pretty much just bumping this to get it in the op because it looks like it got passed up. . _ . Eppieok so I got to 79 in Super Singles before I got the shit haxed out of me by a Veteran with Suicune / Raikou / Zapdos. You can watch the pure crap here: SP2W-WWWW-WWW3-4XMF
My team was as follows:
Venomoth @ Black Sludge
Ability: Tinted Lens
248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 31/x/22/31/31/31
Real Stats: 145/67/78/142/95/156
- Sleep Powder
- Quiver Dance
- Bug Buzz
- Substitute
Aegislash @ Leftovers
Ability: Stance Change
252 HP / 252 Atk / 4 SpD
Adamant Nature
IVs: 31/31/31/x/31/31
Real Stats: 167/112/170/58/171/80
- Swords Dance
- King's Shield
- Shadow Sneak
- Sacred Sword
Azumarill @ Sitrus Berry
Ability: Huge Power
244 HP / 252 Atk / 12 Spe
Adamant Nature
IVs: 29/31/14/23/31/31
Real Stats: 205/112/92/59/100/72
- Belly Drum
- Aqua Jet
- Waterfall
- Play Rough
Alright, so basic premise of the team was to use bulky setup sweepers to trudge through the opponent's team. I led with Venomoth so that I could put the opponent to sleep, even if I was in a poor matchup. From there, I would either start to Sub and set up with Quiver Dance or just switch out to Azu or Aegislash to set up and start tearing things up. By far the least valuable player for my team was Azumarill, who I'll probably swap out if I ever decide to plow through 80 battles again. The problem with Azumarill was just that I rarely ever felt comfortable enough to set up with it. If I use Azumarill again, I'll probably use like a dual screens Klefki lead instead, though I doubt I'll even do that tbh. I might try an Entrainment run, but I was already frustrated enough with how long it took this team to set up as it is that tbh I probably won't lol.
You could run both Play Rough and Aqua Tail @ Wide Lens. With the extra base power from Aqua Tail, you won't miss the Splash Plate boost as much.I made the switch from Merlin to Winona'd the Azumarill, and I must say I am not disappointed. (I really needed a bulky attacker, and Azumarill is perfect), except for one thing:
I almost lost a battle because Play Rough MISSED TWICE IN A ROW against an Altaria. Just...wow. And then Air Slash missed in the same battle. In fact, this isn't the only time that Play Rough missing has almost cost me the battle; its accuracy seems closer to 50% for me, and I am seriously considering running Wide Lens instead of Splash Plate.
And in case you're wondering where the nickname Winona'd comes from, in one of my Emerald runs, I completely swept Winona with a Rollout Azumarill, and to this day I refer to rollout sweeps as being "Winona'd". Lame, I know, especially since this Azumarill doesn't even run Rollout. XD
Ouch! That really is bad luck...I'm quitting the maison.
I got a 79 win streak last time, and everything went fine until I got the shit haxed out of me, right?
If anyone feels like firing up the Vs. Recorder to check out THE haxiest Maison Battle in the history of the Battle Maison, check out what should have been just the start of my new streak that was cut (INCREDIBLY) short by a Zebstrika: DXXG-WWWW-WWW3-6GZM
I went and tackled the Super Multi Boss and it wasn't random to what I've seen. In Multi, the bosses for my case were Evelyn and Morgan. In Super Multi, the bosses were Nita and Dana to complete the roster of 4.It is random from any of them, with 2 random pokemon from each of those teams
Wow, thanks for making this!Hopefully this information will be helpful to people. Also, since this was all hand-made, there is a possibility that I may have overlooked something. If you can think of anything that needs to be fixed/added, be sure to let me know.
