So people would actually have to think rather than relying purely on RNG? Sounds good to me.But why would anyone use Evasion then? If its difficult to set up you might as well just use that moveslot for another attack or strategy.
So people would actually have to think rather than relying purely on RNG? Sounds good to me.But why would anyone use Evasion then? If its difficult to set up you might as well just use that moveslot for another attack or strategy.
So people would actually have to think rather than relying purely on RNG? Sounds good to me.
I'm well aware that RNG is involved in battling no matter what. But the other effects are a very far cry from literally halving your chances to hit something.Oh, you can't get away from RNG that easily. Determining the exact amount of damage done, critical hits, whether moves with less than 100% accuracy hit, secondary effects activating, status effects, and all the other Moves, Abilities, and Items that have a bit of RNG to them. Battling is practically ruled by RNG, the best bet you have is by trying to gain as much control as possible. And that's the problem with Evasion, it's not something you're in control of, it's something your opponent has control over (mainly how to get rid of it).
It would be like how now, critical hits aren't really something to rely on and just happen. HOWEVER, there are Pokemon (like Kingdra, Hydreigon, etc.) that are BUILT around dishing out critical hits. In this case, the Pokemon needs to have both moves set up right, an item slot wasted, AND (for Kingdra's case) an ability wasted too in order to benefit from it. So, if we can get a setup where, in order to produce reliable results you need to expend all of that, then evasion may become healthier and actually not just completely mindless.But why would anyone use Evasion then? If its difficult to set up you might as well just use that moveslot for another attack or strategy.
Wait, since when was Hydreigon built around critical hits? I feel like I'm missing something obvious here, but I don't recall any situation where critical hits were key to Hydreigon's thing. It doesn't have Super Luck or Sniper, the moves that it usually uses aren't increased crit rate...It would be like how now, critical hits aren't really something to rely on and just happen. HOWEVER, there are Pokemon (like Kingdra, Hydreigon, etc.) that are BUILT around dishing out critical hits. In this case, the Pokemon needs to have both moves set up right, an item slot wasted, AND (for Kingdra's case) an ability wasted too in order to benefit from it. So, if we can get a setup where, in order to produce reliable results you need to expend all of that, then evasion may become healthier and actually not just completely mindless.
Err... Sorry, I meant there are build for Hydreigon that use it. Things like a mixed set featuring Focus Energy, Draco Meteor, and Superpower with a Scope Lens has seen SOME use as a cleaner before. It isn't particularly good but it can surprise people since constant 1.5x Draco Meteors with literally no downside anymore (since Crits ignore attack drops) are just fine and dandy once you remove fairies.Wait, since when was Hydreigon built around critical hits? I feel like I'm missing something obvious here, but I don't recall any situation where critical hits were key to Hydreigon's thing. It doesn't have Super Luck or Sniper, the moves that it usually uses aren't increased crit rate...
Also from 10 March 2016:Norne is right: Evasion isn't going anywhere and it likely won't ever change. But here's the thing: not many people use Evasion. Seriously, the number of real people I've encountered who use Evasion is very, very small. Some of you are saying, "Vader, most of the people you play against play by Smogon rules, which bans it or play VGC where it is completely impractical!" Even amongst the many, many, MANY casual trainers I've fought against, Evasion is still near unheard of. Outside of Anything Goes on Showdown and an astonishing small number of people in the Kanto Classic (again, I though everyone was going to use Minimize Clefable), I think I can count the number of times I've encountered people trying to use evasion against me on one hand across three generations (and I can only think of one case this gen)! In fact, I bet that most battles with Evasion tend to be those very Tower/Subway/Maison battles that drive many of us mad.
Yeah, I still don't get why everyone whines about Evasion since it is so rarely used.Really, the ideal solution (since face it, Evasion isn't going to go away) is for the higher level AI Maison (or its replacement) opponents should stop using Evasion and cheap strategies and play fairly.
And let's just hope that No Guard Fissure Machamp doesn't start showing up there in Sun and Moon.
The biggest change I want to the main games' mechanics is for Evasion to be removed.
I don't like Hidden Abilities. I like the abilities themselves, but the games have done a very handwavy explanation of what they are, so it made never sense to me why a Pokemon can't simply use the Ability Capsule to get them. Could have been as simple as saying, oh yeah the weapon that made Mega Evolution possible also caused genetic mutation that made HA possible, and because it's a genetic mutation it needs to be passed down via breeding.
From a programming perspective, I can understand why HA were treated in Gen V as different, and because of Dream World, I can understand why they were special. But now you can DexNav or Friend Safari to catch HA Pokemon, which made the exclusivity a bit weird - Pokemon in the wild can have HA, so why is the distribution still limited?
I don't like Hidden Abilities. I like the abilities themselves, but the games have done a very handwavy explanation of what they are, so it made never sense to me why a Pokemon can't simply use the Ability Capsule to get them. Could have been as simple as saying, oh yeah the weapon that made Mega Evolution possible also caused genetic mutation that made HA possible, and because it's a genetic mutation it needs to be passed down via breeding.
