Linked

Two turn moves are banned, not 2 moves in a link
I suggest just banning two turn moves in a link instead of two turn moves completely. Things like sun team would be valuable for moves like Solar Beam. Also Unburden Power Herb + Sky Attack is what make Hawlucha good. Banning it completely would make it unviable.

Edit: as for Aegislash, I'd agree resuspecting it once more. Shadow Ball + Sacred sword is stupidly good. It has perfect coverage and hard to stop.

Edit2: now that two turn moves are banned, nominating Dragonite from A+ to B-.
It can no longer run Dragon Dance + Sky Drop, but it still has a niche of having dual priority in Extremespeed + Aqua Jet.
 
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SpartanMalice

Y'all jokers must be crazy
I'm gonna have to agree with most of the users regarding the Aegi ban. The thing is, set up is prevalent in this meta Unaware is practically the only option. That being said, the most viable Unaware mons are barely bulky without any boosts, and slow to boost. Now Aegi on the other hand, is powerful enough that it can OHKO said pokemon, due to the fact the combination of it's stabs as well as sacred sword is very good, effectively forcing your team to prepare hard counters for both Aegi and setup, which really limits defensive options, and makes teambuilding dull, as stated by Jernmax. In short, it's very overcentralizing - and isn't that the most important reason to ban a mon ?

Talonflame is less annoying. Neutral against it at this point, but we'll see.
 
Heatran should be ranked a little higher I think. It straight up counters Talonflame, Clefable, and Jirachi, who are all really big threats, and is generally a pretty reliable Stealth Rock setter.

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Lava Plume
- Roar
- Stealth Rock
- Taunt

This set in particular has worked really well for me. With this spread, it takes something like 9 or 10 turns for Jirachi to kill it, giving it plenty of chances to hit back. Lava Plume+Roar discourages attempts to set up, and puts opposing Talonflame in a lose/lose situation where even if they roost, they're still going to take more damage upon entering the battlefield again. Taunt lets it foil stuff like Skarmory and Ferrothorn, before being forced to rely on a negative priority Lava Plume to take them out. It also lets it beat Clefable one on one.

Admittedly, there are probably people running HP ground Talonflame and Jirachi at this point, but I haven't seen any.
 
Having played Linked for some time, I believe I have to say this, even if people disagree. I'm bringing back my idea to nerf linked move in page 12.

One of the major problem in Linked metagame is how hard it is to switch in. Dual STABs turn most 3HKOs into 2HKOs and 2HKOs into 1HKOs. With this, I propose to change the mechanic to nerf linked moves to have 75% power. I believe this is the best way to balance linked without banning too much things.

Banning boosting + attack won't make your walls bulkier, because things like attack + attack exist. Hardly anything can take dual STAB from pokes like Keldeo, Azumarill, Mega Gardevoir, Landorus I, Mega Metagross, Mega Charizard (both X and Y)and weather sweepers like Mega Swampert or Kingdra in Rain (especially with Specs).

Take for example, Specs Keldeo vs the common counter in OU, Mega Venusaur.

252 SpA Choice Specs Keldeo Hydro Pump vs. 252 HP / 0 SpD Mega Venusaur: 114-135 (31.3 - 37%) -- 82.9% chance to 3HKO
252 SpA Choice Specs Keldeo Secret Sword vs. 252 HP / 240+ Def Mega Venusaur: 65-77 (17.8 - 21.1%) -- possible 5HKO

With this, Specs Keldeo does a minimum damage of 49.1% in the lowest damage roll. What it normally counters it now can't switch in anymore because it has a very high chance of getting 2HKO'd. As for Belly Drum Azumarill,

Dusclops @ Eviolite
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Trick Room
- Memento
- Protect
- Toxic

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IV: 0 Speed
- Waterfall
- Play Rough
- Belly Drum
- Aqua Jet

Here it is, my Trick Room and an unstoppable thing. It works very well everytime I tried. Basically use Trick Room + Memento Dusclops, then set up Belly Drum then sweep. What normally stops it? Talonflame? Get outspeed by Aqua Jet in Trick Room. Mega Venusaur?

+6 252+ Atk Huge Power Azumarill Play Rough vs. 252 HP / 240+ Def Mega Venusaur: 224-264 (61.5 - 72.5%) -- guaranteed 2HKO
+6 252+ Atk Huge Power Azumarill Waterfall vs. 252 HP / 240+ Def Mega Venusaur: 199-234 (54.6 - 64.2%) -- guaranteed 2HKO

Nope. Mega Venusaur normally counters it in OU, but look at this. Get 1HKO'd. Clefable?

252+ Atk Huge Power Azumarill Play Rough vs. 252 HP / 252+ Def Clefable: 157-186 (39.8 - 47.2%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Huge Power Azumarill Waterfall vs. 252 HP / 252+ Def Clefable: 139-165 (35.2 - 41.8%) -- 83.5% chance to 3HKO after Leftovers recovery

With a 75-90% total damage, I highly doubt Clefable can stop this.

Let's see another case that normally counters in OU but get 2HKO'd here. An excellent example that have no switch ins (I didn't say unwallable) because of two attack is Mega Lopunny. Copied from Lopunny dex.



252 Atk Mega Lopunny High Jump Kick vs. 252 HP / 252+ Def Skarmory: 126-148 (37.7 - 44.3%) -- guaranteed 3HKO after Leftovers recovery
252 Atk Mega Lopunny Return vs. 252 HP / 252+ Def Skarmory: 49-58 (14.6 - 17.3%) -- possible 9HKO after Leftovers recovery

Nope. Can't switch in because it gets 2HKO'd.

252 Atk Mega Lopunny High Jump Kick vs. 252 HP / 240+ Def Mega Venusaur: 69-81 (18.9 - 22.2%) -- possible 5HKO
252 Atk Mega Lopunny Return vs. 252 HP / 240+ Def Mega Venusaur: 109-129 (29.9 - 35.4%) -- 22.4% chance to 3HKO

With minimum damage roll of 48.8% damage and no Leftovers because of mega, it will most likely 2HKO'd, meaning it can't switch in. Hippowdon also gets 2HKO'd with High Jump Kick + Return.

What I'm trying to say is, Stall will have equally hard time even with banning linked set up + attacking move because there are many more things that make 3HKO turn into 2HKO and 2HKO turn into 1HKO just because of linking attack + attack.

For now, I'd say ban linking Protect/Detect/King's Shield and King's Rock/Razor Claw and see how the meta develops. Then we can do something to promote Stall.
The first Specs Keldeo calc vs Mega Venusaur, it does a total damage of 49.1 - 58.1% damage, which means it has a high chance to 2HKO. Now if it only does 75% damage, it'll do 36.8 - 43.5%, which means it still can counter it.

How about Scarf (not Specs) Keldeo vs Latios, the supposedly offensive counter of it?

252 SpA Keldeo Hydro Pump vs. 0 HP / 4 SpD Latios: 82-97 (27.4 - 32.4%) -- guaranteed 4HKO
252 SpA Keldeo Secret Sword vs. 0 HP / 0 Def Latios: 84-99 (28 - 33.1%) -- guaranteed 4HKO

If added, it does 55.4 - 65.5%, which is a 2HKO. If it's nerfed to 75%, it'll do 41.5 - 49.1%. That means it can switch in if its nerfed.

How about Mega Lopunny vs its counters?

vs Skarmory

252 Atk Mega Lopunny High Jump Kick vs. 252 HP / 252+ Def Skarmory: 126-148 (37.7 - 44.3%) -- guaranteed 3HKO after Leftovers recovery
252 Atk Mega Lopunny Return vs. 252 HP / 252+ Def Skarmory: 49-58 (14.6 - 17.3%) -- possible 9HKO after Leftovers recovery

It does a total damage of 52.3 - 61.6% damage. If it's nerfed to 75%, it'll do 39.2 - 46.2%. It can switch in if its nerfed.

vs Mega Venusaur

252 Atk Mega Lopunny High Jump Kick vs. 252 HP / 240+ Def Mega Venusaur: 69-81 (18.9 - 22.2%) -- possible 5HKO
252 Atk Mega Lopunny Return vs. 252 HP / 240+ Def Mega Venusaur: 109-129 (29.9 - 35.4%) -- 22.4% chance to 3HKO

It does a total damage of 48.8 - 57.6% damage. If it's nerfed, it'll do 36.6 - 43.2%. Again, it can switch in if its nerfed.

