Prize Claiming Thread MkII (MAQ March #10223)

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Awww

+2 CC

Tepig learns Magnitude (Breeding)

Snubull is actually Granbull atm, so she gets 4 MC + 1 KOC.

She learns Torment (B/W TM) and Counter (Past Gen tutor)


Turtwig learns Endure (Past Gen) and Leaf Storm (Level Up).


Turtwig and Tepig also get 1 EC and 1 DC.
 
S0L1D G0LD and Matezoide approved.

0.4 -> 0.6

I made a smart when I bought Hidden Power on my Kingdra--it should have a type and a BAP. Those are Grass 7.

Self-approved
 
Disappointment :(
P2X7 said:
Waterwarrior: 1 CC
Machop: 1 EC / 2 MC / 1 DC / 1 Extra EC or DC
Torchic: 1 EC / 2 MC / 1 DC / 1 Extra EC or DC
Stockpiling the CC

Kenpachi the Machop's Lucky Egg counter goes into EC
EC: 3 -> 5 GONNA CHOKE A BITCH
MC: 0 -> 2 -> 0, purchases the BW Tutor move ThunderPunch
DC: 1 -> 2
067.gif

Machop (Kenpachi) Male
Nature: Quiet (+SpA, -15% Spe, -10% Eva)
Type: Fighting
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Guts:
(Passive)This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Steadfast (DW Ability- LOCKED): (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3(+)
SpD: Rank 2
Spe: 39 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 16


EC: 5/9
MC: 0
DC: 2/5

Attacks: (21 attacks)
Physical:
Brick Break
Bullet Punch
Close Combat
Counter
Cross Chop
DynamicPunch
Earthquake
Ice Punch
Karate Chop
Low Kick
Low Sweep
Revenge
Rock Slide
Seismic Toss
ThunderPunch
Vital Throw

Special:
Fire Blast
Focus Blast

Status:
Encore
Focus Energy
Foresight
Leer

Ichigo the Torchic's Lucky Egg counter goes into DC:
EC: 0 -> 1
MC: 0 -> 2 -> 1, purchases Quick Attack
DC: 0 -> 2

Disappointing in a different way
P2X7 said:
Waterwarrior: 2 CC
Swampert: 4 MC
Weavile: 4 MC
Stockpiling the CC

Kippy the Swampert purchases Headbutt for 3 MC and stockpiles 1
Dovahkiin the Weavile purchases Double Hit and Strength with his 4 MC and 1 stockpiled MC

This was just baaaaaad
Zara said:
Waterwarrior: 4 CC, 4 KOC
Stockpiling the 4 CC, KOC to MC, stockpiling those for now
 
Dang it, why did they nerf the UC count for Hall refs...now it's trolling me with .5 UC -_-

Anyways, claiming from here.

Universal Counters: 76+14.5=90.5
 
waterwarrior: Approved.
Maxim: Approved.
Texas: Approved.
----
Approval UC = 1.5

http://www.smogon.com/forums/threads/texas-attempts-to-scare-akela-away-too.3488631/#post-4846315 1 CC
Stockpiling
Nosepass receives 1 EC and 1 DC, increasing it EC from 5/6 to 6/6 and its DC from 4/5 to 5/5.
It also receives 3 MC. Spending 1 MC to purchase Lock-On (Level Up) and 2 MC to purchase Earthquake (BW TM/HM).
6/6 EC? You know what that means:

Probopass [Olmec] [M]
476.png

Sassy Nature(+1 SpD, -15% Speed, -10% Evasion)
Type: Rock
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Mineral
Abilities:
Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Magnet Pull (Trigger): This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch. Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse) )
Sand Force (Passive) (Locked)
: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 6
SpA: Rank 3
SpD: Rank 7 (+)
Spe: 34 (-)
Size Class: 3
Weight Class: 7
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks: (17/74)
Level Up
Block
Discharge
Earth Power
Harden
Power Gem
Rest
Rock Blast
Rock Throw
Spark
Tackle
Thunder Wave
Zap Cannon
Egg
Double-Edge
Endure
Head Smash
Rollout
Stealth Rock
TM/HM
Protect
Rock Polish
Thunderbolt
Toxic
Volt Switch

Also receives Magnet Rise, Gravity, Iron Defense, and Magnet Bomb upon evolution.
Self-Approved.
 
deadfox081 is APPROVED
+0.1

http://www.smogon.com/forums/threads/texas-flashes-birkal-omnomnomnom.3488630/

1/4/1 counters for Staryu

MC claiming time.

