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Most Generation PRNG Help / Information

Unfortunately there is no way to check unless you can backup the save. You would make a backup of the save once the old man has an egg, open the save on an emulator (you can dump your own ROM too), collect the egg and save (the save on the cart won't be touched obv.), and then check the egg with Enciclopedia Pokemon. The PID must end in an odd number for Ability 1.

I was afraid of that, but thanks for the response :)...I guess I'll just have to trial and error it. I will be doing it on a retail cart with no other devices, unfortunately.
 
I have a question about obtaining a shiny, perfect-IV offspring in HGSS. I'm using RNG Reporter 9.81, and the Shiny Egg tab seems to not include information about what IVs are inherited, only shininess (or much more likely, I'm misunderstanding something about it). Is there a function that sort of combines the search for an inheritance of perfect IVs and for shininess similar to the Gen V shiny egg finder? Or is there a way to use certain information to find out where a perfect shiny would be located? I searched around a little but was unable to find the answers, possibly because I'm using a different version of RNG Reporter. I appreciate any help.
 
I have a question about obtaining a shiny, perfect-IV offspring in HGSS. I'm using RNG Reporter 9.81, and the Shiny Egg tab seems to not include information about what IVs are inherited, only shininess (or much more likely, I'm misunderstanding something about it). Is there a function that sort of combines the search for an inheritance of perfect IVs and for shininess similar to the Gen V shiny egg finder? Or is there a way to use certain information to find out where a perfect shiny would be located? I searched around a little but was unable to find the answers, possibly because I'm using a different version of RNG Reporter. I appreciate any help.
I think you need to use (and find) an older version of RNG Reporter. I tried a month ago RNG abusing on Platinum with breeding, and there was one or two things that were missing. Probably the same for HGSS.
 
I have a question about obtaining a shiny, perfect-IV offspring in HGSS. I'm using RNG Reporter 9.81, and the Shiny Egg tab seems to not include information about what IVs are inherited, only shininess (or much more likely, I'm misunderstanding something about it). Is there a function that sort of combines the search for an inheritance of perfect IVs and for shininess similar to the Gen V shiny egg finder? Or is there a way to use certain information to find out where a perfect shiny would be located? I searched around a little but was unable to find the answers, possibly because I'm using a different version of RNG Reporter. I appreciate any help.
In 4th gen, the egg PID (shininess, gender, nature, etc.) is generated separate from the IVs. The shiny egg tab will help you obtain an egg that will hatch shiny all the time.
For IVs, you will want to change the Method on the main window to HGSS Breeding. This will generate a list of IVs and inheritance.
 
I think you need to use (and find) an older version of RNG Reporter. I tried a month ago RNG abusing on Platinum with breeding, and there was one or two things that were missing. Probably the same for HGSS.

I've got a couple downloaded from early on, I'll look at them. Thanks.

In 4th gen, the egg PID (shininess, gender, nature, etc.) is generated separate from the IVs. The shiny egg tab will help you obtain an egg that will hatch shiny all the time.
For IVs, you will want to change the Method on the main window to HGSS Breeding. This will generate a list of IVs and inheritance.

What I'm wondering--and I may be misunderstanding what you're saying, so please bear with me--is how to reconcile those two pieces of information conveniently. I'm looking for what Gen V shiny egg finder does (Find both an inheritance/random IV combination that gives flawless/close-to-flawless AND one that gives shininess), except in Gen IV, basically. Either that, or I'm looking for a method of finding the point where good IVs and shininess/etc. "collide" without going through every single one of thousands of results, if such a method exists.
 
I've got a couple downloaded from early on, I'll look at them. Thanks.



What I'm wondering--and I may be misunderstanding what you're saying, so please bear with me--is how to reconcile those two pieces of information conveniently. I'm looking for what Gen V shiny egg finder does (Find both an inheritance/random IV combination that gives flawless/close-to-flawless AND one that gives shininess), except in Gen IV, basically. Either that, or I'm looking for a method of finding the point where good IVs and shininess/etc. "collide" without going through every single one of thousands of results, if such a method exists.
I've never played 5th gen, so I'm not sure how eggs work there. But like I said, shininess and IVs are independent of each other. You can make an egg shiny and it can have any IVs you want it to have. What you do is abuse for the egg PID, save, and then abuse for the IVs. So there is no reason (or way) to look at any shininess/IV combination because it doesn't exist.