As you can see, Mega Lopunny has no switch in if its not nerfed, which you would normally called it "broken" if it's OU. If it got nerfed, it'll be more balanced by having some switch ins.

Let's look at another common case, Choice Band Talonflame vs some of its supposed checks/counters in OU. Parental Bond is the same as Brave Bird + Aerial Ace

vs Tyranitar
252+ Atk Choice Band Parental Bond Talonflame Brave Bird vs. 0 HP / 4 Def Tyranitar: 162-190 (47.5 - 55.7%) -- 78.5% chance to 2HKO

vs non-Physically Defensive Heatran
252+ Atk Choice Band Parental Bond Talonflame Brave Bird vs. 248 HP / 0 Def Heatran: 166-198 (43.1 - 51.4%) -- guaranteed 3HKO after Leftovers recovery

vs Mega Manectric
-1 252+ Atk Choice Band Parental Bond Talonflame Brave Bird vs. 0 HP / 4 Def Mega Manectric: 139-166 (49.4 - 59%) -- 99.6% chance to 2HKO

vs Suicune
252+ Atk Choice Band Parental Bond Talonflame Brave Bird vs. 252 HP / 252+ Def Suicune: 231-274 (57.1 - 67.8%) -- guaranteed 2HKO after Leftovers recovery
If nerfed, it becomes 42.8 - 50.8%, so still not get 2HKO'd if it has Leftovers.

You see, most of its supposed checks/counters in OU got 2HKOd by Band Brave Bird + Aerial Ace. Nerfing this to 75% will make them a switch in.

There are many more cases that can be solved by nerfing the linked moves, most of them are dual STABs. I believe nerfing the power of linked moves will give more pokes chance to switch in.

I know some of you will say "this meta is meant to be broken," which I believe it is. But it's getting infuriating when every poke that supposed to check/counter it get 2HKO'd, which isn't fun. That's why I propose this idea to make switching easier.

I proposed this idea to make it more competitive, not to make it more balanced. Switching is a part of the competitive play and this metagame barely has that because switching is nigh impossible due to the damage of linked moves. With this, I believe this meta will be more competitive.
 
Having played Linked for some time, I believe I have to say this, even if people disagree. I'm bringing back my idea to nerf linked move in page 12.

One of the major problem in Linked metagame is how hard it is to switch in. Dual STABs turn most 3HKOs into 2HKOs and 2HKOs into 1HKOs. With this, I propose to change the mechanic to nerf linked moves to have 75% power. I believe this is the best way to balance linked without banning too much things.



The first Specs Keldeo calc vs Mega Venusaur, it does a total damage of 49.1 - 58.1% damage, which means it has a high chance to 2HKO. Now if it only does 75% damage, it'll do 36.8 - 43.5%, which means it still can counter it.

How about Scarf (not Specs) Keldeo vs Latios, the supposedly offensive counter of it?

252 SpA Keldeo Hydro Pump vs. 0 HP / 4 SpD Latios: 82-97 (27.4 - 32.4%) -- guaranteed 4HKO
252 SpA Keldeo Secret Sword vs. 0 HP / 0 Def Latios: 84-99 (28 - 33.1%) -- guaranteed 4HKO

If added, it does 55.4 - 65.5%, which is a 2HKO. If it's nerfed to 75%, it'll do 41.5 - 49.1%. That means it can switch in if its nerfed.

How about Mega Lopunny vs its counters?

vs Skarmory

252 Atk Mega Lopunny High Jump Kick vs. 252 HP / 252+ Def Skarmory: 126-148 (37.7 - 44.3%) -- guaranteed 3HKO after Leftovers recovery
252 Atk Mega Lopunny Return vs. 252 HP / 252+ Def Skarmory: 49-58 (14.6 - 17.3%) -- possible 9HKO after Leftovers recovery

It does a total damage of 52.3 - 61.6% damage. If it's nerfed to 75%, it'll do 39.2 - 46.2%. It can switch in if its nerfed.

vs Mega Venusaur

252 Atk Mega Lopunny High Jump Kick vs. 252 HP / 240+ Def Mega Venusaur: 69-81 (18.9 - 22.2%) -- possible 5HKO
252 Atk Mega Lopunny Return vs. 252 HP / 240+ Def Mega Venusaur: 109-129 (29.9 - 35.4%) -- 22.4% chance to 3HKO

It does a total damage of 48.8 - 57.6% damage. If it's nerfed, it'll do 36.6 - 43.2%. Again, it can switch in if its nerfed.

As you can see, Mega Lopunny has no switch in if its not nerfed, which you would normally called it "broken" if it's OU. If it got nerfed, it'll be more balanced by having some switch ins.

Let's look at another common case, Choice Band Talonflame vs some of its supposed checks/counters in OU. Parental Bond is the same as Brave Bird + Aerial Ace

vs Tyranitar
252+ Atk Choice Band Parental Bond Talonflame Brave Bird vs. 0 HP / 4 Def Tyranitar: 162-190 (47.5 - 55.7%) -- 78.5% chance to 2HKO

vs non-Physically Defensive Heatran
252+ Atk Choice Band Parental Bond Talonflame Brave Bird vs. 248 HP / 0 Def Heatran: 166-198 (43.1 - 51.4%) -- guaranteed 3HKO after Leftovers recovery

vs Mega Manectric
-1 252+ Atk Choice Band Parental Bond Talonflame Brave Bird vs. 0 HP / 4 Def Mega Manectric: 139-166 (49.4 - 59%) -- 99.6% chance to 2HKO

vs Suicune
252+ Atk Choice Band Parental Bond Talonflame Brave Bird vs. 252 HP / 252+ Def Suicune: 231-274 (57.1 - 67.8%) -- guaranteed 2HKO after Leftovers recovery
If nerfed, it becomes 42.8 - 50.8%, so still not get 2HKO'd if it has Leftovers.

You see, most of its supposed checks/counters in OU got 2HKOd by Band Brave Bird + Aerial Ace. Nerfing this to 75% will make them a switch in.

There are many more cases that can be solved by nerfing the linked moves, most of them are dual STABs. I believe nerfing the power of linked moves will give more pokes chance to switch in.

I know some of you will say "this meta is meant to be broken," which I believe it is. But it's getting infuriating when every poke that supposed to check/counter it get 2HKO'd, which isn't fun. That's why I propose this idea to make switching easier.

I proposed this idea to make it more competitive, not to make it more balanced. Switching is a part of the competitive play and this metagame barely has that because switching is nigh impossible due to the damage of linked moves. With this, I believe this meta will be more competitive.
My solitary objection to this is that it would make damage calculations more vexing, but I think we can all manage to memorize some new benchmarks (66% for a 2HKO, 133% for a 1HKO). I imagine fixed-damage moves will be unaffected?
 
Kyurem-B @ Choice Band
Ability: Teravolt
EVs: 252 Atk / 252 Spe / 4 whatever
Adamant / Jolly Nature
- Outrage
- Fusion Bolt
filler
filler

Nuke stuff.


Cinccino @ King's Rock
Ability: Skill Link
EVs: 252 Atk / 252 Spe / 4 whatever
Jolly Nature
- Tail Slap / Rock Blast
- Bullet Seed
- U-turn / Thunder Wave / filler
- U-turn / Thunder Wave / filler

Paralyze the opponent and then use your Tail Slap/Rock Blast with Bullet Seed to leave the foe with a 26% chance of moving.


Slaking @ Choice Band
Ability: Truant
EVs: 252 Atk / 252 Spe
Adamant / Jolly Nature
- Giga Impact
- Focus Punch
whatever else

Just don't strike a ghost and you will KO almost anything.
scarfed lando-T
smack down+EQ. no immunities
 
Created something similar to Dusmarill core.

Whimsicott @ Focus Sash
Ability: Prankster
EVs: 252 Spe
Timid Nature
- Tailwind
- Memento
- Stun Spore


Houndoom @ Houndoominite
Ability: Flash Fire
EVs: 96 Atk / 252 SpA / 160 Spe
Rash Nature
- Sunny Day
- Fire Blast
- Dark Pulse
- Sucker Punch

See where I'm getting at with this? Tailwind+Memento is amazing, and consider whim is the Fastest prankster user. Guaranteed to double speed+lower offensive stats. Stun spore is for those DD/SS user to make sure doomy outspeeds. Pretty straightforward set. Next!

