5th Gen PRNG Help / Info - Latest: RNG Reporter 9.96.5, PPRNG 1.15.0

RPID6.png

0 Hardy
1 Lonely
2 Brave
3 Adamant
4 Naughty
5 Bold
6 Docile
7 Relaxed
8 Impish
9 Lax
10 Timid
11 Hasty
12 Serious
13 Jolly
14 Naive
15 Modest
16 Mild
17 Quiet
18 Bashful
19 Rash
20 Calm
21 Gentle
22 Sassy
23 Careful
24 Quirky

how do you put the values for this thing
 
All you need is in the second screenshot, use Researcher.
yeah but what valure do i enter. and how do i find the SSF for my roamer using this :(
EDIT:all right i put the same values on the screen shot to the researcher and out put into csv .now what
 
Hello. :) I'm sorry beforehand if this question has been addressed in the thread already, but that's a LOT of pages to sift through and I can't seem to find an answer elsewhere.

I've managed to successfully rng a flawless shiny deerling and I find the process simple, but I'm trying to get a near flawless or perfect ditto in giant chasm and no matter what, I can't manage. I seem to consistently hit encounter slot 0 even if I search for a seed on slot 3 or 6, and if I try to add an extra step, I'm hitting 7 and higher. What determines the slot number?
 
Hello. :) I'm sorry beforehand if this question has been addressed in the thread already, but that's a LOT of pages to sift through and I can't seem to find an answer elsewhere.

I've managed to successfully rng a flawless shiny deerling and I find the process simple, but I'm trying to get a near flawless or perfect ditto in giant chasm and no matter what, I can't manage. I seem to consistently hit encounter slot 0 even if I search for a seed on slot 3 or 6, and if I try to add an extra step, I'm hitting 7 and higher. What determines the slot number?
The slot number is determined by the PIDRNG frame, same as shininess.

You're trying to do it with steps? That's going to be inconsistent at best, you should use Chatots instead.
 
That's where I get more confused. I only want ivs, so I was advancing for that. If ivs start on frame one...would I chatter to the target frame? The bearsfan videos and guides I see mention wild pokemon, but only show/explain for the stationaries. It's beyond me apparently to apply the same principals. O,o
 
That's where I get more confused. I only want ivs, so I was advancing for that. If ivs start on frame one...would I chatter to the target frame? The bearsfan videos and guides I see mention wild pokemon, but only show/explain for the stationaries. It's beyond me apparently to apply the same principals. O,o
Could you explain what you mean better? If you're trying for IVs on frame one then you don't need to advance IVs at all. If you're going for PID advancements, then you should use Chatot to get to the desired PID frame.
 
I'm trying for iv's on a ditto, and ditto only appears in certain frames/encounter slots. Seems I need to advance the PIDRNG instead of walking for IV spreads in my target frame.
 
I'm trying for iv's on a ditto, and ditto only appears in certain frames/encounter slots. Seems I need to advance the PIDRNG instead of walking for IV spreads in my target frame.
Yeah the PID determines whether or not it's Ditto. So if you don't want to blindly try for dittos then definitely figure out how much you need to advance for your seed.
 
I'm trying for iv's on a ditto, and ditto only appears in certain frames/encounter slots. Seems I need to advance the PIDRNG instead of walking for IV spreads in my target frame.

Your making an easy process hard. If you are planning to RNG for a while and don't want to stop anytime soon, I can recommend a few things. First, you'll want two chatot, each with a custom chatter. It learns this move at 21 and is very useful for increasing the PID at a steady rate. Second, you'll want a pokemon that can use sweet scent. If the pokemon you are aiming for is on frame 1, then save in the grass where it appears, hit your seed, go to your chatot to advance the PID frame as necessary, then use sweet scent. This will make your target appear without any steps or turns that could advance the PID frame irregularly. These two things are essential and will be very useful in many RNG attempts. Hope it helps
 
I have two chatots, I used them to get my egg. I over complicate things all the time, which is why without a specific guide to wild pokemon vs the stationary legendary guides, I cause myself a lot of greif. :p The ditto is meant for future rng'd eggs, and I aim to use it for a charmander for now.

My starting frames in the main reporter window are fairly consistently at 45, I subtract that from my target frame, right? Trying to clarify. Saying I had a target spread at 209, what would I do? Stand in the grass and chatter to that frame? Or the one just before to account for sweet scenting?
 
