bit more trouble with him with his boosted STAB and Ferrothorn fearing a Superpower.
The problem is that bulky waters are a complete stop to him >.<
Oh, Azumarill? I'll just switch in Jellicent/Gyarados/Tentacruel/Rotom-W/Milotic/Slowbro/etc.
You can say that about most Pokemon though lol. That is why so much of a battle is removing what troubles a sweeper in order for it to do successful damage. Excadrill for example is an immense threat, but hell all your opponent needs to do is send in Skarmory or Bronzong to stop it in its tracks. If you want Azumarill to successfully damage the opponent's team, then remove the Jellicent/Gyarados/Tentacruel/Rotom-W/Milotic/Slowbro/etc. you speak of. Right?
 
Hey, don't diss my Zong >:U
I frequently enjoy setting up Trick Room and pwning Sand with Gyro Ball/EQ >.>

Azumarill is great. Like it's been said, he curbstomps Sand and Drizzle has a bit more trouble with him with his boosted STAB and Ferrothorn fearing a Superpower.
The problem is that bulky waters are a complete stop to him >.<
Oh, Azumarill? I'll just switch in Jellicent/Gyarados/Tentacruel/Rotom-W/Milotic/Slowbro/etc.

Yep, people just don't realise how much Azumarill destroys Sand.

Tyranitar: OHKO by Superpower or Waterfall
Excadrill: OHKO by Aqua Jet or Superpower
Landlos: OHKO by Aqua Jet
Terrakion: OHKO by Aqua Jet or Superpower
Gliscor: OHKO by Ice Punch
Any 'Defensive' Sand Abusers not named Gliscor with Sand Veil: OHKO by Superpower

Am I missing anything?

Also, on the topic of Landlos:

If it's Double Danceing, there's no way it's running HP Ice
It loses to Skarmory full stop, because it gets WW'ed out
Ferrothorn does a number on it with Gyro Ball
Azumarill destroys it
Scizor does a massive number on it
Bronzong walls it
Quagsire walls it
Swampert can tank it and KO with Ice Beam or Water Attack of Choice
Starmie outspeeds and OHKO's

Quite a lot can deal with Landlos...


And also, 130 BP Stone Edge is still Stone Miss. There's alays that 20% chance it could miss, and that's the end of Landlos.

----

As for the bulky Waters?

All of them besides Jellicent and Gyarados despite switching in on a Superpower from 600+ Attack. They also dislike Return, and can't exactly do much back to Azumarill. Some Azumarill also run Toxic to catch Jellicent and freinds by surprise. Not to mention none of them stop Azumarill switching out, and allowing something like Rotom-W to get a free turn to Sub or something.
 
DD scarfty works rather well.
I run this set
560.png

Scrafty (M) @ Life Orb
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Drain Punch
- Ice Punch
- Crunch

I've always preferred Bulk Up/Shed Skin Scrafty, personally, especially with all the bloody special attackers he can set up on, but I think Scrafty's a very anti-meta pokemon, and being able to run at least two very effective sets is a very nice advantage for him.
 
Swampert can tank it and KO with Ice Beam or Water Attack of Choice

I don't mean to constantly rag on Swampert...but the calcs say otherwise. Skarm can only WW it out once since it will be taking 61% minimum from LO +2 Stone edge. This still counts as winning though.
 
I've been using Mew in OU for the past month or two. It's literally the best thing I've used yet. It doesn't really have any legitimate counters except critting it eventually (that usually doesn't even stop it) or tricking it a scarf. I just Wow everything in sight and taunt to stop recovery. Ice beam or seismic toss to whittle them down and softboiled to recovery any damage. With calm it can soak up specs draco meteors and still take physical attacks but with bold it can check almost any sand threat, even boosted x-scissors. Stall doesn't stand a chance either. It is probably the best Scizor lure I've used too since you can just wow it, taunt it if it is SD, and softboiled until it dies. Crunchtar falls as well. Also beats stuff like Slowbro and jellicent. Add in some spikes/sr to make the process faster.

