I don't like any of the cries really, they have always sounded distorted and weird to me. In every generation (4th, 5th, and 6th.) I've played, I just don't think they do a good job with them.
We need Rhyperionite.Rhypherior, man he's ugly
Kricketune's cry sounds nearly identical to me. I do love that cry and it was one of my first ever evolved Pokémon, so that just adds a lot to me.Kricketune's best part was his original cry. I mean look at this comic
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Oh, speaking of cries and unpopular opinions, I don't know how much of an unpopular opinion it is, but I honestly hate like most of the new cries they gave the Pokemon in Gen 6. ESPECIALLY the Pokemon from Gen IV and V. They ruined all the class and sass those cries had. Like Kricketune's is nowhere near as cool as it used to be.
It changed ever so slightly. It sounds smoother than the original cry in my opinion. Another one that got changed that I really dislike now is Manaphy. It doesn't have the same sort of being underwater feel than the original has.Kricketune's cry sounds nearly identical to me. I do love that cry and it was one of my first ever evolved Pokémon, so that just adds a lot to me.
Kricketune's best part was his original cry. I mean look at this comic
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Oh, speaking of cries and unpopular opinions, I don't know how much of an unpopular opinion it is, but I honestly hate like most of the new cries they gave the Pokemon in Gen 6. ESPECIALLY the Pokemon from Gen IV and V. They ruined all the class and sass those cries had. Like Kricketune's is nowhere near as cool as it used to be.
It's roughly the same but when you hear them both you know something's off. That's what I feel about a lot of the changed Gen 4 and 5 cries. They just aren't themselves.Wait! They changed Kricketune's cry? How could they?! That cry is classic!!!
BTW I was not being mean, it's just that a couple of pages ago people where talking about how the game made stuff to easy, adding scalating moves or retyping a normal move into one that is able to be spread among early mons would eradicate any sense of difficulty caused by bad match ups, which is pretty much the only "hard part" left on the games, just remember how easy the game feels with early rock smash on mienfo in XY or return in BW, it's potentially game breaking with little investment.
The badge system that was proposed although innovative just doesn't toggle with the concept of a move itself as badges boosting stats was seemingly abandoned post generation 1 if I recall. Innovation for the sake of innovation can potentially go into they improved it so much it's now forced down our throats territory wich may defeat the purpose of HM on itself and even limit team exploration more.
Honestly, this really is an unpopular opinion. I for one am very thankful that those sorts of things have been dropped from the games. Gen II's were even worse with the random badges giving boosts to attacking moves as well...
"Linear" is becoming a dirty word in the games industry. A game being linear is not always a bad thing.
As I said before, I feel that baby Pokemon are the perfect additions to a game when you want to have X Pokemon in the game to appear early but want to keep the game balanced. It's why I liked Budew appearing in DPPt and Azurill appearing in B2W2 right around the beginning of the game before you get the first gym badges. The problem is when they become obviously just there as dex filler and never appearing as such. Most of the baby Pokemon felt that way but others have come out of that status (like Azurill).
The same can't be said for some of the new evolutions though. The megas are one thing (especially since they're all temporary, so I forgive the more complicated designs), but some of the Gen 4 evolutions have still to win me over. Especially Rhypherior, man he's ugly. I don't care how popular knock-off is, I won't give up evolite Rhydon without a fight!
Wait! They changed Kricketune's cry? How could they?! That cry is classic!!!
New Unpopular Opinion: All this HM talk and gameply design brought me to the realization that I liked how you needed certain Badges before you could use a certain HM. "What? But why? It's so limiting" Actually no, if anything it gives you more choices. You see, previously when you needed the Badge you'd just be given the HM and be told to get the Badge to use it outside of battle. Annoying? Yes, but at least you still got the HM. Because the game designer want you progressing the game a certain way, now that you don't need Badges to use an HM, you won't get the HM until after you get the Badge the game designers want you to get. So eitherway you'll need to get a certain Badge to be able to use the HM! I'd rather have the HM and not be able to use it so I can at least teach it to my Pokemon for battle instead of not having it.
