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But only for the weekend. well it's time to claim for the battle i was disqualified from cause my job got in the way (>.<)
i gain 2 TC, making my total 14TC Ninja the Machop earned 1EC 2MC 1DC and 1KOC(goes to EC)
his counter totals are now:
EC: 3/9
MC: 3
DC: 2/5
Ninja the Machop will use the 3MC to learn the egg move Ice Punch
Fernando the Pansear earned 1EC 2MC and 1DC
his counter totals are now:
EC:3/6
MC: 2
DC: 3/5
Fernando the Pansear will use the 2MC to learn the BW TM move Toxic
Hazel the Dusclops (in the match she was a duskull but i evolved her in another prize claim) earned 1EC 2MC and 1KOC(it will go to MC)
Her counter totals are now:
EC: 5/9
MC: 5
Hazel the Dusclops will use 1MC for the level up move Shadow Punch, 2MC for the BW TM move Toxic, and save the 2 leftover MC
Reginald the Krillowatt (in the match he was a Pilcowatt but i evolved him in another prize claim) earned 1EC 2MC 1DC and 1KOC(goes to MC)
His counter totals are now:
EC: 6/6
MC: 3
DC: 5/5 Dream world ability Shed Skin is now unlocked Reginald will use 1MC for the level up move Thunder, and 2MC for the BW TM move Toxic
+6 Ref Counters, bringing my stockpile to 8. In addition, I'm itching to spend a few TCs on a new member:
Durant Tesserant (M)
Nature: Careful (Adds One (1) Rank to Special Defense; Subtracts One (1) Rank From Special Attack)
Type: Bug/Steel Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities: Hustle: (Can be Enabled)
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Swarm: (Innate)
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Truant: (DW) (Innate)
This Pokemon is naturally lazy, and only attacks twice every round, forsaking a middle action. It recovers 3% energy during each Truant turn.
Attacks:
Vicegrip
Sand-attack
Fury Cutter
Bite
Agility
Metal Claw
I'll spend 2 MC giving Buster Zen Headbutt (Level-up) and Crunch (Level-up).
I'll convert Buster's two KOC to EC, going from 2/9 to 4/9.
I'll spend 4 TC on this, bringing my total back down to 0:
Scyther, Royce (M)
Nature: Adamant,(Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Type: Bug/Flying:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
With these 3 move counters I think Chlora deserves a little something extra. With 2 counters, I shall gift her with the power of Hidden Power Ice 7! (TM) I'll actually save the last one(making Chlora's current mmove counters 1)
Togetic [Gabriel] (F) Nature: Modest (+Spa, -Atk) Type: Normal/Flying Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt).
Super Luck (DW Locked): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Moves:
Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Extrasensory
Foresight
Psycho Shift
Thunder Wave
Flamethrower
Shadow Ball
Wish
Safeguard
Psyshock
I'll spend the MC on Toxic (BW TM).
Deino goes to:
EC: 1/9
MC: 2
I'll spend the MC on Dragon Pulse and Outrage (BW Level Up).
After putting the 2 KOC in EC, Piplup goes to:
EC: 5/9
MC: 3
DC: 2/5
Evolving into Prinplup:
Piplup [Caesar] (M) Nature: Brave (+Atk, -Spe) Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14).
Defiant (DW Locked): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Moves:
Pound
Tackle
Growl
Bubble
Water Sport
Peck
Metal Claw
Bide
BubbleBeam
Fury Attack
Ice Beam
Brick Break
Dig
Hydro Pump
Yawn
Agility
Drill Peck[/hide]
He learns Tackle and Metal Claw on evolution and I'll use the MC on Signal Beam (HGSS Tutor).
doing nothing for now
Rattata:
EC: 5/6
MC: 3
DC: 3/5
evolving and getting rock slide
i finally fixed his nature's label
Richthofen:
EC: 9/9
MC: 0
DC: NA
evolving and getting Reflect/Light Screen with 2 RC
Togetic EC: 9/9 MC: 0 DC: 4/5
we have some evolutions :D
Hydreigon [Richthofen] (M) red baron's last name Nature: Lonely
Type: Dragon/Dark Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ability: Levitate:(Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Attacks:
Double Hit
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Outrage
Body Slam
Tri Attack
Dark Pulse
Earth Power
Thunder Fang
Thunder Wave
Toxic
Taunt
Dragon Tail
Rock Slide
Togekiss [ionno yet] (F) Nature: Modest
Type: Normal / Flying Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal. Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Attacks: Magical Leaf
Growl
Charm
Metrenome
Sweet Kiss
Yawn
Encore
Ancient Power
Follow Me
Bestow
Wish
Sky Attack
Air Slash
Aura Sphere
ExtremeSpeed
so i have 9 tc. sewaddle is at 1/2/1; raticate is at 6/2/5 after applying the koc to dc, unlocking his dw ability; flaaffy is at 9/2/2, so he evolves; kricketot is at 3/6/3.
i'll also use my new ampharos's mc to buy thunderpunch (bw level), so he has 1 mc left.
