But a Maxgene HP BP Zapdos or Raikou reeks of unrealisticness.
Soft resetting for Greevil in XD isn't that hard. I have a HP Grass 66 Zapdos from there.
But a Maxgene HP BP Zapdos or Raikou reeks of unrealisticness.
Just pointing out that as well as Electric types, many Fire types (like Houndoom) really do like their HP's as well.
Soft resetting for Greevil in XD isn't that hard. I have a HP Grass 66 Zapdos from there.
Don't you need to save after you beat Greevil...otherwise when you continue from the title screen it puts you back before him? <_<;
Hidden Power always felt cheep to me. Game breaking or not, I could never understand the point in having a Jolteon with HP Grass. It feels like bending the logic in favor of a possibly better battling experience.
My battling experience is based upon the validity of the moves and pokemon used, and not the versatility of the experience. I have a good time when everything clicks logically even if the grass really is greener on the other side.
This is also why I have disliked pokemon like Tyranitar and Salamence, who, although they are huge dragon-like ZOMG pokemon, still have typing and lore about them. Why can Tyranitar use Thunderbolt? How come Salamence can create an Earthquake? I understand that this is a moot point here, but it gives a little background to my thinking.
Soft resetting for Greevil in XD isn't that hard. I have a HP Grass 66 Zapdos from there.
I believe that if you purposely lose to him, you can check the IVs, nature, Hidden Power, etc.
If you could never surprise your opponent with off-typed moves, Pokemon wouldn't be any fun; we'd just be switching into "not very effective" hits all the time and things would be slow.
As this discussion has progressed I've decided that Hidden Power does nothing but improve the metagame, and that the real complaint amongst most fans is that getting the right HP on legendaries is too costly; something I think we all can agree is a concern.
tl;dr: HP is OK but it sucks actually getting a good one on Raikou in-game.
You're unlikely to find a lot of opponents if you clause Hidden Power and/or Legendaries.
I can actually sympathize will this to an extent. I play (or used to play) a lot of UU, but it's difficult to find opponents on a regular basis. Technically, if you clause Hidden Power you're playing in your own metagame outside of the normal OU environment. You're purposely putting yourself on the fringes of competitive battling.
You're right. But, it looks like there are several others here who would be willing to play without Hidden Power, and since there are no random battles over Wi-Fi with DP, and since you can only have 32 Friend Codes at a time anyway, it might not be so bad.
Once DP is released, I'll put a call out for all those who want to try playing with these rules. Which metagame is better can be put to the test, instead of us just debating what may or may not be the case. Then, everybody can decide for themselves.
Well, that's what would happen initially, but trust me when I say that there'd be ripple effects. To use your example, Ground-types gain a huge initial advantage once every Tom, Dick, and Harry Pokémon can't use HP Grass and Ice. As you say, Swampert rejoices. But, what comes in to fill the void? Real Grass-types. They may have a lot of weaknesses, but they have a lot of recovery methods, too. And they can KO Swampert in a hit. One of Grass-type Pokémon's major strengths is the ability to use Grass-type moves. Since everyone can do it with Hidden Power, it's no wonder you don't see any in your "metagame". As for switching in on Fire-types, hopefully that'll net Ground-types a Burn from Will-O-Wisp.
Speaking of Grass-types, they'd also be glad to be rid of HP Ice.
As for Electric-types, I think DP's gone a long way toward diversifying their movepools.
Examples:
Raichu gets Grass Knot
Magnezone gets Flash Cannon (and higher stats than Magneton)
Jolteon gets special Shadow Ball
Ampharos gets Singal Beam and Power Gem
Manectric gets Flamethrower, Fire Blast and Overheat
Electivire gets everything under the sun
And that's just moves that deal damage!
And enough things learn Ice Beam that I never considered Dragon-types to be that big of a threat. Just have a couple of Ice Beams and Avalanches on your team if you're worried about it. I always do.
Grass types would not like HP Ice's removal as much as Dragons do. Most Grassers (bar Torterra/Tropius/Jumpluff) don't have 4x weaks to anything as ubiquitous as HP Ice. Expect to see Salamence, Flygon, and Garchomp whored A LOT more.
Grass types also have the problem that the only thing they counter well ARE Ground types (and a few Rocks here or there). Waters just go lol IBeam nob. There are also a bajillion things that 4x resist Grass (Skarm, any Bug/Poison, any Bug/Flying, Crobat, Scizor/Forry, all Grass/Poisons, Tropius/Jumpluff, Charizard/Moltres, Heatran, and Dragon/Flying) that just switch in as Swampert switches out to say "LOL no nob." Dragons have no such problem and are a bitch to switch into since they have more attacks than Grass Rope and Sludge Bomb. Grass types certainly weren't helped by HP Ice being everywhere, but Dragons like the boon more and Grass types suffer a lot by losing THEIR HP Ice.
Can't really argue with the ubiquitousness of Ice Beam, but Jolteon, Ampharos, and Magnezone are still basically a free switchin for Garchomp.
Meaning Hp would be a compromise between strength and coverage somewhat, I can see where your coming from but it wouldnt really work.
Discussion about a move in a metagame that hasn't really been established past what 20 intial OU pokemon is kinda stupid imo. For all you know by the time the metagame settles down jolteon won't even be OU with or without Hidden power.
Maybe the topic should be closed as its clear no one is a going to agree and at this point people are just repeating the same points over and over.
Wait till the metagame has been properly established then take a poll if its that game breaking imo.