Pokémon Diggersby

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Upstart

Copy Cat

Name
: Diggersby
Type: Normal / Ground
Ability: Pick Up / Cheek Pouch /Huge Power (HA)
Estimated Base Stats: 85 / 56 / 77 / 50 / 77 / 78

Notable Movepool

Agility
Bounce
Bulk Up
Hammer Arm
Facade
Power Up Punch
Return
Rock Slide
Stone Edge
Substitute
Super Fang
Swords Dance
U-Turn
Wild Charge


At first glance, you might find yourself disappointed in the Biggie Smalls of the pokemon world. Huge Power alone compensates for the disappointing typing, subpar stats and limited movepool. As Azumaril heads to OU, Diggersby comes to fill the rabbit sized holes in lower tiers. Oddly enough Diggersby possesses decent speed. Thanks to huge power Diggersby usurps the previous UU Rabbit interms of raw power matching the likes of Jolly Medicham.

Possible Moveset:

Can You Hear Me Now? Azumaril II?

Ability: Huge Power
Nature: Adamant
Evs: 188 Hp / 252 Atk / 64 Spe
Item: Life Orb / Leftovers / Silk Scarf
Moveset:
Sword Dance / Power Up Punch
Earthquake
Quick Attack
Return / Rock Slide / Wild Charge / Stone Edge

Ability: Huge Power
Nature: Adamant
Evs: 188 HP / 252 Atk / 64 Spe
Item: Choice Band
Moveset:
U-Turn / Wild Charge
Earthquake
Quick Attack
Return / Rock Slide / Stone Edge

Pounding away like the energizer bunny, Diggersby will only leave fainted Pokemon in its wake, be it boosting with Swords Dance or wearing its Choice Band as a mark of a warrior. Thanks to decent speed and Quick Attack Diggersby can out speed walls and prevent revenge killing. Wild Charge and Rock Slide round out coverage pretty well making switching into boosted attacks quite difficult. The EVs allow Diggersby to maintain bulk while outspending base 85 walls.


Catch Me If You Can!
Ability: Huge Power
Nature: Adamant / Jolly
Evs: 6 Hp / 252 Atk / 252 Spe
Item: Choice Scarf
Moveset:
U-Turn / Wild Charge
Earthquake
Quick Attack
Return / Rock Slide / Stone Edge

Ability: Huge Power
Nature: Adamant / Jolly
Evs: 6 Hp / 252 Atk / 252 Spe
Item: Life Orbe
Moveset:
Agility
Earthquake
Quick Attack
Return / Rock Slide / Wild Charge / Stone Edge

No longer taking a page from Azumaril's playbook, Diggersby takes the role of being a speed demon. Thanks to Choice Scarf and Agility Diggersby reaches blistering speeds out speeding most non scarfed pokes while maintaining a ridiculous attack stat. The Scarf set makes a great scout thanks to U-Turn who can return later to dole out the pain. On the other hand Agility allows Diggersby to become even faster while Life Orb allows for even more damage at the cost of a turn of set up.


Some Food for thought: (Calcs are done with +2 Adamant Life Orb vs Max Hp / Max Def)

Tangrowth: +2 Atk Life Orb Huge Power (custom) Return vs. 252 HP / 252+ Def Tangrowth: 344-407 (85.14 - 100.74%) -- 6.25% chance to OHKO
Slowbro:+2 252+ Atk Life Orb Huge Power (custom) Wild Charge vs. 252 HP / 252+ Def Slowbro: 445-525 (112.94 - 133.24%) -- guaranteed OHKO
Cresselia: +2 Atk Life Orb Huge Power (custom) Return vs. 248 HP / 252+ Def Cresselia: 355-419 (80.13 - 94.58%) -- guaranteed 2HKO
Eviolite Rhydon: +2 252+ Atk Life Orb Huge Power (custom) Earthquake vs. 252 HP / 252+ Def Eviolite Rhydon: 463-549 (111.83 - 132.6%) -- guaranteed OHKO
Eviolite Dusclops: +2 252+ Atk Life Orb Huge Power (custom) Earthquake vs. 252 HP / 252+ Def Eviolite Dusclops: 220-259 (77.46 - 91.19%) -- guaranteed 2HKO
Eviolite Misdreavus: +2 252+ Atk Life Orb Huge Power (custom) Wild Charge vs. 252 HP / 252+ Def Eviolite Misdreavus: 216-255 (66.66 - 78.7%) -- guaranteed 2HKO
Rotom: +2 252+ Atk Life Orb Huge Power (custom) Wild Charge vs. 252 HP / 252+ Def Rotom: 139-165 (45.72 - 54.27%) -- 3.91% chance to 2HKO