Scrafty is OK but it is tough to setup and is really weak even after a DD. Jolly 252 beats trus and OHKOs with ice punch. It beats many common team builds with its coverage since most teams rely on gliscor to check fighters. bulk up isn't good right now because of al the gliscor, stick with DD ice punch. SubCM Latias is excellent as well. I've started using it over my DDmence and it just sets up everywhere and blocks random crap with sub. If you pack spin support you can just sub and recover on bronzong and ferrothorn until they run out of gyro ball (burning with mew helps) and beat them at 6+. Dual psychics offensive synergy FTW.
 
@Icyman28
Ah yes you're right, I guess that's what happens when I try to do simple math at 1 in the morning. I ran Drain Punch just because I won't miss and I feel comfortable running LO with the recovery I can get. Either DD set works as scrafty has the ability to take on top threats. I do however see something
wrong in your post.

Meanwhile, Drizzle allows Thundurus to straight up KO SpD Jirachi at +2 rather than getting paralyzed in the process of failing to kill it with thunderbolt

Are you sure about that? my +2 LO Thunder only has a twenty percent chance of an OHKO if the rachi is at full health. Assuming you are talking about max hp max sp.def that's rather shaky for me and thunderbolt has no chance baring a crit.

Yeah, Scrafty really is a matter of preference on what you run regarding the DDset (which I feel is more effective in this metagame compared to the Bulk Up set).

252 SpA Timid +2 LO Thunder on 252/220 SpD Jirachi: (90.10% - 106.44%)

That is a straight up OHKO 33% of the time, and 74% of the time with a layer of rocks (100% with spikes, mind you). We generally do calcs from full health, but in practice Jirachi won't likely be at full health. If it's lost 10% of its health...Jirachi loses.

Anyways, I'm questioning just how common Rain Stall actually is. I don't see it much at all, and for all the talk about its viability I don't see Parasect, Ludicolo, and other "signature" rain stall pokemon anywhere near OU. Vaporeon, Toxicroak, and Tentacruel are the most common, and they'd be used regardless (with the exception of Toxicroak should Drizzle be banned). Other key pokemon, such as SpD Jirachi and Gliscor, would also continue to see use following a Drizzle ban. So again, "it makes rain stall unviable" basically means..."no one would use HydraRest Vaporeon." At least that's how I see it.

As for rain stall itself, I'm not a huge fan. It relies too heavily on Toxic Spikes for that passive damage in my opinion, which isn't always favorable in a metagame where teams are commonly packing 2 steels and possibly a floater (Latios, Latias, Rotom-W, etc). While it seemingly has the advantage against Drought, Venusaur will readily absorb those and they often carry MB Espeon or Rapid Spin anyway...

Scrafty is OK but it is tough to setup and is really weak even after a DD. Jolly 252 beats trus and OHKOs with ice punch. It beats many common team builds with its coverage since most teams rely on gliscor to check fighters. bulk up isn't good right now because of al the gliscor, stick with DD ice punch. SubCM Latias is excellent as well. I've started using it over my DDmence and it just sets up everywhere and blocks random crap with sub. If you pack spin support you can just sub and recover on bronzong and ferrothorn until they run out of gyro ball (burning with mew helps) and beat them at 6+. Dual psychics offensive synergy FTW.

I heavily disagree with this. Since when is Scrafty tough to set up when running dual base 115 defenses? I run Shed Skin, so it has few issues setting up on Ferrothorn, Jellicent, defensive Rotom-W, Blissey, and others. Don't underestimate HJK and Crunch either. It can KO frailer sweepers (Rotom-W, for example), and on bulkier pokemon it has the bulk to set up another DD. Being able to get past Gliscor is great, too, and I personally DD a second time before OHKOing with Ice Punch. Uninvested Earthquake is unimpressive.

EDIT: I know they haven't been released yet, but Keldeo and Genesect take advantage of rain pretty well, too. Keldeo in particular will be able to carelessly spout of STAB Hydro Pump (like all the other waters out there), while Genesect has its only weakness removed and has access to Thunder (admittedly at the cost of Flamethrower).
 
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