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League of Legends: Let's Talk About uhhh??

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hello, idk if this is impressive or not but it's probably my personal best game!
sivir fed varus absolutely loads in the laning phase and then left about 25-30 mins in and we still won (:
also about the banshee's veil, i didn't buy it second, it's there because i sold my kage's lucky pick at the end and i didn't know what to buy. i realise it's probably not the best choice though, sorry i suck ):
in hindsight perhaps picking up a void staff would have been better, looking at the MR on their team
 
Hey or maybe those builds are actually really fucking inefficient

Reduction is applied before penetration is, meaning any penetration after 0 effective MR is totally useless, the same goes for that second abyssal aura

The second abyssal doesn't even do anything.... double auras only works on positive auras, not negative. And no, you can in fact reduce their MR below 0 and deal more damage than you would if they had none.


Oh, no, nobody is saying that this is a great build on Vlad - I personally agree that that early of an Abyssal is kind of a waste of stats. It is quite hilarious to see your spells just rip through the enemy team no matter how much MR they build early, though. Building an early Revolver and heavy farming is almost certainly more effective, and the heavy magic pen is more likely to pay off late-game, making Abyssal a better buy after another key item like Deathcap. So I suppose you could go Sorc-Haunting Guise-Revolver-Deathcap-Abyssal if you wanted, although really my friend who mains Vlad religiously builds CDR boots-Revolver-Deathcap and he has something like a 70% win ratio.

Yeah that's because Guise is pretty much always a waste of gold and time, you're usually better off just buying an item that will actually make an impact later in the game like zhonya/rylai/wota/abyssal/deathcap (for vlad specifically, but the same generally applies to Rumble or other champions that would ever consider building Guise).

yay.png
hello, idk if this is impressive or not but it's probably my personal best game!
sivir fed varus absolutely loads in the laning phase and then left about 25-30 mins in and we still won (:
also about the banshee's veil, i didn't buy it second, it's there because i sold my kage's lucky pick at the end and i didn't know what to buy. i realise it's probably not the best choice though, sorry i suck ):
in hindsight perhaps picking up a void staff would have been better, looking at the force of nature/wit's end/negatron cloak on their team

Probably should have just turned your Kage's into a Deathfire Grasp, provided you remember to use the active. DFG is one of the best items in the game right now, 15% cdr + a solid amount of AP + a free single-target nuke is very strong.
 
Clarity Akali never runs out of mana. I had to lane against an AD Kennen & Soraka lane yesterday and he never ran out of mana either.
 
yay.png
hello, idk if this is impressive or not but it's probably my personal best game!
sivir fed varus absolutely loads in the laning phase and then left about 25-30 mins in and we still won (:
also about the banshee's veil, i didn't buy it second, it's there because i sold my kage's lucky pick at the end and i didn't know what to buy. i realise it's probably not the best choice though, sorry i suck ):
in hindsight perhaps picking up a void staff would have been better, looking at the MR on their team

Pretty good game. Getting a Void staff would be better than a banshee's veil, however it probably saved you from a death.
 
yay.png
hello, idk if this is impressive or not but it's probably my personal best game!
sivir fed varus absolutely loads in the laning phase and then left about 25-30 mins in and we still won (:
also about the banshee's veil, i didn't buy it second, it's there because i sold my kage's lucky pick at the end and i didn't know what to buy. i realise it's probably not the best choice though, sorry i suck ):
in hindsight perhaps picking up a void staff would have been better, looking at the MR on their team

You will want to build Deathfire Grasp on Ahri pretty much every single game, she is an assassin and DFG increases burst damage so much that no AP assassin except Fizz can really go without it.

I wouldn't recommend building WotA on Ahri because she is focused down too quickly for the spell vamp to make much of a difference, and after the various nerfs to WotA it is a subpar item on most AP champions anyway.

Void Staff would have been an excellent pick up in that particular game because four of the enemy team were stacking some form of MR, but in general Ahri should be trying to kill the enemy AD Carry and their Varus was building pure damage, so it isn't generally a good idea to pick one up unless their AD gets QSS or Banshees.
 
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how are you playing ahri lmao

she should be kiting around a fight avoiding getting focused, spell vamp is strong on her. ESPECIALLY in lane.

ahri does psuedo-aoe and multitarget damage, you can't precisely control who your ult and W hit so void staff is always strong on her because though your target is the enemy AD always, if it is too dangerous to dive in on them, just damage everyone else on their team.
 
3 of the other Approved Ahri guides on solomid said to get Revolver/WotA so it's probably just a situational/personal choice!