I agree, but keep in mind not every HM gets to be Surf (or Strength pre-Gen V). If the HM's going to be sitting in your Bag until you teach it to a weak mon whose sole purpose is to contain said moves, whose appearance in battle basically means something's gone horribly wrong, why even bother? Choice for the sake of choice is not always a good idea.
While you'll probably only teach your main battling Pokemon Surf, Waterfall, Strength, or Fly there are circumstances some other weaker HMs are useful. For example Cut is useful for whittling down a Pokemon's HP to capture them, Rock Smash's Fighting-type comes in handy for type coverage, and since the computer opponent rarely switches out Flash can really neuter the opponent's Pokemon used enough times. Yes its all situational, but if you're having a problem with a certain battle it could be the move that makes the different. You usually get the HM around the time you get the Badge for it anyway.
Then you will be happy to learn that Flash hasn't been an HM since Emerald!I almost never do use HM slaves, so I definitely know the usefulness of the lesser HMs, as it were. (Cut and Rock Smash really are clutch for captures. Still, if there's one HM I feel to truly be a wasted moveslot, it's Flash. Its accuracy is horrendous for a debuffing move, and it hasn't even been necessary (since some people only need that sliver of light to navigate caves, apparently). Frankly, Flash needs to go--it is literally an inferior Sand-Attack.
If there's one HM I feel to truly be a wasted moveslot, it's Flash. Its accuracy is horrendous for a debuffing move, and it hasn't even been necessary (since some people only need that sliver of light to navigate caves, apparently). Frankly, Flash needs to go--it is literally an inferior Sand-Attack.
Flash was also rendered useless in ORAS by the fact that the dim sliver of light is still enough to see by.I almost never do use HM slaves, so I definitely know the usefulness of the lesser HMs, as it were. (Cut and Rock Smash really are clutch for captures. Still, if there's one HM I feel to truly be a wasted moveslot, it's Flash. Its accuracy is horrendous for a debuffing move, and it hasn't even been necessary (since some people only need that sliver of light to navigate caves, apparently). Frankly, Flash needs to go--it is literally an inferior Sand-Attack.
Not sure if this is really considered unpopular or not, I don't really hear much people talk about so it's an uncommon conversation for sure.
About the ORAS redesigns of May and Brendan along with trainer customization not being in ORAS.
I prefer Brendan and May's original RS's designs over their ORAS ones, they seem to be almost the exact same just slightly altered for whatever reason, specifically for brendan, I mean they shortened his pants and sleeves but that's about it. I'm also gonna miss the good 'ol "is that a hat or his hair?!" debate, (although to be quite frank I thought it was obvious that he was wearing a hat, then again the uncannonly smash brothers series depicts pikachu without only the headband part from emerald) the debate never went too far with anyone, and even though confirmed several times that it was a hat people still thought it was hair, the Pokemon Adventures manga even made a joke about the debate. Brendan has elf shoes, oddly recolored sideburns for hair, and a skin tight swimshirt? I think? Brendan's new design isn't really a problem and I prefer some aspects of the old one. May her self I'm in different about, I like her brand new tank top and whatever the hell is underneath it, hair and bangs look great and May is overall adorable in game. Sugimori messed up her artwork for me and she looks really dopey to me ruining some elements of her new design. What really bother me is her new over sized bow (bandanna maybe) compared to her old bandanna which I thought was almost iconic to Pokemon fans, they gave her short shorts too, I wouldn't really mind if it was normal shorts, but it seems like they went for a more "modern look" for girls who wear that stuff these days, oh boy she also wears hideous elf shoes! May looks really skinny and super light like she stayed inside all her life or something. Although not a huge problem I really prefer her with gloves too but like I said nothing really I miss about that.I don't really have a problem with ORAS not having any character customization, I never really wanted it either and X was really the first time I ever had something like that, I always felt odd that I was the one to be in the game or something if a game included it. I always picked the default character, and the female and/or anime closest character if I was playing a Pokemon game, (picking Red and calling him Ash, or picking Dawn and naming her Dawn) or whatever their official name was. However since this is about ORAS not having it, people were expecting it too. May and Brendan were first designed in Pokemon Ruby and Pokemon Sapphire, where that didn't happen, the two were not designed to be customized unlike the XY trainers Serena and Calem. I thought it would have been unfair for them to allow them to be able to as these are probably two of the most iconic Pokemon characters, and if they included the function, their designs or even new characters would have to be fully changed. Pretty sure the third version of XY will contain whatever the two had and implement them. I always followed the rule of principle, "these are not Emerald remakes, these are not XY third versions, these are Ruby and Sapphire remakes."