Houndoom is a complete nuke. thanks to Sunny Day+Solar power=A REALLY REALLY strong fire blast. Even 2HKO resisted Mons.

252+ SpA Solar Power Mega Houndoom Fire Blast vs. 0 HP / 0 SpD Tyranitar in Sun: 234-276 (68.6 - 80.9%) -- guaranteed 2HKO. This is assuming tar switch in on you before you actually mega evolve.

Dark pulse is STAB, and still hits hard(solar power :) ). Sucker punch is there for talon, literally. It would suck if your wallbreakin/sweep was cut short or hardstomp. But...here's the catch. It can only successfully kill talon IF sr is up. I've been personally using Chomp.

Otherwise, enjoy!

EDIT: Thank fucking god Atk+protect is ban. And flinch shenanigans :)
 
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InfernapeTropius11

get on my level
Created something similar to Dusmarill core.

Whimsicott @ Focus Sash
Ability: Prankster
EVs: 252 Spe
Timid Nature
- TaHKOind
- Memento
- Stun Spore


Houndoom @ Houndoominite
Ability: Flash Fire
EVs: 96 Atk / 252 SpA / 160 Spe
Rash Nature
- Sunny Day
- Fire Blast
- Dark Pulse
- Sucker Punch

See where I'm getting at with this? Tailwind+Memento is amazing, and consider whim is the Fastest prankster user. Guaranteed to double speed+lower offensive stats. Stun spore is for those DD/SS user to make sure doomy outspeeds. Pretty straightforward set. Next!

Houndoom is a complete nuke. thanks to Sunny Day+Solar power=A REALLY REALLY strong fire blast. Even 2HKO resisted Mons.

252+ SpA Solar Power Mega Houndoom Fire Blast vs. 0 HP / 0 SpD Tyranitar in Sun: 234-276 (68.6 - 80.9%) -- guaranteed 2HKO. This is assuming tar switch in on you before you actually mega evolve.

Dark pulse is STAB, and still hits hard(solar power :) ). Sucker punch is there for talon, literally. It would suck if your wallbreakin/sweep was cut short or hardstomp. But...here's the catch. It can only successfully kill talon IF sr is up. I've been personally using Chomp.

Otherwise, enjoy!

EDIT: Thank fucking god Atk+protect is ban. And flinch shenanigans :)
I would highly recommend running Sunny Day in the last spot on Whimsicott, and this is a great way to beat set up + attack Pokemon. First, come in SAFELY on one. Then Sunny Day while they get you to Sash. Then Tailwind+Memento into MegaDoom, who uses Fire Blast+Dark Pulse to nuke stuff. It does require a lot of hazard support, a bit of scouting, and a safe switch (either a sack or a bulky mon with a slow Volt Switch/U-Turn like Gliscor or Forretress) and preferably already have MegaDoom Mega evolved so it has the base 115 speed (gotta go fast amirite?) but if you pull it off it can sweep past many teams late game (FakeTurn, Rachi, Rocky Helmet, also Unawares just fold to the power if they haven't set up and flinchax is cool ;o).
 
I found this combo set while trying out this metagame:

Gorebyss @ Choice Scarf
Ability: Hydration
Shiny: Yes
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Shell Smash
- Baton Pass
- Filler
- Filler

with this monstrosity:

Victini @ Choice Specs
Ability: Victory Star
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Fusion Flare/Fusion Bolt
- Fusion Bolt/Fusion Flare
- Filler
- Filler

OP MUCH?!
:v4:
 
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I found this combo set while trying out this metagame:

Gorebyss @ Choice Scarf
Ability: Hydration
Shiny: Yes
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Shell Smash
- Baton Pass
- Filler
- Filler

with this monstrosity:

Victini @ Choice Specs
Ability: Victory Star
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Fusion Flare/Fusion Bolt
- Fusion Bolt/Fusion Flare
- Filler
- Filler

OP MUCH?!
:v4:
Yea, its a clever set. But like any other setup combo(prob except mines) are legitimately owned by quag/clef. This one in particular, is hardstomp by quag. But nice sets thou. :)

EDIT: Vic learns energy ball.....nvm
 

thesecondbest

Just Kidding I'm First
Yea, its a clever set. But like any other setup combo(prob except mines) are legitimately owned by quag/clef. This one in particular, is hardstomp by quag. But nice sets thou. :)

EDIT: Vic learns energy ball.....nvm
Well if you run choiced it loses to it... I think choice setup mons are overhyped since quag/clef are everywhere
 
Just something evil I came up with:
Die (Serperior) @ Choice Scarf
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Giga Drain
- Hidden Power [Fire]
- Dragon Pulse
Special Attack raises + hp regen fr days
 
I found this combo set while trying out this metagame:

Gorebyss @ Choice Scarf
Ability: Hydration
Shiny: Yes
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Shell Smash
- Baton Pass
- Filler
- Filler

with this monstrosity:

Victini @ Choice Specs
Ability: Victory Star
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Fusion Flare/Fusion Bolt
- Fusion Bolt/Fusion Flare
- Filler
- Filler

OP MUCH?!
:v4:
Thoughts:
  • Expert Belt (or maybe Flame Plate?) is probably better on Victini than Choice Specs. Life Orb if it wasn't for the horrible, horrible recoil. You're getting your attacking stats and Speed boosted to dangerous levels anyways, so it'll pay off to be able to switch to whichever coverage move fits you at the moment.
  • Fusion Bolt should come before Fusion Flare so that Victini can make the most out of its STAB on a boosted Fusion Flare.
  • I think that White Herb should go on that Gorebyss. I assume the idea with Choice Scarf is to get that Smash safely Passed; thing is, then the opponent gets a free turn against -1 Victini, whose defensive typing is a really mixed bag, and is less bulky against neutral attacks at -1 than Gorebyss is. If you run White Herb, though, faster opponents will attack into Gorebyss, which (if alive) will get its boosts over to Victini. In essence, I'd rather have Gorebyss risk getting outsped than try to have -1 Victini tank an attack, so White Herb would be more valuable.
Calcs:
252+ Atk Choice Band Dragonite Extreme Speed vs. 252 HP / 0 Def Gorebyss: 141-166 (44.9 - 52.8%) -- 25.8% chance to 2HKO
252+ Atk Choice Band Dragonite Extreme Speed vs. -1 0 HP / 0 Def Victini: 221-260 (64.8 - 76.2%) -- guaranteed 2HKO

252 SpA Choice Specs Meloetta Hyper Voice vs. 252 HP / 4 SpD Gorebyss: 207-244 (65.9 - 77.7%) -- guaranteed 2HKO
252 SpA Choice Specs Meloetta Hyper Voice vs. -1 0 HP / 0 SpD Victini: 246-289 (72.1 - 84.7%) -- guaranteed 2HKO

But yeah, it seems legitimately hard to stop once it gets set up (short of priority, but the two best priority users for stopping it are currently being looked at for banhammering). The only issue being whether you can safely set up.
 

Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Stone Edge
- Earthquake

Here's a set I've used on the ladder for quite some time! Scarf Terrakion is a threat in the current metagame outside of Clefable and Talonflame, which can be removed through other methods. Swords Dance + Close Combat is incredible and manhandles Pokemon late game after just a bit of previous damage. I don't find myself using anything but Swords Combat, honestly, and the other moves are mainly just filler because... Terrakion doesn't have much to run in those slots. I've liked Scarf + Set-Up lately, I also run a similar fashion with a Choice Band Cloyster to use Shell Smash + Icicle Spear, which does crazy things like being able to OHKO Jirachi after Stealth Rock. But that's besides the point! I've been very fascinated with Set-Up in general, because I think it's quite good even with Unaware Clefable being a prominent Pokemon. What other strategies are you guys running?
 

tysequaine

80% sexy, 20% disgusting

Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Stone Edge
- Earthquake

Here's a set I've used on the ladder for quite some time! Scarf Terrakion is a threat in the current metagame outside of Clefable and Talonflame, which can be removed through other methods. Swords Dance + Close Combat is incredible and manhandles Pokemon late game after just a bit of previous damage. I don't find myself using anything but Swords Combat, honestly, and the other moves are mainly just filler because... Terrakion doesn't have much to run in those slots. I've liked Scarf + Set-Up lately, I also run a similar fashion with a Choice Band Cloyster to use Shell Smash + Icicle Spear, which does crazy things like being able to OHKO Jirachi after Stealth Rock. But that's besides the point! I've been very fascinated with Set-Up in general, because I think it's quite good even with Unaware Clefable being a prominent Pokemon. What other strategies are you guys running?
I've been thoroughly enjoying using weather set-up teams, such as Life Orb Victreebel with Growth -> Giga Drain, Weather Ball, and Sludge Bomb / Acid Spray (to help break through Unaware Clef) in the sun, Splash Plate Kabutops with Swords Dance -> Waterfall, Aqua Jet (for Talonflame), and Rock Slide in the rain, and Leftovers Excadrill with Swords Dance -> Iron Head (which OHKO's a revenging Talonflame if you've already boosted to +2), Earthquake and Rapid Spin in sand. The fact that the speed boost is ability based means that you have the option of running the coverage and using your boosts with them. If a team doesn't have another weather setter or Trick Room, these can usually rip giant holes in teams, and the weather also helps you support your teammates (sun boosts Unaware Clefable's Moonlight as well as Victini and Heatran, sand gives rock types 1.5x Sp.D, etc.).

