is double weather actually usable? I was just wondering, because cos rain team needed a SR user that can dish out pain (ttar), and still turn out good
Eh, Audino is actually somewhat decent, its got quite good bulk.
Wait, just to clarify before I help, you intend to use this competitively?
Like, with Audino there?
With the prevalence of Rain teams, do you think running a Swift Swim abuser on your team without Rain is a reasonable?
Do you think a bulky Sap Sipper Azumarill set would be viable as a tank or wall?
Kingdra is a surprise for many teams these days, but rain is only on what? 15% of teams? So you would need to use it in a manner which doesn't always assume drizzle.
metagross with hammer arm
mamoswine with superpower
infernape with close combat/overheat
Is Mischievous Heart Murkrow released?
I'm pretty sure Drain Punch will regain HP first before the Life Orb recoil kicks in, since HP draining is part of the actual move and not an after-effect like LO recoil.If lets say a conkeldurr would have a life orb and has low health (lo recoil would kill).
He does drain punch and KO's an opponent from full health (so will regain a nice chunk) .
What goes first , life orb recoil of drain punch regeneration ?
I know that a subsituted pokemon can be roared/whirlwinded away , but how about dragon tail ? Does it still phaze it out ?
I'm pretty sure Drain Punch will regain HP first before the Life Orb recoil kicks in, since HP draining is part of the actual move and not an after-effect like LO recoil.
They are still UU, but that particular set is useful for OU to fulfill a certain role.Another question.
The new B/W pokedex has pokemon listed in UU and some of those have things like :
'Offensive' 'Sub+3attack' 'OU offensive' 'OU sub + 3 attack' .
So an uu pokemon with an OU set, how does that count ?
Lets say making an UU team , is it legal to use a pokemons OU set or is it actually listed as OU as soon as they use that particular set?
Hopefully this still counts as a valid question, just started here, but here goes: I've never been able to really get into the metagame, although I hope to do so eventually, but I've been trying to practice for it using the battle subway. I understand the mechanics of it well enough, although my team is nowhere near good enough for the super lines, I'm just looking for suggestions. So far I've run Jolteon and Garchomp consistently, and then tried Mienshao, Togekiss and Dragonite as my third, hoping for a decent fighting type user for the coverage. Jolteon is fully EV trained 252SAtk/252Spd, Garchomp has a choice band, but isn't EV trained. So far I notice that I'm succeptible to ice moves in a bad way, and for all the power I can dish out, I've run into an umbreon that gave me fits. I was considering throwing Terrakion into the mix, as I currently don't have access to a lot of options, curious as to how you think that'd work out. It's not weak to ice like Garchomp, has the fighting moves to beat them.. seemed promising. Also, I'm a little nervous about dropping choice specs on Jolteon atm, because I find it all too necessary to be able to change moves on the fly since most of my stuff is too fragile when I swap in. However, is a life orb still a decent option on a volt switch special sweeper set? I figure if she's going to get OHKO'd most of the time anyway, what does the 10% health matter?
Help me with this argument - should it be assumed that when someone asks for a standard battle are unreleased Dream World abilities/Pokemon not allowed?