Other XY OU Viability Ranking Thread (V2) (Last update on post #5189)

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So why are Deoxys-D and Deoxys-S S-rank? In my experience, neither of the Pokemon have good longevity and are in no way a significant threat in OU.
I dunno what experience you're talking about but both Deoxys are quite amazing.

Deo-S is one of the most threatening revenge killers in the tier. A blazing fast speed tier means that he will nearly always go first (apart from priority) and his great coverage options allow him to take out the majority of the tier. It can also set up SR and screens, although this is better done by Deo-D.

Deo-D is the amazing suicide lead of the tier. Due to its bulk, it can set up SR and at least 1 layer of spikes guaranteed. It also forms an amazing core with Bisharp called DeoSharp where it sets up hazard and allows Bisharp to come in on a predicted defog, get a +2 boost and proceed to break down the opposing team.

EDIT: That's cool, just delete the post.
 
I dunno what experience you're talking about but both Deoxys are quite amazing.

Deo-S is one of the most threatening revenge killers in the tier. A blazing fast speed tier means that he will nearly always go first (apart from priority) and his great coverage options allow him to take out the majority of the tier. It can also set up SR and screens, although this is better done by Deo-D.

Deo-D is the amazing suicide lead of the tier. Due to its bulk, it can set up SR and at least 1 layer of spikes guaranteed. It also forms an amazing core with Bisharp called DeoSharp where it sets up hazard and allows Bisharp to come in on a predicted defog, get a +2 boost and proceed to break down the opposing team.

Personally I think that suicide leads are not very effective. I run a rapid spin excadrill so hazards and bisharps are not that big of a problem.

As for Doe-S. I have yet to run into a player who fully utilizes or utilizes at all his ability as a revenge killer.

Maybe I don't view these two as major problems because my team works well to dispose of them. As for my prior comment, while Deo-D and S can be viable options in OU, in no way are they huge enough threats that I have had to consider them when constructing any of my teams. In my opinion, to truly be an S rank pokemon, players must have to prioritize counters for that pokemon. In my opinion, the epitome of a S rank pokemon is Zard-Y or Zard-X. When teambuilding, almost all players build in counters for these two pokemon specifically. I just don't see that with either Doe-S or Deo-D.
 
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I hope this has been pointed out some time...
So, I noticed that Kabutops is in the B+ rank. Does anyone else find this odd? Rain is not very common any more, and there are many other water types out there that do loads more damage, for example, Crawdaunt and Azumarill. Not to mention, Kabutops has pretty crappy stats for something that can sweep a significant portion of the metagame. It can't take many hits, including priority moves, and 115 base attack just isn't as impressive as it once was.

While Kabutops is one of the greatest rain sweepers out there, I don't see the importance of that, given that rain has dropped significantly in occurance. Also, it requires more than "some support". It requires an entire Pokemon, Politoed, which has little use outside of setting up rain.

Any thoughts on Kabutops?
 
Personally I think that suicide leads are not very effective. I run a rapid spin excadrill so hazards and bisharps are not that big of a problem.

As for Doe-S. I have yet to run into a player who fully utilizes or utilizes at all his ability as a revenge killer.

Maybe I don't view these two as major problems because my team works well to dispose of them. As for my prior comment, while Deo-D and S can be viable options in OU, in no way are they huge enough threats that I have had to consider them when constructing any of my teams. In my opinion, to truly be an S rank pokemon, players must have to prioritize counters for that pokemon. In my opinion, the epitome of a S rank pokemon is Zard-Y or Zard-X. When teambuilding, almost all players build in counters for these two pokemon specifically. I just don't see that with either Doe-S or Deo-D.

You clearly have never played at a high level if you have not seen Revenge Deo-S. It is literally the end all be all for revenging threats, with only Talon as competition.

As for suicide leading and DeoSharp. Deoxys D was banned last gen for hazard stacking, and that was without Defiant and Defog mechanics.

