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Creative (and good) Movesets Mk II (READ THE OP FIRST)

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This is the Kingdra set that I had quite a lot of success with for the Dark Horse Challenge.

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Kingdra (M) @ Choice Specs Trait: Swift Swim
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Dragon Pulse
- Draco Meteor
- Sleep Talk

It's almost the same as the standard specs set, but I use sleep talk over another coverage move. The purpose of using sleep talk was to have a free switch in to breloom and proceed to immediately ko it. Draco meteor 1hKOs, dragon pulse KOs with SR damage, and hydro pump 2hkos. I imagine it would work well with magnezone support, but I didn't use it on the team I peaked 8th with (I probably should have).
 
This is the Kingdra set that I had quite a lot of success with for the Dark Horse Challenge.

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Kingdra (M) @ Choice Specs Trait: Swift Swim
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Dragon Pulse
- Draco Meteor
- Sleep Talk

It's almost the same as the standard specs set, but I use sleep talk over another coverage move. The purpose of using sleep talk was to have a free switch in to breloom and proceed to immediately ko it. Draco meteor 1hKOs, dragon pulse KOs with SR damage, and hydro pump 2hkos. I imagine it would work well with magnezone support, but I didn't use it on the team I peaked 8th with (I probably should have).

Life Orb Adamant *insert move here* vs. 0/4 Kingdra:
Low Sweep: 83.84 - 98.96%
Bullet Seed (3 Strikes): 103.43 - 121.99%
Mach Punch: 55.67 - 65.97%

Although the I really like the idea of Specs Kingdra, it still will struggle if the opponent doesn't go for Spore but any other offensive move it tends to run. Even if you switch into a 2strike Bullet Seed, the following Mach Punch will KO Kingdra without fail.
The only real point for Kingdra here is its superior Speed stat, which helps in case it gets put asleep. But there's still that 1/3 Chance to hit Hydro Pump (which will pretty much screw it over).

Personally, in terms of checking/countering Breloom, I recently found Xatu for myself. Not just it reflects back Spore, said Breloom's Bullet Seed (3strikes) do 36.82 - 43.71% to 248/204+ Xatu (just able to 3HKO, factoring in Leftovers). Low Sweep does mere 14.67 - 17.36%, while Mach Punch does 9.88 - 11.67%.



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However... I actually just wanted to present one of my older sets, that was real fun to play with:

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Froslass @ Leftovers
Ability: Snow Cloak
Nature: Timid
EVs: 8 HP / 248 SpA / 252 Spe
- Substitute
- Thunder Wave
- Spikes
- Blizzard / Ice Beam

»»» This thing can be quite annoying in hail, but also works somewhat ok in non-sand-weather. The plan is to set up a Sub first, then Thunder Wave whatever comes in and start setting up Spikes. In hail, the opponent will have only a 60% chance to hit with through it with a 100% accurate move, making it harder to stop Froslass from setting up. The EVs have a certain purpose: 8 HP are there to be able to create 5 Substitutes in a row, when factoring in Leftovers recovery. Max Speed to do what it wants to do, rest is put into SpA to hit notably harder than without any investment. When in hail, Blizzard is a way more powerful option over Ice Beam, but its low PP might be annoying in some way. Anyways, a STAB Ice-type move gives Froslass a handy weapon to severely dent any OU dragon, but also Breloom, who can't hit it with its Fighting STABs.
 
well if we're posting scarf 4x sr weak mons now, guess it's time to bust out the old standby:
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Volcarona @ Choice Scarf
Trait: Flame Body
EVs: 252 SAtk / 252 Spd / 4 Atk
Naive Nature
- U-turn
- Fire Blast
- Bug Buzz
- Hidden Power [Ice]

been using this lately on a weatherless team, gotta say its fantastic. considering genesect is used to lead on like 90% of the teams he's on gives volc a perfect matchup. its true, watching genesect get fried by fire blast is beautiful.

it has a fast (albeit not very strong) u-turn, giving you some momentum if you lead with it. nobody expects choice scarf volc which is why i found it to be so good. hidden power rock should be mentioned as an alternative, since it lets you revenge kill gyarados as well as letting you hit heatran and it doesnt lose out on coverage against dragonite/tornadus/thunderus. however, hidden power ice is really useful to kill gliscor/landorus. dunno, its a matter of preference i guess.

obviously this thing needs rapid spin/ magic bounce support. xatu > espeon as a partner imo, it completely shits on ferrothorn/forry and has heat wave to dispose of them.

anyway, great set lavos, and i encourage more people to use this beast.
 
Would using Fiery Dance over Fire Blast make sense on scarf Volcarona? The chance of receiving the SpA boost could allow you to sweep late game, almost like a pseudo moxie boost. Thoughts?
 
too weak, won't have enough power when revenging. fiery dance is really difficult to justify on volc imo (for any set); unless you plan to go for a bulky sweep where you need every boost you can get, it's really never gonna have enough punch. fiery dance needs one boost to match fire blast - not so easy to get when the chance is only 50%, and if your opponent lives to retaliate you might not get a second chance to use it.
 
too weak, won't have enough power when revenging. fiery dance is really difficult to justify on volc imo (for any set); unless you plan to go for a bulky sweep where you need every boost you can get, it's really never gonna have enough punch. fiery dance needs one boost to match fire blast - not so easy to get when the chance is only 50%, and if your opponent lives to retaliate you might not get a second chance to use it.

I used a scarf Volcarona a lot when bw was new (before English release), with the moves psychic, fiery dance, bug buzz and u-turn (the reason for psychic was that the RNG wasn't figured out yet) and fiery dance was useful. I did however usually bring a calm mind baton passer to the team, which did in some cases help with the low power. The 100% accuracy is the main reason though and the 50% sp. atk boost it better than flamethrower as it forces a lot of switches.

The metagame is different today and the extra power maybe is more useful now than earlier.
 
What does Scarf Volc have over Victini? Victini is more immediately powerful, has a stronger U-turn, and stronger coverage moves, plus of course it "only" loses 25% to SR; all Volcarona really has is a Dark resist instead of a weakness and Bug Buzz as a decent coverage move. I guess Volcarona is slightly more capable of sweeping late game due to no speed lowering effect on its Fire STAB...
 
Bug doesn't resist dark. But you're pretty much right, Volcarona is a terrible scarfer. Even if you can keep SR off the field, the only things it can switch in are bug and grass types attacks and even then it must watch for random thunder waves coming from Celebi\Ferrothorn. I guess it can check Genesect, but that's pretty much all it can do. There are definitely better scarfers.
 
And that's my cue! :D

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Archeops @ Choice Scarf
Trait: Defeatist
EVs: 252 Atk / 252 Spd / 4 SDef
Jolly Nature
- Stone Edge
- Earthquake
- U-turn
- Aerial Ace

"But Lord of Bays, Archeops is Stealth Rock's bitch!" Shut up and sit down, I'm aware of that. 'Swhy I carry Magic Bounce support. Been running this guy in UU (What's that, Moxie Scarfcross? You're my bitch? Yeah, you are) for a while now, but I decided to bust him out for the Dark Horse challenge. Of course, my team itself is lacking, as I keep getting to around 16/1700 and then the points stop coming in, but hear me out!

Okay, so his Stone Edge is a tad weaker than Latios' Draco meteor and Terrakion's Close Combat, but he has something that Scarfers of his speed and power only dream of: U-turn. The all-important factor of momentum belongs to Archeops with this.

Besides that, Stone Edge does terrible things to opposing Pokemon. Oh, Tornadus-T is having a field day with your team? Never fear, a non-Defeatist Stone Edge does a minimum of 138% (!!!) to 0/0 Tornadus-T, with a neutral nature. Halve that with Defeatist active, and well, he's still risking the OHKO if he comes in on Rocks. Earthquake hits grounded Steels for wonderful damage (suck a fat one, Ferrothorn, Forretress) and gives that coveted EdgeQuake coverage.

Okay, I'll admit that Aerial Ace is FAR more useful in UU (what with Shaymin, Heracross, and Virizion running around so much) and by this point in his moveset it's mostly filler. I'd love to hear your guys' suggestions (yes, I have thought of HP Ice, which would not at all go to waste with his base 112 Special Attack stat. However, Stone Edge (or U-turn) hits all the requisite Dragons more than hard enough).
 
Here's a new bulky mixed attacker set I have been using for Meloetta in OU...

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Item: Leftovers
Ability: Serene Grace
Nature: Gentle (+SpDef / -Def)
EVs: 252 HP / 252 Speed / 4 SpDef
Moveset:
-Calm Mind
-Relic Song
-Psyshock / Psychic
-Drain Punch

The ideal here is to keep your opponent guessing. If they see Relic Song, they will probably take for granted you are running an all physical set. Wrong. You hit relatively hard even with an uninvested Relic Song (with a 20% chance to induce sleep, as well). Then you hit that 128 base speed after the forme change of Relic Song. With that speed, start Calm Minding, since the opponent is likely to bring out something that will be hitting for special damage. Also with the forme change, you hit a 128 base attack, and a STAB Drain Punch from that will still hurt, and help keep you alive longer. In the end, you have a bulky sweeper, AND a special tank, all in one, since at any point you might need to completely sponge a special attack, you can just use Relic Song again, and put your base 128 SpDef back right where it started from.
 
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Hariyama (M) @ Leftovers
Trait: Thick Fat
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature
- Whirlwind
- Rest
- Sleep Talk
- Force Palm

Now you might be asking "Kata, what the hell is a Hariyama doing on my screen?" Well Hariyama is what I came up with to combat my team's Genesect & Heatran weakness; after about 30 battles with this guy my overall stats on PS went from pretty decent to pretty good. Hariyama has a sizable niche in OU as one of the few hard counters to the standard Genesect and, unlike Heatran, he's not at the mercy of Dugtrio. Thick Fat turns Heatran into an opportunity to spread some Paralysis and while he's no Jirachi, it's a Fighting-type that has a 1 in 3 chance to paralyze with Whirlwind to rid the field of Subs and/or Ghost-types and build hazard damage, but of course his often forgotten Base 120 Attack stat does put a little more 'umph' behind his Force Palms than you would expect.

Hariyama has a fair few qualities that set it apart from the rest of the Fighting-types; Whirlwind and the bulk to pull off RestTalk are the big ones. Whirlwind ensures that Pokemon like Gengar aren't going to be going much to Hariyama other than taking Stealth Rock damage and RestTalk keeps Hariyama in the game as well as keeping him from being a liability if he gets Burned. To add to that, Whirlwind and the constant threat of paralysis let Hariyama burn off sleep turns a little better than most RestTalkers as long as he doesn't rest again. Force Palm probably does sound like an odd choice for his attack, but Close Combat is counteractive to his goal of walling Pokemon and the rest of his attack options are...not really good. Superpower and Low Sweep are the most useable options he has but Force Palm's paralysis is too good to pass up, not just for the speed decrease but the chance that the opponent won't be able to move, giving me free switches and attacks. It's a lot like Scald, very dangerous even when resisted.

I think that should cover everything. Hariyama is a surprisingly useful Pokemon in this meta as long as he's running Thick Fat and a partner like Tyranitar or Jirachi to cover his Flying and Psychic weaknesses. Heal Bell/Aromatherapy helps too if you can afford to run it, but it's not necessary.

I used your set, so far it's very good. I use it to help clear the way for bulky SD Scizor, and both are cool alongside Spikes setters. The two have remarkably good synergy- Genesect, Heatran, fire-types, Magnezone, etc. that would stop Scizor have a hard time answering to it.
 
Here's a new bulky mixed attacker set I have been using for Meloetta in OU...

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Item: Leftovers
Ability: Serene Grace
Nature: Gentle (+SpDef / -Def)
EVs: 252 HP / 252 Speed / 4 SpDef
Moveset:
-Calm Mind
-Relic Song
-Psyshock / Psychic
-Drain Punch

The ideal here is to keep your opponent guessing. If they see Relic Song, they will probably take for granted you are running an all physical set. Wrong. You hit relatively hard even with an uninvested Relic Song (with a 20% chance to induce sleep, as well). Then you hit that 128 base speed after the forme change of Relic Song. With that speed, start Calm Minding, since the opponent is likely to bring out something that will be hitting for special damage. Also with the forme change, you hit a 128 base attack, and a STAB Drain Punch from that will still hurt, and help keep you alive longer. In the end, you have a bulky sweeper, AND a special tank, all in one, since at any point you might need to completely sponge a special attack, you can just use Relic Song again, and put your base 128 SpDef back right where it started from.

I don't think they will take that for granted; but then again they might. Mixed sets seem like the most popular nowadays anyhow, so they might be on their guard. Also, when the meloetta counter comes in, switching back or Cm'ing isn't all that likely to save you-they're fully aware you have this option. Also; In before sableye, it must be said.
 
I don't think it's fair to say that Sableye cockblocks this particular set; he shuts down EVERY Meloetta set, barring a Calm Mind set carrying Thunder in the rain.

But, to critique the set, an uninvested, unboosted Drain Punch isn't doing anything any time soon, regardless of base Attack. Bulky CM Reuniclus isn't doing any damage before he has a few boosts under his belt, and I fail to see how three more points is going to make a difference.
 
True, lord, but not QUITE so hard as this one. CM LO with thunderbolt can do all right, as well.