There are probably much better weather abusers, but I find that these usually do me very well.
 
Right, so i've finally created a council for linked, the members as of now are Chopin Alkaninoff , M'joe'ra , AnybodyAgrees and Akumeoy !
Hopefully the creation of a council will help speed up suspects for some things you guys have been calling out for a while now (Talonflame/Aegis and the such)

The first issue at hand that's being dealt with is Aegislash, before the council votes on it, i'd like to know your opinion on the matter, should it be re-banned or stay?
 
Right, so i've finally created a council for linked, the members as of now are Chopin Alkaninoff , M'joe'ra , AnybodyAgrees and Akumeoy !
Hopefully the creation of a council will help speed up suspects for some things you guys have been calling out for a while now (Talonflame/Aegis and the such)

The first issue at hand that's being dealt with is Aegislash, before the council votes on it, i'd like to know your opinion on the matter, should it be re-banned or stay?
Rebanned. As stated earlier. My strongest argument is tht it makes 8 types unviable, or less viable. It outright blanket checks such a large portion of the metagame while also dealing massive damage, straight up OHKOing Charizard-x
 
Rebanned. As stated earlier. My strongest argument is tht it makes 8 types unviable, or less viable. It outright blanket checks such a large portion of the metagame while also dealing massive damage, straight up OHKOing Charizard-x
"Blanket checks such a large portion of the meta game"
But there is so much OP shit in this meta that stall needs blanket checks like Aegi in order to be even remotely viable.

"Deals massive damage, straight up OHKOing Charizard-x"
Hmm, where have I heard that before? Sounds a bit like... almost every single even remotely decent pokemon in the entire game with dual linked STABs...

"Makes 8 types unviable, or less viable"
No. What does this even mean? Are you trying to say that simply because Aegi is immune to say, Fighting, fighting types aren't viable (or less)? Because that is easily one of the most ridiculous things I've ever heard. This is Linked, not some crazy messed up version of 1v1 where every pokemon only has 1 move. There is a magical thing called coverage, and an even more magical thing called team mates. Its like saying Keldeo in standard OU is bad because Mantine is a thing that exists. If you have a pokemon weak to Aegi, run some other pokemon not weak to Aegi.
 
"Blanket checks such a large portion of the meta game"
But there is so much OP shit in this meta that stall needs blanket checks like Aegi in order to be even remotely viable.

"Deals massive damage, straight up OHKOing Charizard-x"
Hmm, where have I heard that before? Sounds a bit like... almost every single even remotely decent pokemon in the entire game with dual linked STABs...

"Makes 8 types unviable, or less viable"
No. What does this even mean? Are you trying to say that simply because Aegi is immune to say, Fighting, fighting types aren't viable (or less)? Because that is easily one of the most ridiculous things I've ever heard. This is Linked, not some crazy messed up version of 1v1 where every pokemon only has 1 move. There is a magical thing called coverage, and an even more magical thing called team mates. Its like saying Keldeo in standard OU is bad because Mantine is a thing that exists. If you have a pokemon weak to Aegi, run some other pokemon not weak to Aegi.
Although i do agree with most of your points, your last point is kinda wrong. Sure, lots of Pokemon can power through Aegislash such as Landorus and Manaphy, but nothing can switch in to Aegislash, it has NO counters. Things like Talonflame and Victini for example at least have counters (namely bulky rock types such as TTar and Rhyperior). Kings Shield is icing on the cake, it creates uncompetitive 50/50s that lead to it's original ban back during XY OU, and it's no different here in Linked. Some people (or a lot, idk) think Talonflame is a powerful and defining force in the metagame, but ever since fly was banned on Talonflame, i found it to be surprisingly mediocre. Aegislash has been doing MUCH more work for me in comparison.

Aegislash is very strong much like most attackers in the meta, but it's incredible typing, movepool and Kings Shield is what push it over the edge i think. I'm down for rebanning Aegislash and keeping Talonflame.
 
"Blanket checks such a large portion of the meta game"
But there is so much OP shit in this meta that stall needs blanket checks like Aegi in order to be even remotely viable.

"Deals massive damage, straight up OHKOing Charizard-x"
Hmm, where have I heard that before? Sounds a bit like... almost every single even remotely decent pokemon in the entire game with dual linked STABs...

"Makes 8 types unviable, or less viable"
No. What does this even mean? Are you trying to say that simply because Aegi is immune to say, Fighting, fighting types aren't viable (or less)? Because that is easily one of the most ridiculous things I've ever heard. This is Linked, not some crazy messed up version of 1v1 where every pokemon only has 1 move. There is a magical thing called coverage, and an even more magical thing called team mates. Its like saying Keldeo in standard OU is bad because Mantine is a thing that exists. If you have a pokemon weak to Aegi, run some other pokemon not weak to Aegi
Lol, stall isn't even being used with Aegislash in the tire because Aegislash, among other threats, ruin it. There's no counter to Aegislash and it just runs through stall, doing more damage than it helps. And yes, Aegislash blanket checks so many threats, it's what makes it so good.

Nothing switches in. At all. And it's not like OU where it needs 8 different sets and lures to be uncounterable. Nothing switches into Sacred sword + Shadow ball or Shadow ball + Flash cannon. Your check has a 50/50% chance of... well not being a check.

Aegislash offensive presence and defensive presence means that pokemon will think twice about adding a pokemon that doesn't carry a neutral/super effective hit, as generally when you give Aegislash a free switch in it gets a kill. Don't compare Mantine to Aegislash since the difference between Aegislash and other defensive pokemon is that Aegislash has base 150 in both offensive stats. It's not the end of the world if Mantine gets a free switch in.

"If you have one pokemon weak to Aegislash, run a pokemon that isn't weak too it" What? Nothing. Switches. In. Everything's weak to Aegislash

I still think Talonflame is stupidly good. It has no viable counters.

TTar burned if defensive or mega, offensive is 2HKOd after rocks. Lacks recovery

Heatran Sp.def is 2HKOd after rocks. Physically defensive is unviable and bad, don't run it. Centralised and it lacks recovery

Rotom-W 2HKOd after Rocks with prior damage or burned and finished of later. Lacks reliable recovery

Ryhpherior burned and widdled as it lacks recovery

Aggron burned if offensive without mega, flare blitzed if Mega. Still lacks recovery

Zapdos 2HKOd after rocks

Landorus-Therian 2HKOd after rocks

I don't like having a pokemon that outright prevents me from using B-C ranked mons. Talonflames raw power allows it to easily muscle past sweepers who are all mostly OHKOd, especially after rocks. It makes pokemon like Victini, Manaphy, and every single grass, fighting and bug type less viable. Because there are so few of them who aren't outright OHKOd.
 
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Nothing. Switches. In. Everything's weak to Aegislash
I'm assuming we are talking about standard Aegi with Sacred Sword and Shadow Ball Linked, as well as KS and Shadow Sneak.

So here is a nice list of "Nothing".