S Rank is not about preparing for a specific mon, its about how well and consistantly they can execute a specific job or jobs, among other things. Both Deoxys forms are extremely effective at their roles and are therefore S Rank. Please make a more informed post next time.
 
Just because rain isnt as common doesnt mean that Kabutops isnt as threatening as it was. It is still arguably the best Swift Swimmer, being able to set up SDs on things that can't touch it (such as Talonflame) and proceed to destroy teams. It is still very threatening imo
 
lol. I hope this isn't serious because if you have played/watched in the upper ladder or even watched SPL replays you can see how effective both Deoxys-S and Deoxys-D are in the tier. The comment saying "neither of the Pokemon have good longevity and are in no way a significant threat in OU" is pretty off base considering what each of their roles are. Deoxys-D doesn't need to last throughout the battle (unless its the Recover set), it just needs to set up hazards quickly and put pressure on the opponent to Defog where Bisharp or Defiant Thundurus can take advantage of. The fact that Deo-D is the most reliable hazard setter in the tier and the most difficult one to truly stop is what puts if in S-Rank. Deoxys-S gets its rank mainly because of its ability to revenge kill just about every Pokemon in the tier. With its speed every Dragon Dance user is slower then it at +1 and will die with the appropriate move with a bit of prior damage. Every relevant scarfer in the is slower than it and will die to its coverage moves. While on the other hand, its support sets such as Dual Screens are unmatched supporting HO teams that have a bunch of set up sweepers makes it as effective as it is.

Like Flamer mentioned, its not necessarly solely on how much you need to prep for a threat but how effective is it at fulfilling its role and whether or not it really faces competition for that role. For the of the Deoxys-D/S there is nothing that comes as close in terms of support and effective at their roles and both have had huge impacts that shape what the current metagame is.
 
EyeDentist Shaymin's right, Kabotops is an amazing sweeper on rain teams, which are starting to see some more use. His STABs have great neutral coverage and Waterfall gets further boosted by rain. Not to mention that he is amazingly fast. Sure he's walled by Ferrothorn but thats why he's B+ and not A-
 
lol. I hope this isn't serious because if you have played/watched in the upper ladder or even watched SPL replays you can see how effective both Deoxys-S and Deoxys-D are in the tier. The comment saying "neither of the Pokemon have good longevity and are in no way a significant threat in OU" is pretty off base considering what each of their roles are. Deoxys-D doesn't need to last throughout the battle (unless its the Recover set), it just needs to set up hazards quickly and put pressure on the opponent to Defog where Bisharp or Defiant Thundurus can take advantage of. The fact that Deo-D is the most reliable hazard setter in the tier and the most difficult one to truly stop is what puts if in S-Rank. Deoxys-S gets its rank mainly because of its ability to revenge kill just about every Pokemon in the tier. With its speed every Dragon Dance user is slower then it at +1 and will die with the appropriate move with a bit of prior damage. Every relevant scarfer in the is slower than it and will die to its coverage moves. While on the other hand, its support sets such as Dual Screens are unmatched supporting HO teams that have a bunch of set up sweepers makes it as effective as it is.

Like Flamer mentioned, its not necessarly solely on how much you need to prep for a threat but how effective is it at fulfilling its role and whether or not it really faces competition for that role. For the of the Deoxys-D/S there is nothing that comes as close in terms of support and effective at their roles and both have had huge impacts that shape what the current metagame is.

Alright thank you for a legitimate explanation. I honestly hadn't seen the effectiveness of Deo-S. And while I personally still feel that Deo-D should be A instead of S, I understand why some people really consider it as a threat.

Obviously I wasn't the only person who was confused why they were and S rank seeming that 4 people liked my comment. Thanks for the explanation.
 
So, I noticed that Kabutops is in the B+ rank. Does anyone else find this odd? Rain is not very common any more, and there are many other water types out there that do loads more damage, for example, Crawdaunt and Azumarill.

