Data Battle Tower MkII (For all your Match-Seeking Needs!) [SEE POST #6786]

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
As it turns out, dogfish offered a beautiful site - close to a fresh stream with ample water supply, near the edge of an unnamed forest. Wild Pokemon often flit between the trees shadows, and the best part of it is that Tanner, whom dogfish has inroduced Zheng to, is incredibly helpful, as they both resolve much of the worldly issues with like mind.

The days went by, and Zheng finds himself busy with setting up a good monastery for the future. It's a humble affair, enough to house a dozen or host fifty. Daunting task for any one man, but Zheng isn't alone - everyone pitched in to help out, and everyone enjoyed the work. Most people just give a cursory glance at the construction site, perhaps wondering why the workers there include a monk, but none approached. Save one.

It all happened on one afternoon, when Tanner is out buying groceries...



"Helo there, I passed by the other day and I couldn't help but to come back again. Who are you?

<"Zheng Tann is my name.">


"So you're building a... what will this be?"

<"A monastery.">


"Ah, a monk, then, are you? But why the assortment of Pokemons?"


"They are my charge, and my friends."


"Hmm, so you're a Trainer too, huh? Let's battle, shall we?"


"... They could do with a break from this monotonous work. If I were able to preach in this way, then I surely will."


Challenging Flamestrike into a 4v4 babysitter match (he can bring his Mollux, while I can bring 2nd stages).

2 Substitutions
2 Recoveries / 5 Chills
Items = Training

Standard ASB arena (technically, it's the construction site of the monastery, but no move restrictions anyway)

Referee with good flavour writing is appreciated.

EDIT: Changed to 6v6, and arena will switch to akela's Conquest Arena.
 
Accepting Zt's challenge! I believe we agreed on Singles on IRC; he can correct me on that front if I'm wrong.

All Abilities
3 Day DQ
As agreed upon IRC, I shall ref this if I get to choose the arena. The arena will be one Gerard and myself have been talking about for a few nights about wanting to test.

The arena shall be

*dramatic pause*


*beat*


The Conquest Arena!
Ransei... the wartorn region of seventeen. Seventeen daimyos separated by their lust for power. An unyielding desire to rule them all. Seventeen separate districts. When united, the lord of the region is said to appear, to congratulate the victor on their success. Said to appear. Has never been done before. There is always someone seeking more power, more control over Ransei. This lust for power has given many pokemon serving under these daimyos access to great skills. Only those seeking lordship over Ransei can access them, though. Can you access them as well?


Aqua Boost (Passive): Boosts the Base Attack Power of allies' Water-type Attacks by two (2).
Vaporeon, Simipour

Black Hole (Passive): This Pokemon's enemies have their Evasion reduced by 50%.
Dusclops, Spiritomb, Dusknoir

Bodyguard (Trigger): Once per round, this pokemon can Bodyblock one of its allies for one (1) action. It ignores Bodyblock's requirements.
Machop, Machoke, Machamp, Rhyhorn, Rhydon, Aron, Lairon, Aggron, Beldum, Metang, Metagross, Rhyperior, Roggenrola, Boldore, Gigalith

Bonanza (Passive): Increase the Base Attack Power of Pay Day by two (2) after Ability Effects.
Meowth

Calming (Toggle): Default Effect: There is a 30% chance of Light Sleep for any foe that uses a contact attack on this Pokemon. Alternative Effect: All attacks capable of putting a pokemon to sleep puts them in a Deep Sleep (with the same chance of effect).
Mareep, Flaaffy, Gothorita, Gothitelle, Musharna

Celebrate (Passive): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, allowing it to attack once more the next round. This is done with a special action for that pokemon alone at the end of the round.
Pikachu, Eevee, Starly, Staravia, Shinx, Gabite, Tepig, Pignite, Pansage, Pansear, Sandile, Darumaka, Emolga, Rufflet, Zweilous

Climber (Passive): Increases the Base Attack Power of this pokemon's moves by Target Size Class - User Size Class. If the User Size Class is greater than the Target Size Class, this pokemon's Base Attack Power is unaffected.
Monferno, Infernape

Confidence (Passive): Decreases the Base Attack Power of the opponent's moves that target this pokemon's allies by two (2).
Jigglypuff, Wigglytuff, Dragonite, Igglybuff, Ampharos, Gardevoir, Leavanny, Minccino, Cinccino

Conqueror (Passive): This Pokemon's Attacks can be increased by one (1) Base Attack Power, enemy attacks targeting this pokemon can be reduced by one (1) Base Attack Power, and this pokemon's speed can be increased by fifteen (15) whenever it defeats an enemy pokemon. There is a 1/3 chance of any of those effects occurring.
Machamp, Infernape, Gallade, Samurott, Darmanitan

Daze (Passive): There is a 50% chance of Sleep for any foe that targets this Pokemon.
Musharna

Decoy (Trigger): This Pokemon can act as a decoy, attracting all enemy attacks for the action at the cost of ten (10) Energy.
Magikarp, Drifloon, Drifblim

