Data Battle Tower (For all your Match-Seeking Needs!)

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I'm starting an Open Strongmon multibattle.
3+3 vs. 3+3 doubles.

Rules: 1 day DQ for players, 3 day DQ for refs.
2 Recovers 5 Chills PER TEAM
Arena: Final Destination (the Brawl one). Just an ASB substitute.

First player chooses their team and Abilities.
Second player chooses their team (if possible) and Items.
Third player fills the empty slot and chooses Switch.

Let's hit it!
 
Dropping out of the 1v1v1+1v1v1 multi-battle because it's taking far too long to go up. I'm pretty sure there's only one of em.
 
Since these seem to be so popular with refs...

6v6 Training Brawls- THREE OF THEM
FEish- Just don't bring weak NFE unless you have Evolite or want to get crushed
ITEMS ON
ASB Arena
2 Recoveries/3 Chill per Pokemon
2 Day DQ (if the ref goes over DQ once in a while, that's perfectly fine)
 
this fits the first battle slot i posted just fine^^

Items=On
Abilities=All
Switch=Avalanche of kittens crushes your soul

actually ya know, i could really use the training, so if it is agreeable, ill take a 2nd one of the brawls, but only if noone else wants to grab it up. Same rules for 2nd match if it happens

PS. Ill bring in a relatively different set of pokes for the 2nd one so its still interesting
 
WHO WANTS TO LOSE TO MY DELIBIRD?!?!?!

OPEN CHALLENGE
1v1 Singles
0 Recover / 1 Chill
1 Day DQ
Arena: A Tundra. Flat. Tons of Snow. Nothing else.

I bring Delibird. You bring someone to lose to Delibird. Sound good?

Twice this battle has fallen through now, and Delibird still craves blood. So does anyone else want to take it?
 
WHO WANTS TO LOSE TO MY DELIBIRD?!?!?!

OPEN CHALLENGE
1v1 Singles
0 Recover / 1 Chill
1 Day DQ
Arena: A Tundra. Flat. Tons of Snow. Nothing else.

I bring Delibird. You bring someone to lose to Delibird. Sound good?

I accept your challenge :)
 
<challenge>

I think it's about time I had one last crack at this guy, since he was the first person I ever battled. Therefore:

Challenging danmantincan

3v3 FE Singles
2 day DQ
2 Recover / 5 Chill

Arena: Sienna City Gym

Arena: Sienna City Gym
Field Type: Fire
Complexity: Intense
Format: Singles / Doubles
Restrictions:
-No Weather
-No Digging
-No Seismic Moves
-No Water Source

Description:

Located in Sienna City just south of Route 9001, the Sienna City Gym focuses on the Fire-type above all else. The battlefield itself is found deep underground in a conveniently placed volcanic chamber. The field is roughly 20' x 20', and is suspended 15 feet over a magma pit by tempered steel girders. While the steel is fairly sturdy, using moves such as Magnitude and Earthquake will severely damage the structure, which means that those moves, as well as all like them, are banned for safety's sake. The main platform is also made of tempered steel, so Digging is impossible. Rock moves are usable, but as the only rocks around are molten, moves using them require 3 more energy to keep the rocks from melting. If a Pokemon is knocked into / falls into the lava, they lose 15 HP and have a 50% chance of being burned (unless they are Fire-type, in which case they only lose 10 HP, or the Pokemon has Flash Fire, in which case they suffer no damage but do not get the Flash Fire boost; in neither case can the Pokemon in question be burned). If the Pokemon has wings / can Fly or Teleport (not including Pokemon such as the Gliscor line or other Pokemon that cannot actually "fly"), they take no damage, but must use their next action to return to the platform, using 2/3 of the move's usual Energy cost. If this occurs after the last action of the round, the Pokemon will still return to the platform, but cannot move for the first action next round. At the end of each round, a jet of fire may erupt from underneath one of the Pokemon; this happens roughly 30% of the time. The damage done to the Pokemon will be given as follows:

If the Pokemon in question resists Fire 4x, they lose 3 HP.

If they resist 2x, they lose 5 HP.