I'm afraid I've never abused for shiny eggs on HGSS so I can't help you much there. But check out the links on the first page of this thread as well as the second post in this thread. They should help out a lot.
 
I've got a couple downloaded from early on, I'll look at them. Thanks.



What I'm wondering--and I may be misunderstanding what you're saying, so please bear with me--is how to reconcile those two pieces of information conveniently. I'm looking for what Gen V shiny egg finder does (Find both an inheritance/random IV combination that gives flawless/close-to-flawless AND one that gives shininess), except in Gen IV, basically. Either that, or I'm looking for a method of finding the point where good IVs and shininess/etc. "collide" without going through every single one of thousands of results, if such a method exists.

I've never played 5th gen, so I'm not sure how eggs work there. But like I said, shininess and IVs are independent of each other. You can make an egg shiny and it can have any IVs you want it to have. What you do is abuse for the egg PID, save, and then abuse for the IVs. So there is no reason (or way) to look at any shininess/IV combination because it doesn't exist.

I'm afraid I've never abused for shiny eggs on HGSS so I can't help you much there. But check out the links on the first page of this thread as well as the second post in this thread. They should help out a lot.


Pretty much as GoldenBanana said.
You are abusing the PID at completely separate times. If you wanted, you could abuse the PID, save the game. Abuse the Iv's months later and it would still have the same PID as it did when you abused.
PID and IV abuse for eggs in 4th gen are two completely different seeds. Depending the delay/frame range, you could find about 50+ shiny seeds in a month. If you aren't too picky.
IV's if your parents are close to that of the desired spread, you could easily have hundreds of seeds to hit for IV's in a single month.
 
Thank you, I think I understand now. So basically I'm doing everything for the PID first--then that becomes "set," and whatever I hatched from that egg after that has those PID qualities. THEN I hit the right IV seed and hatch it to get the final result. Is that about how it goes? I would have to hit my seed twice then in the whole process?
 
Yes you have to get your seed twice. If you have HG/SS it's easier than in D/P/Pt and certain pokemon have more egg moves.
 
I just want to straighten out a few things before I attempt to do a shiny 4th Gen breed, you guys have been very helpful so far and I'd be very grateful if you could help me on the final details. If this is the case:

Unlike DPPt, HGSS does not have the benefit of coin flips and happiness taps, which were used to skip through eggs until one of the desired nature and\or shininess is found. In HGSS, eggs must be received\rejected from the Day-Care Man one at a time until the desired egg is reached. RNG Reporter (link in signature) has an option to search for very low egg PID frames, making it possible to find a shiny egg on the very first.

Then does that mean that on a frame of 1, I wouldn't need to reject any eggs, or just one? Or, if the starting frame is 3 as referenced elsewhere, does that mean I would have to have a starting frame of 3 (or 4) and none earlier?

In the initial process, do I save before ANY eggs have been found by the day-care man, then, after hitting my seed, ride up and down until I've rejected enough eggs to receive the one where it will be shiny, right natured, etc., save, and hatch it to confirm? Then, if it's all correct, I turn the game off, hit my seed for the IVs, and check to see if it hatched the desired offspring?
 
Then does that mean that on a frame of 1, I wouldn't need to reject any eggs, or just one? Or, if the starting frame is 3 as referenced elsewhere, does that mean I would have to have a starting frame of 3 (or 4) and none earlier?

In HGSS Shiny Egg breeding, you don't need to reject any eggs. The only requirement is that your target frame should be an odd number (Preferably 1-5, but if you're good at keeping track you can hit higher target frames).

So if you find a shiny egg seed in RNG Reporter with a target frame of 3, then you just need to save in front of the DC Lady with your parents in party. Save, and attempt to hit your seed. Then verify your seed with Elm Calls (Elm won't advance the PID RNG frame while breeding). After you verified, put your parents into the DC.

Then since your target frame is 3 don't bike up and down yet! You need to advance to 3 before you generate your egg. You can advance the PID frame by calling Youngster Joey. He advances the PID by 2, so since your target is 3, you just call him once. Then bike up and down to generate the egg! Then save in front of the DC man, and hatch the egg to make sure you got the right results.

Did that help? Also, you know how to find / hit your seed, right?

Edit: I didn't really answer your questions because I didn't quite understand what you were asking lol, but I kind of gave you a quick overview of what you need to do, so hopefully I answered your questions. :]
 
Thank you, that was exactly what I wanted to hear! If you'll indulge me once more, I'd like to go through the steps to make sure I have everything right.

