Gen V Initial NU Metagame Thread

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Sigh, every time I decide to try something that's not a hail team, I just lose and decide to go back to my hail team. I can't stay away from the powers of the Blizzard, I guess. More people are using hail now too, which is bad because hail vs. hail usually just sucks lol.
 
I'm not sure how well it will work in NU but for a while, I toyed around with Mix Klinklang, which did pretty well (well, as well as Klinklang can do lolol)
40 HP/252 Atk/80 SpA/136 Spe
Hasty/Naive
@Life Orb/Expert Belt/Leftovers
Gear Shift
Gear Grind
HP Ground/HP Fighting
Return

HP Ground OHKOs offensive Magneton and 2HKOs all but the most defensive of ones. It also outspeeds all Magneton after a boost with that set up. Also, the defensive ones fail to KO you, even after LO damage, so you get an easy 2HKO. You still lose to Probopass (lol Probopass) and stuff, but you can at least dent them as they attempt to come in.

Also, feel free to tweak the natures and EVs around. You could probably add more SpA and Spe and less HP, use an attack boosting nature, but I like that.
 
The ONLY problem with Klinklang (literally) is that it's walled by Magneton. That's literally the only thing in NU that reliably stops it (besides weird shit like Bastiodon).

Aside from Magneton...

Bastiodon (lol), defensively minded Eelektross, Gurdurr, Machoke, Throh, Torkoal, Torterra, and Weezing all deal with it well if you don't let it set up more than once (and if you do you're kinda letting yourself lose lol). Even shit like 252/252 Eviolite Rhydon can live a +1 Gear Grind and OHKO with EQ. Slowking can finish a weakened Klinklang. Physically defensive Camerupt tanks the shit out of Klinklang, among other things like Magneton and Eelektross. Quagsire is a 100% counter.

Or you could rely on Snow Cloak's evasion boost to make Frustration miss when it was the more accurate option! That works too, huh... lol


edit: mixed klinklang is ok, solid for teams that need a magneton lure. i don't really like any non-sub klink sets though because he really loses out on ease of set-up. setting up on things like non-hp fire tangela, wartortle, and alomomola is almost a win condition with sub klink but you can't do it at all with the lo ones, plus you constantly risk giving up your sweep to stupid bullshit like scald burns. maybe it's just my playstyle but a bulkier sub klink is the best way to go, always
 
I'm not entirely sure about 4Drag down here. Altaria works, but I've found That pretty much every other Dragon type just is so... Meh.
They're all slow as shit (Fraxure, Zweilous, Shelgon...) and DD rarely helps them, as I never actually see one set up. Gabite (the fastest Dragon you got with base 82) is also on the list of sounds cool but doesn't work, as it has pretty low Attack (better than Dugtrio's, but it can't trap, so it's just really easy to wall)

And tennisace, how the hell can we leave Sawk out of this, saying as it makes mincemeat out of everything but Missy?
 
So instead of coming up with something fresh or creative, we're just going to bring OU Dragon Spam down here?
So much for NU. -_- Already had to put up with that crap too, and it sucks to fight against. Choice Band spamming Outrage over and over.
 
No, I've had hardly any trouble at all with most Dragon-types I've seen. Altaria is by far the best, and then I'd say Shelgon's defensive sets. Nothing else is really notable (Fraxure if you let it set up?). They're just too slow and too weak to really make a difference.

edit: oh yea forgot druddigon, that shit's pretty good with CB
 
Scarf Braviary takes all but Sawk out in one hit bro. And that's without mentioning all the other good flying and psychic 'mons down here.

Edit: Hell, with entry hazard support, Sturdy kinda fails to help Sawk anyways.
 
I have been using frillish as a klinklang check on my stall team after theorymoning given his resistance to steel and immunity to normal, and he seems to be working fantastically well. Iirc he has greater bulk than jellicent, as well as access to recover, and he also removes the need for a spin blocker (despite the abysmal choices of spinners we have.)

I Ev'd him to make sure he wasn't 2hkoed by +1 gear grind with max damage after SR, and he is also a fantastic bulky water, being able to break his subs easily with surf with no investment (meh scald is redundant with will o miss IMO)

Also regirock is fantastic, despite fighting types and klinklang being abundant. He flat out walls Swellow, one of the predominant physical attackers, and is capable of either SR supporting or curse talk sweeping.

I personally use a set of Rest-Rock Silde-Earthquake- stealth rock with dual cleric support from flareon and roselia, and a simple set of 252 HP 252 sp def, and I have not been disappointed. I had a 265 turn stall war once and he was the crucial factor in me winning, with his SR limiting the number of times his Altria could come in (it was his weezing and Altaria against my flareon, roselia and regirock, and I could eventually just switch pp stall him out, while he could not do the same due to the pressure of SR on him) Try him out folks!
 