I personally think Revolver lets you win a lot of fights in mid vs someone who isn't going to instantly 100-0 you like Annie will - when Annie unloads her combo you probably died if she stunned you right, but if you can live through the initial combo spell vamp helps you a lot. Or if the enemy mid is just harassing you but you know you probably won't win a straight up 1v1, just stay at full HP.

If you play Ahri right she can easily survive the whole fight.
 
You're silly not to use penetration reds on a vast majority of champions, especially for AP champs because all other primary marks are for AD champs. No defensive marks are primary in slot and ArPen/MPen severely outclass the other offensive choices. MR reds are good enough to use if you're a huge pussy but Ahri is supposed to be a major offensive threat, so you probably shouldn't. And if you're really picky like I am, you'd notice that you get 1.62 more penetration than someone using MR reds would get MR. :doom:

That said, postgame damage reports consistently peg me on Ahri at about 70% magic damage output. Her true damage is a lot more potent than people give it credit. Lucidity boots over Sorcs all damn day and Void Staff can suck my dick.
 
the fotm build to go before was to rush abyssal on ahri; people aren't really doing revolver into rylai's anymore. with the recent nerf to abyssal's range, though, that might change.

alex ich has shown in tournament games how potent DFG is on ahri; while her burst isn't as reliable as, say, orianna's, she can still do a ton of damage, but just doesn't have enough to reliably 100-0 someone at the start of a teamfight. DFG helps with that.

i don't play ahri so i won't say any more on the issue, but wota, rylai's, deathcap, hourglass, DFG, void staff, and abyssal are all great items on her.
 
If you need sustain in lane that's what pots are for.

Ahri has burst damage in teamfights she isn't a sustained damage dealer like a vladimir, kennen, or mordekaiser. Her ability to survive depends entirely on her positioning and spell vamp doesn't help that.

Ahri is almost always going to be dealing her damage at the opening of a teamfight (when she is at full health) because of her large range, and the recent range increase on DFG both gives her initial burst a massive increase and gives her the CDR where she will actually be able to throw out her burst possibly 2 or even 3 times over a long teamfight. And it gives the same AP as WotA. And it costs less due to the GP10 item in it's recipe.

WotA has become so thoroughly outclassed by DFG on burst casters it isn't even funny, and should never be considered over it. As for WotA in the place of something else...what is it going to replace? Abyssal? Rylais?

The fact is that WotA is just a bad item post nerfs. It costs a lot, offers no defensive utility whatsoever apart from sustained casters (which is why it is still viable on vlad, morde, ryze, etc.), and only offers 80 AP. DFG, Void Staff, and Rabadon's are all much better pure offensive AP options, and the defensive bonuses of Rylai's, Rod of Ages, Abyssal, or Zonya's while maintaining the same or more AP as WotA make them all much better choices as well.

I'd say that WotA might be a situational item against a tank team comp (where you'd still grab DFG and Rabadon's but would want sustain because of the extra length of teamfights). However, in a typical game where teamfights last 10-15 seconds at most, the spell vamp will not be noticeable compared to the extra damage of DFG, or 500 extra health and slow from rylai's.
 
What? WotA is outclassed by DFG? They don't even have the same functions. DFG is for 100-0ing a single target, while WotA is meant to give your team an aura and help sustain in lane. WotA is a fantastic item if you have double AP on your team. You're essentially giving yourselves 110 AP and 40% spellvamp for 2500 gold.
 
Saying Ahri's survivability is solely dependent on her positioning and thus she shouldn't want spell vamp is like saying AD carries shouldn't get lifesteal. ;[ You're going to take poke damage, you're going to get chunked by gap closers before flashing away, errant AoE will wear you down. Spell vamp keeps the harass from sticking so Ahri doesn't die the second time Jax jumps on her or whatever. Over a few seconds, you'll heal as much off WotA as you'd have flat health from something like RoA but even more important, of course, is the aura. Almost nobody would buy WotA if it was only for personal benefit but that's usually not the case.

I think Ahri is more a sustained damage dealer than burst caster anyway. High base damage values and short cooldowns, less than Vlad sure but still better than a large majority of casters. Her Level 6 burst is good but expecting the same of her lategame is unreasonable, her ratios are weak and her ult is even more necessary for mobility than it is damage.
 
