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http://www.smogon.com/forums/threads/subwayj-vs-akela.3521476/#post-5843850 1 CC
Baltoy receives 1 EC, 3 MC, 1 AC, and 1 KOC (Why does the pokemon without a Hidden Ability get an Ability Counter? It's like the referee couldn't be half-assed to double check anything, including the EXP Shares equipped to both of my pokemon in the PM sent to him, which is why they are listed as only getting 2 MC and not the appropriate 3 MC). Spending the KOC as EC to increase Baltoy's EC from 0/6 to 2/6. Spending the 3 MC to purchase Endure (Previous Generation Tutor).
Wooper receives 1 EC, 3 MC, and 1 AC, increasing its EC from 0/6 to 1/6 and its AC from 0/5 to 1/5. Spending the 3 MC to purchase Belly Drum (Event).
Geodude, The Dark Gym Leader wins the battle and Defends his Dark Badge Successfully.
and gets 3 CC [Battle] + 4 CC [Greninja] + 3 CC [Greninja's KOC] = 10 CC
Saxton the Colossoil gets 3 MC; whereas, Doñakarasu the Honchkrow gets 3 MC and 1 KOC.
The Gym Leader can choose any one of his remaining pokemon to get rewards for this battle,
either in this thread or in the Prize Claim thread.
: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities: Shield Dust: (Passive) This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring. Static: (Passive) This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. Overcoat: (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).LOCKED
: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities: Anticipation: (Passive) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2). Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.LOCKED
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities: Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round. Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.LOCKED
+1 CC
+1 CC
Stockpiling 11-->13 CC
Using 10 CC to Claim Charizardite Y
13-10=3 CC
-5 UC
11-->6 UC
Using 5 UC for 4 EC and 1 AC for charmeleon
Beedril (Bio) (Male)
+4 MC
Using 4 MC for Substitute (Current Gen TM, 2 MC) and Infestation (Current Gen TM, 2 MC)
Charmeleon (Firaga) (Male)
+1EC-->5/9-->Using 4 UC-->9/9 Evolves into Charizard
+3 MC-->9 MC
+1 AC--->4/5-->Using 1 UC-->5/5 Solar Power unlocked
Claims Heat Wave, Dragon Claw, Shadow Claw and Air Slash as Pre 26 Moves (0 MC used)
Uses 9 MC for Bide (Previous Gen TM, 3 MC), Counter (Previous Gen TM, 3 MC), Solar Beam (Current Gen TM 2 MC), and Inferno (Level Up Move 1 MC)
Charizard (Firaga) (Male) Type: Fire: immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities: Blaze: When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power: When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Type: Fire: immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Dragon: -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage
Abilities: Blaze: When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power: When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Tough Claws This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.
Type: Fire: immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities: Blaze: When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power: When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Drought: When this Pokemon is sent out, it summons blistering sunlight that scorches the field and lasts 4 rounds (6 with Heat Rock), expending 10 EN to do so.
Command: Activate Drought - 9 En - Summons sunny weather to the field.
Level-Up:
Heat Wave
Shadow Claw
Dragon Claw
Air Slash
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Flamethrower
Fire Spin
Inferno
Egg Moves:
Air Cutter
Dragon Pulse
Ancient Power
Dragon Dance
Flare Blitz
TM Moves:
Fire Blast
Overheat
Will-o-Wisp
Substitute
Protect
Bide
Counter
Solar Beam
Gible now has 4 EC and 4 AC. I spend the 3 MC to teach it Dragon Rush (level-up >25) and Shadow Claw (XY TM). I also evolve it into a Gabite, and it learns Dual Chop (level-up<25) for free.
Moves(25):
Tackle
Sand Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash
Dragon Claw
Dig
Dragon Rush
Dual Chop
Outrage
Iron Head
Thrash
Body Slam
Scary Face
Stealth Rock
Earthquake
Stone Edge
Aerial Ace
Fire Blast
Toxic
Protect
Shadow Claw
Endure
Tyrunt now has 3 EC (spending 1 KOC on EC) and 2 AC. I spend 3 MC and the other KOC to teach it Ancient Power, Thrash, Dragon Tail, and Horn Drill (level-up > 25).
Woobat now has 4 EC and 3 AC (spending 1 KOC on AC). I spend 3 MC4 to teach it Amnesia, Future Sight, and Psychic (level-up > 25).
von Karma the Electivire buys the TM move Thief and the event move Dizzy Punch
Bleh
Touketsu the Regice is now maxed, so it gets 5 CC (6 with KOC) instead of the MC
Stockpiling the 8 CC
Titanic the Avalugg uses his 3 MC to purchase the LU move Double-Edge and the TM move Giga Impact
Chell the Jynx goes to 87 MC with her 3 plus the KOC, making a dump and buying the LU moves Body Slam and Thrash (2 MC), the TM moves Echoed Voice, Payback, Swagger, Confide, Facade, Fling, Frustration, Giga Impact, Power-Up Punch, Return, Thief, (22 MC- 24 total), the past-gen TM moves Sweet Scent, Nightmare, Mud-slap, Bubble Beam, Natural Gift, Psywave, Secret Power, Skull Bash, Take Down, Water Gun, and Water Pulse, as well as the past-gen Tutors Covet, Double-Edge, Dynamic Punch, Headbutt, Mega Kick, Mega Punch, Role Play, Seismic Toss, Snore, and Uproar (63 MC- 87 total)
Om Nom the Snorlax learned Belly Drum for 1 MC when he already knew it for free as a pre-25 move. I would like to swap that with Giga Impact, a LU move costing 1 MC.