Deep Sleep (Passive): While asleep, this pokemon restores ten (10) HP per action.
Snorlax, Wooper, Quagsire, Spheal, Sealeo, Bidoof, Bibarel, Munna

Disgust (Toggle): When hit with a Contact Attack, the opponent will switch positions with its active ally.
Croagunk, Krokorok, Krookodile, Scraggy, Zorua

Dodge (Passive): The pokemon can evade direct attacks with ease. Increases its Evasion by a flat 10%.
Umbreon, Drifloon, Drifblim, Croagunk, Toxicroak, Weavile, Froslass, Panpour, Cottonee, Whimsicott, Cinccino, Gothita

Explode (Passive): The Pokemon explodes upon fainting, inflicting ten (10) typeless damage to all active pokemon.
Pineco, Forretress, Drifloon, Drifblim, Roggenrola, Boldore, Gigalith

Flame Boost (Passive): Boosts the Base Attack Power of allies' Fire-type Attacks by two (2).
Flareon, Emboar, Simisear

Fortune (Toggle): Default Effect: None. Alternative Effect: Increases the Final Damage of Pay Day by five (5) at the cost increasing the Energy Cost by 50% (1.5x).
Meowth

Frighten (Trigger): When this Pokemon initially goes out into the battlefield, it shoots an intimidating glare that shakes all opponents on the battlefield, reducing their Speed stage by one (1). The speed drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Frighten Trigger again as a Command, and will affect all opponents.
Ekans, Arbok, Onix, Gyarados, Steelix, Tyranitar, Dusclops, Glalie, Spiritomb, Dusknoir, Axew, Fraxure, Beartic, Volcarona

Frostbite (Toggle): Default Effect: There is a 30% chance of freezing any foe that uses a contact attack on this Pokemon. Alternative Effect: All of this Pokemon's attacks have an additional 5% chance of freezing the opponent.
Articuno, Glalie, Glaceon, Froslass

Grass Cloak (Passive): When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage Defense boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Snivy, Servine, Serperior, Sewaddle, Swadloon

Gulp (Passive): This Pokemon absorbs Water-type attacks and instead of taking damage from them, recovering 25% of the damage the Water-type attack would have done. A Pokemon that attacks itself with a Water-type attack to heal recieves 50% of the damage that attack would do to itself.
Magikarp, Wooper

Herbivore (Passive): This Pokemon absorbs Grass-type attacks and instead of taking damage from them, recovering 50% of the damage the Grass-type attack would have done. A Pokemon that attacks itself with Grass-type attack to heal only recieves 25% of the damage that attack would do to itself.
Sewaddle, Venipede

Hero (Passive): When the current HP of this Pokemon's Team is at 25% of Max HP or Less, the final damage of all of this pokemon's Attacks are increased by four (4).
Charmander, Charmeleon, Charizard, Starly, Staravia, Staraptor, Toxicroak, Simisage, Whirlipede, Darmanitan, Braviary, Deino, Zweilous

High-Rise (Passive): Increases the Base Attack Power of this pokemon's moves by User Size Class - Target Size Class. If the Target Size Class is greater than the User Size Class, the Base Attack Power of this pokemon's moves are unaffected.
Persian, Sneasel, Weavile

Hot Blooded (Passive): This Pokemon absorbs Fire-, Ground-, and Rock-type attacks and instead of taking damage from them, recovering 50% of the damage the attack would have done. A Pokemon that attacks itself with Fire-, Ground-, and Rock-type attacks receives no damage from them.
Groudon

Instinct (Passive): This Pokemon gains a 10% (0.9x) evasion rate against single target moves.
Raichu, Abra, Kadabra, Alakazam, Dratini, Dragonair, Espeon, Treecko, Ralts, Kirlia, Gardevoir, Anorith, Gible, Leafeon, Snivy, Servine, Simisage, Simisear, Simipour, Munna, Gothita, Gothorita, Gothitelle, Emolga, Axew

Interference (Passive): Reduces the accuracy of attacks targeting this pokemon by 10% (0.9x).
Golbat, Mareep, Flaaffy, Ampharos, Dusclops, Spiritomb, Dusknoir

Jagged Edge (Passive): When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Onix, Rhyhorn, Rhydon, Pineco, Forretress, Steelix, Pupitar, Anorith, Armaldo, Venipede, Whirlipede, Scolipede

Last Bastion (Passive): This pokemon gains one (1) Attack and one (1) Defense stage when its ally faints. This boost is maintained at the end of the round.
Charizard, Dragonite, Tyranitar, Shieldon, Bastiodon

Life Force (Passive): Restores one (1) HP every action.
Abra, Kadabra, Alakazam, Mewtwo, Leafeon, Audino, Petilil, Lilligant

Lullaby (Passive): Sing hits all other Pokemon on the field and can hit any pokemon regardless of position.
Igglybuff, Jigglypuff, Wigglytuff

