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Ask a Simple Question, Get a Simple Answer MK IV: Read the FAQ in the Opening Post

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What is a good ground type that has decent mixed attacking stats, with access to thunder?

Yeah, unless you want to be funny and use Stunfisk, Nidoking and Nidoqueen are you're only options for this. Nidoking and Nidoqueen are both really quite capable Pokemon, especially with their new dream world ability Sheer Force, so I strongly suggest using those if your requirements of "must have thunder and must be ground type" are final.

@Toon

Most likely it's set by your DS clock, not your opponents. I'm not sure you DS even detects what time the other persons DS is on when it links up with them for Wi-Fi or not, and even if it did it's more likely to be decided by your DS' time than theirs (Just think about Time Zones, it wouldn't be really fair to people in like Australia to constantly have their Shaymin-S reverting because of their location). I however do not have absolute proof of this.
 
WARNING: FANBOY ALERT

OK, why does Cherrim has no OU analysis?? D:
It's like hundres times more useful in OU than NU, courtesy of DroughTales.
Flower Gift is essentially a free Choice Band boost for Sun Sweepers, the SpD boost is nice too.
Before anyone's going to say, "It's basically starting the match 6-5," for all seriousness, it's not. The little cherry Blossom even has Nature Power (EQ) for Fire / Steels. Sun boosted Weather Ball (150 BP) KOes Forry / Ferro.

EDIT: Yeah, I just think it's unfair for Cherrim as shit like Volbeat got its own OU analysis while it isn't even used in NU for the exact same utility.
 
Flower Gift only applies to Cherrim in OU, so you're basically playing with an offensive, Poke with average speed, which can't boost its speed other than Choice Scarf. Nature Power and Weather Ball are also illegal, which means Cherrim is either walled by Fire-types or Flying-types. The former get their STAB moves boosted by Sun, which will OHKO Cherrim regardless of the SpD boost. Flyers usually attack physically with Brave Bird, which prey on Cherrim's weaker Def stat.

Cherrim isn't terrible, per se, but GrowthSaur generally does its job much better.
 
Which is better to use on a special sweeper Mismagius: Taunt or Pain Split? Mostly to shut down Blissey/Chansey. I had originally planned to use Taunt but now I'm wondering if the healing from Pain Split would do a better job of forcing her out or letting me set up.
 
I agree with AasTmO. Sub Calm Mind Mismagius turns Chansey and Blissey into set up fodder and can be useful at getting through bulky Waters, as they won't be able to break your Substitute. Use Shadow Ball and Hidden Power Fighting as your two attacking moves, as they get perfect neutral coverage.

The only other offensive set Mismagius should be running is Nasty Plot/Shadow Ball/Hidden Power Fighting/Thunderbolt with Life Orb for maximum sweeping potential. This set can KO things like Tyranitar and Ferrothorn a bit more easily, but gets walled by Chansey/Blissey, so you'll have to decide which of Mismagius's counters you can take out more easily.
 
Forgot to mention that this Mismagius is going on my "dual screens + sweepers" team. Her moveset currently is Nasty Plot / Shadow Ball / Thunderbolt / 4th move. Hidden Power is not really an option because I'm playing on an actual cartridge, and I don't have the time or patience to worry about IVs for all my pokemon. I know that she has a max Speed IV at least.

My plan was basically this: switch Mismagius into EQ or something, then NP on the switch to Blissey/Chansey, then Taunt her to stop whatever bullshit she was trying, then NP again once she switches out. This is of course assuming a lot of things, most importantly that Blissey/Chansey doesn't carry any attacking moves besides Seismic Toss, so I could be completely wrong about that.

I guess a better question to ask would be: if Blissey/Chansey did stay in, would it be possible for a +6 Thunderbolt to 2HKO either of them? Timid nature, 252 SpAtk EVs, and Life Orb. I don't actually know what her SpAtk IV is though.
 
Definitely go with Substitute. With Dual Screens up, there are plenty of Pokemon that won't be able to break Mismagius's Sub, allowing you to easily set up on them. Unfortunately, +6 LO Mismagius can't 2HKO Chansey or Blissey with Thunderbolt, assuming they spam Wish and Protect. You'd really need Toxic Spikes if you want to pull off a sweep.