Calm Mind Meloetta
4 Atk Aegislash-Blade Sacred Sword vs. 252 HP / 188 Def Meloetta: 92-109 (22.7 - 26.9%) -- possible 5HKO after Leftovers recovery
Aegislash-Blade Shadow Ball vs. Meloetta: 0-0 (0 - 0%) -- aim for the horn next time
Meloetta runs Shadow Ball too, and can run CM + Attack.
Doesn't fear KS, SS, or FC

Eviolite Murkrow
4 Atk Aegislash-Blade Sacred Sword vs. 252 HP / 0 Def Eviolite Murkrow: 121-143 (37.3 - 44.1%) -- guaranteed 3HKO
252+ SpA Aegislash-Blade Shadow Ball vs. 252 HP / 252+ SpD Eviolite Murkrow: 63-74 (19.4 - 22.8%) -- possible 5HKO
This thing has actually proved to be really strong with Prankster Feather Dance + Roost linked.
Doesn't Fear KS, SS or FC

SpD Mega Sableye
Aegislash-Blade Sacred Sword vs. Mega Sableye: 0-0 (0 - 0%) -- aim for the horn next time
252+ SpA Aegislash-Blade Shadow Ball vs. 252 HP / 252+ SpD Mega Sableye: 105-124 (34.5 - 40.7%) -- guaranteed 3HKO
This generally doesn't run CM. Between Will-O-Wisp and Foul play physical attackers aren't that scary, plus you out slow and OHKO Aegi.
Doesn't fear KS, SS or FC

Mandibuzz
4 Atk Aegislash-Blade Sacred Sword vs. 248 HP / 136+ Def Mandibuzz: 71-84 (16.7 - 19.8%) -- possible 7HKO after Leftovers recovery
252+ SpA Aegislash-Blade Shadow Ball vs. 248 HP / 108 SpD Mandibuzz: 75-88 (17.7 - 20.8%) -- possible 7HKO after Leftovers recovery
Lol as if I need to post calcs, we all remember XY.
Doesn't fear KS, SS or FC

Drapion
4 Atk Aegislash-Blade Sacred Sword vs. 248 HP / 0 Def Drapion: 85-101 (24.7 - 29.4%) -- possible 5HKO after Black Sludge recovery
252+ SpA Aegislash-Blade Shadow Ball vs. 248 HP / 216+ SpD Drapion: 72-84 (20.9 - 24.4%) -- possible 6HKO after Black Sludge recovery
Wouldn't recommend cause it can only come in once, can't do much once in (maybe T-Spikes), and is threatened by KS. But if you're anything like my older brother Drapion is your favorite pokemon, so if you wanna use it, just know that Aegislash can't 2HKO which is nice.

Porygon 2
4 Atk Aegislash-Blade Sacred Sword vs. 252 HP / 4 Def Eviolite Porygon2: 136-160 (36.3 - 42.7%) -- guaranteed 3HKO
Aegislash-Blade Shadow Ball vs. Porygon2: 0-0 (0 - 0%) -- aim for the horn next time
Regardless of whether you are SpD or Def, neither Flash Cannon or Sacred Sword can 2HKO, muh Eviolite bulk.
Doesn't fear KS, SS or FC.

Chansey
4 Atk Aegislash-Blade Sacred Sword vs. 4 HP / 252+ Def Eviolite Chansey: 246-290 (38.3 - 45.1%) -- guaranteed 3HKO
Aegislash-Blade Shadow Ball vs. Chansey: 0-0 (0 - 0%) -- aim for the horn next time
Chansey is actually really bad in this meta because the power spike means most can break it and it is way too passive giving free set up to everything, but it is funny that it checks Aegi.
Doesn't fear KS, SS or FC.

Miltank and Lickilicky are also mono normals that can stomach Aegislash hits, I haven't used them though so idk if they have any good links.

Bulk Up Braviary
4 Atk Aegislash-Blade Sacred Sword vs. 252 HP / 0 Def Braviary: 117-138 (28.9 - 34.1%) -- 99.4% chance to 4HKO after Leftovers recovery
Aegislash-Blade Shadow Ball vs. Braviary: 0-0 (0 - 0%) -- aim for the horn next time
Bulk Up + Roost or Bulk Up + Attack could be solid
Doesn't fear SS or FC. KS is not that scary cause you boost anyway, so you don't go into negative attack, and either Roost or Bulk Up would be unlinked to not attack while Aegi uses KS.

SpD Golbat
4 Atk Aegislash-Blade Sacred Sword vs. 248 HP / 0 Def Eviolite Golbat: 20-24 (5.6 - 6.7%) -- possibly the worst move ever
252+ SpA Aegislash-Blade Shadow Ball vs. 248 HP / 252+ SpD Eviolite Golbat: 93-109 (26.3 - 30.8%) -- guaranteed 4HKO
Stomachs any hit from Aegi with absolute ease, not sure if it has any good links though cause I've never used it.
Doesn't fear SS or FC, has plenty of ways around KS.

SpD Mega Venusaur
4 Atk Aegislash-Blade Sacred Sword vs. 252 HP / 0 Def Mega Venusaur: 39-46 (10.7 - 12.6%) -- possible 8HKO
252+ SpA Aegislash-Blade Shadow Ball vs. 252 HP / 240+ SpD Mega Venusaur: 102-121 (28 - 33.2%) -- guaranteed 4HKO
Sub-Seed maybe?
Doesn't fear KS, SS or FC.

AV Amoonguss
4 Atk Aegislash-Blade Sacred Sword vs. 248 HP / 8 Def Amoonguss: 61-72 (14.1 - 16.7%) -- possible 6HKO
252+ SpA Aegislash-Blade Shadow Ball vs. 248 HP / 252+ SpD Assault Vest Amoonguss: 90-106 (20.8 - 24.5%) -- guaranteed 5HKO
Probably the best Aegi Counter, as not only can it stomach all its hits, it out slows and OHKOs with Foul Play, plus it checks a bucket load of other top threats in the tier.
Doesn't fear KS, SS or FC

Don't wanna waste time working out the perfect EVs, but if AV Tornadus-T, spreads its SpA investment between HP and SpD it can survive a couple hits from Aegi, while still having great speed and utility in the Knock-Off + U-Turn link.

SpD Dragonite
4 Atk Aegislash-Blade Sacred Sword vs. 216 HP / 0 Def Multiscale Dragonite: 24-28 (6.3 - 7.4%) -- possibly the worst move ever
252+ SpA Aegislash-Blade Shadow Ball vs. 216 HP / 228 SpD Multiscale Dragonite: 64-76 (16.9 - 20.1%) -- possible 7HKO after Leftovers recovery
I VSed one of these and it is actually REALLY strong, and there is less opportunity cost in running it now that DD + Sky Drop and Protect + Extreme Speed are banned. A Sub + Roost Link with Multiscale is really hard to break and can then proceed to T-Wave and Dragon Tail from behind sub.
Doesn't fear KS, SS or FC

SpD Eviolite Scyther
4 Atk Aegislash-Blade Sacred Sword vs. 252 HP / 4 Def Eviolite Scyther: 18-22 (5.2 - 6.3%) -- possibly the worst move ever
252+ SpA Aegislash-Blade Shadow Ball vs. 252 HP / 252 SpD Eviolite Scyther: 97-115 (28.1 - 33.4%) -- 0.1% chance to 3HKO
This is just another random thing like Miltank which I listed cause it can take on Aegi and has reliable recovery, but I'm not sure if it has a niche out side of that so yeah. But if you find one it could be cool.
Doesn't fear SS or FC, has ways around KS.

Bulky Volcarona
4 Atk Aegislash-Blade Sacred Sword vs. 248 HP / 136+ Def Volcarona: 49-58 (13.1 - 15.5%) -- possibly the worst move ever
252+ SpA Aegislash-Blade Shadow Ball vs. 248 HP / 0 SpD Volcarona: 153-181 (41 - 48.5%) -- guaranteed 3HKO after Leftovers recovery
252+ SpA Aegislash-Blade Shadow Ball vs. +1 248 HP / 0 SpD Volcarona: 102-121 (27.3 - 32.4%) -- 64.1% chance to 4HKO after Leftovers recovery
This means that Quiver Dance + Roost linked bulky Volc can switch in on Aegi, set up in its face and OHKO with Fiery Dance.
Doesn't fear KS, SS or FC

I bolded the things which I think are most spashable, but any of these things should be viable on select teams.

EDIT: Hopefully this will help more with team building as well as proving a point.
 
I'm assuming we are talking about standard Aegi with Sacred Sword and Shadow Ball Linked, as well as KS and Shadow Sneak.

So here is a nice list of "Nothing".