Lunchbox (Passive): Doubles (2.0x) the effect of Berries.
Munchlax

Medic (Passive): Restore two (2) HP to allies each action.
Audino

Melee (Passive): This Pokemon does not have a confusion or attraction check when using Contact Attacks.
Zubat, Umbreon, Sneasel, Gible, Croagunk, Toxicroak, Pansage, Simisage, Pansear, Simisear, Panpour, Simipour, Cottonee, Whimsicott, Zorua, Deino

Mood Maker (Passive): The Energy Cost of Allies' moves are reduced by one (1).
Jigglypuff, Wigglytuff, Magikarp, Dratini, Pichu, Igglybuff, Minccino, Cubchoo

Mountaineer (Passive): This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Beedrill, Meowth, Persian, Espeon, Dragonair, Treecko, Grovyle, Sceptile, Chimchar, Froslass, Pansear, Panpour, Cottonee, Whimsicott

Nomad (Passive): Increases Accuracy according to Difference between User Speed and Target Speed (Difference: Less Than 20 = 5%; 20 to 39 = 10%; 40to 59 = 15%; 60 to 79 = 20%; 80 to 99 = 25%; Greath Than 100 = 30%).
Rayquaza

Nurse (Passive): This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Serperior, Pansage, Leavanny, Petilil, Lilligant

Omnipotence (Passive): If the opponent is immune to or resists this Pokemon's attack, that Attack does Neutral damage instead.
Arceus

Parry (Toggle): Default Effect: None. Alternative Effect: This Pokemon has perfect evasion against Contact Attacks. This pokemon cannot evade consecutive contact attacks with this ability.
Scyther, Scizor, Grovyle, Armaldo, Gabite, Garchomp, Riolu, Lucario, Gallade, Oshawott, Dewott, Drilbur, Fraxure, Pawniard, Bisharp

Perception (Passive): This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents' spread damage attacks.
Eevee, Ralts, Kirlia, Gardevoir, Kadabra, Munna, Minccino, Cinccino, Gothita, Gothorita, Gothitelle

Power Nap (Toggle): Default Effect: This pokemon immediately uses Rest when its HP is below 10% of Max HP. Alternative Effect: None.
Munchlax

Pride (Passive): This Pokemon's Attack and Defense Ranks increase by one (1) when suffering from a status ailment, per status ailment. Status Ailments include Poison (Badly Poison), Burned, Paralysis, Frozen, and Sleeping.
Scizor, Piplup, Prinplup, Empoleon, Zoroark, Haxorus, Rufflet, Braviary, Deino, Zweilous

Run Up (Passive): Increases Final Damage of the User's moves according to User Speed - Target Speed. Increases Final Damage by ((User Speed - Target Speed) / 15 [floored]).
Luxio, Beldum, Darumaka, Aron, Lairon, Aggron, Leafeon, Blitzle, Excadrill, Larvesta

Sandpit (Passive): This Pokemon thrives in Sandy conditions and can absorb energy from dirt to recover two (2) HP per action in Sandstorm.
Larvitar, Gible, Gabite, Drilbur, Excadrill

Sequence (Passive): Increase the Base Attack Power of this pokemon's Electric-type Attacks by (2 * Number of electric-type moves used by allies this action). Only the Base Attack Power of Physical Electric-Type moves and Special Electric-Type moves are affected.
Pichu, Shinx, Luxio, Luxray, Joltik, Galvantula

Shackle (Passive): This Pokemon's attacks have a 20% chance of reducing the opponent's Speed and Accuracy by one (1) stage each. These changes last for two (2) rounds.
Quagsire, Umbreon, Skorupi, Swadloon, Pawniard, Bisharp

Shadow Dash (Passive): If this Pokemon moves last, its accuracy is increased by 10% (1.1x).
Crobat, Weavile, Zoroark

Share (Trigger): This pokemon benefits from its allies abilities. When this pokemon is sent out, you can select one (1) ability of another Pokemon on your team. This pokemon gains that ability.
Abra, Espeon, Ralts, Kirlia

Shield (Passive): This Pokemon can freely switch positions with an active ally.
Pupitar, Metang, Shieldon, Bastiodon

Skater (Passive): Increases accuracy by 10% (1.1x) in Hail.
Spheal, Sealeo, Walrein, Snorunt, Glaceon, Cubchoo

Spirit (Passive): Increases the Base Attack Power of moves as this pokemon's HP decreases. 100% to 76% of Max HP = +0 BAP; 75% to 51% of Max HP = +1 BAP; 50% to 26% of Max HP = +2 BAP; 25% to 0% of Max HP = +3 BAP.
Flareon, Chimchar, Monferno, Tepig, Pignite, Emboar, Timburr, Gurdurr, Conkeldurr, Darumaka, Darmanitan, Scrafty

Sponge (Passive): Whenever the pokemon uses a contact attack, it regains HP equal to 10% (0.1x) of the damage dealt
Zubat, Golbat, Crobat, Joltik, Galvantula, Larvesta, Volcarona