I have two chatots, I used them to get my egg. I over complicate things all the time, which is why without a specific guide to wild pokemon vs the stationary legendary guides, I cause myself a lot of greif. :p The ditto is meant for future rng'd eggs, and I aim to use it for a charmander for now.

My starting frames in the main reporter window are fairly consistently at 45, I subtract that from my target frame, right? Trying to clarify. Saying I had a target spread at 209, what would I do? Stand in the grass and chatter to that frame? Or the one just before to account for sweet scenting?

Yes that's right. And since it is 5th Gen you would sweet scent on the frame, not before.
 
Is standard seed abuse more difficult on a DSi than it is on a DS Lite? chiizu reported seeing more than 2 Timer0 values on the same game/system combo, and also said he had difficulties when changing the time twice in a row. I also know that you have to synchronize with an external clock's second hand since the DSi lacks one.
 
If what Chiizu said about more than 2 timer0's is accurate, then it is harder, but there's no real difference other than you have to use an external clock/timer. And there might be a different off set. Like, on DS lites you have to get in the game 1 second early and on 3DS's it's 8 seconds early. But I'm not sure about DSi's.
 
So if I'm trying to catch a shiny stationary Pokemon, I want to search for a PIDRNG seed first then use that and search for a standard seed, right? Or am I just WAY off?

Idk why I am having such a hard time learning this...
 
So if I'm trying to catch a shiny stationary Pokemon, I want to search for a PIDRNG seed first then use that and search for a standard seed, right? Or am I just WAY off?

Idk why I am having such a hard time learning this...
No, just do a standard search and check the box for nearby shinies (and put in the appropriate ID/SID and frame limit). It will do the PIDRNG search for you.
 
Okay so, I am just testing RNGing on Coballion just to see if I'm doing things right. I tried (just for IV's) 10 times, and I only got the correct IV's once. But whats weird is I checked every time to see what second I hit by using the DS parameters, and I actually hit the correct seconds everytime. And my frame was one so I didn't have to do anything to advance it. So why did I only hit it 1/10 times when I hit my seconds EVERY time?
 
Okay so, I am just testing RNGing on Coballion just to see if I'm doing things right. I tried (just for IV's) 10 times, and I only got the correct IV's once. But whats weird is I checked every time to see what second I hit by using the DS parameters, and I actually hit the correct seconds everytime. And my frame was one so I didn't have to do anything to advance it. So why did I only hit it 1/10 times when I hit my seconds EVERY time?

It could be your Timer0
 
i think the charachteristics that apper in the main window are wrong(you know when right click on the spread and click on "display characteristics in search" )
because when calculating with the pid%6 method i get charachteristics different than that appear on the reporter.
and how the hell can alert to sound appear if the pokemons ivs are 31/31/31/12/31/17??
for some frames
 
Is standard seed abuse more difficult on a DSi than it is on a DS Lite? chiizu reported seeing more than 2 Timer0 values on the same game/system combo, and also said he had difficulties when changing the time twice in a row. I also know that you have to synchronize with an external clock's second hand since the DSi lacks one.

The difficulty I had with setting the time twice in a row was explained by OmegaDonut at some point in this thread. If you set the time on a DSi to the same hour and minute that it currently is, the seconds do not reset to zero. You have to set the time to a different minute before setting it back to your target minute.

As for Timer0, I did indeed see a third value, but it was very rare. And if you are using an external timer, you should be able to reliably hit whichever Timer0 value you are aiming for.
 
Admittedly, my Spanish is a bit rusty, but I’m willing to give it the “old college try.”
Note: comments within ** are my own.

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[Tutorial] How to RNG Shiny Roamers (Thundurus and Tornadus)
By Aleborito

Hello everyone, this post is intended to walk you through the process of RNGing Thundurus and Tornadus with a special focus on PID abuse since the MTIVRNG is more than easy to control for these two. I hope this will come in handy.
Here we have a video which clearly shows a shiny Tornadus was registed on my Pokedex through RNG manipulation (this is here only to serve as visual proof that this is possible as recording the entire process would be impossible for me due to my lack of patience XD)

(YOUTUBE video)

This was recorded while playing on my Nintendo DSiXL (after registering the shiny sprite on my Pokedex I saved my progress and switched consoles) *obviously from a DS Phat/Lite*
The first variable to take into account is the weather because as the image below shows, the IVs and the PID of the roaming Pokemon are NOT generated when it flies into the sky, but rather, they are generated when it stops raining.
In the following image, Sequence 1 shows when the roaming Pokemon has just disappeared from the screen, but its specs (IV/PID) have not been generated yet. In contrast, Sequence 4 shows exactly when the roaming Pokemon’s specs are generated:

