Pyritie
TAMAGO
Don't think this thread has been linked here yet:
http://www.smogon.com/forums/threads/ou-monotype-viability-rankings.3507565/
http://www.smogon.com/forums/threads/ou-monotype-viability-rankings.3507565/
I would also wAnt it to get ban it once happened to me with my fire team in ladderI believe SS is pretty unbalanced if used in conjunction with Drizzle. I spent a lot of time using my SS+Drizzle team on the ladder and in tournaments to help get me familiar with the power of SS+Drizzle. And what I found was that SS+Drizzle pretty much has a certain win against some types and playstyles. Below i've listed scenarios that I have seen in my experience against specific types:
Normal - When playing against normal monotypes, usually the offensive pressure by SS teams is handled fairly well assuming the normal team is stall-styled. If not, it usually gets trampled without the help of chansey/blissey/snorlax/porygon2.
Fight - CC spam and a lot of priority is pretty decent against SS+Drizzle from what i've seen as access to sash breloom really does leave a dent in the SS-user's team. Nothing appreciates a spore followed by a bullet seed.
Flying - Flying is really fun to face. Access to Ludicolo/Kingdra spamming ice beams would make you think you have the advantage but bulky Zapdos can help with that as well as the top threat for SS teams, Mega Charizard Y. Drought + Solarbeam is really tricky to handle for SS users so you must be careful in preserving Politoed and predicting the right time to 'freeze' Mega Charizard Y in absorbing sunlight when it is going for Solarbeam by activating Drizzle with switching in Politoed.
Poison - Not so popular but really fun to see. With use of Tentacruel, it can tank some water moves. Access to Toxicroak with Dry Skin is also helpful and uses Drizzle to its own advantage as well. Mega Venusaur especially is amazing in stopping water in general. Greninja is probably the most effective to help in this scenario.
Ground - Ah, poor ground. Only hope is to preserve Hippowdon and Gastrodon for Storm Drain and Sandstorm. Drizzle+SS has access to Ludicolo as well as Greninja whom can both utilize Giga Drain and Grass Knot respectively. Ground usually does not survive against SS+Drizzle.
Rock - Rock is not very common though even if it preserves Tyranitar for Sandstorm, it usually does not help and still gets destroyed by SS+Drizzle. Cradily with Storm Drain is essential to survive (even then, Ludicolo can Focus Blast), or else Rock has very little chance of surviving.
Bug - Access to Sticky Web helps combat the speed boosts by SS as well as sash Galvantula with Thunder/Giga Drain leaving dents on the SS team. Although no walls on bug can really enjoy taking countless rain boosted Waterfalls and and Hydro Pumps which in turn falls down to the offensive pressure by SS.
Ghost - Some ghost types have access to grass moves though the ones that utilize this well are not bulky (exception of Jellicent). Will-O-Wisp is tricky sometimes too. I found SS is pretty dominant over ghost usually.
Steel - Access to Klefki and Ferrothorn is awesome as paralysis and a strong bulky grass type to tank water hits is very helpful. Steel is pretty neutral usually (situational though)
Fire - No chance to survive unless Mega Charizard Y/Ninetales is on the team. Same condition as with Flying. Drought makes it tricky.
Water - Ludicolo is great and pretty much dominates unless Suicune or something is setup already.
Grass - Ice Beam is great although Ferrothorn/Mega Venusaur/Cradily is hard to handle unless Greninja can pull through.
Electric - Pretty situational. SS tends to overpower despite the type disadvantage
Psychic - Neutral i'd say.
Ice - Freeze Dry is cool but still not enough. The offensive pressure by SS is too much from my experience. Avalugg is probably the only thing to tank physical hits which is obviously not enough
Dragon - If the SS+Drizzle user has Kingdra, you can pretty much outrage spam and repeat. Only thing to lookout for is Goodra to avoid the gooey speed drop. Other than that, it is a clean win usually.
Dark - Tyranitar is nice but can't survive too many water moves so it won't outlast Politoed most of the time. Not many walls can endure rain boosted Waterfalls/Hydro Pumps so eventually the pressure is too much for Dark and therefore falls to SS. Need to be cautious for Sucker Punches though, particularly from Bisharp.
Fairy - Need to watch out for Mega Mawile/Klefki but other than that, it gets eventually overwhelmed by the SS pressure
This has just been my experience with every type i've fought with Drizzle+SS and I am interested to see what other people say. Go mess around with SS+Drizzle and post here your experiences, replays and thoughts. I've given my Drizzle+SS team that I created for anyone to use here
tl;dr Summary: HO teams/some balanced teams and Ground monotype teams are severely effected by Drizzle+SS and are really at a disadvantage. If the opponent is not running stall, SS+Drizzle tends to dominate. If the combination of these abilities were to be banned, it'd be much more fair as the user would have to sacrifice a turn/moveslot to set rain up as well as not being able to switch in Politoed and activate Drizzle whenever they need it. This also allows for opponents to run other weather moves to counter rain if they wanted. That being said, i'd support a Drizzle+SS ban.
Rock is essentially auto-win against fire. Ban Rock.Surely if talonflame got banned because it was almost an autowin vs certain types of teams, the same logic should be applied here.
SS and Drizzle is essentially an auto win for Water against Rock and Ground regardless of what these types carry to combat it. Also I've found when making my mono teams of other types that it is severly limiting my teambuilding as i have to ensure that I have a practical check to each of the very capable mons that can abuse SS (Kingdra, Ludicolo and the dreaded Kabutops are the first 3 that spring to mind) and this opens my team up to many other threats. While I know that no one team could cover all threats, and it'd be a hell of a boring metagame if you could, I feel the presence of SS and Drizzle is unhealthy for Monotype and is holding back lots of potentially great teams due to them being insured against SS.