Sprint (Passive): Increases accuracy by 10% (1.1x) in weatherless conditions.
Eevee, Jolteon, Sceptile, Luxray, Riolu, Lucario, Zebstrika

Stealth (Passive): Increases the Pokemon's Evasion by a flat ten percent (10%) when on their favorite terrain (See Types to determine environment).
Larvitar, Snorunt, Garchomp, Glaceon, Sewaddle, Swadloon, Drilbur, Excadrill, Cubchoo, Beartic

Tenacity (Passive): This pokemon's contact attacks have a ten percent (10%) chance to cause flinching.
Gyarados, Tyranitar, Walrein, Garchomp, Dialga, Haxorus, Beartic

Thrust (Passive): Contact Attacks can knockback opponents, forcing a temporary switch out where the enemy switches with itself.
Machop, Machoke, Metagross, Timburr, Gurdurr, Conkeldurr

Vanguard (Passive): Boosts its attacks by two (2) Base Attack Power if it moves first.
Beedrill, Scyther, Jolteon, Staraptor, Drapion, Scolipede

Warm Blanket (Passive): This Pokemon absorbs Fire-type attacks and instead of taking damage from them, recovering 50% of the damage the Fire-type attack would have done. A Pokemon that attacks itself with Fire-type attack to heal only recieves 25% of the damage that attack would do to itself.
Charmander, Charmeleon, Litwick, Lampent, Chandelure

Wave Rider (Passive): Increase accuracy by 10% (1.1x) in Rain.
Lapras, Vaporeon, Piplup, Prinplup, Empoleon, Oshawott, Dewott, Samurott

-------------------------

-----------------
A
Abra: Instinct, Life Force, Share
Aggron: Bodyguard, Run Up
Alakazam: Instinct, Life Force
Ampharos: Confidence, Interference
Anorith: Instinct, Jagged Edge
Arbok: Frighten
Arceus: Omnipotence
Armaldo: Jagged Edge, Parry
Aron: Bodyguard, Run Up
Articuno: Frostbite
Audino: Life Force, Medic
Axew: Frighten, Instinct

B
Bastiodon: Last Bastion, Shield
Beartic: Frighten, Stealth, Tenacity
Beedrill: Mountaineer, Vanguard
Beldum: Bodyguard, Run Up
Bibarel: Deep Sleep,
Bidoof: Deep Sleep
Bisharp: Parry, Shackle
Blitzle: Run Up
Boldore: Bodyguard, Explode
Braviary: Hero, Pride

C
Chandelure: Warm Blanket
Charizard: Hero, Last Bastion
Charmander: Hero, Warm Blanket
Charmeleon: Hero, Warm Blanket
Chimchar: Mountaineer, Spirit
Cinccino: Confidence, Dodge, Perception
Conkeldurr: Spirit, Thrust
Cottonee: Dodge, Melee, Mountaineer
Croagunk: Disgust, Dodge, Melee
Crobat: Shadow Dash, Sponge
Cubchoo: Mood Maker, Skater, Stealth

D
Darmanitan: Conqueror, Hero, Spirit
Darumaka: Celebrate, Run Up, Spirit
Deino: Hero, Melee, Pride
Dewott: Parry, Wave Rider
Dialga: Tenacity
Dragonair: Instinct, Mountaineer
Dragonite: Confidence, Last Bastion
Drapion: Vanguard
Dratini: Instinct, Mood Maker
Drifblim: Decoy, Dodge, Explode
Drifloon: Decoy, Dodge, Explode
Drilbur: Parry, Sandpit, Stealth
Dusclops: Black Hole, Frighten, Interference
Dusknoir: Black Hole, Frighten, Interference

E
Eevee: Celebrate, Perception, Sprint
Ekans: Frighten
Emboar: Flame Boost, Spirit
Emolga: Celebrate, Instinct
Empoleon: Pride, Wave Rider
Espeon: Instinct, Mountaineer, Share
Excadrill: Run Up, Sandpit, Stealth

F
Flaaffy: Calming, Interference
Flareon: Flame Boost, Spirit
Forretress: Explode, Jagged Edge
Fraxure: Frighten, Parry
Froslass: Dodge, Frostbite, Mountaineer

G
Gabite: Celebrate, Parry, Sandpit
Gallade: Conqueror, Parry
Galvantula: Sequence, Sponge,
Garchomp: Parry, Stealth, Tenacity
Gardevoir: Confidence, Instinct, Perception
Gible: Instinct, Melee, Sandpit
Gigalith: Bodyguard, Explode
Glaceon: Frostbite, Skater, Stealth
Glalie: Frighten, Frostbite
Golbat: Interference, Sponge
Gothita: Dodge, Instinct, Perception
Gothitelle: Calming, Instinct, Perception
Gothorita: Calming, Instinct, Perception
Groudon: Hot Blooded
Grovyle: Mountaineer, Parry
Gurdurr: Spirit, Thrust
Gyarados: Frighten, Tenacity