Ampharos (Conchord) M Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks. Type: Electric Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities: Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. Plus (DW): (Innate) This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack.
Just got done with a match, from which I'll claim 3 TC and the following Poke rewards:
Crumbles the RHYPERIOR: 3 MC (+1 KOC), 2 DC (+1 KOC, now 5/5, unlocks Reckless); I will spend the MC on Focus Punch (past gen. TM)
Kitch the PYROAK: 3 MC (+1 KOC), 1 DC (now 5/5, unlocks Chlorophyll); I will spend the MC on Worry Seed (past gen. Tutor)
Mecha the METANG: 1 EC (now 9/9, evolves into Metagross), 2 MC, 1 DC (now 2/5); I'll spend the MC on Bullet Punch (LU) and Hammer Arm (LU)
Yonderwear the COMBUSKEN: 1 EC (now 6/9), 2 MC, 1 DC (now 2/5); I'll spend the 2 MC on Sky Uppercut (LU) and Quick Attack (LU)
The new Mecha the METAGROSS:
Metagross Mecha
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Clear Body
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents (e.g. Intimidate, Growl, Screech etc.).
Light Metal (LOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP).
Type: DarkDark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities: Illusion:Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion.
Attacks:
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Faint Attack
Scary Face
Taunt
U-turn
Hone Claws
Imprison
Night Daze
Night Slash
XVIcaliber, jas, temp (be sure to mention what you are using KOCs for), Metal Bagon, Lord Jesseus, SoS, dogfish, iss, Alpha, fogdish, Korski, Maxim, Steam (put the actual nature along with the description), iss, DFrog, Gerard (you can include Calm Mind in Ralts' movepool), Wolfe (Round Marshtomps Speed down to 43), Objection, Korski (Helping Hand and Icy Wind are Tutor moves not Eggs (Although it doesn't change anything)), Travel (gg) are all Approved.
Blast: You should show us the new stats when changing natures. Haunter doesn't learn Magic Coat. Update the Dragon STAB summary on Salamence. Update the STAB descriptions for Volcarona. You can add Metal Claw and Rage to Charmander's movepool. (For Nohface) You say you are spending 11 RC for Fake Out, Shadowstrike, Rest, Magic Coat, Super Fang, and Revenge but you don't have the underlined moves in Nohface's movepool. Enigma Berries cost 6 TC and if you buy them, you should only have 2 TC left (2+14-2-2-4-6). You will have 12 RC left (this is more for myself then you). Not Approved.
Venser: Not Approved until you post a link to your battle.
Starting from the end of the thread (at least where it was when I started, I'll get the new people in a bit) and working my way backwards...
Arcanite, TEA_DEMON (you only get 2 TC from a 4v4 Triples though), pimpgangmaster, GK, MK (fix Prinplup's sprite and change its name to Prinplup instead of Piplup), ToastTyrant13 (Chlora's KOC I'm pretty sure went into MC, not EC like you said), BiGGiE (you can add Double Team to Scyther, also don't forget that you can evolve Bagon now! Oh and take the stars off of Scyther's moves, he's not a starting Pokemon), XVIcaliber, IceBug, Glacier, Ragnarokalex (same as TEA_DEMON, 4v4 Triples is only 2 TC), also Nidoran can evolve!), Albinoloon, deadfox, Frosty, Terrador, Flora, SimonSays (KOC can be put into any of the counters of the Pokemon that earned it, or into your TC), pimpgangmaster again, deadfox again, and IAR (you can add Fake Tears to Smoochum's level-up movepool are APPROVED
PCF, Snatch is not a BW TM so you need to replace it. NOT APPROVED
Claiming 8 RC (17) from this.
3 RC (20) for this.
I also finished this battle.