+2 CC, uses them and 5 UC to buy a Mollux, UC now 45
Mollux [Snail] (M)
Despite what you may think, Snail is not the Mollux Pebbles knew. He is her brother. When his sister reported the redheaded trainer who seemed to have no idea what a Mollux or a Rebble was, Snail went to investigate. He was quickly captured by Mowtom, without much complaint from either of them.
Types: Fire / Poison
Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Dry Skin / Illuminate (H)
This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
I gain 1 CC, spending 16 on a Shiny Stone and a Rose Incense.
Roselia gains 1 EC, 3 MC, 1 AC. This brings him to 7/9, 14, 5/5. He takes 2 UC to go to 9/9 EC and evolve into Roseade, and unlock his new hidden ability, technician! He gains Venom Drench, Grassy Terrain, Weather Ball for free upon evolution. The 14 MC go to learning the following, all Gen6 TM; Hidden Power (ground), Sunny Day, Shadow Ball, SolarBeam, Double Team, Substitute, Sludge Bomb.
You'll tell your grandchildren stories about me. Not that they'll believe you. Reaver (Roserade) M Nature: Bold (Adds 1 to Def; Subtracts 1 from Atk) Type: Grass/Poison
Claim #1
+1 CC
Mareep gets 3 EC (2 KO), 2 MC, 2 AC (Lucky Egg). Evolves into Flaaffy and picks up Volt Switch (LU) with the MC.
Noibat gets 2 EC (Lucky Egg), 2 MC, 1 AC. Learns Whirlwind and Super Fang (LU).
Claim #2
+1 CC
Skrelp gets 3 EC (2 KO), 2 MC, 2 AC (Lucky Egg). Grabs Dragon Pulse and Toxic (LU) while unlocking Adaptability.
Axew gets 2 EC (Lucky Egg), 2 MC, 1 AC. Evolves into Fraxure and buys Aerial Ace (TM).
Also I'm gonna UC dump into a couple of Pokemon
Kingdra gets 22 UC to learn Blizzard, Toxic, Protect, Substitute, Hidden Power [Grass] (TM), Endure, Whirlpool, Icy Wind, Bide (Past Gen).
Meganium gets 12 UC to learn Earthquake, Dragon Tail, Protect, Substitute, Dragon Tail (TM) and Endure (Past Gen).
deadfox081: Not Approved. Meganium's moves there cost 13 MC by my eye, and given I can't find any MC already stockpiled I'd have to ask you to fix. Rainman Legends: Approved
Francis the Cawdet gets 1 EC, 3 MC, 1 DC, and 1 KOC into MC. He will buy Bullet Punch, Flash Cannon, Hurricane, and Tailwind, all level-up moves.
Cheyenne the Scratchet gets 1 EC, 3 MC, and 1 DC. She will buy Taunt (level-up) and Protect (TM).
Sven the Magikarp gets 1 EC, 2 MC, and 1 DC. He will stockpile duh.
Arthur the Bagon gets 1 EC, 3 MC, and 1 DC. He will buy Crunch, Dragon Claw, and Zen Headbutt, all level-up moves.
Jasmine the Gligar gets 1 EC, 2 MC, 1 DC, and 2 KOC into MC. She will buy U-Turn, X-Scissor, Sky Uppercut, level-up moves, and stockpile the last MC.
Mortimer the Koffing gets 1 EC, 2 MC, 1 DC, and 1 KOC into MC. He will buy Bide, a past-gen move.
Annabelle the Swablu gets 1 EC, 2 MC, and 1 DC. She will buy Dazzling Gleam (TM).
Rainmaker the Squirtle gets 1 EC, 2 MC, and 1 DC. She will buy Blizzard (TM).
Helton the Rhyperior gets 3 MC and 4 KOC. He will put one KOC into CC and stockpile the rest as MC.
ATTACKS (50/111) PHYSICAL
Bide
Counter
Foul Play
Lick
Payback
Shadow Punch
Sucker Punch
SPECIAL
Clear Smog
Dark Pulse
Dazzling Gleam
Dream Eater
Energy Ball
Focus Blast
Giga Drain
Hex
Icy Wind
Night Shade
Ominous Wind
Shadow Ball
Sludge Bomb
Sludge Wave
Smog
Thunder
Thunderbolt
Venoshock
OTHER
Confuse Ray
Curse
Destiny Bond
Disable
Endure
Hypnosis
Mean Look
Mimic
Nightmare
Pain Split
Perish Song
Protect
Reflect Type
Rest
Role Play
Skill Swap
Sleep Talk
Snatch
Spite
Substitute
Taunt
Telekinesis
Torment
Toxic
Will-O-Wisp
---
And I obviously buy 1× Gengarite for 10 CC. Now to take out that blasted hedgehog... kekekeke
Claim #1
+1 CC
Mareep gets 3 EC (2 KO), 2 MC, 2 AC (Lucky Egg). Evolves into Flaaffy and picks up Volt Switch (LU) with the MC.
Noibat gets 2 EC (Lucky Egg), 2 MC, 1 AC. Learns Whirlwind and Super Fang (LU).
Claim #2
+1 CC
Skrelp gets 3 EC (2 KO), 2 MC, 2 AC (Lucky Egg). Grabs Dragon Pulse and Toxic (LU) while unlocking Adaptability.
Axew gets 2 EC (Lucky Egg), 2 MC, 1 AC. Evolves into Fraxure and buys Aerial Ace (TM).
Also I'm gonna UC dump into a couple of Pokemon
Kingdra gets 22 UC to learn Blizzard, Toxic, Protect, Substitute, Hidden Power [Grass] (TM), Endure, Whirlpool, Icy Wind, Bide (Past Gen).
Meganium gets 13 UC to learn Earthquake, Dragon Tail, Protect, Substitute, Dragon Tail (TM) and Endure (Past Gen).