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is double weather actually usable? I was just wondering, because cos rain team needed a SR user that can dish out pain (ttar), and still turn out good
 
is double weather actually usable? I was just wondering, because cos rain team needed a SR user that can dish out pain (ttar), and still turn out good

I have been thinking about that and it could work.
I'm guessing you have then drizzle and sandstream in your team.
Doing that , you can get an excadrill as sweeper in your team and on that benefits from rain. Get ferrothorn as one of your walls, as he 'benefits' from sandstorm too.
Try it out , make an RMT with this plan , should be interesting ^^
 
Wait, just to clarify before I help, you intend to use this competitively?

Like, with Audino there?

To be fair, Audino actually pulls her own weight. She has 103/86/86 defenses, enough to take most attacks other than STAB fighting attacks or boosted attacks. If she gets to survive a hit, that allows her to set up Trick Room, moving first next turn and putting up either Reflect or Light Screen. Sometimes, she even survives the second hit, allowing her to set-up the other screen or Wish. If, by some miracle she's still alive, well, switch-out for 33% recovery. She also doubles as my status absorber (especially sleep to activate Sleep Clause).

And yes, I've been using this team competitively, and its capable of getting wins.
 
With the prevalence of Rain teams, do you think running a Swift Swim abuser on your team without Rain is a reasonable?

Do you think a bulky Sap Sipper Azumarill set would be viable as a tank or wall?
 
With the prevalence of Rain teams, do you think running a Swift Swim abuser on your team without Rain is a reasonable?

Do you think a bulky Sap Sipper Azumarill set would be viable as a tank or wall?

Kingdra is a surprise for many teams these days, but rain is only on what? 15% of teams? So you would need to use it in a manner which doesn't always assume drizzle.

Azumarill likes doubled power all the time rather than a silly immunity to grass with a 1.5 time boost.
 
I know that a subsituted pokemon can be roared/whirlwinded away , but how about dragon tail ? Does it still phaze it out ?

And another question:
If lets say a conkeldurr would have a life orb and has low health (lo recoil would kill).
He does drain punch and KO's an opponent from full health (so will regain a nice chunk) .
What goes first , life orb recoil of drain punch regeneration ?
 
If lets say a conkeldurr would have a life orb and has low health (lo recoil would kill).
He does drain punch and KO's an opponent from full health (so will regain a nice chunk) .
What goes first , life orb recoil of drain punch regeneration ?
I'm pretty sure Drain Punch will regain HP first before the Life Orb recoil kicks in, since HP draining is part of the actual move and not an after-effect like LO recoil.
 
Another question.
The new B/W pokedex has pokemon listed in UU and some of those have things like :
'Offensive' 'Sub+3attack' 'OU offensive' 'OU sub + 3 attack' .

So an uu pokemon with an OU set, how does that count ?
Lets say making an UU team , is it legal to use a pokemons OU set or is it actually listed as OU as soon as they use that particular set?
 
Another question.
The new B/W pokedex has pokemon listed in UU and some of those have things like :
'Offensive' 'Sub+3attack' 'OU offensive' 'OU sub + 3 attack' .

So an uu pokemon with an OU set, how does that count ?
Lets say making an UU team , is it legal to use a pokemons OU set or is it actually listed as OU as soon as they use that particular set?
They are still UU, but that particular set is useful for OU to fulfill a certain role.
 
Hopefully this still counts as a valid question, just started here, but here goes: I've never been able to really get into the metagame, although I hope to do so eventually, but I've been trying to practice for it using the battle subway. I understand the mechanics of it well enough, although my team is nowhere near good enough for the super lines, I'm just looking for suggestions. So far I've run Jolteon and Garchomp consistently, and then tried Mienshao, Togekiss and Dragonite as my third, hoping for a decent fighting type user for the coverage. Jolteon is fully EV trained 252SAtk/252Spd, Garchomp has a choice band, but isn't EV trained. So far I notice that I'm succeptible to ice moves in a bad way, and for all the power I can dish out, I've run into an umbreon that gave me fits. I was considering throwing Terrakion into the mix, as I currently don't have access to a lot of options, curious as to how you think that'd work out. It's not weak to ice like Garchomp, has the fighting moves to beat them.. seemed promising. Also, I'm a little nervous about dropping choice specs on Jolteon atm, because I find it all too necessary to be able to change moves on the fly since most of my stuff is too fragile when I swap in. However, is a life orb still a decent option on a volt switch special sweeper set? I figure if she's going to get OHKO'd most of the time anyway, what does the 10% health matter?
 
Hopefully this still counts as a valid question, just started here, but here goes: I've never been able to really get into the metagame, although I hope to do so eventually, but I've been trying to practice for it using the battle subway. I understand the mechanics of it well enough, although my team is nowhere near good enough for the super lines, I'm just looking for suggestions. So far I've run Jolteon and Garchomp consistently, and then tried Mienshao, Togekiss and Dragonite as my third, hoping for a decent fighting type user for the coverage. Jolteon is fully EV trained 252SAtk/252Spd, Garchomp has a choice band, but isn't EV trained. So far I notice that I'm succeptible to ice moves in a bad way, and for all the power I can dish out, I've run into an umbreon that gave me fits. I was considering throwing Terrakion into the mix, as I currently don't have access to a lot of options, curious as to how you think that'd work out. It's not weak to ice like Garchomp, has the fighting moves to beat them.. seemed promising. Also, I'm a little nervous about dropping choice specs on Jolteon atm, because I find it all too necessary to be able to change moves on the fly since most of my stuff is too fragile when I swap in. However, is a life orb still a decent option on a volt switch special sweeper set? I figure if she's going to get OHKO'd most of the time anyway, what does the 10% health matter?

Check this thread out. But while Garchomp is fantastic in Battle Subway, Fighting types are also quite significant in BW. But if you really want to do well in the Subway, you must EV train all of your Pokés which won't take too long once you get the hang of it. It's also important to get the right nature, and IVs are also helpful but those are most likely too difficult for you to work with at this point in time. Another thing to note is that Choice items can sometimes be dangerous in the Subway because you only have 2 other Pokémon to switch out to instead of the standard 5.
 
Thanks Zacc, yeah, I've done some EV training, although the Jolteon is the only thing I've ever put much effort into IVs with, mostly for the Hidden Power Ice. Was considering buying some of the power items to speed up the process, instead of trying to buy power-up items for battling right off the bat. I'm all too aware of how effective the fighting types or moves are, my Mienshao used to be amazing, and I am considering raising one properly, if not going and raising an all new Garchomp. I was just curious as to whether or not Terrakion seemed like a good third, or if there was just a gaping flaw in my setup. Also, since those choice items are so risky, what would one recommend? Stick to leftovers on a general sense and life orbs? I've read so much on actual competitive, that I'm having a hard time spotting the specific differences between the two, as far as item choices.
 
Help me with this argument - should it be assumed that when someone asks for a standard battle are unreleased Dream World abilities/Pokemon not allowed?
 
Help me with this argument - should it be assumed that when someone asks for a standard battle are unreleased Dream World abilities/Pokemon not allowed?

Yes. From my understanding, the Smogon definition of "Standard Battle" is a Wifi OU battle, the rules of which would exclude unreleased Pokemon and Dreamworld Abilities.
 
I have a problem guys. I have rng'ed nearly 100 battle worthy pokes and battle against friends at home. But now I'm looking at online battling but have so many pokes to choose from I could do with some help in building an online team. I don't really know where to start. I was thinking of trying a porygon 2 @ evolite and a jellicent as my defensive core but don't know where to go from there. Any help would be appreciated.
 
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