I originally threw this guy on my team because I lacked a good check to Aegislash and damn it impressed me. I decided to go with a rather straightforward SD/Return/EQ/Quick attack set with a Life orb, mainly with the purpose of luring out Gliscor, which is 2HKOd by Return (assuming Toxic orb is not active yet) or OHKOd after a Swords dance, to that purpose I gave it enough speed to outpace Gliscor up to the 72 speed set that appears relatively often on the ladder (probably because Showdown recommends it). After a Swords dance boost, Quick attack is strong enough to OHKO frail things like Greninja or offensive Starmie (needs a little bit of damage to be a guaranteed kill).
I do realize that this leaves me completely walled by levitating ghosts, most importantly Gengar and Aegislash with an intact balloon, so I am strongly considering throwing Payback on there to wreck these, meaing I'll probably end up with an all-out offensive LO or band set. I've also had problems with its (in my opinion) slightly below average bulk, basically any super effective attack and it's done for. This is also the reason I can't really see Spikes being used on it if it gets them (it would be the first Ground type to actually learn spikes, wouldn't it) - almost everything has an attack that at least 2HKOs it, so it would be better off using these turns for attacking straight away in my opinion.