If they are neutral to Fire, they lose 10 HP.

If they are 2x weak to Fire, they lose 15 HP.

If they are 4x weak to fire, they lose 20 HP.

If the Pokemon has the ability Flash Fire, they lose no HP, but do not gain the Flash Fire bonus.

And that's about it.

</challenge>


Accepting.
Switch = KO
Abilities = One
Items = Sure

Still looking for a ref...
 
Wait, I have 2 open battle slots?

Issuing two challenges, then.

2v2 Training Doubles
2 Day DQ
0 recoveries/5 chills
Arena; Acceptor's Choice, or ASB

The Royal Guard said:
Rickheg i'll take you up on one of your fights.
Arena: Frostbite Cave

A small tunnel that empties into a small cavern that is only barely lit by light reflecting down from ice from the surface. Except for a small patch of rock (about 10M by 10M) in the center of the cavern, the floor and walls are coated in ice, making moving around the room very difficult. There are also Icicles hanging from the ceiling of the cave, so any overly loud or seismic attacks have a chance to drop icicles on either combatant, regardless of who used the attack (percentages and damage dealt up to ref). The ground is also very hard so any non rock, ground, or steel type pokemon trying to use dig will only smash its digging apendage on the floor hurting itself. There is no source of water other than the layer of ice which cant be utilized unless it is somehow thawed. Also the ceiling is high enough that Fly and bounce can safely be used.

I'll ref this. send me your teams.
 
I've been pretty busy lately, but I really need to ref some more. So I'll take blastoiseboy19 and Solstice. A 2 day DQ should be more than enough.
 
Guess what, fellows? It's time for my 2,000th post on Smogon! It's been an exciting ride here, especially at #capasb; without you, I would be nowhere near as active, have nowhere near as much fun here, and have nowhere near this postcount. Therefore, I'm going to devote this 2K to ASB with a shoutout list and a mock Gym challenge.

Here are the shoutouts; I'm sorry if I forget you, whoever-I-might-forget!
(Alphabetical order since I'm going down the Reg Tower OP in the hopes of not forgetting anyone)

Alchemator: Awesome dude; it's a pity I don't know you better. Still, your presence on IRC guarantees some good convos ^_^
Athenodoros: Man, it's been awhile; congrats on approver status!
Blazikenmaster-Zeo: Don't die. Don't do it. No.
Box: Promising new user (also lives who-knows-where-some-obscene-timezone, so trying to keep a decent bedtime is a living nightmare if I need to talk to you on the weekends .-.); I'm excited to see how you do in ASB!
C$FP: It doesn't get Screens.
Deck Knight: The holy master of all things ASB. Great guy, and best lurker ever.
Elevator Music: Congrats on winning the Hall, bro; also, mindblowing moment when I realized you weren't a chick .-.
Engineer Pikachu: BRO! Seriously, though, I've been running into you all the time in ASB - first in the Tournament (gdi Bide change), then running for GL candidacy (gl bro), then FVHM (hi 5). You rock, bro, and I expect to see (and hopefully help) you kick lots of ass in the future. (Also, I feel your pain from the ninja-ing by EM)
Flamestrike: Congrats on approver; also, why did you get inactive right when we started D&D? sadface.
Flora: Actually got to talk to you for the first time recently; obligatory reference to the fact that she's one of three or four users that make up the majority of references.
HD: Ugh, you give me so much rage. Why must you give me so much rage?
iiMKUltra: Cool guy, even though he's a little bit of a troll. P.S.: Post in Isle of Lost Relics General; you've made the purchases, right? TESTICULAR FORTITUDE GOGOGOGOGO
Its A Random: Thanks for reffing my TLR; Phione da best and all you haters can suck it
Kaxtar: Why no presence on IRC lately? /me sadface
Leethoof: Thanks for the Trapinch, brah; also, have you been getting better at this game recently?
LouisCyphre: rasdfasdfasdfasdfasdfasdfasdfasdf. Your death gave me great anger, and welcome back!
Metal Bagon: bs hax da best.
Ragnarokalex: Why no IRC no m0ar? I miss our late-night flashmatches.
SDS: I JUST realized that your new username translates to "Jack Black". I feel so dumb. (I also found out after bringing this up that the jack black thing is completely unintentional. I'm a moron.) Fun guy to be around is fun to be around.
smashlloyd20: He asked for a shoutout, so here it is. You make me laugh, but I don't know why you don't just piss me off. Also, your team is not super-schmexy. Deal.
zarator: Obligatory THANK YOU for the Raid Zone; you're a great guy, and a ton of fun; we're lucky to have you around ^_^