SD Quick Attack Calcs:
Zapdos: +2 252+ Atk Life Orb Huge Power (custom) Quick Attack vs. 80 HP / 0 Def Zapdos: 253-298 (74.19 - 87.39%) -- 87.5% chance to OHKO after Stealth Rock
Flygon: +2 252+ Atk Life Orb Huge Power (custom) Quick Attack vs. 0 HP / 0 Def Flygon: 265-313 (88.03 - 103.98%) -- 62.5% chance to OHKO after Stealth Rock
Entei: +2 252+ Atk Life Orb Huge Power (custom) Quick Attack vs. 0 HP / 0 Def Entei: 253-298 (68.19 - 80.32%) -- 37.5% chance to OHKO after Stealth Rock
Hitmonchan: +2 252+ Atk Life Orb Huge Power (custom) Quick Attack vs. 4 HP / 0 Def Hitmonchan: 266-316 (109.91 - 130.57%) -- guaranteed OHKO


CB Calcs
Tangrowth: 252+ Atk Choice Band Huge Power (custom) Return vs. 252 HP / 252+ Def Tangrowth: 199-235 (49.25 - 58.16%) -- 62.89% chance to 2HKO
Slowbro: 252+ Atk Choice Band Huge Power (custom) Wild Charge vs. 252 HP / 252+ Def Slowbro: 258-304 (65.48 - 77.15%) -- guaranteed 2HKO
Cresselia: 252+ Atk Choice Band Huge Power (custom) Return vs. 248 HP / 252+ Def Cresselia: 205-243 (46.27 - 54.85%) -- 9.38% chance to 2HKO
Eviolite Rhydon: 252+ Atk Choice Band Huge Power (custom) Earthquake vs. 252 HP / 252+ Def Eviolite Rhydon: 270-318 (65.21 - 76.81%) -- guaranteed 2HKO
Eviolite Dusclops: 252+ Atk Choice Band Huge Power (custom) Earthquake vs. 252 HP / 252+ Def Eviolite Dusclops: 127-150 (44.71 - 52.81%) -- 25.78% chance to 2HKO
Eviolite Misdreavus: 252+ Atk Choice Band Huge Power (custom) Wild Charge vs. 248 HP / 220+ Def Eviolite Misdreavus: 130-153 (40.24 - 47.36%) -- guaranteed 3HKO
Rotom: 252+ Atk Choice Band Huge Power (custom) Wild Charge vs. 180 HP / 252 Def Rotom: 88-104 (30.76 - 36.36%) -- guaranteed 4HKO


Support:
Hazards


Checks and Counters
Diggersby is his own worst enemy due to his only decent Bulk and Speed. It is best to take advantage by Diggersby's dainty bulk or subpar speed. Life Orbs and hazards only further cut Diggersby's life short. Unfortunately switching into any attack is quite scary due to Diggersby raw power and will thus require a little prediction. Faster priority users or faster threats that resist quick attack can easily come in and revenge Diggersby. Cobalion and Durant from the lower tiers both out speed but must avoid Eq or even +2 Returns at all cost. Mach Punch users must be weary of the speed creeping to avoid eating a quick attack. Outright countering is difficult due to Diggersby's ability to 2hko any pokemon with the right moves. By taking advantage of impunities and resists to Diggersby attacks through prediction it is possible to safely get counter into battle. Rotom, Mismeavus, and Bronzor best resist his stab attacks but take over 75% from his coverage attacks. The SD set must forgo a coverage move or quick attack in order to facilitate SD and thus is easier to switch into
 
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After seeing the calcs I see that this thing is going to be very dangerous, but Mismagius, Rotom and Drifblim walls completely with the above movesets, also ...why is Sword Dance in the Choice Band set ? ...hope this thing gets Rock Slide or something to hit pretty hard Mismagius and friends.
 
It can learn Thief (which is now 60 BP) for coverage against Ghost and Psychic types. You'd think it'd be able to learn Crunch with those impressive chompers.
 
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Molk

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At first i thought Diggersby would just be another early game Normal-type like say furret, possibly the worst of them all after looking at its stats for the first time, but damn, Huge Power gives it a really significant lease on life! Not just does it have huge power though, it also has access to Swords Dance to bolster its Attack stat even further, STAB Return and Earthquake (i think?) which is a decent combination in the lower tiers outside of levitating ghosts and such. It even has a STAB priority move in Quick Attack to pick off faster threats and make it harder to revenge kill, while making it capable of doing some revenge killing itself on paper. Of course Diggersby probably won't make it to say OU because of its still lowish all around stats bar its boosted Attack, but it'll definitely be a decent addition to x/y NU/RU/ maybe UU imo.