Colossoil updates its ability
Stratagem has 4 MC and an extra copy of Rain Dance so it claims Echoed Voice, Round, and False Swipe
Necturna has 4 MC so claims Seed Bomb (Tutor) and Hidden Power Fire (7)
Murkrow has 3 MC and claims Taunt (lvu) and Heat Wave (tutor)
Togepi has 5 MC and claims Counter (Past gen tutor) and Magic Coat (current tutor)
Growlithe has 7 MC and claims Helping Hand, Agility, Crunch (lvu), Will-O-Wisp and Overheat
Staryu has 10 MC and claims Gyro Ball, Light Screen, Cosmic Power, Brine, Reflect Type, Power Gem, Hydro Pump (lvu), and Endure (past tutor)

Then I put 1 UC into Munchlax's EC bringing it to 6/6, and 3 UC into Staryu's EC bringing it to 5/6 and 2 UC into Staryu's DC bringing it to 4/6. Munhclax evolves. My UC goes to 0.8

Snorlax has 17 MC to spend with which it claims: Swallow, Fling, Natural Gift, Last Resort (lu Munch); Headbutt, Belly Drum, Yawn (Snorlax pre-25); Snore, Harden, Block, Covet, Rollout, Hyper Beam, Crunch, Giga Impact (Snorlax lvu); Bide and Toxic (past and current gen TM for 5) 1*4+0*2+1*8+1*3+1*2=17

143.png

Snorlax, Hugabear, (M)
Nature: Quiet (plus Special Attack, minus Speed, -10% Evasion)
Type: Normal
Normal
: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Immunity: (Passive) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat)

Stats:
Munchlax
HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (-)
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Metronome
Odor Sleuth
Tackle
Headbutt
Defense Curl
Amnesia
Lick
Recycle
Belly Drum
Yawn
Screech
Chip Away
Rest
Snore
Stockpile
Swallow
Sleep Talk
Body Slam
Harden
Fling
Block
Covet
Rollout
Double-Edge
Natural Gift
Crunch
Snatch
Heavy Slam
Hyper Beam
Last Resort
Giga Impact

Counter
Fissure
Pursuit
Whirlwind

Gunk Shot
Ice Punch
Seed Bomb
Selfdestruct
Sleep Talk
Superpower
Thunderpunch

Toxic
Earthquake
Shadow Ball
Brick Break
Bide
Fire Blast
Rock Slide
Surf
Total Moves: 50

Self-Approved
 
Hrm. I guess I'm doing stuff now.

Here and here.

Birkal: 2 CC
Riolu: 1 EC, 3 MC, 1 DC
Infernape: 4 MC

Not allocating anything at this time.
 
Complications: APPROVED.
Texas Cloverleaf: APPROVED.
akela: APPROVED.

3 Claims Checked --> 7/10 C.C.

---

Its_A_Random: 1CC
Crobat: 3MC, 1DC, 1KOC
TOTAL
Its_A_Random: 1 CC (76 Total)
Crobat: (2+1)=3 MC, 1 DC, 1 KOC
---
169.png

Crobat [Flapper] (M)
EC: 9/9
MC: 6 (+(2+1) MC, +1 KOC, +2 UC) > 0
DC: 5/5 (+1 DC)
-Unlocks DW Ability: Infiltrator.
-Learns Protect, Substitute, & Fly (All Gen V TM).
---
7-2=5 UC

SELF APPROVED.
 
Last edited:
http://www.smogon.com/forums/threads/geodude6-vs-akela.3488656/#post-4848508 1 CC
Stockpiling

Graveler receives 3 MC, 1 EC, and 1 DC, increase its EC from 8/9 to 9/9 and its DC from 4/5 to 5/5, unlocking its Dream World Ability. Spending 2 MC to purchase Bulldoze (Level Up) and Explosion (Level Up).
9/9 EC? You know what that means:

Golem [Ampersand] [M]
76.png

Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Types: Rock/Ground
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Egg Group: Mineral
Abilities:
Rock Head (Passive): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Veil (Passive) (Unlocked): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 39 (-)
Size Class: 3
Weight Class: 7
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks: (18/85)
Level Up
Defense Curl
Double-Edge
Earthquake
Magnitude
Mud Sport
Rock Blast
Rock Polish
Rock Throw
Rollout
Selfdestruct
Smack Down
Tackle
Egg
Endure
Focus Punch
Hammer Arm
Mega Punch
Rock Climb
Rock Slide
TM/HM
Flamethrower
Gyro Ball
Mud Sport
Protect
Rock Smash
Golem receives Steam Roller as a Pre-25 move. Spending its final MC to purchase Heavy Slam (Level Up).