Everyone I didn't mention (especially the #capasb crew) is also great; I just really don't know some of you that well and/or I have nothing in particular to say to you. Here's to the continued epic win of CAP ASB!


---------------------------------------------------------------------------------


And now for the battle challenge. I'm running for Poison Gym Leader, so I figured it'd be appropriate to shoot off a mock Gym Challenge. For my acceptor, I want somebody strong, preferably someone who's counterteaming. Absolutely no mercy. That being said, ground rules:

3v3 Singles
(Terrador can send up to 8 Pokemon to the ref)
2 Recoveries/5 Chills
2-Day DQ
2 Recoveries, 5 Chills
Items=On
Switch=OK
Abilities=One
(Yes, I know I normally wouldn't be able to pick those rules, but the GL would decide the entire ruleset normally)

Arena: Postapocalyptic Yellowstone

America's pristine Yellowstone National Park... in the year 2030. Most of the park, once a beautiful refuge for all sorts of wildlife, is now a desolate wasteland, decimated by pollution and warfare. Only a small are containing several highly active geysers is active; it's roughly rectangular, and somewhere to the tune of 50 meters long by 30 meters wide. The air above is highly poisonous; any Pokemon trying to travel more than about 15 feet up in the air risks running into low-lying smog; this smog is lethal to any Poison-vulnerable Pokemon (term defined later). Similarly, there are many puddles of acid underground; any Poison-vulnerable Pokemon wouldn't dare to Dig. The geysers around are still very active, but polluted by all sorts of acid; after every action, they erupt, dealing 1 damage to any Poison-vulnerable Pokemon, and healing any Poison-Type Pokemon by 1. After being doused by a geyser, any Steel-Type Pokemon will become permanently corroded. In addition, any seismic attack will cause the geysers to erupt again. Finally, a few pools of water remain; however, many of them are polluted, so any non-Poison Pokemon wouldn't dare to Dive. If Surf is used by any non-Poison Pokemon (Poison-Type Pokemon can identify the clean pools), it has an 80% chance of becoming a Poison-Type attack.

Summary:
Poison-vulnerable: Can be afflicted with the Toxic status (note that Magic Guard Pokemon won't take damage from the geysers, but don't have any other advantage here)
Geysers deal 1 DPA to all non-Poisons and heal 1 DPA for all Poisons; corrodes all Steels permanently (corrosion occurs post-damage)
Geysers erupt after each action
Geysers erupt after each seismic move
Non-Poisons cannot Fly, Dig, Dive, or Bounce, but they can stay high enough in the air to avoid seismic attacks and nerf Earth Power
If a Pokemon that isn't a Poison-Type attempts to use Surf, it has an 80% chance of becoming a Poison-Type attack

Again, I expect a counterteam, and I expect a powerful opponent. Good luck, and happy 2K to me!

Edit: I reserve the right to refuse a challenge if I have reason to believe that the opponent would be inadequate (weak builds/insufficient team matchup/etc.)

Edit II: Temperantia has agreed to ref, just for future reference.

Edit III: All Legendary Pokemon are banned, as they are very likely to be banned in the Gym League proper.

Edit IV: Athenodoros has accepted the match. Good luck!
 
3v3 Singles
(Terrador can send up to 8 Pokemon to the ref)
2 Recoveries/5 Chills
2-Day DQ
2 Recoveries, 5 Chills
Items=On
Switch=OK
Abilities=One
(Yes, I know I normally wouldn't be able to pick those rules, but the GL would decide the entire ruleset normally)

As the Poison GL-Dropout I am reserving the right to ref this.
 
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