Talonflame was not banned due to its autowin vs certain types. It was banned due to the high amount of water teams, and it's ability to take out grass teams well. A talonflame ban was one of the ways used to encourage the development of more grass teams, which by theory, should also decrease the usage of water teams.Surely if talonflame got banned because it was almost an autowin vs certain types of teams, the same logic should be applied here.
I find your current logic flawed and imbalanced. As Zarif said, any competent Bug or Rock user can deal with their weaknesses. The problem with Swift Swim+Drizzle is that the opposing opponent CAN'T find a way to deal with it. There's no Swift Swim counter in Rock, or anything else weak to it. Sure, Cradily benefits from the spam of Water Moves, but Ice Beam is so common in Swift Swim teams that Cradily won't last a turn with its +1 SpA boost. With this, my friends, we can agree that Swift Swim + Drizzle needs some type of nerf. #stoptherainRock is essentially auto-win against fire. Ban Rock.
Fire is essentially auto win against bug too. Ban Fire.
I find this current logic flawed and imbalanced.
I agree a nerf would be fine. and I am merely presenting a current flawed and imbalanced perception on purpose for that phrase, as to demonstrate how flawed and imbalanced Zarifs statement was.I find your current logic flawed and imbalanced. As Zarif said, any competent Bug or Rock user can deal with their weaknesses. The problem with Swift Swim+Drizzle is that the opposing opponent CAN'T find a way to deal with it. There's no Swift Swim counter in Rock, or anything else weak to it. Sure, Cradily benefits from the spam of Water Moves, but Ice Beam is so common in Swift Swim teams that Cradily won't last a turn with its +1 SpA boost. With this, my friends, we can agree that Swift Swim + Drizzle needs some type of nerf. #stoptherain
If you want to enforce this, tell me the ways a bug user would deal with a fire user?As Zarif said, any competent Bug or Rock user can deal with their weaknesses.
You're way off. Talonflame was banned for the very reason you said it wasn't banned for. It discouraged the use of Grass and Fighting, there was no complete counter to Talonflame that Talonflame's teammates couldn't handle. Like Rock Tomb Breloom. When that counter was proposed, no sane Talonflame user would keep their Talonflame in when a Breloom is right in front of them. This is similar to Swift Swim... but Swift Swim wrecks a lot more types. Dragon teams have no counter to Kingdra in rain. They have nothing to stop their team from getting swept by a Life Orb Outrage/Dragon Pulse late game. Swift Swim makes using certain types very difficult, and there's no way to stop it.Talonflame was not banned due to its autowin vs certain types. It was banned due to the high amount of water teams, and it's ability to take out grass teams well. A talonflame ban was one of the ways used to encourage the development of more grass teams, which by theory, should also decrease the usage of water teams.
This thread was not made for the purpose you said for. Please.Fair enough, here goes nothing.
Crustle - When the opposing team is weakened enough, he can easily set up a Shell Smash and end the game.
Heracross/Heracross-Mega - With sticky web support, Heracross or its Mega Form can easily clean a Fire Monotype late game, with proper support.
Volbeat - Trollbeat has brought me so many problems in the past. Prankster Rain Dance really helps Bug Monotypes a lot and annoys the Fire Mono with Thunder Wave, Encore, and Confuse ray.
Those are just some of the many Bug-Type Pokemon that can help Bug Monotypes deal with Fire Monotypes. I don't want to post a lot because I want to keep this thread focused on the purpose it serves, banning Drizzle Swim. #stoptherain
With proper support, such as sticky web on the field, and a clean 2X Speed and 2X Attack pass from Scolipede, Heracross or Pinsir can beat a Swift Swim too.Heracross/Heracross-Mega - With sticky web support, Heracross or its Mega Form can easily clean a Fire Monotype late game, with proper support.
Volbeat - Trollbeat has brought me so many problems in the past. Prankster Rain Dance really helps Bug Monotypes a lot and annoys the Fire Mono with Thunder Wave, Encore, and Confuse ray.
I suppose this isn't a gimmick then.Crustle - When the opposing team is weakened enough, he can easily set up a Shell Smash and end the game.
Then the ways you claimed to counter fire with bug were not surefire ways either.Baton Pass isn't safe. Can a Pinsir live a Life Orb Surf in rain? No. Does Scolipede have a free chance to start setting up Swords Dances? No. They're not surefire ways to counter Swift Swim. Even if you pull it off, does it redeem the plethora of other types that get absolutely murdered by Swift Swim? It does not.
Yes I have. Thank you.Ever heard of ScarfMoxie Heracross?
I already set the scenario. With the proper support, (sticky web users), a Mega-Heracross SHOULD be able to outspeed the non-scarfed Pokemon a Fire Monotype may carry. Also, Pokemon like Armaldo would be able to deal with the Scarfed Pokemon accordingly. Bug may not ways to destroy Fire Monotypes 100%, but they can counter them at least. Swift Swim is an entirely different scenario. Dragon Monotypes have no counters to a Life Orb Kingdra late game. Fire Monotypes could at least try to Solarbeam a Balanced Water team to death, but they have no chance against Swift Swim other than trying a Weather War.Then the ways you claimed to counter fire with bug were not surefire ways either.
Can Heracross-mega survive a stab fire attack in the sun? No.