They're not disgustingly fast in rain. Adamant Kabutops has a maximum of 518 speed in rain, which is enough to outspeed almost everything, bar a small number of scarfers (Keldeo, Latios, that's about it as far as common scarfers go and they're not commonly scarfed.) And if it gets a Swords Dance off, it's basically game over: it can't be walled, it can't be revenge killed, not even Thundurus' priority T-Wave works since +2 Rain-boosted Aqua Jet OHKOs it. Not only is it a premier rain sweeper, it gives some insurance for stuff like Ludicolo and Kingdra; should they get revenge killed by something Kabutops can set-up on (cough Talonflame cough) it gets a free turn to boost and start off where the last Swimmers finished.

Not to mention, Kabutops has pretty crappy stats for something that can sweep a significant portion of the metagame. It can't take many hits, including priority moves, and 115 base attack just isn't as impressive as it once was.

Kabutops can afford to run Adamant and still be in a nearly untouchable speed tier. Adamant Kabutops' Attack is greater than Jolly Garchomp's (by only two points, but still.) And its waterfalls get boosted by 50%, making them 180 BP after STAB (someone correct me if I'm wrong, I don't quite know how Rain+STAB boost works.) So in Rain, Kabutops' can freely spam attacks that are slightly more powerful than Jolly Garchomp's Outrage, while having an effective base speed of 210.

While Kabutops is one of the greatest rain sweepers out there, I don't see the importance of that, given that rain has dropped significantly in occurance.

Swift Swim+Drizzle was banned last gen anyway.

And even though it's not an ultra common team archetype, rain offense is still very effective and is gaining some popularity.

Also, it requires more than "some support". It requires an entire Pokemon, Politoed, which has little use outside of setting up rain.

Yeah it doesn't work so well without rain. As far as I'm considered this is its only flaw, aside from bulk (60/106 physical def is nice though, by sweeper standards) and having a handul of checks and counters (if it didn't it'd be uber, arguably even with the whole "you need to use that shitty frog" thing.) Just how damned scary it can be in rain is why it was pushed to B+.
 
Garchomp can run tanky sets, Scarf Sets, and fast SD sets. Mega Chomp can only wall break. It's a damn good wall breaker, but it lacks the versatility of normal Chomp, while also losing out on Speed, and costing a mega slot.

EDIT: Gary2346, would you agree to, on your thread, playing with the definitions to maybe something like I suggested? Right now, the definition of C is far less favorable than the definition of D. The vast majority of C ranked pokemon are better than D ranks, and as such don't even fit in with their definitions. I think:

would be better all around definitions, as they (are grammatically correct, and) distinguish C ranks and D ranks in a more favorable way.
I hate the simple 1 way thinking that Mega Chomp is JUST a wall breaker, my post touched up upon it a while ago, but nobody on this forum read that because 90% of people on this forum probably think I am an utter shit user. Which I don't blame them for thinking, their opinion, I can't attack them for it.
@
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(for back to A+)

I have a serious problem... with Mega Chomp being as low as it is. I seriously feel that Mega Garchomp is honestly one of the best SR setting pivots and SD/Mixed wall breakers in the tier, and for fucks sake it does NOT require sand support to function well, being about as strong as LO chomp w/o recoil is pretty damn good to me. To start off, you all know our common defensive pokemon in crime that started in gen 5 and never seemed to go out of the spotlight eh? While a good chunk of it's popularity has to do with the typing, it also is about the bulk, a LOT about the bulk. And guess what Mega Garchomp can do? Fact- Mega Garchomp is bulkier than Ferrothorn.