Calm Mind Meloetta
4 Atk Aegislash-Blade Sacred Sword vs. 252 HP / 188 Def Meloetta: 92-109 (22.7 - 26.9%) -- possible 5HKO after Leftovers recovery
Aegislash-Blade Shadow Ball vs. Meloetta: 0-0 (0 - 0%) -- aim for the horn next time
Meloetta runs Shadow Ball too, and can run CM + Attack.
Doesn't fear KS, SS, or FC

Eviolite Murkrow
4 Atk Aegislash-Blade Sacred Sword vs. 252 HP / 0 Def Eviolite Murkrow: 121-143 (37.3 - 44.1%) -- guaranteed 3HKO
252+ SpA Aegislash-Blade Shadow Ball vs. 252 HP / 252+ SpD Eviolite Murkrow: 63-74 (19.4 - 22.8%) -- possible 5HKO
This thing has actually proved to be really strong with Prankster Feather Dance + Roost linked.
Doesn't Fear KS, SS or FC

SpD Mega Sableye
Aegislash-Blade Sacred Sword vs. Mega Sableye: 0-0 (0 - 0%) -- aim for the horn next time
252+ SpA Aegislash-Blade Shadow Ball vs. 252 HP / 252+ SpD Mega Sableye: 105-124 (34.5 - 40.7%) -- guaranteed 3HKO
This generally doesn't run CM. Between Will-O-Wisp and Foul play physical attackers aren't that scary, plus you out slow and OHKO Aegi.
Doesn't fear KS, SS or FC

Mandibuzz
4 Atk Aegislash-Blade Sacred Sword vs. 248 HP / 136+ Def Mandibuzz: 71-84 (16.7 - 19.8%) -- possible 7HKO after Leftovers recovery
252+ SpA Aegislash-Blade Shadow Ball vs. 248 HP / 108 SpD Mandibuzz: 75-88 (17.7 - 20.8%) -- possible 7HKO after Leftovers recovery
Lol as if I need to post calcs, we all remember XY.
Doesn't fear KS, SS or FC

Drapion
4 Atk Aegislash-Blade Sacred Sword vs. 248 HP / 0 Def Drapion: 85-101 (24.7 - 29.4%) -- possible 5HKO after Black Sludge recovery
252+ SpA Aegislash-Blade Shadow Ball vs. 248 HP / 216+ SpD Drapion: 72-84 (20.9 - 24.4%) -- possible 6HKO after Black Sludge recovery
Wouldn't recommend cause it can only come in once, can't do much once in (maybe T-Spikes), and is threatened by KS. But if you're anything like my older brother Drapion is your favorite pokemon, so if you wanna use it, just know that Aegislash can't 2HKO which is nice.

Porygon 2
4 Atk Aegislash-Blade Sacred Sword vs. 252 HP / 4 Def Eviolite Porygon2: 136-160 (36.3 - 42.7%) -- guaranteed 3HKO
Aegislash-Blade Shadow Ball vs. Porygon2: 0-0 (0 - 0%) -- aim for the horn next time
Regardless of whether you are SpD or Def, neither Flash Cannon or Sacred Sword can 2HKO, muh Eviolite bulk.
Doesn't fear KS, SS or FC.

Chansey
4 Atk Aegislash-Blade Sacred Sword vs. 4 HP / 252+ Def Eviolite Chansey: 246-290 (38.3 - 45.1%) -- guaranteed 3HKO
Aegislash-Blade Shadow Ball vs. Chansey: 0-0 (0 - 0%) -- aim for the horn next time
Chansey is actually really bad in this meta because the power spike means most can break it and it is way too passive giving free set up to everything, but it is funny that it checks Aegi.
Doesn't fear KS, SS or FC.

Miltank and Lickilicky are also mono normals that can stomach Aegislash hits, I haven't used them though so idk if they have any good links.

Bulk Up Braviary
4 Atk Aegislash-Blade Sacred Sword vs. 252 HP / 0 Def Braviary: 117-138 (28.9 - 34.1%) -- 99.4% chance to 4HKO after Leftovers recovery
Aegislash-Blade Shadow Ball vs. Braviary: 0-0 (0 - 0%) -- aim for the horn next time
Bulk Up + Roost or Bulk Up + Attack could be solid
Doesn't fear SS or FC. KS is not that scary cause you boost anyway, so you don't go into negative attack, and either Roost or Bulk Up would be unlinked to not attack while Aegi uses KS.

SpD Golbat
4 Atk Aegislash-Blade Sacred Sword vs. 248 HP / 0 Def Eviolite Golbat: 20-24 (5.6 - 6.7%) -- possibly the worst move ever
252+ SpA Aegislash-Blade Shadow Ball vs. 248 HP / 252+ SpD Eviolite Golbat: 93-109 (26.3 - 30.8%) -- guaranteed 4HKO
Stomachs any hit from Aegi with absolute ease, not sure if it has any good links though cause I've never used it.
Doesn't fear SS or FC, has plenty of ways around KS.

SpD Mega Venusaur
4 Atk Aegislash-Blade Sacred Sword vs. 252 HP / 0 Def Mega Venusaur: 39-46 (10.7 - 12.6%) -- possible 8HKO
252+ SpA Aegislash-Blade Shadow Ball vs. 252 HP / 240+ SpD Mega Venusaur: 102-121 (28 - 33.2%) -- guaranteed 4HKO
Sub-Seed maybe?
Doesn't fear KS, SS or FC.

AV Amoonguss
4 Atk Aegislash-Blade Sacred Sword vs. 248 HP / 8 Def Amoonguss: 61-72 (14.1 - 16.7%) -- possible 6HKO
252+ SpA Aegislash-Blade Shadow Ball vs. 248 HP / 252+ SpD Assault Vest Amoonguss: 90-106 (20.8 - 24.5%) -- guaranteed 5HKO
Probably the best Aegi Counter, as not only can it stomach all its hits, it out slows and OHKOs with Foul Play, plus it checks a bucket load of other top threats in the tier.
Doesn't fear KS, SS or FC

Don't wanna waste time working out the perfect EVs, but if AV Tornadus-T, spreads its SpA investment between HP and SpD it can survive a couple hits from Aegi, while still having great speed and utility in the Knock-Off + U-Turn link.

SpD Dragonite
4 Atk Aegislash-Blade Sacred Sword vs. 216 HP / 0 Def Multiscale Dragonite: 24-28 (6.3 - 7.4%) -- possibly the worst move ever
252+ SpA Aegislash-Blade Shadow Ball vs. 216 HP / 228 SpD Multiscale Dragonite: 64-76 (16.9 - 20.1%) -- possible 7HKO after Leftovers recovery
I VSed one of these and it is actually REALLY strong, and there is less opportunity cost in running it now that DD + Sky Drop and Protect + Extreme Speed are banned. A Sub + Roost Link with Multiscale is really hard to break and can then proceed to T-Wave and Dragon Tail from behind sub.
Doesn't fear KS, SS or FC

SpD Eviolite Scyther
4 Atk Aegislash-Blade Sacred Sword vs. 252 HP / 4 Def Eviolite Scyther: 18-22 (5.2 - 6.3%) -- possibly the worst move ever
252+ SpA Aegislash-Blade Shadow Ball vs. 252 HP / 252 SpD Eviolite Scyther: 97-115 (28.1 - 33.4%) -- 0.1% chance to 3HKO
This is just another random thing like Miltank which I listed cause it can take on Aegi and has reliable recovery, but I'm not sure if it has a niche out side of that so yeah. But if you find one it could be cool.
Doesn't fear SS or FC, has ways around KS.

Bulky Volcarona
4 Atk Aegislash-Blade Sacred Sword vs. 248 HP / 136+ Def Volcarona: 49-58 (13.1 - 15.5%) -- possibly the worst move ever
252+ SpA Aegislash-Blade Shadow Ball vs. 248 HP / 0 SpD Volcarona: 153-181 (41 - 48.5%) -- guaranteed 3HKO after Leftovers recovery
252+ SpA Aegislash-Blade Shadow Ball vs. +1 248 HP / 0 SpD Volcarona: 102-121 (27.3 - 32.4%) -- 64.1% chance to 4HKO after Leftovers recovery
This means that Quiver Dance + Roost linked bulky Volc can switch in on Aegi, set up in its face and OHKO with Fiery Dance.
Doesn't fear KS, SS or FC

I bolded the things which I think are most spashable, but any of these things should be viable on select teams.

EDIT: Hopefully this will help more with team building as well as proving a point.

Swords dance with Iron head/Sacred sword, Shadow ball + Flash cannon, Three attacks spooky plate. I've chosen to ignore LO and Spooky plate on the Flash cannon set as that would just make it too easy. You've proven nothing, you've actually helped my point as all of its supposed checks do nothing do it, while Aegislash kills all of them.

