It's perfect accuracy.How does Protean behave with the new accuracy mechanics for Toxic? When a Pokemon with Protean uses Toxic and turns into a Poison type, does it gain perfect accuracy?
It's perfect accuracy.How does Protean behave with the new accuracy mechanics for Toxic? When a Pokemon with Protean uses Toxic and turns into a Poison type, does it gain perfect accuracy?
Just tried it now and it doesn't work.That's on my list of things to test; I'll try to find either the Substitute TM or a wild Mr. Mime tomorrow to test it with.
http://www.serebii.net/attackdex-xy/holdback.shtmlHK5W-WWWW-WWWX-TL88 - skip to turn 11
I'm not sure if this has been confirmed anywhere but the Japanese move known as "Happy Time" is called "Happy Hour" in English.
56ZG-WWWW-WWWX-TMA8 - see turn 1. The video continues on but there's nothing else of interest in the video
The move "Hold Back" is shown here. Is this an undiscovered attack? I can't find any evidence of someone else seeing this attack before.
Not sure if this has been mentioned but dark-type pokemon shake at the beginning of battle if the enemy pokemon has a super-effective move against it sort of like Anticipation. I noticed this with my Sneasel and Greninja.
Doesn't this mean PokeAmie is in effect...I noticed my Meowstic does the same thing.
I just tested this and found that roar totally does affect ghost types soooo....Conclusion:
As you see from my shenanigans I can conclude that Ghost types have immunity against their switch being dictated and not specifically being trapped, to surmise Ghosts are immune to trapping, psuedo hazing and forced switches. So prepare your asses for the rise of the Ghost setup sweeper, unless you pack Haze.
Doesn't this mean PokeAmie is in effect...
Not sure if it was mentioned before, but Mega Launcher does indeed increase the amount Heal Pulse heals. Definitely heals 75%
I've had an Aegislash with 160 HP recover 10 HP per turn. At 1/24, it would have been 6 HP instead.Is it true that Leftovers and Black Sludge now heal less than before? Someone pointed out that hail and sandstorm's damage isn't entirely cancelled out by those.
According to this http://www.gamefaqs.com/boards/696959-pokemon-x/67535789 they seem to heal 1/24 HP, which is a 25% nerf. Can anyone confirm if it's true?
I can back this up; I've gotten 10 HP recovery per turn from a Chesnaught with just over 160 HP. It's not changed.I've had an Aegislash with 160 HP recover 10 HP per turn. At 1/24, it would have been 6 HP instead.
land's wrath does not become grass or fairy typed when under grassy or misty terrain, and is presumably still ground-type (it is, at least, a type neutral on skorupi and super effective on pawniard). animation is the same too.Edit: And will someone please test Land's Wrath to see if it changes type depending on Terrain? I'm not that far into the game yet to test it myself.