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League of Legends: Let's Talk About uhhh??

How you gonna move the map and cast spells at the same time like that anyway, do you people have ten fingers on your left hand. O_O
 
What do you mean move the map and cast spells? If I want to move the map I use my mouse on the minimap. It isn't as finger intensive as you make it out to be.

It's convenient because I don't have buttons halfway across my keyboard to press.
 
POIU/KJ are my spells, with Y being my trinket slot and MB4 and 5 being item slots 1 and 2 and the rest going on 3-6. Rshift is attack move
 
Since when do you have to move the map to cast spells anyway? If you're using something with a long range (Lux E for example) then you scroll to that side first and then cast your spell. If you're using a global ult, you just click on the minimap instead lol.

My full key bindings are WASD to move map, 1234 abilities, 56 summoners, F to stop, QE`R & side mouse button for items (first QWE and side button are smartcast), other side mouse button is trinket ward. X for a-move but I don't actually use it (I use shift + right click instead).
 
i use default but instead of 4 as my trinket i use space
other than that i used the default 'y' to unlock camera and move it around with my mouse, im not a big fan of moving my hand all ove rthe keyboard
 
items: 1/2/3/4/5/6/C (trinket)
abilities: q/w/e/r
summoners: d/f
camera toggle: spacebar

i move my camera with the mouse i wasnt aware you could even use the keys but it sounds p clunky
 
Items on Smartcast: 1/2/3/7 (trinket)
Regular Item cast: 4/5/6
Summoners: D/F
Abilities: Q/W/E/R (all set to smartcast)
Camera Lock/Unlock: L (I tend to fatfinger Y so I changed it)
Camera Toggle: Spacebar
/l: N

Nothing really surprising here.
 
I just smart cast everything. I have two macro buttons on my mouse - 1 for item slot #7 and one for W. It was mainly to help ward hopping with Lee Sin but it seems I either press the buttons too fast or too slow.

D is for my dash spells and, as I told my one friend, F is for (F)Ignite and (F)Smite. Just something I went to for habit reasons.
 
>.<

i used 2use normal keys, but i had this 1 buton that put ward + w
#cheet4lee

i only play dis champ like 5 time but i to lazy to change it bak so <___<
 
>.<

i used 2use normal keys, but i had this 1 buton that put ward + w
#cheet4lee

i only play dis champ like 5 time but i to lazy to change it bak so <___<
I should do this. Just lazy I guess. And changing constantly is annoying. Guess there is that one program that customizes it for LoL. Maybe should use that for Lee / Katarina.
 
People don't frown on "macros"? Also I don't think quickcast everything is optimal but it is REALLY annoying to change between champions and I guess a lot of it comes down to preference.
 
I pretty much use a standard control setup with smartcast on, I've never had a real reason to change it. Except for mapping all my non-dance emotes to hotkeys (t for taunt, L for laugh, j for joke, etc) so I can spam them more effectively as Singed/Lux.

In other news Jinx is everything you could possibly want in an AD carry. There's no real downside to having Rockets off (in fact I'd argue that minigun is STRONGER then the rockets), and her Zap is just completely indefensible in terms of base damage, cooldown, and ratio. The only thing she's missing is an escape, but she doesn't need one because unless you're someone like 15-0 Zed she will kill you before you kill her. ESPECIALLY with any sort of peel from her team.
 
People don't frown on "macros"? Also I don't think quickcast everything is optimal but it is REALLY annoying to change between champions and I guess a lot of it comes down to preference.

u need 2 bind same skill 4 both smart + reg cast. like my lee sin q smart cast was q (kekeke)
but g was the reguler cast version
 
In other news Jinx is everything you could possibly want in an AD carry. There's no real downside to having Rockets off (in fact I'd argue that minigun is STRONGER then the rockets), and her Zap is just completely indefensible in terms of base damage, cooldown, and ratio. The only thing she's missing is an escape, but she doesn't need one because unless you're someone like 15-0 Zed she will kill you before you kill her. ESPECIALLY with any sort of peel from her team.
no escape on ad carry is kind of a big deal >_> but yes rest of her kit is so gud it is needed to balance

I have mostly normal hotkeys, only difference is that I noticed you can bind smart self-cast qwer. this operates just like smartcast for most spells but for the spells that you can self target, if you smartcast it with the mouse cursor over thin air you will self cast, which is useful for shield spells. I have qwe on smart selfcast and r on normal smartcast and alt-r for self cast because self casting a lissandra ult because you didn't hover over enemy model properly is very embarrassing and roots you like a fool. all items 1-6 and trinket t smartcast. actually I think I swapped hold position and stop command (s/h) as well but that is largely irrelevant.
 