Also

[00:17] <%Nexus> Diggersby does learn u-turn

Food for thought? this could be interesting on the Choice Band set for momentum and such.
 
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alexwolf

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Actually, a set of EQ / Return / U-turn / Quick Attack with a Choice Band and an Adamant nature 2HKOes everything in UU except from Bronzong (which can be 2HKOed after it takes one U-turn) with just its STABs, which is simply crazy! U-turn is for tight situations where you don't want to risk getting locked into a move that your opponent can easily capitalize on and lets you deal upwards of 50% to physically defensive Slowbro, in order to prevent it from acting as a pivot to scout which STAB move you will use and bring in the appropriate immunity. Lastly, Quick Attack is an amazing revenge killing tool, which straight up OHKOes Sharpedo after SR, and does ~50% damage to Kingdra. Oh, and 90 Base Speed is not bad at all for a wallbreaker by UU standards. Heracross sits at 85, CB Flygon at 100, and LO Darmanitan sits at 95.

So Diggersby looks as a solid UU, at least in theory.
 
It gets Huge Power? Seriously? Didn't expect that, completely dismissed this gangster after seeing his stats originally. Looks like a really solid Pokemon! :D

Actually, a set of EQ / Return / U-turn / Quick Attack with a Choice Band and an Adamant nature 2HKOes everything in UU except from Bronzong (which can be 2HKOed after it takes one U-turn) with just its STABs, which is simply crazy! U-turn is for tight situations where you don't want to risk getting locked into a move that your opponent can easily capitalize on and lets you deal upwards of 50% to physically defensive Slowbro, in order to prevent it from acting as a pivot to scout which STAB move you will use and bring in the appropriate immunity. Lastly, Quick Attack is an amazing revenge killing tool, which straight up OHKOes Sharpedo after SR, and does ~50% damage to Kingdra. Oh, and 90 Base Speed is not bad at all for a wallbreaker by UU standards. Heracross sits at 85, CB Flygon at 100, and LO Darmanitan sits at 95.

So Diggersby looks as a solid UU, at least in theory.
100% agreed with this guy. However, if it gets Crunch definitely put that as a slashed option to demolish Ghosts and Bronzong (no longer neutral to Dark). Are we 100% sure it doesn't get Crunch yet? It gets Super Fang and it's a friggin Rabbit lol. If not those guys wall him, especially Mismagius, however it has U-Turn and resists Stealth Rock so it should still get by okay.
 
The only problem I see here is that we're all running on the theory that this thing is going to be in an equivalent of Gen 5's UU Metagame. It won't. SOMETHING better will move down, and even with that attack power I don't see it breaking through some of the stronger physical walls out there. Sure, it beats Doublade (if that ends up UU), but levitating ghosts (mostly thinking Mismagius here, Gengar's almost certainly OU wheras Rotom and Dusknoir aren't going to be that high.) wall it something awful.
 
Diggersby can learn Wild Charge which shoould give it better coverage. Definitely better than thief :P
It gets Huge Power? Seriously? Didn't expect that, completely dismissed this gangster after seeing his stats originally. Looks like a really solid Pokemon! :D



100% agreed with this guy. However, if it gets Crunch definitely put that as a slashed option to demolish Ghosts and Bronzong (no longer neutral to Dark). Are we 100% sure it doesn't get Crunch yet? It gets Super Fang and it's a friggin Rabbit lol. If not those guys wall him, especially Mismagius, however it has U-Turn and resists Stealth Rock so it should still get by okay.
We still don't have its egg moves so there's the possibility of it being an egg move.
 
Diggersby can learn Wild Charge which shoould give it better coverage. Definitely better than thief :P
Never underestimate the lengths people dig for specific type coverage - most Linoones before Platinum ran ROCK SMASH just so they could hit Rock and Steel types. The problem with Diggersby is that it can't kill things like Mismagius, Rotom, and Dusknoir, and unfortunately Wild Charge not only fails miserably for two of those, the third takes an absolute pittance damage wise.

EDIT: And on that note, in a "teammate options" section, any strong Pursuit user NEEDS mentioned. Something that can get rid of pretty much every one of a Diggersby's problems is great. Worth mentioning paralysis support as well, 90 isn't terrible but you're going to lose important matchups (Darmanitan?)
 