From a programming perspective, I can understand why HA were treated in Gen V as different, and because of Dream World, I can understand why they were special. But now you can DexNav or Friend Safari to catch HA Pokemon, which made the exclusivity a bit weird - Pokemon in the wild can have HA, so why is the distribution still limited?
I personally like HAs, probably just because they are usually better than normal abilities. Although I do agree that we should be able to use the Ability Capsule to get them.
Alright, here's one: Shauna for best X/Y rival.
Reasoning: She actually helps out at the Flare Base, even if she doesn't have an end goal in mind she still enjoys the journey, she's freaking adorable, and let's not forget the clincher: in her second rival battle, she has eleven of twelve possible moveslots filled. Oh, and she has a Goodra. Seriously, why is she put by the wayside so much?
Alright, here's one: Shauna for best X/Y rival.
Reasoning: She actually helps out at the Flare Base, even if she doesn't have an end goal in mind she still enjoys the journey, she's freaking adorable, and let's not forget the clincher: in her second rival battle, she has eleven of twelve possible moveslots filled. Oh, and she has a Goodra. Seriously, why is she put by the wayside so much?
A lot of what Pikachu315111 said, but she's probably out "by the wayside" is that there were simply to many rivals in Gen 6. This meant that the game had to give attention to all of them, so none of them really got enough screentime, although Shauna probably did the best with said screentime.
Another unpopular opinion of mine. From what I can gather, the Grass Type Starters tend to be the most overlooked. I've seen quite a few people dismiss Grass Type Starters as just for "new players". I also don't really like Fire Type Starters, Charizard, Blaziken and Emboar stand out as the worse. Charizard, apart from being overrated has surprisingly "meh" stats. Blaziken is just downright ugly (no I don't find it cool looking) and emboar just...no.
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Tell me this isn't adorable
Bulbasaur is Kanto easy mode and Treecko loves to soak up all the Water types. Grass starters rule man.A lot of what Pikachu315111 said, but she's probably out "by the wayside" is that there were simply to many rivals in Gen 6. This meant that the game had to give attention to all of them, so none of them really got enough screentime, although Shauna probably did the best with said screentime.
Another unpopular opinion of mine. From what I can gather, the Grass Type Starters tend to be the most overlooked. I've seen quite a few people dismiss Grass Type Starters as just for "new players". I also don't really like Fire Type Starters, Charizard, Blaziken and Emboar stand out as the worse. Charizard, apart from being overrated has surprisingly "meh" stats. Blaziken is just downright ugly (no I don't find it cool looking) and emboar just...no.
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Tell me this isn't adorable
Bulbasaur is Kanto easy mode and Treecko loves to soak up all the Water types. Grass starters rule man.
I can see why they're not the most popular with kids though, to a 10 year old when you turn on Red for the first time and have to choose your life companion, a monster who breathes fire or shoots water out of cannons is much cooler than... plants.
Grass starters tend to be overlooked simply because they generally have a poorer overall performance ingame as opposed to other starters.
Not to say they're BAD per say, just underwhelming compared to the other starters.
Gen 1: Venusaur is great, this is fine compared to Gen 1 Blastoise and Charizard.
Gen 2: Compared to Typhlosion(easy mode) or Feraligatr(easy mode lategame), Meganium tends to struggle with most major trainers. Its performance is only somewhat better than the other Grass types in Gen 2.
Gen 3: Sceptile had a garbage level up movepool, with its strongest relaible STAB sitting at base 70, and had a poor early game performance. Venusaur ends up worse off due to its most powerful option being Giga Drain/Razor leaf, and of course, Razor leaf doesn't crit like crazy anymore.
Gen 4: Torterra has a strong early game performance, but isn't all that great against Team Galactic and its good STABs don't come until very late. It also has a poor Elite Four performance outside of Bertha due to being weak to two members and struggles to take special attacks.
Gen 5: Serperior is okay at best. Choose another starter.
Gen 6: Chesnaught has a good early game performance, but struggles later on in the game.
Grass starters tend to be overlooked simply because they generally have a poorer overall performance ingame as opposed to other starters.
Not to say they're BAD per say, just underwhelming compared to the other starters.
Gen 1: Venusaur is great, this is fine compared to Gen 1 Blastoise and Charizard.
Gen 2: Compared to Typhlosion(easy mode) or Feraligatr(easy mode lategame), Meganium tends to struggle with most major trainers. Its performance is only somewhat better than the other Grass types in Gen 2.
Gen 3: Sceptile had a garbage level up movepool, with its strongest relaible STAB sitting at base 70, and had a poor early game performance. Venusaur ends up worse off due to its most powerful option being Giga Drain/Razor leaf, and of course, Razor leaf doesn't crit like crazy anymore.
Gen 4: Torterra has a strong early game performance, but isn't all that great against Team Galactic and its good STABs don't come until very late. It also has a poor Elite Four performance outside of Bertha due to being weak to two members and struggles to take special attacks.
Gen 5: Serperior is okay at best. Choose another starter.
Gen 6: Chesnaught has a good early game performance, but struggles later on in the game.