Due to always falling short in triples with my speedy team, I have built a team more or less the same as the quote. (Using Garchomp atm instead of Sala to take advantage of sandstorm for evasion) For Aboma, how do you folks think a moveset of blizzard, energy ball and earthquake would work compared to blizz+wood hammer+focus blast? The moveset with EQ gives 99,9% neutral coverage (looking at you Shedinja) and I would imagine it being better due to no recoil from wood hammer, but ofc the standard set of Kappaten is evading the team dmg from EQ.WOOHOO! Beat the Super Triples Chatelaine on my second try! (I had a bad loss around 15 my first try where I got OHKO haxed) Triples are sooo much more fun than singles. Here's the team I used:
Abomasnow@Abomasite
Snow Warning
Quiet, 252 HP/6 Atk/252 SpA
-Blizzard
-Protect
-Wood Hammer
-Focus Blast
The king of this team. Spamming perfect blizzards and having so many weaknesses that the AI flocks to attack him, he really was the glue that held this team together. I got a lot of freeze hax that made a lot of battles not as close as they should have been. I used wood hammer to finish off the odd water type, but I almost always used protect on the first turn, followed by blizzard spam. Would mega on the second turn sometimes if I thought the AI was going to use a weather move.
Azumarill@Splash Plate
Huge Power
Adamant, 252 HP/252 Atk/6 Spe
-Waterfall
-Aqua Jet
-Play Rough
-Superpower
My left slot. Kept the pressure off of Abomasnow by using waterfall/aqua jet on problem fire types. Play rough helps to deal with bulky waters more reliably, and Superpower hit the steels that would give Abomasnow problems.
Aromatisse@Safety Goggles
Aroma Veil
Sassy, 252 HP/6 Def/252 SpD
-Moonblast
-Trick Room
-Protect
-Wish
Wow, this thing is one of my new favorite pokemon. It was an incredibly reliable trick room setter, only failing maybe twice through the whole 50 battles (due to fake out or confusion). After trick room was up, Moonblast spam was surprisingly effective. It hits surprisingly well coming off of Aromatisse's above-average special attack. Wish and Protect may as well have been filler. I used them a few times but they almost never meant anything. Safety Goggles over leftovers because I should ALWAYS have damaging weather up, and leftovers don't protect from powder moves (even though I never encountered any).
Reuniclus@Life Orb
Magic Guard
Bold, 252 HP/252 Def/6 SpA
-Psyshock
-Trick Room
-Focus Blast
-Shadow Ball
Backup room setter and substitute if one of my sides fainted. Not a lot to explain, because it mostly dealt with poison types that weren't part ground. I used Focus Blast on this guy more than on Abomasnow. I don't think he ever actually set Trick Room, but I sure felt better having him around.
Tyranitar@Assault Vest
Sand Stream
Sassy, 252 HP/6 Atk/252 SpD
-Rock Slide
-Earthquake
-Payback
-Fire Blast
Surprise! Double weather! If Abomasnow fainted (or had too many fire types or water types to deal with), in came this guy. Had his own plethora of weaknesses, but since I was already running two fairies and a psychic type, the major fighting type weakness was covered. Soaked up attacks and dealt the damage back while my sides tore through the rest. Was absolutely invaluable.
Salamence@Choice Specs
Intimidate
Naive, 6 HP/252 SpA/252 Spe
-Dragon Pulse
-Draco Meteor
-Hydro Pump
-Fire Blast
The closer. If I ever didn't get trick room set up (and had something die) or had trick room expire, this guy stepped up to the plate. Dragon Pulse was the attack of choice over Draco Meteor since I could hit things across the field. Fire Blast came in handy a couple times against steels.
So there you are! It was a lot of fun using a different Mega than I've seen a lot of people use :) Here are two battles for you guys: the first is against a veteran that gave me a scare, and the second is against the Chatelaine (in case anyone needs to do more research on her team).
J9CW-WWWW-WWW3-2GLN
TL6W-WWWW-WWW3-2GMW
If you get 100+ wins, she'll give you a Lansat berry. 200+ and she'll give you a starf berry.This may be a dumb question, but does that preschooler do anything if you get 100+ wins?