Never underestimate the lengths people dig for specific type coverage - most Linoones before Platinum ran ROCK SMASH just so they could hit Rock and Steel types. The problem with Diggersby is that it can't kill things like Mismagius, Rotom, and Dusknoir, and unfortunately Wild Charge not only fails miserably for two of those, the third takes an absolute pittance damage wise.
That's assuming that those pokes will be in the same tier as Diggersby.
 

Stellar

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I should probably post this here since Diggersby's stats are a lot worse than we first thought:

85-86 / 55-56 / 77 / 50-51 / 77 / 78-79
 
>55 base attack.

That... is signifigantly worse. Like, almost unsalvageable worse. Nearly 80 Base Speed would be bad on its own, but THAT... I mean, it's only 5 base points, but with a doubling ability every point counts.

And I was running under the assumption that Diggersby was UU. Dusknoir, Mismagius, and Rotom aren't making it to BL, making them almost surefire there as counters.

(also, lol it's Special Attack is better than we thought. How useless.)
 
>55 base attack.

That... is signifigantly worse. Like, almost unsalvageable worse. Nearly 80 Base Speed would be bad on its own, but THAT... I mean, it's only 5 base points, but with a doubling ability every point counts.

And I was running under the assumption that Diggersby was UU. Dusknoir, Mismagius, and Rotom aren't making it to BL, making them almost surefire there as counters.

(also, lol it's Special Attack is better than we thought. How useless.)
I'm going to stop you right there because there are major issues with you post, that being your incorrect assumptions of UU's metagame. Dusknoir is not used in UU period. It might have been in gen 4 maybe? (IDK) but not at all except by noobs in gen 5. Mismagius is lucky to still be UU after being outclassed by cofagrigus and chandelure, and even if it weren't, U-turning into a pursuit trapper means the end of missy right there. Rotom is reasonable, but again, not really UU worthy based on our tiering stats.

Those stats are really unfortunate. The only saving grace for diggersby at this stage is luckily base 78 speed isn't the end all yet. Most pokemon between base 70 to base 80 rarely run full speed except those who want timid chandelure to outspeed other chandelure, so you do miss out on some targets (notably unboosted kingdra, heracross and rotom-H) but still plausible unless UU gets a more major shake-up in that particular area of speed (note that even if it were base 90, I'm not including speed ties, because you really shouldn't be trying to get away with that except as a last resort)
 

Upstart

Copy Cat
I updated the OP. I updated the Calcs with 56 base Attack while adding the Ground Stab that I had neglected. Wild Charge and U-Turn were very well welcomed additions to his move pool. Shaping Up to be a great RU pokemon.

He can outspeed and KO Hitmonchan with Quick Attack before the Mach Punch Quick Attack: 109.91 - 130.57% after a Swords Dance
 
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I'm going to stop you right there because there are major issues with you post, that being your incorrect assumptions of UU's metagame. Dusknoir is not used in UU period. It might have been in gen 4 maybe? (IDK) but not at all except by noobs in gen 5. Mismagius is lucky to still be UU after being outclassed by cofagrigus and chandelure, and even if it weren't, U-turning into a pursuit trapper means the end of missy right there. Rotom is reasonable, but again, not really UU worthy based on our tiering stats.

Those stats are really unfortunate. The only saving grace for diggersby at this stage is luckily base 78 speed isn't the end all yet. Most pokemon between base 70 to base 80 rarely run full speed except those who want timid chandelure to outspeed other chandelure, so you do miss out on some targets (notably unboosted kingdra, heracross and rotom-H) but still plausible unless UU gets a more major shake-up in that particular area of speed (note that even if it were base 90, I'm not including speed ties, because you really shouldn't be trying to get away with that except as a last resort)
And I'm going to stop you right here because if Diggersby becomes good, one of those three is going to be viable. Mismagius remains more of a special threat than Cofagrigus, and although Chandelure is amazing, it has its own faults enough so that it's easy to see NP Mismagius and CM Chandelure in the same tier (or possibly even on the same team!). Dusknoir is worse than Dusclops, true, but that was because there was no advantage to Dusknoir over Dusclops in Gen5 except leftovers and a higher Attack stat - now, it DOES have something. And Rotom, well, he's always been a bit of an oddball.
 

Upstart

Copy Cat
And I'm going to stop you right here because if Diggersby becomes good, one of those three is going to be viable. Mismagius remains more of a special threat than Cofagrigus, and although Chandelure is amazing, it has its own faults enough so that it's easy to see NP Mismagius and CM Chandelure in the same tier (or possibly even on the same team!). Dusknoir is worse than Dusclops, true, but that was because there was no advantage to Dusknoir over Dusclops in Gen5 except leftovers and a higher Attack stat - now, it DOES have something. And Rotom, well, he's always been a bit of an oddball.