I have a very bittersweet relationship with wota on ahri

on one hand ahri already has some decent lifesteal and hp sustain and it only makes her more of a bitch to outlast and outfarm in lane.

on the other hand its expensive and doesn't really help ahri too much in teamfights

I usually skip over it in favour of better items. In all honesty some dorans or maybe even a chalice would give her better sustain because she is a mana hog in lane and already has some innate spellvamp.

my 0.02$
 
i actually agree with Mr. E; ahri is definitely more of a sustained damage type caster than a burst caster. even with DFG, you need to be exceedingly lucky or exceedingly fed to burst down a single target from full to zero late-game without using your ult to put you in danger. her general burst is lackluster but she has a ton of AoE damage, and both her Q and W are on relatively short cooldowns - compared to someone like Lux or Leblanc, she's definitely got more sustained DPS and WotA is a decent buy on her. wouldn't rush it, wouldn't recommend it as a second or even third item, but it's a good buy.
 
kages -> abyss -> dfg isnt as much an ahri thing as a mid lane thing, gp10s are just too good. wota + rylais is as good as its ever been on ahri, but the mid lane meta highly favors the dfg build.

but of course if the meta you're playing in doesnt involve heavily roaming mids then going revolver rylai wota or so is just fine. theres really no reason to try and emulate high level play styles when it doesnt fit the meta you're playing in, especially when you clearly dont know how the champion you're talking about works.
 
currently qualified teams for the season 2 championship:

North America
Team Solomid (Dyrus / TheOddOne / Reginald / Chaox / Xpecial)
Team Dignitas (Crumbzz / IWillDominate / Scarra / imaqtpie / Patoy)
Counter Logic Gaming Prime (Voyboy / HotshotGG / bigfatjiji / Doublelift / Chauster)

Europe
Moscow Five (Darien / Diamond / Alex Ich / Genja / Pepper)
SK Gaming (Kev1n / Aranaea / Ocelote / YellOWStaR / Nyph)
Counter Logic Gaming EU (Wickd / Snoopeh / Froggen / Yellowpete / Krepo)

China
Invictus Gaming (Pdd / illuSioN / Zz1tai / kid / XiaoXiao)
World Elite (CaoMei / CL / Misaya / WeiXiao / if)
Taipei Assassins (Stanley / Lilballz / Toyz / Bebeisadog / MiSTakE)

Korea
[Circuit Ladder Winners]
[Regional Finals Winners]

South East Asia
[Regional Finals Winners]

so how about some predictions for the three teams still to qualify? i know a lot of people are confident moscow five will take this tournament but anything could happen...i've got my money on m5 and clg eu to perform strongly, with dark horses clg na and iG. koreans should perform strongly but i don't think they're capable of winning at this point in time

just some notes i've been making on this tournament

Team Solomid have been exerting complete dominance over the NA scene for the last 5 months, not dropping a single match, but they are definitely mortal, dropping games to curse and clg. they have performed poorly against the asian teams and have yet to beat M5 at all. the consistency of Dyrus and Xpecial will win them games against teams that are prone to throwing.

Team Dignitas have never played on the world stage before, but they have a lot of cheese up their sleeves from Scarra which should be able to trip some teams

Counter Logic Gaming Prime are a historically strong team, but they still haven't displayed what they're capable of with their new roster, especially former MVP Voyboy but they have learnt a lot in korea and the korean teams have said that they fear CLG the most outside of korea, mainly due to Doublelift and Chauster, touted to be the world's best AD/support combo

Moscow Five are untested on the world stage but have shown to be one of the most disciplined and strongest teams outside of korea, due in part to the tactical engine that is Alex Ich and Diamond. their ONE weakness live appears to be CLG.EU, though they haven't played against the asians yet

SK Gaming have a lot of experience between the five of them but as a team they are still fairly new and must fight very hard to match the international behemoths like TSM and the Azubu teams. the raw mechanical skill of Kev1n and Ocelote means that a game can snowball heavily in their favour

Counter Logic Gaming EU are also untested on the world stage. they seem to perform as well as Froggen is playing, which is a double-edged sword at times but they are, in my opinion, the best team in the world in standard fives play

Invictus Gaming came out of their slump with a roster shuffle and most importantly, the reacquisition of Pdd and should bring us some classic asian early-game aggression

World Elite haven't been performing well lately but any team with Misaya and WX is not to be underrated as these two carry very, very hard when they need to

Taipei Assassins have a lot of tactics hidden from the public, and work together like a well-oiled engine, reminiscent of M5, but they are prone to throwing games, keep an eye out for Stanley

Azubu Blaze / Azubu Frost / Xenics Storm / Najin Sword are the big four korean teams, only two of them will play at the season 2 championship. expect consistent, exciting play from all four teams, players to watch include Captain Jack, MakNooN and Nolja

and i don't know very much about the Singapore Sentinels at all, though they have been dominating the SEA region and i fully expect them to qualify
 
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sometimes teams of karma lux sona and lulu win
also the enemy team was retarded but thats besides the point
 
ah that sucks man, the barcraft version (starcraft) they held wasn't too bad... they had decent giveaways and food was nice if you didn't mind waiting 10000 hours
 
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