(image originally posted on smogon) *by Kaphotics, IIRC*

According to this image, the time it takes for the rain to cease is approximately 9 seconds.
The PID advances about 60 frames per second when it is raining, which is why we must take into account that the PID frame will be higher than 540. *others have reported that their SSF was lower due to a lack of “natural” rain on the route on the particular date of their RNG abuse*
Next, we’ll add a margin of approximately 40 frames because there are *wandering* NPCs in the area who advance the PID frame while you walk out of the old woman’s house on Route 7. *I thought they “froze” in awe at the spectacle of a legendary Pokemon…guess not*
Additionally, we’ll add 60 frames because our Initial PID Frame will be between 40 and 60. If you have the latest version *of RNG Reporter or PRNG* you will be able to find the Initial PID Frame for each seed by subtracting 1 (if your Initial PID Frame is 57, then RNG Reporter will predict that it is 56)
Next, I’ll search for a shiny frame no less than 700. *meh, 698 is close enough*
So, now that I have all variables accounted for, I put all the necessary criteria on RNG Reporter’s Time Finder:

(image of his Time Finder results) *He writes within a caption that he has Pokemon Black Version (Spanish), but that sometimes he needs to select the opposite, that is, Pokemon White Version (Spanish)…interesting*

Now, I’ll confirm the PIDRNG and that my Initial PID Frame is 57 (the program lists it as +1)

(image of results on Main Window of RNG Reporter 9.81)

Therefore, I’ll have to calculate the PID frame while it’s raining + my Initial PIDRNG Frame (540 + 57 = 597)
Simultaneously, we’ll have to take into account the *Wandering* NPCs and we can begin to calibrate.
I will only list the calibration attempts which yielded the correct set of IVs. *wrong IVs = wrong seed cause by alternate Timer0*
As you can see, the listed PID Frames generated by RNG Reporter are greater than 620 because when I begin to calibrate by using our estimated frame of 597, the results need to be higher than my estimate.

Attempts / IVs? / Nature / Possible Frame on RNG Reporter
-00 advances / Correct / Hardy / 621
-12 advances / Correct / Relaxed / 633
-13 advances / Correct / Lonely / 634
-36 advances / Correct / Quirky / 656 when it should have been 657
-66 chatters / Correct / Jolly / 686 when it should have been 687

As you can see, there are PID frames that produce a Hardy Nature, which, if they start on Frame 621 and we add 36 Frame advancements to, would result in a final frame of 657. However, this is clearly not the case as “lagging” *due to human error…we’re not precision machines* while rushing through the encounter dialogue or simply having a Wandering NPC move, will ultimately alter our final PID Frame by more than we accounted for. XD If that is the case, simply remedy this by adding/subtracting an advancement/chatter by +/-1 if it didn’t go well the first couple of tries.
Therefore, if my shiny frame is on frame 698 and my estimated “Initial” frame is about 621, I will perform 77 advances.
Well, my process was this:

(image of him saved inside the old lady’s house in Route 7 and exiting thereby triggering the encounter)
Caption 1: Saved my progress here and advanced the frame by viewing a Chattering Chatot’s summary 77 times.
Caption 2: Repeatedly mashing “A” like a madman to rush through the dialogue starting here…
Caption 3: and stopping here.

I kept trying slightly different PID advancements until one yielded my shiny roamer. In the end I wound up advancing 76 frames instead of 77, hehe.
Note: the reason why it is necessary to mash “A” like a madman is to keep our variables (rain drops and Wandering NPCs) to a somewhat controlled state because any “lagging” will obviously generate a higher PID Frame for your roamer.
I hope that this has been helpful and if you think there is anything missing from this post, please feel free to ask any necessary questions. Thanks for reading and a special thanks to AdroMaster for providing the information I initially used.
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And that’s about it. All in all, a nice consolidation of information I have already seen on this thread, but it’s nice to see how everyone, no matter the language or location is able to RNG. This even makes me want to give Shiny Roamers RNG a go since verifying if you hit your seed and PID is as simple as looking at the Pokedex entry.

@Tammigo: I’m just happy to give “something” back to the community, no matter how tiny that “something” is.

Notable Addendum:

how come this guy get a frame above the initial frame by the same number of pid advancements
 
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