0- Atk Mew Knock Off vs. 252 HP / 252+ Def (NO ITEM) Ferrothorn: 26-31 (7.3 - 8.8%) -- possibly the worst move ever
0 SpA Mew Dark Pulse vs. 252 HP / 0 SpD Ferrothorn: 51-61 (14.4 - 17.3%) -- possible 6HKO
0- Atk Mew Knock Off vs. 4 HP / 0 Def Mega Garchomp: 38-45 (10.6 - 12.5%) -- possible 8HKO
0- Atk Mew Knock Off vs. 252 HP / 0 Def Mega Garchomp: 38-45 (9 - 10.7%) -- possibly the worst move ever
0- Atk Mew Knock Off vs. 252 HP / 252+ Def Mega Garchomp: 28-34 (6.6 - 8%) -- possibly the worst move ever
0 SpA Mew Dark Pulse vs. 252 HP / 0 SpD Mega Garchomp: 61-72 (14.5 - 17.1%) -- possible 6HKO
0 SpA Mew Dark Pulse vs. 4 HP / 0 SpD Mega Garchomp: 61-72 (17 - 20.1%) -- possible 5HKO

Yeah those calcs aren't jokes. Mega Chomp is actually that bulky. However don't take the scenarios seriously, mew would probably never be doing that etc. But you get the point, while Mega Chomp doesn't have all of the resists, it has the bulk to back it up. For instance, I've been trying a pivot SR-sdef set hybrid to wall Char Y and Aegis and it's been working fantastic-
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Garchomp @ Garchompite
Ability: Rough Skin
EVs: 200 SDef / 252 HP / 56 Atk
Adamant Nature
- Earthquake
- Dragon Claw
- Stealth Rock
- Roar

252 SpA Mega Charizard Y Fire Blast vs. 252 HP / 200 SpD Mega Garchomp in Sun: 134-158 (31.9 - 37.6%) -- 90.9% chance to 3HKO
252 SpA Mega Charizard Y Solar Beam vs. 252 HP / 200 SpD Mega Garchomp: 130-154 (30.9 - 36.6%) -- 68.5% chance to 3HKO
56+ Atk Mega Garchomp Dragon Claw vs. 4 HP / 0 Def Mega Charizard Y: 193-228 (64.7 - 76.5%) -- guaranteed 2HKO
252+ SpA Life Orb Aegislash-Blade Shadow Ball vs. 252 HP / 200 SpD Mega Garchomp: 177-211 (42.1 - 50.2%) -- 0.4% chance to 2HKO
56+ Atk Mega Garchomp Earthquake vs. 252 HP / 0 Def Aegislash-Shield: 276-326 (85.1 - 100.6%) -- 6.3% chance to OHKO

Not only this but it can work as other things too, a reliable SR setter and even a Charizard emergency check as even if the charizard is X it can survive one adamant dragon claw and KO back with it's own dragon claw.

Mega Garchomp isn't just limited to that however, but people already know how much of an amazing wall breaker it is, I'll just let this post have it's worth as a defensive analysis of Chomp
 
I hate the simple 1 way thinking that Mega Chomp is JUST a wall breaker, my post touched up upon it a while ago, but nobody on this forum read that because 90% of people on this forum probably think I am an utter shit user. Which I don't blame them for thinking, their opinion, I can't attack them for it.
Mega Garchomp is generally outclassed in everything it wants to do by Garchomp, barring wall breaking sets. For tanky sets, Garchomp has Rough Skin + Rocky Helmet, which do damage to an attacker and make up for its lesser bulk. For bulky SD sets, normal chomp has leftovers and life orb availability, which either let it reliably set up SD more than the added bulk, or give it much more power, not to mention the 10 extra speed. And let's not even imagine the Mega as a revenge killer. What would you rather, a revenge killer with 179 Base Speed or one with 91 Base Speed? Sure, Mega Garchomp is decently fast, has enormous bulk, and great mixed offenses, but its lack of a defensive ability, an item, recovery, or great speed prevent it from doing anything better than Garchomp, again barring wall breaking.
 
Even as a wallbreaker Megachomp still faces competition from regular Garchomp since it can run a Choice Band which actually gives it a higher damage output, while retaining that higher speed tier which makes it better against Offense, hence more versatile. Even on sand teams, Sand Veil is often just as good as Sand Force, so there's little incentive to use Megachomp for that purpose either. For defensive sets, Megachomp doesn't like losing Rough Skin or the item slot which could have been a Rocky Helmet or Leftovers. It's not bad by any means, but the opportunity cost just doesn't pay off like the other megas do.
 