What annoys me further about this is that the legendary is supposed to be this big, great surprise when you see it yet it's on the front of the boxNot sure whether this is an unpopular opinion or not, but... Pokemon boxart (at least for the main-series games) is rubbish. All you get is an image of a single Pokemon and nothing else. I don't think that having several Pokemon from the generation, and maybe a background too, would be an unreasonable thing to expect. You could even still have the image of the game's mascot on the back of the cartridge.
I'm probably the guy with the most bizzarre tastes about the games, so here's a little list.
1) my favourite route in ALL games is the northern Sinnoh one that takes you toGreen Bay ,I don't actually remember the exact English name, since in italian it's literally "Snowtown." Yeah, that neverending snowy route with knee-deep drifts that as soon as you are out of sight of the mountain turns into a storm? That place where it takes forever to even advance, where you get lost trying to explore the route, where every trainer battle is a pain because of the hail damage?
Yes please, that's freaking amazing. I am a really "snowy" guy, and despite being quite old, I love even just staring out of the window when it snows, or even walking the neighborhood just to have some flakes swirling around me (freaking hell, last winter I even jogged while it was snowing). So, when I got outside the cave, I rejoyed. Once I had had a look at the map and had realized that it would have taken forever to get to the lake, I basically thought "this is what I've been waiting for since that pokemon Yellow cartridge." Halfway through, heavy snow started. Wow! I like that route so much that every time I played gen IV games I waited evening (on purpose) to play, so that darkness gave me a little atmosphere about being lost in a snow-buried mountain path.
2) Hoenn does not have too much water. The sea is great! What is better than swimming around? I also love to swim out in the open sea during summer, even multiple times a day, enjoying the view while bathing in the sun. It is so great to swim for a little while and then getting back to the beach for a break that I enjoy it even in pokemon games. No sooner had my friends and I bought R/S that everybody started complaining. You know what? That's awesome.
Yeah, I jog while it's snowing and I swim a lot. I know, it's weird, but I'm a weirdo.
Concerning both of the aforementioned statements, I really should specify that I am someone that really takes his time in progressing in a pokemon game, thus long and apparently pointless journeys like those are really fine as far as I am concerned. I do like to waste time with contests, dex breeding and hoarding, all of this with the storyline still at stake. I know it's kind of foolish since you don't have access to the Battle Resort things, but I am so cool with procrastinating that I transferred things between AS and X just for the sake of completing the regional dex before Cave or Origin and the national dex before the Elite Four.
3) Gen V starters are great and Gen II are the worst, with the Sinnoh ones being the best. Not that much to add here, only personal preference.
4) The same goes for Swords of Justice vs Jhoto roaming guys. I don't know if this is unpopular or not, but everyone I've spoken to prefers Entei, Raikou and Suicune.
Okay, so after thinking for a bit, I have come up with a truly unpopular opinion. I do not want to see a 6v6 ladder on cartridge, period. There is one main reason for this, being that it will allow all Mega Evolutions that are Ubers by Smogon standard, as well as other Uber Pokemon allowed on the regular BS ladder. Imagine OU, just with Mega Kang, Mega Lucario, Mega Gengar, Aegislash, Mega Blaziken, Greninja, Mega Salamence (oh god), and probs something else I forgot too. It would be a really shitty metagame to play, and we also wouldn't have stuff like Keldeo, Manaphy, Celebi, Mew, all which are not really a problem for the metagame (except Manaphy though). Making some things that aren't unhealthy for the metagame go out, and letting in tons of broken Pokemon, will really just create something I wouldn't bother playing. And did I mention Swagger, Evasion, Baton Pass, Sleep, OHKO moves, Moody, and ways of forcing an endless battle? We banned that shit in our tiers for a reason!
(Sorry if this is too directed at competitive battling to slip into OI, but I just really wanted to let it out somewhere)