I get 2 TC (17)
Tauroneo the Lillipup gains the standard counters, evolving into a Herdier. I will put his KOC towards his EC. I will use his 2 MC to teach him Thunder Wave (BW TM).
Herdier (M) - Tauroneo Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities: Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage. Scrappy (DW): (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Moves:
Leer
Tackle
Odor Sleuth
Bite
Helping Hand
Take Down
Work Up
Crunch
Howl
Pursuit
Yawn
Dig
Facade
Wild Charge
Thunder Wave
Mia the Roselia gains the standard counters. I will use 2 of her MC to teach her Poison Jab (BW TM) EC: 6/9 --> 7/9 MC: 1 --> 3 --> 1 DC: 4/5 --> 5/5
This battle just finished.
I get 2 TC (19)
Shinon the Remoraid gains the standard counters. I'll use the 2 MC to teach him Charge Beam (BW TM) EC: 3/6 --> 4/6 MC: 0 ---> 2 --> 0 DC: 2/5 --> 3/5
Oliver the Munchlax will use his KOC as an EC. I will use one MC to teach him Body Slam (LU) EC: 3/6 --> 5/6 MC: 0 --> 2 --> 1 DC: 1/5 --> 2/5
Volug the Vulpix gains 2 KOC. One will be used as an EC, the other as a MC. I'll spend the 3 MC on Dark Pulse (Past Gen TM) EC: 3/6 --> 5/6 MC: 0 --> 3 --> 0 DC: 3/5 --> 4/5
Budew gets 2 MC, 2 EC (1+1KOC), and 1 DC
Budew buys Hidden Power (Ground, 6) for 2 MC
Nidoran evolves...
Nidorino- Goliath (M) Nature: Naive (Speed increased by 15%, Accuracy increased, SpD decreased by 1) [75^2/580= 10%] Type: Poison Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities: Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Attacks:
Tackle
Horn Attack
Helping Hand
Leer
Peck
Focus Energy
Double Kick
Poison Sting
Fury Attack
Toxic Spikes
Poison Jab
Counter
Head Smash
Sucker Punch
Sludge Bomb
Thunderbolt
Ice Beam
I'm also going to use 4 TC to buy a Solosis and a Hoppip.
Solosis- Florence (F) Nature: Quiet (SpA up by 1, Spe divided by 1.15; 10% flat increase to accuracy of opponent's attacks) Type: Psychic Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
Hp: 90
Atk: 2
Def: 2
SpA(+): 5
SpD: 2
Spe: 17 (20/1.15=17.4, rounded down to 17)
Hoppip- Iris (F) Nature: Jolly (Decrease SpA by 1, Increase Spe by 15%) [Acc modifier: 58^2/290=12%] Type: Grass/Flying Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Infiltrator (DW): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
Stats:
Hp: 90
Atk: 2
Def: 2
SpA(-): 1
SpD: 2
Spe: 58 (50x1.15=57.5; rounded up to 58)
Using the remaining HC to get Dream Eater, Substitute, and Toxic.
Noctowl(*) [Hedwig] [Female]
Mild (+SpA, -Def)
Type: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Insomnia (Innate): This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Keen Eye (Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Tinted Lens (DW unlocked)(Innate): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Attacks:
Tackle(*)
Growl(*)
Foresight(*)
Hypnosis(*)
Peck(*)
Uproar(*)
Reflect(*)
Confusion(*)
Take Down(*)
Roost
Air Slash
Extrasensory
Dream Eater
Agility(*)
Whirlwind(*)
Mirror Move(*)
Heat Wave
Work Up(*)
Double Team(*)
Pluck(*)
Substitute
Toxic
New Moves: Fire Fang (Free), Thunder Fang (Free), Dragon Tail (1 MC), Outrage (1 MC + 2 RC), Draco Meteor (2 RC), Roost (3 RC), Earthquake (2 RC)
Using the KOc to unlock my DW ability!
Salamence [Pytho] (M)
Hasty: A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense
Type: Dragon/Flying
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Intimidate (Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Moxie (DW Unlocked)(Innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Zen Headbutt
Double-Edge
Fire Fang
Thunder Fang
Dragon Tail
Dragon Dance
Hydro Pump
Shadow Claw
Outrage
Dragon Claw
Brick Break
Flamethrower
Rock Slide
Roost
Earthquake
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
New Moves: Wood Hammer, Flare Blitz, Heat Wave, Aromatherapy (3 MC), Solar Beam (2 MC), Dragon Tail (1 MC + KOc)
DW Ability unlocked!