And in case you didn't know Blockmaster, that is for getting streaks of 100+/200+ wins in any Super difficulty, may it be singles/doubles/triples/rotation/multis that you feel you can Ace in :DIf you get 100+ wins, she'll give you a Lansat berry. 200+ and she'll give you a starf berry.
Ouch... Swagger is something the BM loves to use and it's incredibly annoying.I'm quitting the maison.
I got a 79 win streak last time, and everything went fine until I got the shit haxed out of me, right?
If anyone feels like firing up the Vs. Recorder to check out THE haxiest Maison Battle in the history of the Battle Maison, check out what should have been just the start of my new streak that was cut (INCREDIBLY) short by a Zebstrika: DXXG-WWWW-WWW3-6GZM
I went back and forth between Wood Hammer and Energy ball for a while... I'm still not really sure which is better. Earthquake is definitely a more accurate option for dealing with Heatran though.Due to always falling short in triples with my speedy team, I have built a team more or less the same as the quote. (Using Garchomp atm instead of Sala to take advantage of sandstorm for evasion) For Aboma, how do you folks think a moveset of blizzard, energy ball and earthquake would work compared to blizz+wood hammer+focus blast? The moveset with EQ gives 99,9% neutral coverage (looking at you Shedinja) and I would imagine it being better due to no recoil from wood hammer, but ofc the standard set of Kappaten is evading the team dmg from EQ.
So, any suggestions? This is for triples ofc.
That is what he said he does:I'm having some trouble with the Truant Durant set in Super Singles. I was using lolnubs setup from a few pages back:
http://www.smogon.com/forums/threads/battle-maison-discussion-records.3492706/page-17#post-4977903
What do you do against pokemon that have detect/protect and alternate them vs your durant (ie protect/detect on every turn your truant is active)? Switch to your 3rd pokemon and hope for the best?
When something goes wrong with the innitial set-up(Protect/Fake Out lead, U-Turn), I go to Garchomp to faint the other Pokemon. Most of the time I let Garchomp faint afterwards to have a new chance to get my Entrainment up.
Tenta is no big deal since if it proves to be a pain just give Aromatisse Psychic/Psyshock to bash it in, and I doubt Heatranny likes a Focus Blast or Waterfall/Aqua Jet to the face anyway lol. Energy ball probably is the better option since it has no recoil, I just wish Giga Drain was a thing...(damn Trollbank!). Beyond that, on the Heatran thing, you could always bring in TTar if it is out of Azumarril's reach (WoW stinks but you get my point).I went back and forth between Wood Hammer and Energy ball for a while... I'm still not really sure which is better. Earthquake is definitely a more accurate option for dealing with Heatran though.
A few calcs on the Ice/Water Types:
6 Atk Mega Abomasnow Wood Hammer vs. 0 HP / 252+ Def Walrein: 134-158 (72.4 - 85.4%)
252+ SpA Mega Abomasnow Energy Ball vs. 0 HP / 252 SpD Walrein: 146-174 (78.9 - 94%)
6 Atk Mega Abomasnow Wood Hammer vs. 170 HP / 170+ Def Dewgong: 156-186 (83.8 - 100%)
252+ SpA Mega Abomasnow Energy Ball vs. 170 HP / 170 SpD Dewgong: 152-180 (81.7 - 96.7%)
6 Atk Mega Abomasnow Wood Hammer vs. 6 HP / 252+ Def Lapras: 144-170 (69.9 - 82.5%)
252+ SpA Mega Abomasnow Energy Ball vs. 6 HP / 252 SpD Lapras: 140-168 (67.9 - 81.5%)
(not including Cloyster because energy ball is so obviously better)
So I guess Energy Ball is (technically) better, but that could be fixed by adding some more Attack EVs to Abomasnow. Also, Wood Hammer will pretty much always hit Tentacruel harder (with whom my leads have a hard time). Earthquake could be an option there, since it gets the added benefit of murdering Heatran.
Good luck! Lemme know how your team turns out, mine's on 135 and still going strong!