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League of Legends: Let's Talk About uhhh??

Diana and Orianna have pulls and I guess Amumu's Q is kind of a reverse grab.

...Looks like Hecarim lost his horse.
 
I personally dislike Flask because it makes you a lot weaker than your opponent during the first few levels of the game, which I tend to find more important than levels 5-7, which is when Flask is strongest in my opinion.

That being said I can't deny that in a farming/sustain lane it is most definitely cost efficient if you can make it through those opening levels and get to your first buy.

I doubt I will ever buy Flask on most champs but maybe I just value early lane dominance too much. I do think that Flask is a better item the better a player you are, however.

As for Thresh I'm not at all excited about having another support with massive amounts of CC in the game, and will likely ban him every game where I am first pick regardless of his base stats.
 
How does Flask make you weaker than your lane opponent? The alternate start 90% of the time is boots 3 pots, which is seeing a huge decline because the extra movespeed hardly makes a difference anymore. Running Flask lets you get wards and another five potions on top of it, meaning that you can play stupidly aggressive and win trades that you should be losing because you don't have to worry about jungle ganks and you have 950 health in consumables while your opponent only has 450 if he started boots (600 if he went 4 pots)

Flask (and other healing items) are strongest early game because they always restore a flat amount while your health naturally increases with level - 100 health at level 1 is usually at least 20% of your HP, while at level 5-7 can be less than 10% depending on your build and champion.
 
flask is a more dotalike approach to starting the game, ie starting with tango/salves and branches

i like starting it on mana dependant champions in top and mid, with a faerie/rejuv and 2 hp pots. im uncomfortable going ward/pots/flask because i dont like not starting with an item that builds into something else, but i dont think its a bad start (just one i dont like personally using)

if you are going boots/3 still, boots arent as strong anymore and dont give you as much of an advantage as you think you're getting. and if you arent getting that, what else would you start? long sword 2? amp tome 1? dorans ring/shield/blade? mana crystal? i could maybe agree with a FC/RB + wards+pots start, but then its just like "i dont like flask but i still want to sustain"
 
long sword 2 pots is rather common now on a lot of AD carries and doran's blade actually isn't too bad either considering that the 5 flat health per AA is strongest early on - at this point, the 10 damage from either item is proving to be much stronger in lane than the slight movespeed advantage in most cases, especially with a support that can make running less than 3 potions not as crippling

cloth 5 is another very common start, especially for top laners, while flask+FC/RB+pots is possible as well if you're rushing an early philo or more commonly, an early tear

watching OGN winter, flask+pots+ward has been the choice start for many champions in many roles. even regular solo queue sees it frequently, while flask+four wards is more or less standard on many supports. a final, less common build is running 7 potions and 2 wards or 9 potions and a ward if you really wanna go crazy on the sustain, but i'm not a fan.
 
Jesus fuck Thresh looks really cool.

I can definitely see why he would be used as a support, but I think I'd rather but his epic abilities to more use in top lane or even jungle where he can consistently harvest more souls. We'll see how he plays when he's released.
 
That pull looks insane. Mostly for the fact that it's like a 2 second stun with some displacement. Almost like Skarner's ult with more range and a lower cooldown.

That lantern attack looks epic, though. Just Flash over a wall and take an ally with you so they don't have to burn their Flash.
 
Starting Flask is the same principle as starting Cloth/5 in various top lane matchups, except Flask works in every matchup and you have 75g change with which to buy a ward (or two more potions). It's plainly the strongest start for (every) lane unless you really need boots form the get-go (gapcloser-less bruisers against harass-heavy ranged). Even so I'd say just wait for your first back, maybe even push the first few waves super hard so you can just recall and buy boots early without missing anything.

Long Sword/2 > Doran's Blade and should really only be gotten if you plan to all-in typical support/AD lanes at Level 2 and need the extra short-term power. Cloth/5 may as well be dead unless you're up against pure AD lane + pure AD jungle, in which case it's burst protection albeit still worse sustain. Boots/3 is obviously a lot weaker, with movespeed being moved out of boots into base speed, but it's still sometimes the best option for solo laners to dictate spacing and engagement against an opposing laner without boots.

tl;dr Flask rules. Flask/Ward/5 is basically "13 health pots" except it wastes less money and there's no downside to holding onto Flask as long as possible. Unlike potions, where you feel bad using them when they aren't "needed" (healthy but not 100%) or may end up never using them, Flask you can happily spam whenever you're below full health/mana with no consequence. And it's still perfectly good on manaless champions, although it's harder to justify starting with one then.

I generally like Flask/Charm(Bead)/2 on champions I plan on eventually building something out of the Faerie Charm or Rejuv Bead. Bead is honestly not that bad of an earlygame sustain item either, even if you're not building anything from it, if you don't want to buy so many potions on top of the Flask. It only costs you a net 54g, which in "health potion value" Bead regens in about four minutes and can stick with you much longer until you need your 126g back or the item space.

I can definitely see why [Thresh] would be used as a support, but I think I'd rather but his epic abilities to more use in top lane or even jungle where he can consistently harvest more souls.
Yeah this makes a lot of sense to me. Riot says they expect support to be a viable role for him but honestly you just can't give the guy an infinitely-scaling mechanic based on farm and think he's going to function best as a support. -_- And seriously if you think Sona is squishy now, imagine if she didn't get up to ~60 Armor from Level 1 -> L18 and didn't have an Armor/MR aura. ;[ I don't see it working unless he has absurd base Armor/Health, which would probably just make him a broken solo laner.

My fear may be abated, however, if CertainlyT's initial post stating "enemies that die around him sometimes drop souls" is an indication that Thresh merely has to be nearly for a chance that enemies drop souls and not necessarily kill them himself.
 
Yeah this makes a lot of sense to me. Riot says they expect support to be a viable role for him but honestly you just can't give the guy an infinitely-scaling mechanic based on farm and think he's going to function best as a support. -_- And seriously if you think Sona is squishy now, imagine if she didn't get up to ~60 Armor from Level 1 -> L18 and didn't have an Armor/MR aura. ;[ I don't see it working unless he has absurd base Armor/Health, which would probably just make him a broken solo laner.

My fear may be abated, however, if CertainlyT's initial post stating "enemies that die around him sometimes drop souls" is an indication that Thresh merely has to be nearly for a chance that enemies drop souls and not necessarily kill them himself.

well considering hes already on the pbe and people are trying it out, a lot of your worries can be put to rest. thresh only needs to be nearby when an enemy is killed. champions/big monster/siege minions always drop orbs and everything else has a small chance to drop orbs. max orbs is 255? and scale down (first orb 1 stat point, second .99, third .98, all the way down to a max of .5). yadda yadda pbe subject to change.

http://leagueoflegends.wikia.com/wiki/Thresh/Ability_Details
 
well considering hes already on the pbe and people are trying it out, a lot of your worries can be put to rest. thresh only needs to be nearby when an enemy is killed. champions/big monster/siege minions always drop orbs and everything else has a small chance to drop orbs. max orbs is 255? and scale down (first orb 1 stat point, second .99, third .98, all the way down to a max of .5). yadda yadda pbe subject to change.

http://leagueoflegends.wikia.com/wiki/Thresh/Ability_Details


The orbs are supposed to stack indefinitely. Apparently it's a bug on PBE right now that they're maxing at 255.

Thresh kind of seems Veigar/Nasus-ish to me if you take him to a solo lane/jungle. He's going to need some epic farm, but if he gets that farm he's going to be nearly unstoppable. Of course, I haven't played him yet and PBE usually isn't a very good indication of what the champion will actually be like (remember everyone screaming Nami would be outrageously overpowered? Yeah. In actuality, she's a midde-of-the-road support at best right now <_<).
 
Due to zyra being free I've played her a bit (and I love her) while playing her I've often thought about jungle zyra. Has anyone played her in the jungle or know how she goes? Her clear would be quite slow pre-3/4 but I suppose it's like that with most ap junglers. Being able to tank camps using her plants is noice. And with her roots ganks would be awesome if you can land it.

Not to mention if the support is nunu once you both hit six amazing botlane ganks
 
hi kids

i'm here to tell you to keep it real about mordekaiser

Rylai%27s_Crystal_Scepter.gif
Liandry%27s_Torment.gif


Don't buy these items. All of Morde's spells (apart from the single-target Q which is quite rare) are AoE/DoT spells therefore he gets the reduced effects from passives. The 500 HP you get from Rylai's is a waste of money, too, as he needs resistances (like from Zhonya's/Abyssal/GA) rather than flat HP.

Haunting_Guise.gif


This is good early though. Get this and go for triple pen.

you're right about rylai + torment not being a good core on him (because theres better stuff and its just not that good in general) but you're wrong about mord not making use of the passive. the AoE/DoT part of torments passive doesnt halves damage it halves duration, so mords ult is actually one of the best users of torment.
 
Morde is a burst caster anyway and Liandry's works off current% HP. The stats on Liandry's are otherwise overcosted, so you'd generally be better off with other items. Rylai's isn't that bad on him though, the bulk is considerable if you get CCed (buffer as you can't build shield) and jesus christ is it fucking annoying having an 11.5-second duration slow on you.
 
I don't like Liandry's in general tbh-but maybe that's because I like characters with TONS OF AOE (tm).

I wouldn't buy it on anyone without a slow or snare, just buy the Guise and sell it later if you want the early pen.

Have you ever played in a 4v5 before? You keep fighting, you keep showing up to defend towers, you keep contesting dragon and baron...but there's nothing you can do without that 5th member. So you slowly get pushed back to the nexus and lose, or you just surrender.

Now, imagine you're the AFK. But you're not really AFK, you're there, you're playing the game, you're trying your best...but all you can do is autoattack 1.5 times a second for 80 damage a pop or rocket jump in and instantly die. You keep fighting with the team, you contest objectives just like you normally would...but there's nothing you can do without your IE+PD+BT, because you picked Tristana.

That's what it feels like to play Trist mid game. To know that you are completely helpless without a 10k gold build...is the worst feeling in League of Legends. It's why nobody plays Poppy or Urgot (he's useless late game), and it's why Tristana only gets picked if every other AD carry the guy who called it owns got banned or picked already.
 
you didn't have to look at it

everyone knows i hate the current state of bot lane, so i decided to put my daily rants about how terrible it is in hide tags so people don't have to endure them if they don't want to.
 
also tristana is very strong, if you play her laning right you can completely bypass her midgame. just cheese a level 3 kill and cs decently and you should always be a threat.


also shes slippery
 
Also, while I'm still up for today, what do you guys think of Cassieopeia? I was thinking of buying her since I don't have any real sustained damage AP champions (all I have are burst like ziggs and brand and utility APs like Kennen)
 
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