H
Haxorus: Pride, Tenacity

I
Igglybuff: Confidence, Lullaby, Mood Maker
Infernape: Climber, Conqueror

J
Jigglypuff: Confidence, Lullaby, Mood Maker
Jolteon: Sprint, Vanguard
Joltik: Sequence, Sponge

K
Kadabra: Instinct, Life Force, Perception
Kirlia: Instinct, Perception, Share
Krokorok: Disgust,
Krookodile: Disgust

L
Lairon: Bodyguard, Run Up
Lampent: Warm Blanket
Lapras: Wave Rider
Larvesta: Run Up, Sponge,
Larvitar: Sandpit, Stealth
Leafeon: Instinct, Life Force, Run Up
Leavanny: Confidence, Nurse
Lilligant: Life Force, Nurse
Litwick: Warm Blanket
Lucario: Parry, Sprint
Luxio: Run Up, Sequence
Luxray: Sequence, Sprint

M
Machamp: Bodyguard, Conqueror
Machoke: Bodyguard, Thrust
Machop: Bodyguard, Thrust
Magikarp: Decoy, Mood Maker, Gulp
Mareep: Calming, Interference
Meowth: Bonanza, Fortune, Mountaineer
Metagross: Bodyguard, Thrust
Metang: Bodyguard, Shield
Mewtwo: Life Force
Minccino: Confidence, Mood Maker, Perception
Monferno: Climber, Spirit
Munchlax: Lunchbox, Power Nap
Munna: Deep Sleep, Instinct, Perception
Musharna: Daze, Calming

O
Onix: Frighten, Jagged Edge
Oshawott: Parry, Wave Rider

P
Pansage: Celebrate, Nurse, Melee
Pansear: Celebrate, Mountaineer, Melee
Panpour: Dodge, Mountaineer, Melee
Pawniard: Parry, Shackle
Persian: High-Rise, Mountaineer
Petilil: Life Force, Nurse
Pichu: Mood Maker, Sequence
Pignite: Celebrate, Spirit
Pikachu: Celebrate,
Pineco: Explode, Jagged Edge
Piplup: Pride, Wave Rider
Prinplup: Pride, Wave Rider
Pupitar: Jagged Edge, Shield

Q
Quagsire: Deep Sleep, Shackle

R
Raichu: Instinct
Ralts: Instinct, Perception, Share
Rayquaza: Nomad
Rhydon: Bodyguard, Jagged Edge
Rhyhorn: Bodyguard, Jagged Edge
Rhyperior: Bodyguard
Riolu: Parry, Sprint,
Roggenrola: Bodyguard, Explode
Rufflet: Celebrate, Pride

S
Samurott: Conqueror, Wave Rider
Sandile: Celebrate
Sceptile: Mountaineer, Sprint
Scizor: Parry, Pride
Scolipede: Jagged Edge, Vanguard
Scrafty: Spirit
Scraggy: Disgust
Scyther: Parry, Vanguard
Sealeo: Deep Sleep, Skater
Serperior: Grass Cloak, Nurse
Servine: Grass Cloak, Instinct
Sewaddle: Grass Cloak, Herbivore, Stealth
Shieldon: Last Bastion, Shield
Shinx: Celebrate, Sequence
Simipour: Aqua Boost, Instinct, Melee
Simisage: Hero, Instinct, Melee,
Simisear: Flame Boost, Instinct, Melee
Skorupi: Shackle
Sneasel: High-Rise, Melee
Snivy: Instinct
Snorlax: Deep Sleep
Snorunt: Skater, Stealth
Spheal: Deep Sleep, Skater
Spiritomb: Black Hole, Frighten, Interference
Starly: Celebrate, Hero
Staravia: Celebrate, Hero
Staraptor: Hero, Vanguard
Steelix: Frighten, Jagged Edge
Swadloon: Grass Cloak, Shackle, Stealth

T
Tepig: Celebrate, Spirit
Timburr: Spirit, Thrust
Toxicroak: Dodge, Hero, Melee
Treecko: Instinct, Mountaineer
Tyranitar: Frighten, Last Bastion, Tenacity

U
Umbreon: Dodge, Melee, Shackle

V
Vaporeon: Wave Rider, Aqua Boost
Venipede: Herbivore, Jagged Edge
Volcarona: Frighten, Sponge

W
Walrein: Skater, Tenacity
Weavile: Dodge, High-Rise, Shadow Dash
Whimsicott: Dodge, Mountaineer, Melee
Whirlipede: Hero, Jagged Edge
Wigglytuff: Confidence, Lullaby, Mood Maker
Wooper: Gulp, Deep Sleep

Z
Zebstrika: Sprint
Zoroark: Pride, Shadow Dash
Zorua: Disgust, Melee
Zubat: Melee, Sponge
Zweilous: Celebrate, Hero, Pride
 