Meloetta

+2 252+ Atk Aegislash-Blade Iron Head vs. 252 HP / 188 Def Meloetta: 318-375 (78.7 - 92.8%) -- guaranteed 2HKO after Leftovers recovery ( not like Melotte can do jack shit to Aegislash anyways, nor does it have recovery)

Murkrow

252+ SpA Aegislash-Blade Flash Cannon vs. 0 HP / 0 SpD Murkrow: 313-370 (119.9 - 141.7%) -- guaranteed OHKO

Specially defensive Mega Sableye

252+ SpA Spooky Plate Aegislash-Blade Shadow Ball vs. 252 HP / 252+ SpD Mega Sableye: 126-148 (41.4 - 48.6%) -- guaranteed 3HKO

252+ SpA Aegislash-Blade Flash Cannon vs. 252 HP / 252+ SpD Mega Sableye: 105-124 (34.5 - 40.7%) -- guaranteed 3HKO

252 Atk Spooky Plate Aegislash-Blade Shadow Sneak vs. 252 HP / 0 Def Mega Sableye: 73-87 (24 - 28.6%) -- 95.9% chance to 4HKO

Mandibuzz

252+ SpA Aegislash-Blade Flash Cannon vs. 248 HP / 108 SpD Mandibuzz: 150-177 (35.4 - 41.8%) -- 83% chance to 3HKO after Leftovers recovery

252+ SpA Spooky Plate Aegislash-Blade Shadow Ball vs. 248 HP / 108 SpD Mandibuzz: 89-105 (21 - 24.8%) -- possible 6HKO after Leftovers recovery

With 252 Speed investment Aegislash outspeeds and 2HKOs

Drapion

252+ SpA Aegislash-Blade Flash Cannon vs. 248 HP / 216+ SpD Drapion: 144-169 (41.9 - 49.2%) -- guaranteed 3HKO after Black Sludge recovery

252+ SpA Spooky Plate Aegislash-Blade Shadow Ball vs. 248 HP / 216+ SpD Drapion: 85-101 (24.7 - 29.4%) -- possible 5HKO after Black Sludge recovery

It's outsped and 2HKOd next turn. never mind the fact that if it runs speed it still fears King Shield, while it can't recover so Aegislash is free to go for a safe King Shield.

Porygon2

+2 252+ Atk Aegislash-Blade Sacred Sword vs. 252 HP / 252+ Def Eviolite Porygon2: 248-292 (66.3 - 78%) -- guaranteed 2HKO

Porygon2 is set up fodder for the SD set and sub toxic

Golbat

+2 252+ Atk Aegislash-Blade Iron Head vs. 248 HP / 0 Def Eviolite Golbat: 285-336 (80.7 - 95.1%) -- guaranteed 2HKO

Not only that, but Golbat has zero offensive presence and can't Super Fang Aegislash. So even if it lacks SD or Golbat has taunt Aegislash can spam Flash cannon + Shadow ball, forcing Golbat to roost spam until it either runs out of PP or it gets a special defence drop, there's a 40% chance of dropping special defence with flash cannon + shadow ball.

Mega Venusaur

+2 252+ Atk Aegislash-Blade Iron Head vs. 252 HP / 240+ Def Mega Venusaur: 201-237 (55.2 - 65.1%) -- guaranteed 2HKO

You mentioned Sub + seed. Iron head is linked with Swords dance so Mega Venusaur will never get a Sub up. Never mind the fact that this is Physically defensive Venusaur and you posted Specially defensive (lol)

Amoongus

(probably the best Aegislash counter, he said)

+2 252+ Atk Aegislash-Blade Iron Head vs. 248 HP / 8 Def Amoonguss: 423-498 (98.1 - 115.5%) -- 87.5% chance to OHKO

AV Tounadus

Posting three different calcs is redunandant. It's 2HKOd by Flash cannon + Shadow ball followed by a Shadow sneak

Dragonite

+2 252 Atk Aegislash-Blade Iron Head vs. 216 HP / 0 Def Multiscale Dragonite: 152-179 (40.3 - 47.4%) -- guaranteed 3HKO after Leftovers recovery

So here's the deal. Dragonite faces Aegislash in a 1v1 scenario. He subs + roosts. Aegislash sets up and uses Iron head, breaking the sub. They do this until Dragonite runs out of PP, as at +6 Aegislash OHKOs through multiscale. Never mind the fact that you're not actually doing anything, you're dragon tailing + Thunder waving, that'll do jack shit to Aegislash.

Scyther (LOL)

+2 252 Atk Aegislash-Blade Iron Head vs. 252 HP / 0 Def Scyther: 349-412 (101.4 - 119.7%) -- guaranteed OHKO

Bulky Volcarona

Same thing as Tornadus. It dies to Shadow ball + Flash cannon followed by a Shadow sneak.

Great job. You know people have been trying to find counters to Aegislash before it could use two moves at once, right? The only viable thing you mentioned is fucking Tornadus and that thing is a really, really poor thing.. it's not a check as it doesn't even OHKO with heatwave and it fears King shield.

Forgot about Chansey. it's set up fodder, don't get your hopes up
 
Swords dance with Iron head/Sacred sword, Shadow ball + Flash cannon, Three attacks spooky plate. I've chosen to ignore LO and Spooky plate on the Flash cannon set as that would just make it too easy. You've proven nothing, you've actually helped my point as all of its supposed checks do nothing do it, while Aegislash kills all of them.

Meloetta

+2 252+ Atk Aegislash-Blade Iron Head vs. 252 HP / 188 Def Meloetta: 318-375 (78.7 - 92.8%) -- guaranteed 2HKO after Leftovers recovery ( not like Melotte can do jack shit to Aegislash anyways, nor does it have recovery)

Murkrow

252+ SpA Aegislash-Blade Flash Cannon vs. 0 HP / 0 SpD Murkrow: 313-370 (119.9 - 141.7%) -- guaranteed OHKO

Specially defensive Mega Sableye

252+ SpA Spooky Plate Aegislash-Blade Shadow Ball vs. 252 HP / 252+ SpD Mega Sableye: 126-148 (41.4 - 48.6%) -- guaranteed 3HKO

252+ SpA Aegislash-Blade Flash Cannon vs. 252 HP / 252+ SpD Mega Sableye: 105-124 (34.5 - 40.7%) -- guaranteed 3HKO

252 Atk Spooky Plate Aegislash-Blade Shadow Sneak vs. 252 HP / 0 Def Mega Sableye: 73-87 (24 - 28.6%) -- 95.9% chance to 4HKO

Mandibuzz

252+ SpA Aegislash-Blade Flash Cannon vs. 248 HP / 108 SpD Mandibuzz: 150-177 (35.4 - 41.8%) -- 83% chance to 3HKO after Leftovers recovery

252+ SpA Spooky Plate Aegislash-Blade Shadow Ball vs. 248 HP / 108 SpD Mandibuzz: 89-105 (21 - 24.8%) -- possible 6HKO after Leftovers recovery

With 252 Speed investment Aegislash outspeeds and 2HKOs

Drapion

252+ SpA Aegislash-Blade Flash Cannon vs. 248 HP / 216+ SpD Drapion: 144-169 (41.9 - 49.2%) -- guaranteed 3HKO after Black Sludge recovery

252+ SpA Spooky Plate Aegislash-Blade Shadow Ball vs. 248 HP / 216+ SpD Drapion: 85-101 (24.7 - 29.4%) -- possible 5HKO after Black Sludge recovery

It's outsped and 2HKOd next turn. never mind the fact that if it runs speed it still fears King Shield, while it can't recover so Aegislash is free to go for a safe King Shield.

Porygon2

+2 252+ Atk Aegislash-Blade Sacred Sword vs. 252 HP / 252+ Def Eviolite Porygon2: 248-292 (66.3 - 78%) -- guaranteed 2HKO

Porygon2 is set up fodder for the SD set and sub toxic

Golbat

+2 252+ Atk Aegislash-Blade Iron Head vs. 248 HP / 0 Def Eviolite Golbat: 285-336 (80.7 - 95.1%) -- guaranteed 2HKO

Not only that, but Golbat has zero offensive presence and can't Super Fang Aegislash. So even if it lacks SD or Golbat has taunt Aegislash can spam Flash cannon + Shadow ball, forcing Golbat to roost spam until it either runs out of PP or it gets a special defence drop, there's a 40% chance of dropping special defence with flash cannon + shadow ball.

Mega Venusaur

+2 252+ Atk Aegislash-Blade Iron Head vs. 252 HP / 240+ Def Mega Venusaur: 201-237 (55.2 - 65.1%) -- guaranteed 2HKO

You mentioned Sub + seed. Iron head is linked with Swords dance so Mega Venusaur will never get a Sub up. Never mind the fact that this is Physically defensive Venusaur and you posted Specially defensive (lol)

Amoongus

(probably the best Aegislash counter, he said)

+2 252+ Atk Aegislash-Blade Iron Head vs. 248 HP / 8 Def Amoonguss: 423-498 (98.1 - 115.5%) -- 87.5% chance to OHKO

AV Tounadus

Posting three different calcs is redunandant. It's 2HKOd by Flash cannon + Shadow ball followed by a Shadow sneak

Dragonite

+2 252 Atk Aegislash-Blade Iron Head vs. 216 HP / 0 Def Multiscale Dragonite: 152-179 (40.3 - 47.4%) -- guaranteed 3HKO after Leftovers recovery

So here's the deal. Dragonite faces Aegislash in a 1v1 scenario. He subs + roosts. Aegislash sets up and uses Iron head, breaking the sub. They do this until Dragonite runs out of PP, as at +6 Aegislash OHKOs through multiscale. Never mind the fact that you're not actually doing anything, you're dragon tailing + Thunder waving, that'll do jack shit to Aegislash.

Scyther (LOL)

+2 252 Atk Aegislash-Blade Iron Head vs. 252 HP / 0 Def Scyther: 349-412 (101.4 - 119.7%) -- guaranteed OHKO

Bulky Volcarona

Same thing as Tornadus. It dies to Shadow ball + Flash cannon followed by a Shadow sneak.

Great job. You know people have been trying to find counters to Aegislash before it could use two moves at once, right? The only viable thing you mentioned is fucking Tornadus and that thing is a really, really poor thing.. it's not a check as it doesn't even OHKO with heatwave and it fears King shield.

Forgot about Chansey. it's set up fodder, don't get your hopes up
Oh dear...
Here we go again -_-

Would you like me to post lists of checks to those sets too? Cause those lists are even longer with more relevant threats.

"Murkrow

252+ SpA Aegislash-Blade Flash Cannon vs. 0 HP / 0 SpD Murkrow: 313-370 (119.9 - 141.7%) -- guaranteed OHKO"

If you actually took the time to look you would notice that the Murkrow I calculated had maxed SpD and Eviolite (not a blank set...), hence the calc you're looking for is this:
252+ SpA Aegislash-Blade Flash Cannon vs. 252 HP / 252+ SpD Eviolite Murkrow: 126-148 (38.8 - 45.6%) -- guaranteed 3HKO
Meaning it does in fact wall Aegislash's best and most common set.

"not like Melotte can do jack shit to Aegislash anyways"
I literally stated that Sub CM Meloetta runs Shadow Ball. Even the set on the calculator runs shadow ball.
24+ SpA Meloetta Shadow Ball vs. 252 HP / 4 SpD Aegislash-Blade: 274-324 (84.5 - 100%) -- 6.3% chance to OHKO
Not to mention the given Meloetta set beats both the Shadow Ball + Sacred Swords, and the Shadow Ball + Flash Cannon Aegi.
If fact it beats the latter easier than the 1st.

Like its really hard to make a point when you don't even read it...

I clearly stated at the very beginning of my post that these were checks to the Sacred Swords + Shadow Ball set with KS and SS. Though I did allow for sets running FC > SS hence why there isn't anything like SpD Togekiss up there.

All the sets I've posted fulfill the role of switching into and beating this Aegi set, which most would agree is the hardest to switch into due to its unresisted Link.

"You've proven nothing, you've actually helped my point as all of its supposed checks do nothing do it, while Aegislash kills all of them."
The set I'm referring to I've proven kills none of them. And I stated ways in which lots of them kill Aegislash.
Meloetta sets up and runs Shadow Ball.
Mega Sableye out slows with Foul Play. Mandibuzz also uses Foul Play to kill Aegi. Braviary sets up with Bulk Up until it can KO Aegi (all the way to +6 if need be).
Amoonguss out slows and KOs with Foul Play. Dragonite just chips away and phases with Dragon Tail. Pretty much everything else listed with recovery will just kill Aegi 1v1 so long as they can out damage a possible leftovers, like Porygon 2 for example. In fact I think Porygon 2 runs Shadow Ball so its even easier and less tedious. Pory 2's Shadow Ball + Tri Attack may even be a decent Link given it is unresisted.

"The only viable thing you mentioned is fucking Tornadus and that thing is a really, really poor thing.. it's not a check as it doesn't even OHKO with heatwave and it fears King shield."

How are these things unviable?
AV Amoonguss is A rank and one of the best blanket checks to special attackers. Mega Venu is B+. Volc is B. Mega Sableye B-. Hell even Chansey and Lickilicky found a spot on the Viability Rankings, which is far from complete and missing tonnes of threats.
Plus there are Plenty of things on the Viability rankings that are there almost solely for being able to check Talonflame. Such as Regirock in C, or Mega Aggron and Rhyperior in B. And if something can be considered viable for checking Talon they can certainly be viable for checking Aegislash (As well as all the other things these sets check).

As I said, the other Aegi sets you mentioned have even more checks, a decent amount of which over lap from set to set.
Just for samples given that I'd rather not make another list:

Swords dance with Iron head/Sacred sword:
Completely cock block by Quagsire, which I believe is being moved up to A+ for being such a terrific blanket check for Stall and Balance.
Mega Slowbro also does great against this as even if it runs SS > KS as:
+2 252+ Atk Aegislash-Blade Shadow Sneak vs. 252 HP / 252+ Def Mega Slowbro: 152-180 (38.5 - 45.6%) -- guaranteed 3HKO

Shadow ball + Flash cannon:
Mega Gyarados, another fantastic A+ mon that can survive two hits from this link even with Spooky Plate. Meaning you can come in, set up DD, and spam EQ.
+1 252+ Atk Mold Breaker Mega Gyarados Earthquake vs. 252 HP / 0 Def Aegislash-Blade: 288-340 (88.8 - 104.9%) -- 31.3% chance to OHKO
(EQ avoids KS).
Porygon 2 again.

And these are just samples. Given that these two sets are far more strictly either physical or special, I'm sure there would be enough dedicated physical / special walls that could take them.

I don't see a point in my continuing when you could just admit that Aegislash has its checks, and just like Talonflame, can easily be handled if you're willing to sacrifice a couple team slots. Plus things like AV Amoonguss, Mega Gyarados, and Unaware Quagsire can hardly be considered sacrificing a team slot.
Lets also just throw it out there that strong Ground STAB users and dual STAB links can easily revenge Aegi.

Aegislash is strong yes. But it is not broken and without Aegislash there would be many more things become so much harder to check, and stall would become even less viable. We are better off having Aegislash and Talonflame be a bit centralising, than ban either of them and have all these other already viable links become broken af. Aegislash gives more too the meta than it takes away.

(I'm tired and can't be bothered proof reading this, msg me if I fked up and I'll change it in the morning).
 
Another thing Amoongus can do to Aegi is Spore it, which shifts the momentum of the game. My stance on Aegislash is a little complicated. At the beginning of the proposal for his unban, I was all for it. Allowing him into Linked would promote balance (my favorite playstyle) and help deal with many, many offensive threats. As we playtested with Linked Ubers on Pandora, however, I began to realize how obnoxious it is to fight and how difficult it is to be playing 50/50s with it all the time. And if you lose the 50/50, you're punished very hard whether you attack or switch out or w/e. Most recently the problem was Shadow Sneak + King's Shield, which was fortunately banned, but it still causes a lot of turmoil. One thing I love about it is that is beats Talon if you switch into an Acrobatics/Aerial Ace + Brave Bird, even if they hit you with Flare Blitz after that, and OHKO's it back. If Aegi is the only poke tanking hits on your team it'll get worn don quickly, and has no reliable recovery, but it also hits super hard on switch-ins. One thing that would be worth noting is that EQ doesn't contact, so STAB and coverage alike aren't punished for spamming it against his King's Shield. I think we need to playtest him some more now that SS + KS is banned, and go from there.
 

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