Pyroak [Forest Fire] (M)
Relaxed: Adds * to Defense; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.
Type: Fire/Grass
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas..
Flame Body (Innate): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm: (Innate) (DW Unlocked): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10).
Attacks:
Ember
String Shot
Leech Life
Take Down
Bug Buzz
Gust
Firey Dance
Quiver Dance
Hurricane
Rage Powder
Heat Wave
Morning Sun
Zen Headbutt
Magnet Rise
Fire Blast
Wild Charge
Sunny Day
Hidden Power [Ground, 7]
Solarbeam
Psychic
Total TC gain: 14
Getting a Charmander and Nohface (and Gligar):
Charmander (Maui) (F)
Nature: Naughty (+Atk, -SpDef)
Type: Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Blaze (Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW) (Innate):When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Scratch
Rage
Metal Claw
Growl
Ember
Smokescreen
Dragon Rage
Scary Face
Fire Fang
Dragon Dance
Flare Blitz
Crunch
Brick Break
Rock Slide
Facade
Using 10 RC for 7 EC, and 3 DC.
Nohface [Yoshitsune] (M)
Nature: Adamant
Type: Ghost/Steel
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Attacks:
Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Fake Out
ShadowStirke
Revenge
Yawn
Meteor Mash
Foul Play
Magic Coat
Super Fang
Dig
Taunt
Return
Rest
Using 11 RC to get Fake Out, Shadowstrike, Rest, Magic Coat, Super Fang, and Revenge
Gligar (Batman) (M)
Nature: Impish (+1 Defense, -1 Special Attack)
Type: Ground/Flying
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Hyper Cutter (Innate): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Immunity (DW locked)(Innate): This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
Voltronforce (Golett) gets 1 EC, 2 MC, and 1 DC, and I'll use the KO Counter on another DC to bring it up to 2. The MC will be used on BW TM Substitute.
King (Trapinch) gets 1 EC, 2 MC, and 1 EC, and I'll apply its KOC to EC, allowing it to evolve into Vibrava. The MC will be spent on Dragonbreath (Level-Up) and Sandstorm. Results:
Type: Ground/Dragon Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities: Levitate: (Trait)This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Scrafty [Ghetts] (M)
Nature: Adamant (Adds * to Attack. Subtracts * from Special Attack.)
Type: Dark / Fighting
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Stats:
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.
Intimidate (DW): (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
and then i guess pilcowatt goes to (after I dump two RC into it's EC and buy it EQ)
EC: 6/6
MC: 4
DC: 3/5
and sexily evolves!
Kilowatt [Keisha] [M]
Nature: Lonely (+ Attack, - Defense)
Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Which means that Wisdom (Ralts) evolves into Kirlia with the EC. Also gains 2 MC and 1 DC. I'll use up the 2 MC, and 1 MC I had stored on it to get Disable also.
Kirlia [Wisdom] (Male) Nature: Modest
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy(DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Courage (Pawniard) Evolves to Bisharp with EC, gains 1 DC, and I'll use the KOC to MC. Because of evolution he gains Metal Burst, and 2 MC will be spent on Stone Edge.
Bisharp(*) [Courage] (Female) Nature: Adamant Type: Dark, Steel
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities: Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages. Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Attacks:
Metal Burst (*)
Scratch (*)
Leer (*)
Fury Cutter (*)
Torment (*)
Faint Attack (*)
Scary Face (*)
Metal Claw (*)
Iron Head
Night Slash
Swords Dance
Iron Defense
2 RC (I have 14 left) is going into Mama the Pupitar's EC, giving her 9/9, and allowing her to evolve to Tyranitar! Also using her free nature change to make her Quiet, instead of Brave.
Tyranitar "Mama" (F)
Nature: Quiet - Special Attack increased by *, A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.
Type: Rock/Dark
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Sand Stream (Innate): When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Unnerve (DW, locked) (Innate): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Attacks:
Levelup:
Thunder Fang
Fire Fang
Ice Fang
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Crunch
Stone Edge
Earthquake
TM:
Bulldoze
Protect
Brick Break
Flamethrower
Egg:
Dragon Dance
AncientPower
Pursuit
Iron Defense
She picks up the Elemental Fangs as Heart Scale moves, and I'm spending her 2 MC on Flamethrower (TM)
Type: Ground/Dark Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities: Intimidate (Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Moxie (Innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Anger Point (Innate) (DW): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).