Me and Gerard need a ref for this:
OPEN CHALLENGE:
6Vs6 Doubles Training Battle
2 Substitutions
2 Recoveries/5 Chills Per Pokemon
2 Day DQ
Training items only
Arena: Training Dojo

Wise Sages Built this Dojo in order to allow trainers to train their pokemon on a level playing field. A variety of effects allow weaker Pokemon to overcome stronger Pokemon in battle.
There are no move restrictions.
At the end of each round:

  • Each NFE that can evolve twice heals HP equal to its Base Rank Total/2
  • Each NFE that evolves once heals HP equal to its Base Rank Total/3 (Rounded up)
  • Each single stage pokemon (E.G. Chatot, Miltank etc.) that has not filled it's DC heals HP equal to its Base Rank Total/4 (Rounded up)
  • Exceptions to this rule are tynamo, who heals 15HP at the end of each round.
  • Each Pokemon takes 'x' damage where x is the number of moves over 25.
And I also need a subref for this 2vs 2 doubles with no rounds reffed!
http://www.smogon.com/forums/showthread.php?t=3484425
 
I'll ref anything if my tournament match is reffed, or someone is willing to supply RNGd #s. (yeah, I'm desperate) Note that I have been faithfully updating the tournament match I'm reffing, so I won't pass DQ excepr once at the end of the month maybe.
 
I need to train gain more counters for a couple of my Poke'mon, so throwing this challenge out there... with a complication in the arena. I'm also allowing ALL items, including raid ones (assuming the challenger has them, though I won't be using any myself this battle).

2 VS 2 Babysitter Doubles
Battler DQ: 2 Days
Ref DQ: 3 Days
Substitutions: 2
Chills/Recoveries: N/A (See Arena)
Abilities: All
Items: ALL (Including Raid)

Arena:

[BOX]
Demononic Pit:
For some reason, your Poke'mon have been tossed into this miniature world between worlds. The realm has a red taint all around it, the sky red with the clouds black, black lightning jumping between clouds with alarming frequency. In this large hole, there is a pool of water, with rocks scattered around it. The ground is soft enough to dig, and one can fly upwards, but at the top of the hole, many ominous figures look in, shouting taunting words, tormenting the battlers they look upon.
Arena Effect:
Pokémon are inflicted with Taunt and Torment. These effects do not wear off over time.
[/BOX]
Still seeking opponent for this.
 
4 vs 4 Babysitter Doubles. 2 FE and 2 NFE.
2 subs per mon
2 Recovers/5 Chills per mon
2 Day DQ
Battle Items for the FEs, Training Items for the NFEs
Abilites: All
Any arena that isnt ASB Arena.
 
Dropping my battle that never came to be with Geodude to create a new challenge.

4v4 Babysitter Singles. 1 weak FE, 3NFE.
2 Subs
1 Recover/5 Chill
3 Day DQ
Training Items
All abilities.
Field Type = Neutral
Complexity = Moderate
Format = Eh, whatever
No Restrictions on anything

Here at the magical type shop, Mr.Heefloot sells many strange and mystical devices. Within these seemingly ordinary devices, a great power is contained, so great that it is even capable of changing the types of Pokemon! For a meager price of less than nothing, Mr.Heefloot is glad to rent these items out to budding trainers for the duration of a battle in his yard. He just loves seeing small creatures crushed by Shieldons! His yard is rather regular, covered in grass and with a small pond nearby, so there are no move restrictions.

The arena is nothing special, but Mr.Heefloot will gladly give one of his precious seventeen items away to a Pokemon at the start of a battle, adding an additional type to them! For example, if the Fairy Wings are given to a Shieldon, then it would be counted for purposes of STAB, type resistances, etc. as a Rock/Steel/Flying type! Just to clear some stuff up, Mr.Heefloot says a Rock/Steel/Dark type is considered 8x weak to Fighting attacks (for an ASB modifier of 3.0), and a Water/Ice/Fire type is 8x resistant to Ice attacks (for an ASB modifier of .29). In addition, a Pokemon may take an item of a type they already are. For example Conkeldurr can go ahead and grab a Super Karate Black Belt to gain double the STAB bonus on fighting-attacks, but also doubling his weaknesses! Only one of each item can be attached per battle, and they do not take up the regular hold item a Pokemon usually has. Here is the list of items, have fun incorporating them into your flavor refs!

