Data Prize Claiming Thread (Update 5-09-13)

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This match earns me the following:
- 2 TC
- Charizard gets 3 MC
- Vibrava gets 1 EC / 5 MC
- Bayleef gets 2 EC / 2 MC
- Shieldon gets 1 EC / 3 MC / 1 DC, resulting in 5/5 DC and unlocking Soundproof
- Archen gets 1 EC / 3 MC
- Kecleon gets 3 MC

Wuzzuh? Vibrava is evolving!
330.png

Teh shiz! Myrmeleon evolved into Flygon!

And now for some move learnage:
- Charizard uses 4 total MC to learn Blast Burn (2 MC) and Focus Blast (2 MC)
- Flygon uses his 5 MC to learn Dragon Tail (1), Sandstorm, (1) and Outrage (3)
- Shieldon uses his 3 MC to learn Earthquake (2) and Ancientpower (1)
- Kecleon uses 3 MC to learn Drain Punch
- Archen uses HER 3 MC to learn Head Smash
- Ekans uses her 2 preexisting MC to learn Coil and Gunk Shot
- Porygon uses its 2 preexisting MC to learn Psyshock

My 3 newest Pokemon are now being christened with nicknames as well.
Ekans takes the title Kommander. Porygon is now DELTA. And Tynamo is Livewire.
 
Rediamond, Flora, Dummy007, SimonSays, C$FP, Lord Jesseus, Athenodoros, deadfox081, Frosty, TheWolfe, The Shiny Umbreon, IceBug and C$FP are all Approved.

objection: add in the new steel typing to empoleon. still approved, though.

Frosty: Not Approved. You can't evolve a pokemon right when you get it, it has to battle at least once in its current stage before it can evolve. Therefore, tepig/pignite is not approved, though breezi and ferroseed are.

Terrador14: Gengar should have Rank 3 attack, accuracy should be rounded up to 19%, and Levitate should have its ability description updated. Not Approved.

rewindman: Not Approved. You only get 2 TC from that match, and you never mentioned what pokemon "hyperion" is (this was one of my updated rules that is now in the OP). Sorry to be a bitch, but rules are rules, and if no one followed them, that would give us approvers a lot of unnecessary work.

XVIcaliber: Same thing as rewindman, not approved.
Pawniard is, however.

BiGGiE: Not Approved. Where did bagon evolve from? You need to show me that link, or list the counters you used to evolve Bagon.

Puffins R Cool: Not Approved. Please fix the formatting, spelling errors and add in sprites (Big Thing). And yeah, it is almost impossible to claim a new pokemon from an Itouch; trust me, I've tried :(

This nets me 2 AC.

2
 
Using Trainer Tokens from
http://www.smogon.com/forums/showthread.php?t=3449546


Using the 2 trainer counters aquired from this battle to claim a new member of the team.


Croagunk
iaza19059529377200.gif
Vennon (M)

Nature: Quiet (+1 Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95)
Type: Poison / Fighting
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities: Anticipation, Dry Skin
Anticipation: (Innate)This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Poison Touch (Dream World LOCKED) : (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 43 (-; 50/1.15=43.4)

EC: 0/6
MC: 0
DC: 0/5

Attacks
Astonish*
Mud Slap*
Poison Sting*
Taunt*
Pursuit*
Faint Attack*
Revenge*
Swagger*

Toxic*
Rock Slide*
Hidden Power Ice 7*

Drain Punch*
Me First*
Counter*

-2 TC
 
I want to change my Minccino's nature from Brave (+1 ATK, -10% SPE) to Naive (+15% Speed, +X% Accuracy, -1 SpD)

This takes his stats to:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 87 (75*1.15 Rounded up) (+)

And gives him an accuracy boost of: (87^2)/435 of 17.4%, which rounds to 17%
 
-2 TC

Spr_3f_004.png

Charmander (-Charmander-) (M)

Nature: Adamant (+Atk, -SpA)

Type: Fire

Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Blaze (Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Solar Power (DW) (Innate):When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:


HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 1
Spe: 65

EC: 0/9
MC: 0
DC: 0/5

Moves:

Scratch
Rage
Metal Claw
Growl
Ember
Smokescreen
Dragon Rage
Scary Face
Fire Fang

Dragon Dance
Flare Blitz
Crunch

Frustration
Substitute
Fire Blast
 
13.png

Weedle [Format Rip] (M)
Nature: Adamant (Adds * to Attack; Subtracts * from SpA)

Type: Bug/Poison
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:

HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 1(-1)
SpD: Rank 1
Spe: 50

EC: 0/5
MC: 0
DC: 0/5

Attacks:
Poison Sting
String Shot
Bug Bite

Buying one of these so I can get Roselia from trade thread. -1 TC.
 