You are well aware that Mismagius and Rotom are both KOd on the switch by SD Wild Charge? Which not to mention that Diggersby resists their common Ghost Electric moves. You are also aware that Cofag, Dusclops and Dusknoir are all outspeed and KOd after a SD and stealth rocks.

People commenting on speed are truly underestimating Quick Attack. Diggersby outspeeds the most common walls and mid speed sweepers. As posted above a +2 Quick Attack Kills Hitmonchan before he can even Mach Punch you. In fact at +2 and stealth rocks Quick Attack KOs a majority of UU and RU's top threats
 
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Typhlito

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that wild charge with life orb plus its low bulk is a death sentence tho. And if you add in the hazards, it might not even get a chance to set up and sweep at all. So perhaps giving it rock slide over wild charge just to save it from the recoil.

Ok guess that post wasnt helphul at all huh? How about this? Thought of a set that might work well on it. It has just enough speed to make it work as well. Not in ou mind you cuz of its underwellming speed and frailness but in the lower tiers.
First set is a bulky Life orb. Didnt really work out the speed and hp evs tbh.
"Step aside azumaril"
252 atk/252 hp/ 4 spe
adament

-swords dance
-quick attack
-earthquake
-rock slide/hammer arm/wild charge/power up punch

Its evs in hp will let it set up easier since it will be using quick attack more than its other attacks. This set might outclass azumaril and medicham just because it can set up with swords dance May have to adjust the evs to avoid being outsped by common wilo wispers (and possibly topsy turvy i think) tho.

A second set is a faster set. A choiced set. again I didnt really work out the evs.
"fast fatty"
252 atk/252 spe/ 4 hp
choice scarf
Jolly

-return
-earthquake
-hammer arm/power up punch
-rock slide/wild charge/u-turn

This one lets it be more of a revenge killer instead of a powerhouse like its first set. It has just enough speed to outspeed a scarf rotom which is good. It has return for stab and nature power for coverage. Hammer arm is to further its coverage but power up punch can let it pick off a weakened poke while gaining more power each turn. Finally rock slide and wild charge can let it hit ghost types and water types harder. or u turn for scouting. Might not be the fastest scarfer but it can prob get the job done.

He really appericates hazards out there so ferroseed/pinco might be its best friend on the team.

Altho it doesnt have as good a typing as azumaril, its ability to set up swords dance makes it stand out from other pokes with thee same ability.
 

Upstart

Copy Cat
ito thank you for pointing out that he learns Rock Slide it really does round out his move pool while removing the that nasty recoil.
 
I'd go with your first set for preference Ito. Base 78 is just too slow for a scarf set in UU sadly, and I can't think it would do much better in RU or NU either (though you outspeed scarf emboar I guess).

Also cheers for that post of yours Upstart, I had rather forgotten coverage moves myself, which was a much better argument than what I was trying to think of in response to that.
 
Unless I'm mistaken, this thing has a higher equivalent Attack stat than Slaking, to get a frame of reference. It also gets freaking U-turn to do the hit-and-run thing a lot better, as well as getting STAB on Earthquake. Of course its bulk is unimpressive and it isn't all that fast so it'll be relying on QA more than what I'd like, but bunny could very well work in UU (it 2HKOes Tangrowth and Slowbro with STAB Return alone :'( ). Also a fun calc, its CB Giga Impact does like .6% less than CB Snorlax's Selfdestruct (assuming the mechanics are the same as last gen):
252+ Atk Choice Band Snorlax Selfdestruct vs. 4 HP / 0 Def Meloetta: 594-699 (173.68 - 204.38%) -- guaranteed OHKO
252+ Atk Choice Band Huge Power Diggersby Giga Impact vs. 4 HP / 0 Def Meloetta: 589-694 (172.22 - 202.92%) -- guaranteed OHKO

So yea, I expect good things from bunny (also, the silvery grey color reminds me of a final boss in Jazz Jackrabbit, minus the ears of course; I'm liking this).
 
some food for thought

844 Atk vs 397 Def & 352 HP (100 Base Power): 297 - 351 (84.38% - 99.72%) jolly LO +2 EQ from jolly diggersby vs max/max +def ferrothorn

Adamant does 928 Atk vs 397 Def & 352 HP (100 Base Power): 327 - 385 (92.90% - 109.38%) with LO +2
 
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