-Have 2 parents in party, say 1 Garchomp (unknown IVs, but can find if they're necessary) and 1 perfect Ditto.
-Save in front of Day Care lady.
-Put parents in Day Care and remember order they were put in.
-Turn off DS, put in right time/date/etc., hit seed eventually.
-Do the right number of advances via Joey to hit, say, Frame 5.
-Bike up and down until Day Care man gets an egg, save in front of him, get egg
-Bike up and down to hatch egg, if it's the right nature/gender/ability/shininess, turn DS off without saving.

*Then* when I've confirmed the right PID:

-Set date/time/etc. to the specifics for the IV.
-Turn on game, eventually hit the seed.
-Do separate advances, assuming frame 3, get egg, hatch.
-Offspring is shiny with target IVs. (And there was much rejoicing)

Parially this is for my reference, in case my ADD kicks in and I forget a vital step, but I'd be very grateful if you'd confirm that my steps are correct.
 
Thank you, that was exactly what I wanted to hear! If you'll indulge me once more, I'd like to go through the steps to make sure I have everything right.

-Have 2 parents in party, say 1 Garchomp (unknown IVs, but can find if they're necessary) and 1 perfect Ditto.
-Save in front of Day Care lady.
-Put parents in Day Care and remember order they were put in.
-Turn off DS, put in right time/date/etc., hit seed eventually.
-Do the right number of advances via Joey to hit, say, Frame 5.
-Bike up and down until Day Care man gets an egg, save in front of him, get egg
-Bike up and down to hatch egg, if it's the right nature/gender/ability/shininess, turn DS off without saving.

*Then* when I've confirmed the right PID:

-Set date/time/etc. to the specifics for the IV.
-Turn on game, eventually hit the seed.
-Do separate advances, assuming frame 3, get egg, hatch.
-Offspring is shiny with target IVs. (And there was much rejoicing)

Parially this is for my reference, in case my ADD kicks in and I forget a vital step, but I'd be very grateful if you'd confirm that my steps are correct.

Incorrect on some parts

Revised version parts are bolded:
-Have 2 parents in party, both parents IV's need to be known, also have a 3rd Pokemon in your party. Amount doesn't matter as long as it's more than 2.
-Save in front of Day Care lady.
-Turn off DS, put in right time/date/etc., hit seed eventually.
-Do the right number of advances via Joey to hit, say, Frame 5.
-Put parents in Day Care and remember order they were put in.
-Bike up and down until Day Care man gets an egg, save in front of him, get egg
-Bike up and down to hatch egg, if it's the right nature/gender/ability/shininess, turn DS off without saving.

*Then* when I've confirmed the right PID:

-Set date/time/etc. to the specifics for the IV.
-Turn on game, eventually hit the seed.
-Do separate advances, assuming frame 3, get egg, hatch. (You will most likely need a frame of 12/13+, if roamers. If no roamers frame 11 will be a minimum. Unless you can verify the seed before 10 Elm Calls)
-Offspring is shiny with target IVs. (And there was much rejoicing)
 
I'm trying to breed in Emerald, with target frames 4985 and 1884S (in case it's a split). However, if I go for 4985, I hit split frames, but if I go for 1884S, I hit regular frames. What's going on, and can I stop it?
 
I'm trying to breed in Emerald, with target frames 4985 and 1884S (in case it's a split). However, if I go for 4985, I hit split frames, but if I go for 1884S, I hit regular frames. What's going on, and can I stop it?

vBlank

go for a different targets like Hozu said. You can also try resaving.
 
I'm trying to RNG a fossil in Diamond and I have a pretty basic question.

When are the IVs and Nature determined, is it when you hand over the fossil or when you recieve it?
 
Just use EonTimer if you can and enter the frames. It will do the timer for you. Note that both RNG Reporter and EonTimer can be inaccurate as they assume the game runs at 60 frames/sec and the game is very slightly slower.
 
I have a question which is probably very simple and easily answered, but I want to make 100% sure on it before I go any further; I just hit my seed in Gen IV, which took hours for some reason, while breeding for IVs. My understanding is that the starting frame is usually 3; does that mean, if I have a target frame of 20, I have to go to 17?
 
If you start at 3 yes. I know it usually starts at 3 but it sometimes starts at 1. You will be able to find out by calling Elm and seeing where your call sequence starts (either from his 1st response, 3rd response, or whatever). Then you advance to the frame before the target frame.
 
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