I'd suggest using Sub Calm Mind Chandelure instead. It can set up on Fire attacks (as apposed to Mismagius setting up on Ground attacks) and can easily 2HKO Blissey with Fire Blast. Shadow Ball is useful as a secondary STAB move while Energy Ball is more useful against Water-types not weak to Shadow Ball and Tyranitar. Without Hidden Power, you're going to be walled by Heatran no matter what. Although, it won't like taking boosted Shadow Balls regardless and can't do anything back to you if it lacks Earth Power.
 
Is it possible to rng manipulate on the 3ds? If so, could someone please direct me to an article/post concerning this? Thank you!
 
Is it possible to rng manipulate on the 3ds? If so, could someone please direct me to an article/post concerning this? Thank you!

This thread is a better place to ask. Since the creation of the first few posts in the thread, parameters have been figured out for the DSi and the 3DS, but I still stick with my trusty DS Lite, so I can't assist you directly.
 
Definitely go with Substitute. With Dual Screens up, there are plenty of Pokemon that won't be able to break Mismagius's Sub, allowing you to easily set up on them. Unfortunately, +6 LO Mismagius can't 2HKO Chansey or Blissey with Thunderbolt, assuming they spam Wish and Protect. You'd really need Toxic Spikes if you want to pull off a sweep.
OK so Mismagius can't 2HKO them with her current setup. But I figure the addition of Taunt will tip the scales in my favor; either way it allows me to set up because Blissey can't do much besides Flamethrower or Ice Beam, and the screens will help against those, plus Mismagius' relatively high SpDef.

I'd suggest using Sub Calm Mind Chandelure instead. It can set up on Fire attacks (as apposed to Mismagius setting up on Ground attacks) and can easily 2HKO Blissey with Fire Blast. Shadow Ball is useful as a secondary STAB move while Energy Ball is more useful against Water-types not weak to Shadow Ball and Tyranitar. Without Hidden Power, you're going to be walled by Heatran no matter what. Although, it won't like taking boosted Shadow Balls regardless and can't do anything back to you if it lacks Earth Power.
I appreciate your suggestion and I actually was considering Chandelure for a while, but I'm always terrified of Earthquake so I want as much Ground resistance on my team as possible. Plus I have taken a liking to Mismagius; she was one of the champions of my gen IV team and I want to see her shine again :)

Thanks for the advice!
 
I don't feel like it should get its own thread, but how useful do you guys think lures and unconventional sets are? And when do lures/sets become too specialized to be useful in their own right and become outclassed by other pokemon who can accomplish what your lure can accomplish better but at the cost of being more obvious? Think highly specialized (and sometimes really stupid) lures like:
Ubers:
Void+SubPunch Darkrai to lure and eliminate Blissey
OU:
Timid HP Fire Reuniclus to lure and kill CBScizor
Grass Gem Rotom-W to lure and kill Gastrodon
Earth Gem Celebi to lure and kill defensive Heatran
UU:
Electric Gem Victini to lure and kill Milotic/Slowbro
Iron Ball (Fist Plate/fossil) SD Fling Heracross to lure and kill Dusclops
RU:
MixKrow to lure and kill Steelix
Lum Foresight Hitmonlee to lure and cripple Spiritomb/Cofagrigus/Dusclops
NU:
Stun Spore Life Orb Tangela to lure and cripple/ko Magmortar
SunnyBeam Emboar to lure and cripple/ko Alomomola/Samurott

idk. your thoughts? at what point is a gimmick lure or unconventional set not worth it?
 
This isn't really a simple question but the best answer I can think of is that a gimmick lure is worth it if your team desperately needs to get rid of a certain Pokemon, to the point where wasting a Pokemon slot of your own for an, otherwise useless, member becomes almost mandatory in order to get your team working.

In the past I've used thunder wave+hp fire Reuniclus just to get rid of Scizor, because my team was completely massacred by it.

Honestly, though, if you work on your post a little bit then you might as well decide to make a dedicated thread on the subject.
 
Mew is just a bit underwhelming in BW. Everything in Uber and OU hits a lot harder now, so much so that I would say BW OU is close to DPP Uber than DPP OU. Although Mew is extremely versatile it gets hit by all entry hazards as well as getting mauled by any kind of weather, especially Sun and Rain that are very prevalent in the Uber metagame (and OU for that matter).


On that note, which other Pokémon did you guys think were quite underwhelming in BW?
 
