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Will they implement new abilities for some CAPmons in Gen 6? (friend safari abilities) Mollusk in particular seems like it could use one with the rain nerf.
 

Bull of Heaven

Guest
"Friend Safari abilities" are just hidden abilities, which the Gen V CAPs already have. As for the others, there's no precedent for changing a CAP in a later generation, so I doubt it.
 
Hey Im new to raising pokemon for competative play I have a ferrothorn I trained with maxed hp and def evs but I didnt give it any moves like stealth rock, spikes, or leech seed so I was wondering is it worthless?
 

DetroitLolcat

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Hey Im new to raising pokemon for competative play I have a ferrothorn I trained with maxed hp and def evs but I didnt give it any moves like stealth rock, spikes, or leech seed so I was wondering is it worthless?
Hi, welcome to Smogon! This is the Create-A-Pokemon forum, so your question is better asked elsewhere. For future reference, check out the OU forum if you want to know if your Pokemon are viable. As for your question, Stealth Rock, Spikes, and Leech Seed are all egg moves on Ferrothorn so there's no way to get them without breeding. You'll have to breed those moves onto a future Ferrothorn, but you can't get them on the one you have now. Sorry.
 
Short answer: no

Longer answer: The point of the CAP Project is really to design Pokemon to test concepts for new niches in the OU metagame, whereas the pre-evos are just fun little side-projects with no real underlying concept beyond what makes sense from a flavour perspective. In this case, we had already designed them casually for fun, we're only just now trying to officialise them, purely for the fun of it (and I guess for sake of CAP ASB, but I don't know much about that). Will they ever be implemented on Pokemon Showdown? Probably not, unless there are huge calls for it or something; the only thing it would really accomplish though would be to annoy more people in random battles. Will we ever make a CAP specifically designed for Little Cup instead of OU? Hard to say, I mean it's a possibility if the PRC decided it would be worth while, and many people do seem to think it would be interesting, but Little Cup has comparatively a lot less support for it and fewer people know the metagame than would be ideal for a Project that is trying to maximise community participation; if you're interested I recommend reading the PRC threads on the subject.
Correct me if I'm mistaken, but doesn't a Pokémon have to be the first stage in an evolutionary line to be eligible for Little Cup? That is, Pokémon that don't evolve can't get in. So a CAP for Little Cup would have to be something's pre-evo - either the pre-evo of an existing CAP or an official GF Pokémon. This severely limits possibilities for movepools and stat spreads, making an LC CAP rather difficult to design.
 

bugmaniacbob

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Correct me if I'm mistaken, but doesn't a Pokémon have to be the first stage in an evolutionary line to be eligible for Little Cup? That is, Pokémon that don't evolve can't get in. So a CAP for Little Cup would have to be something's pre-evo - either the pre-evo of an existing CAP or an official GF Pokémon. This severely limits possibilities for movepools and stat spreads, making an LC CAP rather difficult to design.
Not really. In the same way that one makes a pre-evolution for a CAP after it is designed for sake of flavour, one could just as easily construct an evolution of the Little Cup CAP in the same way - purely on the grounds of flavour. There's no requirement that it be linked to an existing Pokemon at all.

This is, of course, wholly hypothetical unless a Little Cup CAP idea is ever approved, or even considered feasible.
 
Hello. I am very new here, and have a few questions:

First, how is a CAP made? Is there one big thread where all the ideas are stored, or are there little seperate threads?

Are CAPs a community project?

Can only certain people make CAPs?

I'm soory if there's a beginner thread somewhere and I'm missing it. I'm a fresh member.
 

Bull of Heaven

Guest
Welcome to CAP! This is indeed a community project. The Pokemon are created through a series of discussions and votes in which anyone with a Smogon account can participate. If you can post in these forums, you have all the qualifications you need. That said, there are some structures in place to keep things running smoothly: each project is guided by a group of elected leaders and each thread deals with a particular part of the process. You can find more information in the Process Guide.
 
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The next CAP project is going to be for XY, right? Will the project be aimed more towards Pre or Post Pokebank OU?
 

Bull of Heaven

Guest
I would assume post-Pokebank, since it will almost certainly not start before that's released.
 

Nyktos

Custom Loser Title
It will be aimed toward whatever the "current" OU is at the time it starts. Which will be Pokébank, assuming that doesn't get delayed for months or something.
 

jas61292

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The typing of any CAP Pokemon is based on whatever fits the chosen concept for that project. The fact that Fairy is new has no bearing on whether or not it will be chosen for sixth gen CAP1, or any other project.
 