Frillish seems like an intersesting partner. I might have to try him out in replacement for magneton!

But so far, I have been loving hazard offense right now. Such a good playstyle. Especially with scolipede. Oh man, that thing must be running on an engine full of nitrogen!

Also, besides sawk, what other decent fighting types are in NU? Primeape, hitmonlee, medicham, and hariyama are all in RU unfortunately.....too bad though, I like all of them. But the NU tiers is where I want to be. So as I was saying, list please?
 
god people stop using hazards

everyone's running a spinner now and i don't have a spinblocker :(
 
From the sounds of things:

Sawk is a massive threat
Everyone runs hazards to take out Sturdy
Everyone starts running spinners [And it's not like the NU selection is any good] to prevent it.

Really, if NU ever starts getting tests [And, realistically, it should soon, now RU is stabilising], Sawk is probobly going to be first up to the chopping block.
 
From the sounds of things:

Sawk is a massive threat
Everyone runs hazards to take out Sturdy
Everyone starts running spinners [And it's not like the NU selection is any good] to prevent it.

Really, if NU ever starts getting tests [And, realistically, it should soon, now RU is stabilising], Sawk is probobly going to be first up to the chopping block.

What you might be missing is that to break Sturdy, you don't need all 6 layers of hazards, as one layer of rocks will already do it. In other words, you need little preparation for it (in terms of taking out Sturdy, at least). And "having" to carry SR for Sawk can hardly be called overcentralising. Additionally, hazards would be common with or without Sawk anyway, so it's not like he breaks them or anything. And seeing as there are a lot of bulky psychics/waters/Weezings, he does not wreck too hard to be banned, IMO.
In fact, I don't really think anything is broken or banworthy so far (although Slowking is a major bitch :P ), which is one of the things I really love about NU: lots of threats, but also lots of ways to deal with them!
 
Lol, Sawk isn't broken... It's only good with choice items, and if you predict properly, Sawk is completly worthless. I can think of a number of counters to Sawk off the top of my head.
 
I'm only going by what I'm hearing being hyped, and what I've experianced. 'Being on the Chopping Block' also means suspect, not banned. You're not banned until... you're chopped.

However, Sawk has very few, if any, soild counters, as between Close Combat and Stone Edge, he hits the whole teir for neutral, except for Baltoy, who's not even viable.

Sweepers are destroyed by Scarf, and walls are mutilated by Band.

Hell, Max/Max + Nature Slowking takes 33.79% ~ 37.05% from Jolly Banded Sawk's Close Combat, which, with any form of hazards factored in, outdoes Slowking's Regen.

Standard 252/200 Calm Slowkings take 39.26% ~ 46.41%

If Sawk runs Adamant this increases to 42.98% ~ 50.71%

That's a resisted attack on one of the bulkiest mons in the whole teir.

And prediction isn't a defense against something being powerful, because it works both ways.

If Sawk wasn't so good with a Scarf as well [And Nu had more priority] I'd be saying use Band Sawk 100% of the time, to just muscle through everything.
 
Yes, Sawk can hurt Slowking really bad with entry hazards. However by and large Slowking beats Sawk since Scald hurts like fuck after the SpD drop. Also you have not mentioned the myriad of other checks Sawk has, such as: Weezing, Muk, Garbador (lawl), Scolipede (watch out for Stone Edge yah), bulky Mesprit, Exeggutor, and anything that outspeeds it and can hit it super-effective like Swellow/Braviary/etc.

Out of those, Weezing is a full stop to any Sawk, Muk beats it most of the time and can set up Curse, Scolipede outspeeds Band and can either KO with Megahorn at like 60% or set up Spikes/Toxic Spikes, and Mesprit can have its way with setting up and such.
 
Max/max Misdreavus with Eviolite takes 32.41%-38.27% from a Jolly CB Stone Edge, also making it a very solid counter. It's also an excellent spinblocker, beating most of the spinners out though getting statused from Toxic/Scald Wartortle and Lava Plume Torkoal sucks.
 
Lol, Sawk isn't broken... It's only good with choice items, and if you predict properly, Sawk is completly worthless. I can think of a number of counters to Sawk off the top of my head.

Just saying, but if you're going to say shit like that, fucking back it up. If you can think of counters, post em.
 
Knowing nothing about NU, I must ask. How does trick room fare down there? A defensive regenerator TR Slowking could run support while you have pokemon such as CB Rampardos and Druddigon destroying things.
 
Musharna is also an amazing stop to Sawk the most Earthquake will be doing is about 25% to max def and HP Musharna, that and musharna is really good to begin with being bulkier (and I think stronger...) than Mesprit. However, he doesn't have as much speed or utility.
 
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