Exceptionally Ordinary Something-or-other: This something-or-other has a habit of somewhat normalizing the Pokemon that somehow manages to wear or use it or something like that. Nobody really knows, its just kind of really ordinary and regular and stuff.
Super Karate Black Belt: This black belt is extremely empowering, and instantly gives any Pokemon that wears it the fighting prowess of Jet Lee, Chuck Norris, Yip-man, and Sawk combined! "Be wary of flying feet and fists," it says on the genuine label.
Fairy Wings: Though these wings may just look like they were ripped off of some five-year old's Halloween costume, they are genuine fairy wings. Easily super-glued on to even the most resistant of Pokemon, it grants them the ability to soar around like the average flying-type.
Hive Mind: A small and insectoid brain in a jar, the trainer applies this item by deftly lobotomizing their Pokemon and replacing their frontal lobes with this. The Pokemon is then conquered by a strange alien hive race, and begins acting far more buggy than usual.
Rotten Flower: With on whiff of this disgusting flower, any Pokemon becomes capable of spewing out toxic, poisonous goop like no other. It really is that disgusting. Trainers are suggested to wear gas masks around this item.
Prickly Rose: To apply the powers of this item, the trainer simply slaps their Pokemon silly with it. Eventually, the thorny flower will cause a puncture wound, and its grassy juices with enter the Pokemon's bloodstream. Often, the Pokemon will have a habit of lying around inactively in the sun shortly after being Roseified. Studies are inconclusive on whether this is due to photosynthesis or blood loss.
Scuba Flippers: Just stick these finely-crafted flippers onto any Pokemon's feet, and they'll be swiftly swimming through any drizzle! Instantly gain access to water sources like never before! Note: not proven to work on Pokemon without feet; Mr.Heefloot suggests jamming the flippers on the Pokemon's head.
Torch: Light up your favorite pal, and voila! Instant fire-type!
Mad Scientist Goggles: Equip these stereotypical goggles to a Pokemon, and watch as their fur/hair/scales/shield-faces becomes instantly frazzled by electricity! Soon, they'll be conducting dangerous experiments with Frankensteins and Tesla coils! They grow up so fast...
Refrigerator: Often used in haikus, fridges apparently have another use! Stick this smaller version on top of a Pokemon's head, and they'll be calling Blizzards down upon the battle. It's a wonder what a little bit of chilled ice can do for someone!
Bastiodon Skeleton: Unfortunately, not all Bastiodon fossils were in a good enough condition to resurrect. So, Mr.Heefloot hoarded them, and will gladly preform a rough full skeleton transplant with any brave Pokemon. The sturdy bones of the tough Bastiodon imbue the the patient with rock-hard skin.
Model Train (1:2 scale): When a Pokemon conducts this half-size train, they barely even need their own powers anymore! Honestly, do they really need to use wimpy Pokemon moves when they can just crush their opponent beneath a steel train?
Shovel: As Diglett and Dugtrio show, all you need to be a ground-type is live halfway underground! The shovel makes this unusually tough change much easier.
Gypsy Tent: A Pokemon walks into this gypsy tent a simple Pokemon, and out comes a mystical psychic mind-reader, fully equipped with spoons, crystal globes, and tarot reading skills.
Rusty Ghostbuster: Even Mr.Heefloot doesn't know he managed to acquire this antique, but he does know how it works. Just give it a little kick, and out comes a wicked ghost, eager to posses the nearest Pokemon!
Ominous Hood: When hiding behind this dark, shrouded hood, a Pokemon seems to become evil and wicked, no matter how nice it usually is. It just seems to bring out the worst in everyone. Extended exposure is not suggested.
Master Ball: Everybody knows that legendary dragons belong in Master Balls! So, Mr.Heefloot will gladly allow your Pokemon to sit in this legendary pokeball for a couple minutes, giving them the power of the dragons that used to call it home! Note: Mr.Heefloot does not guarantee the release of your Pokemon, especially if they are a well-trained strongmon.
 
Dropping my battle that never came to be with Geodude to create a new challenge.

4v4 Babysitter Singles. 1 weak FE, 3NFE.
2 Subs
1 Recover/5 Chill
3 Day DQ
Training Items
All abilities.
Field Type = Neutral
Complexity = Moderate
Format = Eh, whatever
No Restrictions on anything

Here at the magical type shop, Mr.Heefloot sells many strange and mystical devices. Within these seemingly ordinary devices, a great power is contained, so great that it is even capable of changing the types of Pokemon! For a meager price of less than nothing, Mr.Heefloot is glad to rent these items out to budding trainers for the duration of a battle in his yard. He just loves seeing small creatures crushed by Shieldons! His yard is rather regular, covered in grass and with a small pond nearby, so there are no move restrictions.

The arena is nothing special, but Mr.Heefloot will gladly give one of his precious seventeen items away to a Pokemon at the start of a battle, adding an additional type to them! For example, if the Fairy Wings are given to a Shieldon, then it would be counted for purposes of STAB, type resistances, etc. as a Rock/Steel/Flying type! Just to clear some stuff up, Mr.Heefloot says a Rock/Steel/Dark type is considered 8x weak to Fighting attacks (for an ASB modifier of 3.0), and a Water/Ice/Fire type is 8x resistant to Ice attacks (for an ASB modifier of .29). In addition, a Pokemon may take an item of a type they already are. For example Conkeldurr can go ahead and grab a Super Karate Black Belt to gain double the STAB bonus on fighting-attacks, but also doubling his weaknesses! Only one of each item can be attached per battle, and they do not take up the regular hold item a Pokemon usually has. Here is the list of items, have fun incorporating them into your flavor refs!