Going on with the Weedle's madness

13.png

Weedle [Sadface] (M)
Nature: Adamant (Adds * to Attack; Subtracts * from SpA)

Type: Bug/Poison
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:

HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 1(-1)
SpD: Rank 1
Spe: 50

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Poison Sting
String Shot
Bug Bite

Also, approving Blast, Tortferngatr and myself because I can.
 
I will be spending a TC for a weakmon to trade, as I am mean.

10.png

Caterpie [Snorelax] (M)
Nature: Modest (+1 SpA; -1 Atk)

Type: Bug
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:

HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 2(+)
SpD: Rank 1
Spe: 50

EC: 0/5
MC: 0
DC: 0/5

Attacks:
Tackle
String Shot
Bug Bite
Snore

Approving this also. Btw. several Weedles above have the wrong EC and the wrong STAB descriptions.
 
I have one TC. I wish to spend it.

10.png

Caterpie [Parting] (M)
Nature: Modest (+1 SpA; -1 Atk)

Type: Bug
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:

HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 2(+)
SpD: Rank 1
Spe: 50

EC: 0/5
MC: 0
DC: 0/5

Attacks:
Tackle
String Shot
Bug Bite
Snore
 
@DK: oh true. I'll fix it.

Anyway, getting a Caterpie

10.png

Caterpie [Caterpillar] (M)
Nature: Modest (+1 SpA; -1 Atk)

Type: Bug
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:

HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 2(+)
SpD: Rank 1
Spe: 50

EC: 0/5
MC: 0
DC: 0/5

Attacks:
Tackle
String Shot
Bug Bite
Snore

... and approving it

EDIT: Cancelled because I'm dumb

EDIT2: Retaking because I'm dumber
 
I want to change my Minccino's nature from Brave (+1 ATK, -10% SPE) to Naive (+15% Speed, +X% Accuracy, -1 SpD)

This takes his stats to:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 87 (75*1.15 Rounded up) (+)

And gives him an accuracy boost of: (87^2)/435 of 17.4%, which rounds to 17%

can someone approve me PLEASE!
 
Hmmm...on second thought, I think I'll get one more Pokemon.

633.png

Deino - Asmodeus (M)
Nature: Lonely (Adds one Rank to Attack; Subtract one Rank to Defense)
Type: Dark - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
KOs: 0

Abilities:
Hustle: (Can be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three, but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: Rank 4
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 38

EC: 0/9
MC: 0
DC: 0/5

Attacks:
-Tackle
-Dragon Rage
-Focus Energy
-Bite
-Headbutt
-Dragonbreath
-Roar
-Crunch

-Fire Fang
-Ice Fang
-Thunder Fang

-Toxic
-Taunt
-Thunder Wave
 
Using my two tc to get 2 weedles.
13.png

Weedle [Rising_Dusk] (M)
Nature: Adamant (Adds * to Attack; Subtracts * from SpA)

Type: Bug/Poison
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:

HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 0(-1)
SpD: Rank 1
Spe: 50

EC: 0/5
MC: 0
DC: 0/5

Attacks:
Poison Sting
String Shot
Bug Bite

13.png

Weedle [-Charmander-] (M)
Nature: Adamant (Adds * to Attack; Subtracts * from SpA)

Type: Bug/Poison
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:

HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 0(-1)
SpD: Rank 1
Spe: 50

EC: 0/5
MC: 0
DC: 0/5

Attacks:
Poison Sting
String Shot
Bug Bite
 
Claiming from this Hall attempt gone awry...: http://www.smogon.com/forums/showthread.php?t=3450675


Temperantia: 2 TC/BP, 4 HC (aka KOC)

I apply 1 HC to his MC (at 2) and 3 HC to his EC, giving him 6, so...

465.png

Tangrowth- King Malboro (M)
Nature: Brave (Increase Atk by *, divide speed by 1.15, decrease Evasion by flat 10%)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: (Innate)During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 110
Atk(+): 5
Def: 4
SpA: 4
SpD: 2
Spe(-): 43 (50/1.15= 43.5... truncated down to 43)

EC: 6/6
MC: 0
DC: 3/5

Attacks:
Ingrain
Constrict
Sleep Powder
Absorb
Growth
Poisonpowder
Vine Whip
Bind
Stun Spore
Power Whip

Giga Drain
Leech Seed
Flail

Sludge Bomb
Swords Dance
Solarbeam
Hidden Power (Fire, 7)
Sunny Day
Toxic
Earthquake

Also, bought Earthquake with 2 MC.
 
Kaxtar said:
Frosty: Not Approved. You can't evolve a pokemon right when you get it, it has to battle at least once in its current stage before it can evolve. Therefore, tepig/pignite is not approved, though breezi and ferroseed are.

Oh, didn't know that.