And yeah;other than the changeup factor, CMclus actually seems way better than this. Mostly i'm not sure how this set even works out-what is the set of decisions made by the opponent that gives you an advantage? Partly because, of course, no one uses meloetta, so i haven't really seen it in action, and partly because, of course, i have a sableye.
 
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8 HP / 248 SAtk / 252 Spe
Timid | Flame Body
- Bug Buzz
- Flamethrower
- Hidden Power [Ground]
- U-Turn / Hurricane
My personal favourite Volcarona set. Max Speed is to outpace most foes, and can hit extremely hard with Bug Buzz and Flamethrower backed by STAB and Specs (Fire Blast and Fiery Dance can be used but aren't recommended). Hidden Power Ground provides nice coverage hitting for super-effective damage any Rock-type and Heatran, and with U-Turn you can run out if you have a bad switch, Hurricane is stupid but can be somewhat useful. This set also checks Genesect and Breloom (watch out for Hidden Power Rock / Stone Edge as it's a 1HKO)
 
My personal favourite Volcarona set. Max Speed is to outpace most foes, and can hit extremely hard with Bug Buzz and Flamethrower backed by STAB and Specs (Fire Blast and Fiery Dance can be used but aren't recommended). Hidden Power Ground provides nice coverage hitting for super-effective damage any Rock-type and Heatran, and with U-Turn you can run out if you have a bad switch, Hurricane is stupid but can be somewhat useful. This set also checks Genesect and Breloom (watch out for Hidden Power Rock / Stone Edge as it's a 1HKO)

This is outclassed by a long shot by Specs Heatran. First of all, being hit and run with Specs, you are going to be switching in and out frequently so having a 4x SR weakness is extremely detrimental to getting off powerful hits. Next, the Heatran has many more opportunities to switch because it is a Steel-type and Flash Fire. Speaking of Flash Fire, that boost makes Heatran's Overheat way stronger than Volcarona's. Earth Power>Hidden Power Ground and having a potential 4th coverage move available to him if it elects just to use Overheat means Heatran can hit a wider variety of targets. Overall Heatran is going to be doing much more damage throughout a match than Volcarona.
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Hydreigon (F) @ Choice Band
Trait: Levitate
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Crunch
- Outrage
- Superpower
- U-turn

While wielding a Choice Band on Hydreigon is a questionable move, it makes him a really effective lure to its normal switch-in's. Hydreigon has U-turn over other physical Dragons and plays an important role in bluffing a Scarf set. Early game if one spams an opponent will think it is a scarf set. On a predicted Chansey, just simply Superpower and she will be maimed. Crunch provides a good secondary STAB move if you don't want to lock yourself into Outrage. Ideally against Sp. Def Jirachi, you can U-turn on it and then the next time it comes in go for the 2HKO with Crunch. Hydreigon is surprisingly strong, it gets >500 attack with CB. What I like about Hydreigon is he is a low-mantinence physical Dragon (similar to Flygon), only affected by SR neutrally and it has a good a mount of bulk (looking at you Haxorus).
 
This is outclassed by a long shot by Specs Heatran. First of all, being hit and run with Specs, you are going to be switching in and out frequently so having a 4x SR weakness is extremely detrimental to getting off powerful hits. Next, the Heatran has many more opportunities to switch because it is a Steel-type and Flash Fire. Speaking of Flash Fire, that boost makes Heatran's Overheat way stronger than Volcarona's. Earth Power>Hidden Power Ground and having a potential 4th coverage move available to him if it elects just to use Overheat means Heatran can hit a wider variety of targets. Overall Heatran is going to be doing much more damage throughout a match than Volcarona.
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Hydreigon (F) @ Choice Band
Trait: Levitate
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Crunch
- Outrage
- Superpower
- U-turn

While wielding a Choice Band on Hydreigon is a questionable move, it makes him a really effective lure to its normal switch-in's. Hydreigon has U-turn over other physical Dragons and plays an important role in bluffing a Scarf set. Early game if one spams an opponent will think it is a scarf set. On a predicted Chansey, just simply Superpower and she will be maimed. Crunch provides a good secondary STAB move if you don't want to lock yourself into Outrage. Ideally against Sp. Def Jirachi, you can U-turn on it and then the next time it comes in go for the 2HKO with Crunch. Hydreigon is surprisingly strong, it gets >500 attack with CB. What I like about Hydreigon is he is a low-mantinence physical Dragon (similar to Flygon), only affected by SR neutrally and it has a good a mount of bulk (looking at you Haxorus).