Even as a wallbreaker Megachomp still faces competition from regular Garchomp since it can run a Choice Band which actually gives it a higher damage output, while retaining that higher speed tier which makes it better against Offense, hence more versatile. Even on sand teams, Sand Veil is often just as good as Sand Force, so there's little incentive to use Megachomp for that purpose either. For defensive sets, Megachomp doesn't like losing Rough Skin or the item slot which could have been a Rocky Helmet or Leftovers. It's not bad by any means, but the opportunity cost just doesn't pay off like the other megas do.

Sand Viel? That is axed under the evasion clause last I checked.
 
Bringing back E rank...

List of stuff that could go here:
- Florges- His physical defense and hp are lower than Sylveon and Clefable.
- Donphan- Big nerf to his previous niche, which was hazard control and Ice Shard. Defog and fairies respectively are the nerfs.
- Shedinja- Tiniest niche in blocking common Baton Pass moves.
- Heliolisk- Not even sure if it counts as a niche but Dry Skin. Very good against water types I guess.
- Malamar- Contrary Superpowers and nothing else. If only Bulk Up didn't exist...
- Arcanine- Very outclassed. Type sucks. Stats are too well rounded. Still has Extreme Speed and decent coverage.
- Metagross- The worst psuedo legendary. Great stats and decent coverage maimed by his speed and horrible typing.
 
The problem with those pokemon you mention Leekslap, is that half of them are entirely and utterly outclassed in OU, and the other half is ridiculously niche, and will never see use in high level play. They are all bad really bad pokemon. One would have to uselarge amounts of support for them, to the point where they are not worth using. I see no reason to make an E-rank, when the pokemon in D-rank already require a hell lotta support/are really outclassed as it is.

Tl;dr
The proposed "E-rank" would be filled with pokemon that have no use being in competitive OU.
 
OiawesomeDG Like many have said, Mega-Garchomp is quite simply outclassed in almost all of it's roles by regular Chomp, who doesn't cost a Mega slot and has a very important speed tier. Even wallbreaking, the only Niche Chomp-M has over Chomp-R is done better by Kyurem-B, who has better bulk and Speed and doesn't cost a Mega.

LeekSlap/ChewyDonuts The point of a viability ranking is, for the most part, showing people what to use. When you add an E rank, people will think "Hey it can still be used in OU" when in fact the pokemon you mentioned are extremely niche, outclassed, or just bad in general. The only time I would allow another rank would be, like in the Ubers ranking thread, a rank where useless mons that recieve usage they shouldn't go (ie Charizard and Dragonite last gen in Ubers) and even then, if its not on the viability thread, its probably not worth your time.
 
Mega Garchomp is generally outclassed in everything it wants to do by Garchomp, barring wall breaking sets. For tanky sets, Garchomp has Rough Skin + Rocky Helmet, which do damage to an attacker and make up for its lesser bulk. For bulky SD sets, normal chomp has leftovers and life orb availability, which either let it reliably set up SD more than the added bulk, or give it much more power, not to mention the 10 extra speed. And let's not even imagine the Mega as a revenge killer. What would you rather, a revenge killer with 179 Base Speed or one with 91 Base Speed? Sure, Mega Garchomp is decently fast, has enormous bulk, and great mixed offenses, but its lack of a defensive ability, an item, recovery, or great speed prevent it from doing anything better than Garchomp, again barring wall breaking.
Rocky Helmet + Rough Skin doesn't make up for lack of bulk on archetypes such as balance and stall where the team needs the bulk in order to counter important threats such as modest LO Aegislash and Charizard Y. However the pivoting power is important on archetypes such as hyper offense where you often need to punish opposing momentum while increasing yours, which helmet chomp does very well/ Helmet Chomp and TankMegaChomp do do different things, I don't want it to be A+ like I did in the past, but I think A fits it a lot better than A- does.
 
Personally I think that suicide leads are not very effective. I run a rapid spin excadrill so hazards and bisharps are not that big of a problem.