I am currently EV training a Bulbasaur with Calm nature. Its recommended EV spread is :
252 HP / 24 SpA / 176 SpD / 56 Spe

It is at level 5 right now. I was wondering if to make the process go by quicker, I can give 10 HP Ups, 2 Calciums, 10 Zinc, and 5 Carbos to make it so I only need:
152 HP, 4 SpA, 76 SpD, and 6 Spe

Is that correct? Would I then need to battle 152 Slowpoke, 4 Psyduck, 76 Tentacool, and 6 rattata?

Thanks in advance.
 
I am currently EV training a Bulbasaur with Calm nature. Its recommended EV spread is :
252 HP / 24 SpA / 176 SpD / 56 Spe

It is at level 5 right now. I was wondering if to make the process go by quicker, I can give 10 HP Ups, 2 Calciums, 10 Zinc, and 5 Carbos to make it so I only need:
152 HP, 4 SpA, 76 SpD, and 6 Spe

Is that correct? Would I then need to battle 152 Slowpoke, 4 Psyduck, 76 Tentacool, and 6 rattata?

Thanks in advance.

battle 4 psyducks (2 with pokerus) and 6 rattata (3 with pokerus) to get the sp atk and speed.

use the hp ups on it and battle 52 slowpokes...or if you can get pokerus on it, 26 slowpokes.

battle 6 tentacool and give it 7 zincs, 3 if you have pokerus.
 
battle 4 psyducks (2 with pokerus) and 6 rattata (3 with pokerus) to get the sp atk and speed.

use the hp ups on it and battle 52 slowpokes...or if you can get pokerus on it, 26 slowpokes.

battle 6 tentacool and give it 7 zincs, 3 if you have pokerus.

So then I was doing it correctly?
 
So then I was doing it correctly?

Yes but be sure to give it the vitamins first. Once it hits 100 EVs in that stat, it won't take any more of them. Also, once you give your Bulbasaur 10 HP Ups, you can then give it Pokerus and have it hold a Power Weight so you only have to fight a total of 16 Slowpoke (15 with the Power Weight on and 1 without).
 
Looked around, couldnt work out where to post this, any ideas of the best place?

I am typing the following so I can copy, edit & paste it at a later date if the need arises.
The real question is where, if anywhere and if not so simple it cannot be looked at here, would I post an idea for a build not listed?



I'm guessing there are reasons why this sort of build doesnt exist, but I have been using, quite successfully, albeit in wifi only battles, a Rotom-W (relaxed nature, but only because it's a random one from GTS).

Rotom-W

Relaxed (although Calm or Bold would be better I imagine)

252sp attk 252hp (or maybe 128hp 64def 68spdef or something like that...)
redoing evs now to focus more on def & spdef rather than HP because the base is so low...

Discharge
Hydro Pump
Will-O-Wisp
Shadow Ball

Discharge is there for paralysis, although in a rain team I change it to Thunder, basically a boosted Discharge in rain, Hydro Pump for obvious reasons, Will-O-Wisp to make physical attackers less of a problem particularly anything boosting (other than Conkledurr ofc) and for passive damage build up and Shadow Ball for hitting unsuspecting Gengar, Reuniclus, paralyzed Celebi & Lati@s caught on the switch.

although Shadow Ball doesn't do massive dmg without STAB it still hits a fair few of the resistant counters out there for super effective hits... Chansey/Blissey cant be pain split abused, and wall but they do that anyway without painsplit and to a degree, with it... Gastrodon is in a similar boat.

If teamed up with good resistance to grass & immunity to toxic in Scizor (probably CB, although SD could work) & Jirachi or a decent resistance to grass, immunity to toxic & spikes with Gengar, resistant to grass Virizion, Politoed if Drizzle or a Damp Rock rain carrier if rain + Swift Swim (I use a weird registeel) and, if Swift Swim, Kingdra or some other rain abuser) or, if Drizzle, a Dragonite or some kind of dragon or pseudo-legendary, Metagross maybe... if teamed up as such or in some otherwise manner, the burning, paralysis & coverage might make this or some similarly arranged but more optimised for survival EV'd Rotom-W quite capable.

If not on a rain team, Discharge still packs a decent punch and can often paralyze faster counters on the switch...
 
@Kitsteel, you're probably looking for the creative moveset thread. However, your Rotom-W does seem to have some issues (primarily in the spread. You want the EVs to focus on HP, not defenses with a Pokemon with Low hp. This maximizes bulk. I can understand if this is counter-intuitive, but just trust me it's right.)

anyway, pretty sure that's what you're looking for.
 
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