WTF PEOPLE USING KEYBOARD TO MOVE SCREEN IS LIKE FINDING OUT PPL PLAYED WITHOUT HOTKEYS OR WITH TOUCHPAD
I'm curious what percentage of total league players don't use smartcast..


Edit:
also, question about itemization on ad assassin midlaners, that is to say riven/kha/talon/panth/zed (fiora too I guess but people don't really play her so I've never actually seen it built I'm just assuming given kit/my time playing her).
Anywho, standard build path seems to be brutalizer > tiamat/bf sword (depending on whether they build rh or bt)(assuming they don't build both) > lw > massive amounts of magic resist: merc treads, negatron into specter's into banshee'ss, and finally silver sash and another bf sword for mercurial scimitar.

So my question is, why all the magic resist? Sure, generally speaking they're laning against mages/ap assassins but by the time they get a negatron cloak (unless they rush it) most of the outer towers are gone and most semblance of laning is gone/you're roaming a lot and therefor your mr specific build doesn't do much to help you when ganking against an adc or a tank.

I understand banshee's is amazing late because the number of popular champions with stupid strong single target spells right now, and mercurial is more for qss, but if my full build has these two big beefy mr items, at the very least wouldn't ninja tabi be more useful in spreading out my tankyness? Or am I just supposed to assume that the only person who has any ad will be their marksman and I can out duel them if I get close anyways, regardless of my armor, therefor the tenacity from mercs is more worthwhile?



Double edit: second question, why do I see hexdrinker very frequently but I've never seen a maw of malmortius being built?
 
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VKCA: Whenever I play Fiora mid I always build whatever fits the situation best. League is all about playing based on matchups. Building the right items at the right time can easily sway the balance of the game in your favor. In regards to AD Mids like the ones you listed, Tiamat->Hydra is strong because of the waveclear it offers for most AD mids who usually have mediocre waveclear and require that extra oomph so that they can go and roam. Most AD mids enjoy roaming as opposed to sitting in lane and farming. That's why Tiamat is so effective. If you are up against another AD mid, I probably wouldn't be building MR. In fact if I was facing someone like that my defensive item would probably be Randuins Omen. Build accordingly. If you are getting stomped in lane and you are behind, build your core items (BT/Hydra->LW), then jump straight into a defensive item so that you can survive longer during teamfights. If you are behind, your damage output is obviously not going to be nearly as strong, and even though building a defensive item delays some of that damage, being able to survive is always better than feeding. In fact beyond BT/Hydra and LW, most AD mids (arguably) really don't need any more items since that completes their core. The only reason people build more items beyond that point is for the stats so that you can burst down their mid/adc.

Obviously if you are up against someone with hard cc and builds ap, then you want to build MR post your core build. Banshees is a good catch-all MR item since it offers a spell shield, MR, and loads of Health and Health Regen. If you are up against someone with a root, stun or any hard cc, and they seem to be saving that cc only for you, then I would build Merc Scimmy. It obviously means that they don't want you diving their carries, so you need the cleanse so that you can actually dive. Merc Treads are the other catch all MR item that helps with alleviating the amount of time cc wears off of you. So if you are facing against a team that is loaded with lots of cc and you are not the only target then obviously you want to build MT vs MS.

The reason why Hexdrinker is built but not Maw is because of the fact that Maw offers little to a final build. Sure it offers AD and MR, but it's not nearly as strong as Merc Scimmy in that regards. The shield gives you only so much survivability but not enough in a big fight. Also the passive is shit (gives bonus % AD based on missing health, which is terrible unless you have loads of health built up). Hexdrinker is merely strong as a mid game item thanks to the spell shield. The lategame spellshield off of Maw is just not good enough to justify it's use since it isn't nearly as reliable as an item as Merc Scimmy or Banshees in terms of stats or survivability.
 
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