As for Doe-S. I have yet to run into a player who fully utilizes or utilizes at all his ability as a revenge killer.

Maybe I don't view these two as major problems because my team works well to dispose of them. As for my prior comment, while Deo-D and S can be viable options in OU, in no way are they huge enough threats that I have had to consider them when constructing any of my teams. In my opinion, to truly be an S rank pokemon, players must have to prioritize counters for that pokemon. In my opinion, the epitome of a S rank pokemon is Zard-Y or Zard-X. When teambuilding, almost all players build in counters for these two pokemon specifically. I just don't see that with either Doe-S or Deo-D.

Not everyone runs excadrill though. That's like saying genesect shouldn't have been banned because you always run heatran.

Also deosharp teams tend to use air balloon aegislash to deal with your excadrill.
 
Someone should post replays of Deoxys S and D being good because from my experience they never really do much but maybe I just face bad players.

Basically, for deo d:

If you lead with life orb aegislash against it, it will get free rocks. If you lead with any other offensive pokemon, it will get free rocks and free spikes. And if you get unlucky with red card, it's free rocks, and two or three layers of free spikes.

It can create major advantage to its own team for such a low cost that it pretty much embodies the support pokemon definition of s rank.

As for deo s, I'm not sure, I hardly ever see it and I don't recall ever having big problems against it, though that may be just me.
 
Basically, for deo d:

If you lead with life orb aegislash against it, it will get free rocks. If you lead with any other offensive pokemon, it will get free rocks and free spikes. And if you get unlucky with red card, it's free rocks, and two or three layers of free spikes.

It can create major advantage to its own team for such a low cost that it pretty much embodies the support pokemon definition of s rank.

As for deo s, I'm not sure, I hardly ever see it and I don't recall ever having big problems against it, though that may be just me.
Deo-S is one of the best revenge killers in the game. It outspeeds base 102 Scarfers, and can decimate anything with its amazing coverage and high powered STAB.

You nailed Deo-D in the head though. It's so good for HO teams right now, and works amazingly with Aegislash, Bisharp, Thundurus, and Milotic. It's the better of the two. Easy S for it, but I tbh see A+ for Deo-S.
 
Basically, for deo d:

If you lead with life orb aegislash against it, it will get free rocks. If you lead with any other offensive pokemon, it will get free rocks and free spikes. And if you get unlucky with red card, it's free rocks, and two or three layers of free spikes.

If they lead Life Orb Aegislash (or Bisharp if you don't have Superpower, and they could HP creep too to make sure Superpower doesn't KO), how are the rocks "free" if you are losing a pokemon to get them up? Heck, Aerodactyl has the speed to basically guarantee setting up SR, doesn't have to sacrifice his life to do it, and has a decent typing to counter things like Pinsir, Charizard and other things while he's at it. And as for leading with other pokemon, if they lead with LO Scolipede, you get no rocks or anything, and Deo-D is a pretty well prepared for mon, and pretty much needs to be lead with in order to be most effective, which is predictable and can be dealt with quite efficiently these days. Not saying it doesn't deserve S, but it hardly deserves it just because it can throw down Stealth Rock and possibly a layer of Spikes before kicking the bucket, the S ranking can be better justified than that.
 
The main reasons why Deo-D and Deo-S are S Rank is because they fulfill important metagame niches and are unparalleled at it.