I already posted this set a few pages ago and yes it's a very good pokèmon with choice band. The surprise effect is always useful in many situations
 
Big surprise value, immunity to grounded hazards and SR neutrality, U-turn and good bulk and resistances set this apart from any other CB user. Nice set DoughBoy!
 
I don't really get why you'd need Choice Band to lure in common Hydreigon switch-ins, as mixed Hydreigon has no safe switch-ins already.
 
I've been thinking about a CB Hydreigon set since early B\W but never really tested it. I think fire blast should still get a slash as it OHKOs Scizor\Forretress and always 2HKOs Ferrothorn. Have you actually tested it in OU? Was it any good?
 
I don't really get why you'd need Choice Band to lure in common Hydreigon switch-ins, as mixed Hydreigon has no safe switch-ins already.
CB Hydreigon does more immediate damage to the blobs, leaving them unable to wall anything after taking a hit. Mixed Hydreigon can be played around with Chansey / Blissey and a Steel type. Hell Chansey can counter standard Hydreigon if it doesn't run enough Atk evs to 2HKO after SR with Superpower (and the standard online set doesn't). This Hydreigon also fares better against Jirachi in rain and generally hits special walls hard right off the bat.

Of 'course mixed is better, as it can usually do everything that the CB set does, and this is why it is the best set, but CB Hydreigon has the nice pro of dealing huge damage immediately to special walls and not relying so much on prediction to beat special walls.
 
The set i want u to explain is a sword dance kabutops set. it has to be used under rain with the weak armor ability.
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Kabutops (M) @ Mystic Water
Trait: Weak Armor
EVs: 72 HP / 252 Atk / 184 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Waterfall
- Aqua Jet
- Stone Edge/Superpower
well, some months ago i saw a lot of sword dance feraligatr used under rain, so i tought, why noone has noticed yet kabutops? :/ well, it has more attack, a better ability (weak armor raises your speed when hitted by a phisical move, meaning that after a boost u will outspeed even starmie and spam strong waterfall) and it can setup on tornadus hurricane/superpower. it doesnt need to get the speed boost to sweep though, it can just spam powerfull aqua jet under rain and sweep your opponent. the choice between superpower or stone edge depends on you.
 
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Cloyster (M) @ King's Rock
Trait: Skill Link
EVs: 252 Atk / 168 Def / 88 Spd
Adamant Nature (+Atk, -SAtk)
- Shell Smash
- Rock Blast
- Icicle Spear
- Ice Shard / Razor Shell

Not too sure how particularly "creative" this is, but it's certainly fun to mess around with. Your standard Shell Smash Cloyster, but with King's Rock over Life Orb or Focus Sash. However luck based King's Rock is, it definitely has it's uses. The majority of things that want to to switch take a +2 move will more than likely be 2HKOd (Jirachi, Keldeo, Ferrothorn, Jellicent, etc) and with King's Rock plus the chance of a flinch, you're pretty likely to get that chance. Given that both of Cloyster's main attacking options hit 5 times, you are 5 times more likely to get said flinch, which is great for Cloyster because in some cases you can easily break through your supposed checks, and most teams don't really have that many answers to Cloyster at +2. King's Rock is better on Cloyster than a lot of other sweepers mainly due to how easily you set up. After a Shell Smash, you're set to go if you remove opposing priority, and nothing can reliably switch into Cloyster at +2 with King's Rock. You can fiddle around with the EVs to your liking but the point of the set stays the same, Max attack is self explanatory, while 88 Speed with Adamant ensures you outpace all base 130s after a Shell Smash. Cloyster plays just like Mamoswine, with Ice being such a good offensive typing and having that amazing priority. The rest goes into defence to make setting up vs choice locked physical attackers, or walls with no attacking options.
 
Way too slow. Cloyster has, unfortunately, become horribly obsolete in a metagame with Scarf Genesect in literally every third team (okay I don't actually know the stats but that's what it feels like).

I tried King's Rock Cloyster before, and all that he did was set up, fail to get a flinch on Icicle Spear/Rock Blast, and get OHKO'd.
 
Way too slow. Cloyster has, unfortunately, become horribly obsolete in a metagame with Scarf Genesect in literally every third team (okay I don't actually know the stats but that's what it feels like).

I tried King's Rock Cloyster before, and all that he did was set up, fail to get a flinch on Icicle Spear/Rock Blast, and get OHKO'd.
IIRC correctly, Cloyster with speed boosting nature and 244 spd evs after a shell smash outspeeds choice scarf terrakion. So genesect is not a problem for it at all after a boost.
 
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