Bull of Heaven

Guest
Will this do? I know there's a lot to digest there, but the guide for newcomers, the mission statement and maybe the process guide should be particularly helpful.
 

bugmaniacbob

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I don't mean to sound stupid.., but can someone give me a brief summarisation of the CAP project?
It can be quite hard to take in all the information at once, and there's a lot to summarise, but essentially the CAP Project is a community-led project where we create a new Pokemon from scratch in a step-by-step process, based around an idea for a niche in the OU metagame (a "concept") and designed to help answer questions relating to that concept and its function. For example, if we decided to make a Pokemon based around the concept "universal dragon counter", we might suggest typings such as Steel/Fairy or Pure Fairy, and then go on to suggest abilities, stats, and finally movepools, while simultaneously deciding on names, art, sprites, that sort of thing. Each decision is accompanied by a community discussion and public vote with the options up for voting chosen by the leader for that section.

Again, the Newcomers' Guide is, as Bull of Heaven said, probably a better and more thorough explanation of the project and its aims, though it is a tad outdated.
 

Bull of Heaven

Guest
Forgive me if I've misunderstood your question, but CAP is a community project, and each project starts when it's ready to start. Individual members can't just pick a TL and start a project; a TL is elected by the entire community when the moderators have decided that it's time for the next one to start.

Or, if you're asking how you can contact a TL: there isn't one to contact right now. It's a job that only exists while a project is happening, and right now we've just finished one. Once the next project has started, it will be made clear who the TL is.
 
Really didn't know where to put this, but has the forum ever considering creating items as well? Each generation brings up some interesting new ones and I had an interesting thought for an item. Don't have a name for it or anything, but what about an item that grants a pokemon a 5th moveslot, at the cost of 1/8th HP each turn? Maybe something like Cursed Scroll? I was just thinking about it because I always hear the 4MSS that people talk about with pokemon, and thought it would interesting to have an item to help alleviate that.
 

Korski

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Really didn't know where to put this, but has the forum ever considering creating items as well? Each generation brings up some interesting new ones and I had an interesting thought for an item. Don't have a name for it or anything, but what about an item that grants a pokemon a 5th moveslot, at the cost of 1/8th HP each turn? Maybe something like Cursed Scroll? I was just thinking about it because I always hear the 4MSS that people talk about with pokemon, and thought it would interesting to have an item to help alleviate that.
We have never considered creating new items, nor do we ever plan on doing so. There was a time where custom abilities and moves were created within individual projects, but nowadays the CAP Project is strongly opposed to altering or circumventing GameFreak's mechanics in this way.
 
Where can I find the process for submitting art to the CAP project? I'd like to participate in this part of the next CAP in particular, and am wondering if there is a certain process or requirements I need to be aware of when the time comes.
 

DetroitLolcat

Maize and Blue Badge Set 2014-2017
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Where can I find the process for submitting art to the CAP project? I'd like to participate in this part of the next CAP in particular, and am wondering if there is a certain process or requirements I need to be aware of when the time comes.
During CAPs and CAP Pre-Evolutions, there will be a thread that opens up called "Art Submissions". This thread will open after the CAP's or Pre-Evolution's Typing Polls, which is rather early in the process. While the Art Submission thread is open, you can post commentary, work-in-progress (WIP) artwork, and a Final Submission. The Art Submission thread looks like this (found in the Process OP Repository in the Policy review forum). You can read all of the specific rules in that post.

This thread will be open for quite a while, about a month for regular CAPs and about three weeks for CAP Pre-Evolutions, so don't feel pressed for time. The other stages of the process, e.g., Stats, Abilities, are determined while the Art Submissions thread is open. After that thread closes, all artwork marked as a Final Submission (one per person!) moves on to a series of 3 or 4 polls, where the winning design is chosen. You can ask questions, chat with other CAP people, and talk about your and others' artwork on #cap on SynIRC.

The next project for CAP will be CAP 6's Pre-Evolution. We'll be designing a pre-evolution for Cawmodore. That process should start pretty soon, so keep your eyes peeled.
 
I notice a current discussion as to whether the project would ever create a CAP with a Mega-evolution. Has the anybody considered and/or discussed the possibility of giving a Mega-evolution to a currently existing Pokemon that doesn't have one?
 

bugmaniacbob

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I notice a current discussion as to whether the project would ever create a CAP with a Mega-evolution. Has the anybody considered and/or discussed the possibility of giving a Mega-evolution to a currently existing Pokemon that doesn't have one?
At the moment, that's not up for discussion.

If we ever decide to revise the CAPs in any respect whatsoever (which isn't even set in stone yet) then, well, maybe. But it's extremely unlikely, to my mind. It would go against what is currently our unspoken mantra of letting the existing CAPs act as a monument to the metagame they were designed for.
 

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