If that is the case, I will still use 2 TC to get a Tepig:


498.png

Ganon (M) Tepig

Type:

Fire Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:

Blaze (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Thick Fat (DW) (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

EC 0/9
MC 0
DC 0/5

Nature:

Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Tepig
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 39 (-) (45/1.15 = 39)

Attacks

Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Smog
Rollout
Take Down

Yawn
Superpower
Sleep Talk

Fire Blast
Wild Charge
Will-o-Wisp

and I will use 3 ref tokens to evolve solosis to a duosion and its 2MC to get it Psychic (-1) and Pain Split (-1).

578.png

Duosion[ÜbelBär] (M)
Nature: Relaxed (+1 Defence, -15% Speed, +10% Accuracy for oponent)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 5
SpD: Rank 2
Spe: 26 (30/1.15)

EC: 4/9
MC: 0
DC: 1/5

Abilities:

Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Regenerator(DW): (Innate) [LOCKED] When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Attacks:
Psywave
Reflect
Rollout
Snatch
Hidden Power (Ground, 7)
Light Screen
Charm
Recover
Psyshock
Psychic
Pain Split

Confuse Ray
Imprison
Secret Power

Trick Room
Calm Mind
Shadow Ball

Trainer Counters Left: 3
Ref Tokens left: 5

EDIT: Claiming from this Hall battle that ended with massive stupidity: http://www.smogon.com/forums/showthread.php?t=3449236

Oh well.

Using the 6BH to bump the EC from 1 to 5 and the DC from 1 to 3. Will throw in 2 ref tokens and make it 5 to unlock Leaf Guard.

Upon evolution it gets:

Poison Sting
Leech Seed
Magical Leaf
Giga Drain
Grasswhistle

and I'll use her 2 MC to get:

Venoshock (-2)

Result being:

315.png

Roselia [Saria] {F}

Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:

Natural Cure: (Innate)
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Poison Point: (Can be Disabled)

This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.

Leaf Guard (DW): (Innate)
In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.


Stats:

HP: 90
Atk: 1 (-)
Def: 2
SpA: 5 (+)
SpD: 3
Spe: 65

EC: 5/9
MC: 0
DC: 5/5

Attacks:

Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Poison Sting
Leech Seed
Magical Leaf
Giga Drain
Grasswhistle

Synthesis
Sleep Powder
Extrasensory

Sludge Bomb
Shadow Ball
Hidden Power Fire (6)
Venoshock

Also claiming 3 Trainer Counters from said hall challenge.

Trainer Counters: 6
Ref Tokens: 3
 
BiGGiE: Not Approved. Where did bagon evolve from? You need to show me that link, or list the counters you used to evolve Bagon.

BiGGiE (you can add Double Team to Scyther, also don't forget that you can evolve Bagon now! Oh and take the stars off of Scyther's moves, he's not a starting Pokemon)

That's why I said he had evolved. If that's not the case then let me know and I'll just take that part off.
 
Rickheg you recieve 2 TC
Rotom gets the usual counters
Tirtouga doesn't get anything though because he never actually was in a refed round.

Claiming from the match Blazikenmaster-Zeo reffed. Plasma Moto the Rotom turned into Rotom-H, and gets 3 MC. It's his first completed battle, so that's all it has for now, I'll save the MC.

I'll go from 0 to 2 TC.

Atlantis the Tirtouga was in battle, but the first round it was in, -Char forfeited, so it was not in a reffed round. Can anyone confirm that he doesn't get any tokens? I heard there were new DQ rules that would let him at least get the standard 1/2/1.


Also claiming from this

I go up to 6 TC.

Plasma Moto the Rotom-H gains 3 MC and a KOC, which I'll make a 4th MC, giving him 7.
Levi the Whimsicott gains 2 MC, 1 DC, and 1 KOC, which I'll make a DC, giving him 6 MC and 4/5 DC.
Swifty the Mienshao gains 3 MC and a KOC, which I'll turn into a TC, giving him 7, and my 7th TC.
Atlantis the Tirtouga gains 1 EC, 2 MC, 1 DC, and 1 KOC, which I'll make an EC. Right now, that leaves him at 2/5 EC, 2 MC, and 1/5 DC. That will go up if he gets tokens from my above battle.
Liberty only gains 3 MC, giving her 8 MC.
Ziggy the Arcanine gains 3 MC and 1 KOC, which I'll make a fourth MC, which gives her 12.

Gotta love hoarding.

I will however, buy Atlantis the Tirtouga Stone Edge by BW TM, using his 2 MC, leaving him at 0.


564.png

Tirtouga [Atlantis] (Male)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Water/Rock
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Ability 1: Solid Rock
Type: Innate
This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

Ability 2: Sturdy
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Ability 3: Swift Swim (DW)
Type: Innate
The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Stats:

HP: 90
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 19(-)

EC: 2/6
MC: 0
DC: 1/5

Attacks:
Bide
Withdraw
Water Gun
Rollout
Bite
Protect
Aqua Jet
AncientPower
Crunch
Wide Guard

Body Slam
Flail
Iron Defense

Toxic
Dig
Waterfall
Stone Edge
 
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