GSC Lance is a terrible character lol. The guy walks around in a cape acting like he's king of the world with his level 50 dragonites sitting in a room that can hold like 500 people in it...by himself. Grow up dude.
you did not just say this.
GSC Lance is a terrible character lol. The guy walks around in a cape acting like he's king of the world with his level 50 dragonites sitting in a room that can hold like 500 people in it...by himself. Grow up dude.
FRLG had an optiom to turn them off in the Settings menuI liked that L/R help system, but the only problem is that things slowed down if you accidentally hit those buttons (which I routinely did). I feel like the game should ask you if you ever played a Pokemon game before at the start of the game and offer tutorials if you say you want them.
That would have required me to pay attention to the Settings aside from increasing the speed of the text like I do at the very start of the game. I guess what I'm saying is that if there WAS a way to turn it off, I didn't pay attention to itFRLG had an optiom to turn them off in the Settings menu
Marlon is the. WORST. Gym leader in Pokemon and the net sum of why I thought Gen5's story was terrible.
Marlon: Hey dudes, I'll open this door but I don't think Team Plama's evil you can't trust the media maaaan.
Hugh: They froze. A. Whole. CITY.
Marlon: You don't know that, brah. Jetfuel can't melt steel beams, Hugh.
I know this was supposed to be some kind of teaching moment for Hugh about judging books, but it's still the biggest "what they are saying" vs. "what is actually happening" and why I think story-wise Pokemon needs to go big or go home.
His only saving graces is that sick powerslide on his pre-battle animation.
Except by doing so they basically recreated the Dragon problem, except the types you're hitting it with are bad unlike Ice :/
I agree that Fairy is a busted type in a broad sense, rather not get into the debate of it but play any higher tier like OU and you can see Fairies sitting at the top of the totem pole. However, I do enjoy the Fairy Type and the diversity that they've brought to the table, I guess the unpopular aspect of this statement. Let's be honest here, Game Freak is god awful at balancing because the balancing is based off of their meta-game, not ours. They're basically ok with a meta revolved around centralization and the adaptation and creativity is found amongst the players themselves, not what their meta has to offer up front. These are the same guys that thought Parental Bond M-Kangaskhan was actually a good idea, and supposably because of its constant use of Fake Out, thought Inner Focus M-Gallade was one to....lol? Got off track but annyways I do like the Fairy type and the idea of some Pokemon running certain coverage move to get past them is fine by me.
Well, there was one in FireRed and LeafGreen explaining the basics of battling, but those games are full of tutorials.There is no forced tutorial for winning your first battle.
How dare you say that? There are only two forced tutorials, the rest are completely optionalWell, there was one in FireRed and LeafGreen explaining the basics of battling, but those games are full of tutorials.
I just meant there is a lot to help a starting player, not that they were required or that it was a bad thing. Just an observation.How dare you say that? There are only two forced tutorials, the rest are completely optional
And not only that, it was OPTIONAL. I spent over half the game (up to the Mila Tree) not using Pair Up because I never bothered learning it was a thing.I think Fire Emblem: Awakening is a good game to draw comparison to as far as tutorials go. The beginning of the game has a tutorial that can be very fast-paced or slow, user willing, because it is step-by-step and is easy to scroll through if you know most of the essentials but appreciate a refresher. I feel like Pokemon should be this way, not only tell us how to click into our bag and throw a ball, or where the Pokemon Center is. That's incredibly lazy and does nothing to build the mechanics for the player. All of the other essentials (I wouldn't even call pointing out a red rooftop as an essential) are left for the player to find out on their own. I guess this makes for more surprises, but I digress, as I couldn't bear to think what could be introduced with enough brevity to not bore us to do death with a flood of dialogue screens, like some of the FRLG tutorials were.
I think the Everstone's original purpose (stopping evolutions) is useful. True, you can push B, but if you are trying to train something that will use Eviolite, that can be very annoying. Especially for me since I trained a Chansey to Level 100. The Everstone just made my life easier (especially since I don't have to equip the Exp. Share anymore). Also, there are times you might want to trade a Pokémon that evolves by trading over to a different game and you don't want it to evolve (Eviolite or you just don't like the evolution). This is the only way to prevent a trade evolution since it won't let you press B.
In other places, people also organize them by Pokeball they're in. That works for small threads, but bigger ones just don't work (which lead me to change my way of listing)In trade threads, I really hate it when people organize Pokémon by alphabetical order rather than dex number. Luckily this hasn't been a problem on Smogon; but so many other sites have had it in alphabetical order and just ugh
3. Pokemon Snap is the best console pokemon game (aka not on a handheld).
Probably, but I didn't want to offend the "Hey you Pikachu" fans.I am 100% sure this is not an Unpopular Opinion and more of a nearly undisputed fact.
How...how did I live without that?Going off the spinoff talk...
I loved PokePark. It was a nice relaxing Pokemon game that knew when it had to get harder and more frantic. I loved the battling and even most of the chasing. The minigames for the first one was nice and I only wish the second had MORE minigames. Plus, the second game really sold me on Oshawott:
I loved PokePark as well, I just wish it had a way of sending Pokemon to DPPt or something. Also dat Oshawott...Going off the spinoff talk...
I loved PokePark. It was a nice relaxing Pokemon game that knew when it had to get harder and more frantic. I loved the battling and even most of the chasing. The minigames for the first one was nice and I only wish the second had MORE minigames. Plus, the second game really sold me on Oshawott: