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Unpopular opinions

Some days I still wonder how Gen V came and went by so quickly.
It fell in an awkward place right at the end of the DS' lifespan.

R/S carts can still function just fine today even without their internal batteries (loss of time-based events in Gen III really isn't that big of a deal, especially in Emerald, where you can clone berries instead of growing them), and the games can still carry connectivity with the modern games.
Honestly, while it's technically possible to connect to Gen 3 games, it's pretty hard if you don't already have the components. iirc, even used copies of the games go for a good amount of money (assuming you can even find a real one, since apparently bootlegs are pretty common), and they haven't made a DS with a GBA slot in years.
 
I don't think anyone is arguing that Hoenn's geography is one of the most varied and in ORAS one of the most visually beautiful regions. And while there are a lot of water routes they aren't as bad people make them out to be and thematically they make sense since the game has a land vs. sea theme. Honestly the main problem with the water routes is that they were kind of all the same, the land had all sorts of environments like forest, beach, desert, mountain, caves, etc. but with water I can only think of a few features: abandoned ship/Sea Mauville (which you mostly walked around in, it more felt like a puzzle with swimming/diving instead of a water area), diving, and the rapids which I think a lot of hate for Hoenn's water route stems from.

Also while there may be some problems with the Pokemon distributions and the inability to connect with the Gen II games I feel the main problem with Hoenn and also for Sinnoh is just at the time they were released. They pretty much were released after the hype for Pokemon had gone down. When Pokemon first came out it was everywhere, a humongous fad that probably lasted longer when the sequels were announced (helped by the anime which was also popular at the time as it showed Ho-Oh first episode, had Snubbull and Marill in the first Pikachu Short, and Lugia the star of the second movie all before Gen II officially was released). But by the time Gen III came along the franchise's time in the limelight was over, the anime wasn't as popular and Nintendo itself was seeing stiff competition from the PlayStation and the XBox which were advertised to being more mature and many of the kids who played Pokemon had become teenagers who wanted to be treated like they were more mature. It wasn't until BW that it felt like the series got back on its foot by doing a semi-reboot and the kids who played Pokemon originally were now in College where people aren't as judgmental as they were in Junior High School or High School.
 
I realize I haven't gone over a lot of the things I disliked with HG/SS here, apart from the games as a whole and the useless following Pokemon. So here is another thing which is unpopular. I think the touch screen usage in HG/SS was terrible, and I also think those games has the worst UI in the series. The main problem I had with it was just that it was so slow. It slowed down momentum and decision making which is a terrible thing to do in a game, the menus should never slow down the playing as a whole. There was no excuse as for why it was so slow either as it was much faster in 5th Gen even if they were on the same console. There were even third party games which used the touch screen better than HG/SS did. I also found it to be very messy and badly organized on the whole, the buttons felt out of place at several points. The PC menus were beyond horrible, everything was so badly done and it did once again slow down everything for no good reason. I'm really glad they improved on the touch screen usage in 5th and 6th gen. Game Freak started badly with it, but they have improved on it a lot afterwards. Which I suppose you can say about many other things in the Pokemon games.

Something else, which is related to the Johto games again, is this: I dislike the idea of there being two regions (or even worse, more than two) in the same game. I found it to be very badly done the two times it has happened, and I can't see how it ever would work with Pokemon being the game it is. Having two regions in one game causes massive problems with the level curve and pacing with no real solution available, so I hope it never happens again.

On the contrary, the menu of HG/SS was one of the best things of the game. It actually used the touch screen to it's full extent, reducing the reliance on buttons, which if someone plays as much as I do, get screwed up, anyway. You could easily access any menu quickly and didn't need to keep a button pressed to sprint. It's far better than having a virtually useless C-Gear. I would take something like quick menu access over C-Gear and Poketch any day.

The pace problem isn't exclusive to hg/ss. Gen 4 games as a whole were much slower than any other games in the franchise and the pace was even more jarring considering how fast gen 3 battles were. Diamond and Pearl were worse and I can't replay d/p at all.

I think revisiting Kanto made g/s and hg/ss even more special since they pretty much become direct sequels to r/b and fr/lg. Granted, they could've improved the level curves in both regions, but having an entire region as a post-game is really exciting, since you can observe the changes in the region that've occurred in the 2/3 years between the games and also listen to remade music from the previous games. (Also as you stated, it even solves a complaint you have about Blue, who turns from an egotistical jerk to someone who is lot more philosophical and sporty, as seen from his comments at Cinnabar and the way he concedes that you are a great trainer after you beat him.)
 
I hate when games have a Trio master/4th member as an event Pokemon, particularly but not exclusively if the game features the trio in there somewhere; Keldeo, Arceus, Lugia/Ho-oh in Gen 3, etc.

If the Pokemon is supposed to have some aesthetic connection to things you'll give us, it feels cheap to withhold it, especially since in most cases, said member is more useful than the trio members themselves depending on how you play.

And on another note, Regigigas always confused me, even ignoring the issues with Slow Start. Unlike the other trios, Regigigas evidently was responsible for the creation the Golems from scratch for its own purposes (I discount Arceus because I feel while he could have done the things the Trios did, he simply left it to them so he could slumber). That said, the Golems themselves feel inconsistent with Regigigas as a Pokemon in that regard.

- They all share a weakness, which is also Regigigas only weakness, which implies they were created in his image in some respect.
- However, the Golems are all obviously Defensively inclined Pokemon, while Regigigas seems intended to be seen as an offensive behemoth, so they seem more like they were supposed to support him in that respect.

It just feels inconsistent, since their similarity in typing weakness clashes with the image their stats give off of being made to cover what he can't.


I also just don't understand what the point of Slow Start is. Most other legendaries get powerful but relatively vague descriptions of what they did in the legends, whereas Regigigas is said to have outright pulled continents. Why is he the one that needs some kind of Achilles' Heel among the legendary Pokemon? It's not even like he's a ridiculously powerful one; he'd be on par at best with most of them with his full stats in use.
 
However, the Golems are all obviously Defensively inclined Pokemon, while Regigigas seems intended to be seen as an offensive behemoth, so they seem more like they were supposed to support him in that respect.
...
I also just don't understand what the point of Slow Start is. Most other legendaries get powerful but relatively vague descriptions of what they did in the legends, whereas Regigigas is said to have outright pulled continents. Why is he the one that needs some kind of Achilles' Heel among the legendary Pokemon? It's not even like he's a ridiculously powerful one; he'd be on par at best with most of them with his full stats in use.
Well, maybe the other Regis are meant to slow opponents down until Regigigas is up and ready.
Yeah, Slow Start made no sense. Regigigas is a Legendary, no need to weaken him. And this is the same company that allowed Mega Rayquaza to hold any item! If they were worried about something like VGC (it hadn't started by the time DP came out), they could have simply banned him from the Battle Tower, etc.
This also boggles my mind considering they had already tried out the idea of a limiting ability in the form of Slaking, but:
A) It was an early experiment in how abilities could affect a Pokémon.
B) Slaking did have broken stats for a non-Legendary
C) It could do things immediately.
D) Made sense theme-wise with the Pokémon..
Slow Start didn't have any of this. That and no one liked what they did do Slaking. Then they did it AGAIN on Archeops line, though that still isn't as bad as Slow Start.
Thank Arceus that Game Freak didn't make another purely hindering ability in Gen VI.
 
I would have loved to see this in ORAS: being able to catch Keldeo after you've gotten all three of the other Swords of Justice.

I hate when games have a Trio master/4th member as an event Pokemon, particularly but not exclusively if the game features the trio in there somewhere; Keldeo, Arceus, Lugia/Ho-oh in Gen 3, etc.

If the Pokemon is supposed to have some aesthetic connection to things you'll give us, it feels cheap to withhold it, especially since in most cases, said member is more useful than the trio members themselves depending on how you play.

As discussed previously, any mythical Pokemon not part of the current gen should have been made available in the next gen game so that there's always a way to have access to it. Also unless you hack one in generally its more annoying getting the one you want since they're mostly given as gifts (thus not effected by Synchronize). For example in ORAS I can see that maybe instead of Crescent Isle being the rare Mirage Spot they could replace it with a Mirage Spot called "Mystical Isle" that lets you catch one of the non-Gen VI mystical Pokemon (and III since they should also have a Jirachi Event this gen, I mean the Tanabata Festival one is coming up and has been announced. They made Deoxys available and the Eon Ticket, Jirachi should be next). Cresselia could be placed somewhere else, like maybe on Southern Island since it looks sort of like its related to the Eon Duo.

BTW as far as I can tell there's no Faraway Island so I don't think we'll be getting a Mew Event, at least not for ORAS.

And on another note, Regigigas always confused me, even ignoring the issues with Slow Start. Unlike the other trios, Regigigas evidently was responsible for the creation the Golems from scratch for its own purposes (I discount Arceus because I feel while he could have done the things the Trios did, he simply left it to them so he could slumber). That said, the Golems themselves feel inconsistent with Regigigas as a Pokemon in that regard.

- They all share a weakness, which is also Regigigas only weakness, which implies they were created in his image in some respect.
- However, the Golems are all obviously Defensively inclined Pokemon, while Regigigas seems intended to be seen as an offensive behemoth, so they seem more like they were supposed to support him in that respect.

It just feels inconsistent, since their similarity in typing weakness clashes with the image their stats give off of being made to cover what he can't.

I also just don't understand what the point of Slow Start is. Most other legendaries get powerful but relatively vague descriptions of what they did in the legends, whereas Regigigas is said to have outright pulled continents. Why is he the one that needs some kind of Achilles' Heel among the legendary Pokemon? It's not even like he's a ridiculously powerful one; he'd be on par at best with most of them with his full stats in use.

Regigigas did create the Golem Trio, presumably to help it with the landscaping of the three most common kind of land structures: rock, ice, and magma (Registeel is presumably able to withstand magma). It could be because of this that they were made super defensive to be able to withstand the landscape their shaping, Regigigas needs the strength to pull the continents but the Golem Trio just need to be able to survive in their environment to do their job.

They weren't made to cover his weaknesses in battle, they were made to serve a function and as it just so happened this resulted them with having the same weakness.

Thematically Slow Start sort of shows how Regigigas is like an ancient robot, its so old that it needs time to "boot up". However outside of that it just doesn't work, it's weaker than the Mascot Legendaries and you need to do a lot more to get it. But now with Mega Pokemon running around GF should change Slow Start, like get rid of it halving Regigiga's Attack & Speed but it attacks last for 5 turns. Or, if they don't want to change the halving of Attack & Speed, why not have Slow Start increase its defensive stats by 1.5x and/or if it survives the 5 turns it fully heals. Compensate for Regigigas not being ready for use and/or make it worth the wait.
 
So here's my unpopular opinion: Gen IV is the best gen. Period. No arguing. Nothing will go over it. Ever.
It is still the most popular generation among my set of friends so for us that's not unpopular at all. It's getting dated, yes, but all of the games are getting that way. Even going from XY back to B2W2 seems slow
 
I still think that Pokémon is getting better with each generation. Yeah, there are some missteps along the way, but I think the positives far outweigh the negatives. Hell, there are really only two problems with X and Y:
1) The difficulty is way too low, even for Pokémon.
2) The story was a step back after the solid story attempt in Black and White (some problems even in that, but it was a step in the right direction).
And we still need a better random battle feature so we can do 6v6, no item clause, but that's about it.
 
I didn't like Black 2/White 2. Some reasons:
  • Hugh seems to look down on the player character, telling them to "back him up" many times.
  • They took out N's entire story, and he only appears during the Black/White Kyurem fusion scene, and then only postgame.
  • You can't get the bike until Castelia City, and you can't get the Exp. Share unless you actually go looking for it.
  • Why is it you can't catch the Forces of Nature in B2W2?
 
I can definitely see where you're coming from Suspicious Derivative , though to me what made Blue great is the idea of player immersion. Unlike a movie or a show where you're simply watching a character and see them grow, as well as see things like antagonists getting character development that the character being focused on wouldn't see, you are the main character. And as such, you don't really see anything behind the scenes more than the character you are supposed to be would. So from that viewpoint of the player purely being the character, I think Blue was done well because the character is not going to see him as this complicated person with an odd moral system and different values - the guy's just a massive dick. We all know people IRL who are just big, massive dicks whose complexities and morals we've never even thought about. They're just dicks that insist on impeding anything we do. That's what Blue is - a big, massive dick (and honestly a bully; which is great considering this game's age range) who is an obstacle for you to overcome.
I understand your views. And I kind of agree and disagree at the same time. I also like immersion in the Pokemon games, but in a different way compared to you. I like it when there are good storylines with memorable characters which get character development (Platinum and 5th gen being the best regarding this if you ask me, probably OR/AS too). And I like being the main character in such a story instead of the more basic stories so to say like in the Kanto games. Though these games do have other qualities, but overall I prefer the other games over them, especially when it comes to story and characters. And I have had enough of jerks in real life, seeing them in video games as well isn't something I appreciate. I believe we are after the same thing (more or less), we just like it in different ways.

Remakes: Now that the next remakes would be Diamond and Pearl, I'm now also wondering whether those games need to be remade. Maybe they should consider holding off a generation like they did with not releasing the Gen III remakes during Gen V. So it would be Gen VIII when they should consider doing a Gen IV remake. And even then I would suggest doing it only if they have new ideas rather then doing it out of obligation. I say instead of churning out a remake with pretty much the same story except with some new stuff and updated graphics maybe they should spend the time expanding the story and adding in everything they could before deciding that its ready for release. ORAS felt a bit rushed at some placed because they were racing against a deadline, proof being the Battle Frontier. Who would have been willing to take a few more months if the Battle Frontier would have been included (and maybe some other stuff in Emerald)? So yeah, now that they've finished Gen III remakes I think they can really slow down on the remakes since they'll not be doing games which honestly don't need remakes since the mechanic wouldn't have changed that much. The only major mechanical change a Gen IV remake would have at this point would be Mega Evolutions, not really a mechanic that desperately needs to be added (I'm sure we all want a Mega Arceus but I say unless they go all out they don't need to do a whole remake just to have one).
I also believe that the next remakes will be D/P, and they will be for the 3DS' successor. Though, at the same time I kind of don't want them to happen. Not going to continue on that track though because it leads into speculation and wishlisting.

Whether they need to be remade is another thing. At the present point, I don't think so as I find D/P playable and enjoyable by modern standards (compared to R/S which I think are slightly outdated). I also agree that they should not make remakes every generation (one of the million things I loved about Gen 5 was the fact that it had no remakes, only new games!). Other than that, I agree with pretty much everything you said.

Mr/Ms Not Appearing In The Game... Or Did They: The opposite gender BW character appears in the Battle Subway as a partner for the Tag Battles. Neat way to include them if they didn't want to shove them to being one of your rivals and I think the game is better for it. Same for DP, Pearl/Barry was your rival while the opposite gender DP character was an assistant to Professor Rowan and pretty much only there for some tutorial. It was such a good idea they also did it for the opposite gender HGSS character.
While I agree to some point the opposite gender playable character shouldn't be that involved in the story, I do want to see them in the game as their own character. Don't have them as a rival exactly, but instead be them an off to the side character like an assistant to the Professor. One of my favorite personal touches in DP is that post game Dawn appears in the Department Store while Lucas would be in the Game Corner. That little detail shows they aren't just the same character, both have a preferred place to go (maybe stereotypical, but hey its something). And maybe even let us battle them as a bonus.

Thanks: Thanks Suspicious Derivative & HelenTheHero! :D
I think you misunderstood me here. I wasn't talking about how the player character of the opposite gender appears in some games as an NPC. I agree with most of what you said and I also liked the appearance of the other player character in R/S/E, D/P/P and X/Y, but not in HG/SS, that's because I didn't really like Ethan/Lyra as characters. At the same time, I didn't mind it being absent in 5th gen, the exception being - as you said - the Battle Subway where you can team up with them, and in the sequels, have a multi battle against Ingo/Emmet outside of the Subway before entering for the first time.

What I really meant to say was this: I liked the fact that Hilda/Hilbert (the playable characters from Black and White) were never physically present in the sequels (Black 2 and White 2, which had Nate/Rosa as the playable characters). This way, it meant that the playable character from both the first pair and the sequels never appeared at the same time (the only exception being the Subway, as you said). Instead, the player character from the first pair was referenced to multiple times throughout the games (at least if you had used Memory Link, not sure how it was without it). Even better, their names also appeared (I believe this was only through Memory Link), at several notable places like outside of their house in Nuvema Town which I thought was amazing. I prefer this over the situation in the Johto games where Red (the playable character from the Kanto games) appears as an optional boss at the end, which I honestly don't like.

And you're welcome!

I think the best solution to people who want more story to people who just want a basic adventure is probably to try to keep the two separate. While BW are my favorite game I can understand how some would feel the story sort of took over at certain points (especially during the end. While I like the plot twist of the villain team taking over the Pokemon League as you're going through it I can understand how some would be miffed they'd have to wait for post game to actually become Champion). Don't know how they'll exactly master that balancing act since at some point you would need to do some story and some League stuff in order to progress (you can't ignore the story due to the player being the only competent one to save the day while you can't ignore the League since that's your driving force). They'd have to keep both bare to those who don't want to do something but at the same time have it be expandable to those players who want to and are willing to explore to find it.
This is a very good idea, but I can't see how it would be implemented in a good way either.

On the contrary, the menu of HG/SS was one of the best things of the game. It actually used the touch screen to it's full extent, reducing the reliance on buttons, which if someone plays as much as I do, get screwed up, anyway. You could easily access any menu quickly and didn't need to keep a button pressed to sprint. It's far better than having a virtually useless C-Gear. I would take something like quick menu access over C-Gear and Poketch any day.

The pace problem isn't exclusive to hg/ss. Gen 4 games as a whole were much slower than any other games in the franchise and the pace was even more jarring considering how fast gen 3 battles were. Diamond and Pearl were worse and I can't replay d/p at all.
This is just the one thing I disagree with. I thought pretty much everything about the touch screen in HG/SS was terrible, including the menu. I found it to be too slow, as I have said. I didn't care that it used all of the touch screen as it was still badly executed, so it did nothing for me. It only made me worried that future games in the series would follow in its path. Which I'm glad wasn't the case, I find the 5th gen touch screen to be much better because it is so much faster, better organized and more convenient to use. Not having it at all times didn't bother me as pressing X once is easy, and the red cross was awesome to exit all menus at once as opposed to HG/SS where you had to cycle through menus each time. I also preferred the situation in D/P/P where you didn't have the touch screen, but I still found the menus to be much faster (especially the box system). The only bad thing about the D/P/P menu were the fact that you had to scroll down to the bottom every time you wanted to use your latest used item. The all-time running shoes did nothing to me either, I guess I should like it but somehow I just can't care for it. Pretty sure there were times I forgot about it and held B anyway. I knew all of this is unpopular because of how much praise HG/SS gets for their touch screen as I found it to be overall very bad and not deserving of any praise.

And, time for more unpopular opinions I guess: I like both the Poketch and the C-Gear because they actually do something instead of slowing down the game, and I'll take them over the HG/SS touch screen any day.

I do agree that Gen 4 on the whole was slow (D/P more than Platinum and HG/SS) but HG/SS has way too many problems which I think are larger than the slowness, which is why I'd definitely take D/P (even without Platinum) over them. This is also unpopular, I believe.

I think revisiting Kanto made g/s and hg/ss even more special since they pretty much become direct sequels to r/b and fr/lg. Granted, they could've improved the level curves in both regions, but having an entire region as a post-game is really exciting, since you can observe the changes in the region that've occurred in the 2/3 years between the games and also listen to remade music from the previous games. (Also as you stated, it even solves a complaint you have about Blue, who turns from an egotistical jerk to someone who is lot more philosophical and sporty, as seen from his comments at Cinnabar and the way he concedes that you are a great trainer after you beat him.)
That's funny, because I think it made them special too, but in a very negative way. I didn't care about the fact that you had a large area to explore when it was filled with nothing but low-level Kanto Pokemon (which you had already seen everywhere in Johto) as well as weak trainers. The levels didn't progress either as it was way too open and not linear enough, they could have solved this by ensuring there was a necessary order to beat the Gym Leaders in. But they didn't. Speaking of Gym Leaders, Kanto in the Johto games doesn't have any story whatsoever, and the Gym Leaders are literally just sitting there doing nothing but waiting for you to beat them so they can keep doing nothing afterwards. And like everything else, the levels of the Gym Leader's Pokemon didn't progress either since you could beat them in practically any order (except Blue, at least in HG/SS).

I preferred the post-games (when it comes to new areas to explore) in FR/LG, D/P/P, B/W and B2/W2. While their areas were smaller than what we got in HG/SS, they were at least filled with strong trainers and wild Pokemon that were both new compared to what you had seen in the maingame as well as at high levels. I also thought they had better post-game stories than the nothingness of HG/SS. I know this is unpopular as well because the one thing the Johto games seems to get the most praise for is the fact that they have two regions, which I think is something they should get criticized for instead.

You are right about how it solves my problem with Blue, but I would have liked them to expand on his character (as well as all the other important characters) even further.

Now to something else which isn't related to anything of the above. Don't know if this is unpopular but here we go. Play Rough sucks. It has horrible accuracy, pretty sure it has missed as many times as it has hit for me, feels like it is 50% instead of 90% which is not acceptable. It has missed at very bad times for me, which has costed me battles or put me in very bad situations. I sincerely hope future games/generations introduces other Physical Fairy-type moves with better accuracy, or they can just raise the accuracy of Play Rough and the problem is solved.
 
BW's plot was better than many of the previous games. That doesn't mean it WASN'T bad, but Gen 5 was Gamefreak's attempt at telling a real story instead of just having it as an afterthought almost like it was in every other game.
To me trying to make a serious plot and failing badly is worse than not bothering with a serious plot in the first place -- in the instance of the latter, you're admitting and embracing what you're working on.
 
BW's plot was bad.

How so? I'm not saying you're wrong, but I feel like BW's plot worked fine.

I didn't like Black 2/White 2. Some reasons:
  • Hugh seems to look down on the player character, telling them to "back him up" many times.
  • They took out N's entire story, and he only appears during the Black/White Kyurem fusion scene, and then only postgame.
  • You can't get the bike until Castelia City, and you can't get the Exp. Share unless you actually go looking for it.
  • Why is it you can't catch the Forces of Nature in B2W2?

1. I don't think Hugh looked down at the player, just that both had different goals. Also I think the player is meant to be a more flexible character, like the player is meant to understand Old Plasma has changed while Hugh can't get over his prejudice. Hugh is on a mission to get his little sister's Purloin back and that's all that matters to him, once the player starts focusing more on the League and the Neo Plasma plot he just doesn't care and splits though hopes that as friends we'd help him out when he asks. Selfish? Maybe, but I don't think he's thinking clearly and eventually realizes he may have been going about things the wrong way. Besides I'm sure our character would want to help, the problem is as a a player just coming in we have no relation or bond with Hugh or his family so his pleas to us fall on deaf ears.

2. N's story was done. What more was there to tell? He only came back because Ghetsis did and was using Kyurem to commit his world domination plans. He came to help free Kyurem (which he must at least knew had some relation with his dragon) and possibly convince Ghetsis that what he's doing is wrong. He possibly felt like he's the only one who could face Ghetsis at that time, not knowing he was playing right into Ghetsis's plan.

3. I don't get your complaints here. You got the bike around the same time as you do in all the games. Infact in the original BW you needed to wait till Nimbasa to get the bike, so if anything you got the bike earlier in BW2 (also you get the bike upon going to the mainland which is when you'd be able to use it the most). Aa for the Exp. Shares they're in the exact same locations as in BW and you get them the same way too (except or the third one which wasn't in BW).

4. Now that was a bit BS, they should have let you catch the other one you couldn't in the previous version. However they needed something new to sell the Dream Radar.

With all that said I do think BW2 is the less game compared to BW. In BW I felt my character was part of the story and I'm the only one who could stop N and Team Plasma from splitting people and Pokemon. However in BW2 I feel again like just another kid who just so happens to be in the right place at the right time. If anything BW2 was the story of your rival who did have some backstory with Team Plasma yet he gets pushed aside simply because he's not the playable character.

Instead, the player character from the first pair was referenced to multiple times throughout the games (at least if you had used Memory Link, not sure how it was without it). Even better, their names also appeared (I believe this was only through Memory Link), at several notable places like outside of their house in Nuvema Town which I thought was amazing.

And, time for more unpopular opinions I guess: I like both the Poketch and the C-Gear because they actually do something instead of slowing down the game, and I'll take them over the HG/SS touch screen any day.

Now to something else which isn't related to anything of the above. Don't know if this is unpopular but here we go. Play Rough sucks. It has horrible accuracy, pretty sure it has missed as many times as it has hit for me, feels like it is 50% instead of 90% which is not acceptable. It has missed at very bad times for me, which has costed me battles or put me in very bad situations. I sincerely hope future games/generations introduces other Physical Fairy-type moves with better accuracy, or they can just raise the accuracy of Play Rough and the problem is solved.

I believe if you didn't memory link some NPC still reference the previous playable character but they don't say their name and use gender neutral words like "kid" and "child".
And Memory Link was pretty neat with people saying our names and talking about us.

What was exactly wrong with the PokeGear? I can't really think how its any different from the PokeNav or C-Gear. Personally my favorite additional device was the Poketch with all the apps that it had, though the PokeNav Plus is probably going to replace it once Gen VI is over. I found the C-Gear kind of dull with the only use it had was for entering the Entralink to get my Dream World Pokemon & items.

Play Rough is 90% Accuracy? Why? It's only 90 Power and just has a 10 percent chance of doing its secondary effect which is a stat decrease. You know GF this is maybe why you think Special attacks are overpowered, because you're making the Physical attacks stink! And I get it, being you're physically attacking an opponent that technically means they have a better chance of dodging... but that's what evasion is for. Only time a move should have less than perfect accuracy is if they're very powerful with little/no negative effect or it has a really powerful/useful effect.
 
The only problem I have with Black and White's plot is the fact that they never really address Team Plasma's claims, just hand waved it with them being the villains. It was, however, a step in the right direction with actual effort in the story.
That's my big problem too, and in my opinion it's a major one. To just take the whole point of the story established in the beginning and just push it off to the side when the issue gets too difficult is effectively a complete plot suicide. There's no real conclusion to it and it just begins to focus on N - and while I do think focus on N would be a good thing, complete shift of focus away from something which was really new, brave and different for Pokémon just leaves a bad taste in my mouth.
Again, if you don't want to bother with a plot, fine. But if you're going to bother and then just give up, that's worse than not attempting in the first place.
 
I don't think that's an unpopular opinion - I can't think of anyone who thinks of that as anything less than a joke lol
Agreed. 1,000 flags is too high. At least it is for Garchompite which is much easier to get in X and Y as well as rarely used (regular Garchomp is better over all in any format I've seen and there are much better Megas to choose from). It could have been for an ORAS exclusive Mega Stone or for something popular.
 
(regular Garchomp is better over all in any format I've seen and there are much better Megas to choose from)
Actually Mega Garchomp is an insanely underrated force in OU and works completely differently to regular Garchomp. The biggest disadvantage to using it is pretty much that you can't use Regular Garchomp who is very versatile and useful, but if you can use it, Mega Garchomp is a stupid good wallbreaker.
 
The only problem I have with Black and White's plot is the fact that they never really address Team Plasma's claims, just hand waved it with them being the villains. It was, however, a step in the right direction with actual effort in the story.
That's my big problem too, and in my opinion it's a major one. To just take the whole point of the story established in the beginning and just push it off to the side when the issue gets too difficult is effectively a complete plot suicide. There's no real conclusion to it and it just begins to focus on N - and while I do think focus on N would be a good thing, complete shift of focus away from something which was really new, brave and different for Pokémon just leaves a bad taste in my mouth.
Again, if you don't want to bother with a plot, fine. But if you're going to bother and then just give up, that's worse than not attempting in the first place.

Ah, I see. Yeah that is a bit of a plot hole. They do sort of address it here and there but the games don't really explain why Team Plasma is wrong. Team Plasma does have a point, from an outsider looking in Pokemon is pretty much legalized animal fighting. We enslave the Pokemon and have them fight and perform for our entertainment, the Pokemon having to work hard and getting hurt in the process. The closet we get to a resolution is Iris saying a Pokemon can leave anytime it wants which is kind of BS as not only is the Pokeball a pretty sufficient way of containing a Pokemon but also still doesn't address the issue. Thinking about it, XY more answers why Pokemon need humans with them introducing Mega Evolutions which require a strong bond with a trainer to do.
I can't find it, but there was a Nuzlocke Comic which had the characters address this. The scene took place after the player talked with N on the Ferris Wheel and is feeling kind of depressed since N pointed out how we're forcing Pokemon to hurt each other and that reminded the player of the Pokemon they lost. Then Bianca appears and she says she's been helping Juniper (hinting to her eventual role in BW2 which was pretty clever) and Bianca explained that Pokemon allow themselves to be servants because they grow stronger from bonds with trainers, pointing how Wild Pokemon are weaker than trained Pokemon. That scene answered pretty much the question that needed to be answered in BW but was pretty much dropped.
Also not helping was Team Plasma acting like hypocrites except for N and then it being revealed Ghetsis was planning on taking over the world all along.

I still like BW's story, at least on a character level and getting the player involved, but it does indeed bring up interesting points but do nothing with them, more letting the player come up with an explanation with the vague answers given.

The Mega Stone method for Garchomp is a joke. 1,000 flags? Really?

It's especially stupid since you can so easily get it in XY. Same with Lucarionite where in ORAS you need to complete a Master Rank Contest yet in XY you get it along with welfare Lucario. If they wanted to make it feel worth doing why not have it be one of the new Mega Stones? It makes more sense for the Altarinite to be the reward for completing a Master Rank Contest. For the 1,000 Flags that could be for the Audinite since Aarune is from Unova (though I wonder if that was going to be the original way to get Flygonite before realizing they couldn't come up with a good design).
 
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