Shieldon receives 3 MC, 2 KOC, 1 EC, and 1 DC, increasing its EC from 5/6 to 6/6 and its DC from 4/5 to 5/5.
6/6 EC? You know what that means:
Bastiodon [Billy] [M]
billythebastiodon_zps9707091d.png

Relaxed Nature (+1 Def, -15% Speed, -10% Evasion)
Type: Rock/Steel
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Egg Group: Monster
Abilities:
Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Soundproof (Passive) (Unlocked): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Stats
HP: 90
Atk: Rank 2
Def: Rank 8 (+)
SpA: Rank 2
SpD: Rank 5
Spe: 26 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks: (15/73)
Level Up
Heavy Slam
Iron Defense
Metal Burst
Metal Sound
Protect
Swagger
Tackle
Take Down
Taunt
Egg
Counter
Fissure
Focus Energy
Rock Blast
Wide Guard
Tutor
TM/HM
Earthquake
Ice Beam
Rain Dance
Rock Slide
Sandstorm
Sunny Day
Toxic
[/B]
Spending the 2 KOC and 3 MC to purchase Endure (Level Up), Iron Head (Level Up), and Body Slam (Egg).

Spending my stockpiled 2 UC on Bonsly as 1 EC and 1 DC, increasing its EC from 0/6 to 1/6 and its DC from 0/5 to 1/5.

SELF-APPROVED
 
Claiming from this battle: http://www.smogon.com/forums/threads/catfacts-with-texas-and-alex.3488693/

Stayu gets 1/4/1 counters and evolves, maxing EC and DC

It gets Confuse Ray upon evolution and buys Gravity and Dive

121.png

Staryu
Nature: Timid (+Spe, -Atk, +20% Acc)
Type: Water
Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Illuminate:
(Toggle) No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Natural Cure: (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic (DW): (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
Bubblebeam
Confuse Ray
Minimize
Gyro Ball
Light Screen
Cosmic Power
Brine
Reflect Type
Power Gem
Hydro Pump

Aurora Beam
Barrier
Supersonic

Endure
Gravity
Magic Coat
Pain Split

Blizzard
Protect
Thunderbolt
Thunder
Psychic
Surf
Dive
Total Moves: 31

Self-Approved
 
Geodude6: 1 CC
Flarelm: 1 EC / 3 MC / 1 KOC
Darumaka: 1 EC / 3 MC / 1 DC

Flarelm's KOC goes to MC. Evolves and learns Flare Blitz, Wood Hammer (free upon evolution), Earthquake, and Energy Ball (2 MC).
Darumaka evolves and unlocks Zen Mode. Learns Hammer Arm (1 MC) and Earthquake (2 MC).


frontnormal-mpyroak.png

Birchman [Pyroak] (F)
Nature: Brave
Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Passive) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 120
Atk: Rank 4+
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 51-
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Flare Blitz
Wood Hammer
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Flame Burst
Leaf Tornado
Synthesis
Iron Defense
Double-Edge
Petal Dance
Lava Plume
Zap Cannon

Aromatherapy
Blaze Kick
Counter
Psybeam
Seed Bomb

Sunny Day
Protect
Solarbeam
Earthquake
Flamethrower
Fire Blast
Overheat
Energy Ball
Rock Slide

Heat Wave
Stealth Rock

555.gif
555-d.gif

Darumaka (M)
Nature: Docile
Type: Fire, Fire/Psychic
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Sheer Force: (Toggle)
No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Zen Mode (DW): (Toggle) No default effect. When toggled, once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.

Stats: (Normal Form)
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18

(Zen Mode)
HP: 110
Atk: Rank 2
Def: Rank 4
SpA: Rank 5
SpD: Rank 4
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Tackle
Rollout
Incinerate
Rage
Fire Fang
Headbutt
Uproar
Facade
Fire Punch
Taunt
Thrash
Belly Drum
Work Up
Superpower
Hammer Arm
Flare Blitz

Protect
Brick Break
Earthquake
Double Team
Flame Charge
Rock Slide
U-turn

Encore
Endure
Flame Wheel
Focus Energy
Take Down

Endeavor
 
Wooooo


+7 CC

Hitmonchan's KOC goes into MC. he learns Rock Tomb, Return, Frustation, Rock Smash, Covet (B/W TMs) Dynamic Punch and Mega Kick (Past Gen)

Aurumoth's KOC goes into MC. She learns Solarbeam and Surf (B/W TMs)

Leafeon's KOC goes into MC. He learns Iron Tail and Giga Impact (B/W TMs)
 
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