Deo-D is the premier hazard lead: access to Stealth Rock and Spikes are already notable buts its blend of bulk and speed make it even better. Since its mixed bulk is already so great (no non-super effective attack will bring it down turn 1), it can invest in its workable Speed so that it can Taunt the opponent's bulkier Defoggers (Mandibuzz and defensive Zapdos) or stop them from setting up alongside Deo-D. Deo-D can also Magic Coat to prevent opposing Taunts. Having access to these disrupting moves means Deoxys-D hardly ever needs to attack while still being able to function without being disrupted or turned into easy setup fodder, and when combined with its aforementioned mixed bulk it is the poster boy user of Red Card, which shuffles out opponents to suffer hazard damage and/or bring out the opponent's setup fodder. That said, just because Deo-D can afford not attacking doesn't mean it doesn't at all, as there are cases where Deo-D has been seen carrying Superpower to smash Bisharp, Tyranitar, and Excadrill, which can otherwise pose problems for Deo-D, and can Mirror Coat to send special attackers such as Aegislash, Mega Charizard Y, and Keldeo reeling, or Counter for similar effects against Mega Scizor, Mega Charizard X, Mega Mawile, and the aforementioned Excadrill, although using attacking moves means forgoing Red Card lest Deo-D miss its targets. Deo-D is the one of the most self sufficient pure support Pokemon one can find, and is basically impossible to prevent Deo-D from doing its job (do note that countering Deo-D's efforts and actively stopping Deo-D are 2 very different things, which is why Spinners and Defoggers are ranked relatively high).

Deoxys-S is the fastest Pokemon in the game, which automatically gives it a good degree of flexibility. It can perform Dual Screens or set up manual weather admirably, and access to Stealth Rock, Magic Coat, and Taunt gives it an edge over Klefki, and even Lati@s are too slow to Defog in Deo-S's face to get rid of the Screens, like they can with Deo-D. That's one job that Deo-S is good at and is difficult to prevent, and then there is Deo-S's offensive potential. Deo-S naturally outspeeds most Choice Scarfers and +1 sweepers, up to Choice Scarf Garchomp in fact, only missing out on Scarf Keldeo and Terrakion which are really rare. It's not enough that Deoxys-S outspeeds practically everything without priority, but it has powerful attacks such as Psycho Boost, Superpower, Ice Beam, and Knock Off which work wonders on most offensive sweepers and can leave a mark on bulky Pokemon as well. It can even throw on a hazard move or Nasty Plot (iffy) if three attacks are sufficient. So not only can Deo-S serve as a good supporter, but can also function as a freakishly fast revenge killer, and unmatched at either of its tasks.
 
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Nominating Landorus-I for S Rank, it's somewhat unpredictable in that it can run a CM set to crush stall, a RP set to crush (Hyper) Offense, U-Turn for momentum and hitting the Latis, Knock Off to beat Chansey and the Latis, Rock slide for CharizardY, HP Ice for Landorus(-T) and Gliscor or even SR.

It has great coverage with just 3 moves, it's earth power his insanely hard, psychic let's it best mega venusaur, focus blast hits skarmory and rotom hard, sludge wave easily beats Clefable and Azumarill.

Basically there's no good switch ins to Landorus, at least not until you know what set it is running it sits at a nice speed tier beating the masses of base 100s.

It's easily the most threatening special attacker in the tier save for maybe ZardY and IMO deserving of S Rank.
 
Nominating Landorus-I for S Rank, it's somewhat unpredictable in that it can run a CM set to crush stall, a RP set to crush (Hyper) Offense, U-Turn for momentum and hitting the Latis, Knock Off to beat Chansey and the Latis, Rock slide for CharizardY, HP Ice for Landorus(-T) and Gliscor or even SR.

It has great coverage with just 3 moves, it's earth power his insanely hard, psychic let's it best mega venusaur, focus blast hits skarmory and rotom hard, sludge wave easily beats Clefable and Azumarill.

Basically there's no good switch ins to Landorus, at least not until you know what set it is running it sits at a nice speed tier beating the masses of base 100s.

It's easily the most threatening special attacker in the tier save for maybe ZardY and IMO deserving of S Rank.
I dunno, while Lando-I is amazingly powerful, it severely suffers from 4mss. It wants all the moves you mentioned to beat specific threats but to do so it has to get rid of one or more of its big 4 Special attacks. Furthermore, while 101 Spe is great like you mentioned, there are plenty of mons that outspeed and KO it (Latis, Deo-S, MegaMan, Keldeo, Thundy-I ect) or out prioritise it (Talon, Azu). Don't get me wrong, its still a huge threat, but it suffers from being pretty easily checked.
 
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