Exceptionally Ordinary Something-or-other: This something-or-other has a habit of somewhat normalizing the Pokemon that somehow manages to wear or use it or something like that. Nobody really knows, its just kind of really ordinary and regular and stuff.
Super Karate Black Belt: This black belt is extremely empowering, and instantly gives any Pokemon that wears it the fighting prowess of Jet Lee, Chuck Norris, Yip-man, and Sawk combined! "Be wary of flying feet and fists," it says on the genuine label.
Fairy Wings: Though these wings may just look like they were ripped off of some five-year old's Halloween costume, they are genuine fairy wings. Easily super-glued on to even the most resistant of Pokemon, it grants them the ability to soar around like the average flying-type.
Hive Mind: A small and insectoid brain in a jar, the trainer applies this item by deftly lobotomizing their Pokemon and replacing their frontal lobes with this. The Pokemon is then conquered by a strange alien hive race, and begins acting far more buggy than usual.
Rotten Flower: With on whiff of this disgusting flower, any Pokemon becomes capable of spewing out toxic, poisonous goop like no other. It really is that disgusting. Trainers are suggested to wear gas masks around this item.
Prickly Rose: To apply the powers of this item, the trainer simply slaps their Pokemon silly with it. Eventually, the thorny flower will cause a puncture wound, and its grassy juices with enter the Pokemon's bloodstream. Often, the Pokemon will have a habit of lying around inactively in the sun shortly after being Roseified. Studies are inconclusive on whether this is due to photosynthesis or blood loss.
Scuba Flippers: Just stick these finely-crafted flippers onto any Pokemon's feet, and they'll be swiftly swimming through any drizzle! Instantly gain access to water sources like never before! Note: not proven to work on Pokemon without feet; Mr.Heefloot suggests jamming the flippers on the Pokemon's head.
Torch: Light up your favorite pal, and voila! Instant fire-type!
Mad Scientist Goggles: Equip these stereotypical goggles to a Pokemon, and watch as their fur/hair/scales/shield-faces becomes instantly frazzled by electricity! Soon, they'll be conducting dangerous experiments with Frankensteins and Tesla coils! They grow up so fast...
Refrigerator: Often used in haikus, fridges apparently have another use! Stick this smaller version on top of a Pokemon's head, and they'll be calling Blizzards down upon the battle. It's a wonder what a little bit of chilled ice can do for someone!
Bastiodon Skeleton: Unfortunately, not all Bastiodon fossils were in a good enough condition to resurrect. So, Mr.Heefloot hoarded them, and will gladly preform a rough full skeleton transplant with any brave Pokemon. The sturdy bones of the tough Bastiodon imbue the the patient with rock-hard skin.
Model Train (1:2 scale): When a Pokemon conducts this half-size train, they barely even need their own powers anymore! Honestly, do they really need to use wimpy Pokemon moves when they can just crush their opponent beneath a steel train?
Shovel: As Diglett and Dugtrio show, all you need to be a ground-type is live halfway underground! The shovel makes this unusually tough change much easier.
Gypsy Tent: A Pokemon walks into this gypsy tent a simple Pokemon, and out comes a mystical psychic mind-reader, fully equipped with spoons, crystal globes, and tarot reading skills.
Rusty Ghostbuster: Even Mr.Heefloot doesn't know he managed to acquire this antique, but he does know how it works. Just give it a little kick, and out comes a wicked ghost, eager to posses the nearest Pokemon!
Ominous Hood: When hiding behind this dark, shrouded hood, a Pokemon seems to become evil and wicked, no matter how nice it usually is. It just seems to bring out the worst in everyone. Extended exposure is not suggested.
Master Ball: Everybody knows that legendary dragons belong in Master Balls! So, Mr.Heefloot will gladly allow your Pokemon to sit in this legendary pokeball for a couple minutes, giving them the power of the dragons that used to call it home! Note: Mr.Heefloot does not guarantee the release of your Pokemon, especially if they are a well-trained strongmon.

Sure why not. I haven't fought you yet, so let's see how this goes! :3
 
Challenging Emma to a 1v1 FE Singles match

Arena:

[hide="The Weird Zone" Credit: Lord Jesseus]Arena: ASB Tournament Arena - The "Weird Zone"
Field Type: Neutral
Complexity: Moderate
Format: All

Restrictions: No Restrictions

Description: Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (With a white Pokeball centre). Surrounding the dirt is a moat filled with water. The moat is about 4.5m wide and creates a perimeter around the dirt arena. The arena itself is 24m wide, 33m long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than 18m). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle.
However, there is one slight difference in this battle, though: ALL TYPE ADVANTAGES ARE REVERSED
Weaknesses become resitances and resistances become weakness. Ice becomes uber defensive, Aggron gets raped viciously by tackle.
(Immunities become 2x weaknesses)
Also this only applies to the actual typing; weaknesses, resistances and immunities granted by abilties are unaffected.
That's about all there is to say.[/hide]
 

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