Megas For All: V4! (Voting - Lickilicky, Togekiss, Dusknoir)

Would you guys be interested if I had MFA include Gen 8 mons when it comes out?


  • Total voters
    51
Torkoal - Mega
Ability: White Smoke/Shell Armour -> Earth Rejuvenation (Restores 1/4 health if hit by a
ground.gif
type move. heals 1/8 in sandstorm(Special sort of clone from Dry skin; No Downside))
Typing:
fire.gif
->
fire.gif
/
poison.gif

HP: 70 -> 70 (+0)
Attack: 85 -> 85 (+0)
Defence: 140 -> 160 (+20)
Special Attack: 85 -> 125 (+40)
Special Defence: 70 -> 120 (+50)
Speed: 20 -> 10 (-10)
Total 470 -> 570 (+100)

New Moves: Sludge Wave, Recover

Design: I can see the shell cracking a bit more and the "gas cloud" becoming a light purple colour. its feet become a darker purple, with red stripes (instead of the grey.

Conclusion: Mega Torkoal has good all round defences. although it need a lot of points to buff its special defence to the same standard as its defence. The new typing gives it 1 - 4x weakness; which is negated by its ability, 3 - 2x weaknesses, 5 - 2x resistances and 3 - 4x resistances. this goes really well with its defences. However I still wanted it to have better defence than special defence for some strange reason. It's speed is low enough as is, so it doesn't hinder it to lower it more. and so I lowered its speed to give it some bonus special attack. Sludge Wave is for STAB and Recover to help it in its bulk, as recovery is the thing that Torkoal lacked.

252+ SpA Torkoal-Mega Eruption (150 BP) vs. 252 HP / 252+ SpD Mew: 189-223 (46.7 - 55.1%) -- 69.5% chance to 2HKO
252+ SpA Torkoal-Mega Eruption (150 BP) vs. 0 HP / 0 SpD Mew: 262-309 (76.8 - 90.6%) -- guaranteed 2HKO

It's best counter would be a Landorus, as Torkoal has a difficult time against its
ground.gif
/
flying.gif
typing. landorus can easily set up a swords dance whilst Torkoal struggles to do any damage to Landorus. all it takes from there is a few rock slides to knock it out.

Another great counter would be Excadrill. aside from its
fire.gif
weakness, it gets the Mold Breaker Earthquake. which can hit torkoal for a lot of damage.

_________________________________________________________________________________________________________________________________________

Torterra - Mega
Ability: Overgrow/Shell Armour -> Infiltrator
Typing:
grass.gif
/
ground.gif
->
grass.gif
/
ghost.gif

HP: 95 -> 95 (+0)
Attack: 109 -> 160 (+51)
Defence: 105 -> 130 (+25)
Special Attack: 75 -> 54 (-11)
Special Defence: 85 -> 110 (+25)
Speed: 56 -> 56 (+0)
Total 525 -> 625 (+100)

New Moves: Forest's Curse

Design: The tree on its back loses its leaves and it's brown body turns into a dark grey. Its eyes turn a dark purple colour, and the white lines across its body look a bit more like bones

Conclusion: Mega Torterra has Average defences, and an okay type. with good coverage and a 140 base attack stat, it can be played offensively, with the Infiltrator ability allowing it to hit behind Subs and Reflect along good coverage. It can also be played in defence, with forest's curse messing up some of their pokemon and Curse now dealing damage over time. Torterra can also set up curses before mega evolving, which means that it can raise its already high attack and defence before digging away at the opponents health, and restoring its own with synthesis. Torterra Mega is very unpredictable and can be played many different ways.

252+ Atk Torterra-Mega Wood Hammer vs. 252 HP / 252+ Def Mew: 181-214 (44.8 - 52.9%) -- 27.3% chance to 2HKO
252+ Atk Torterra-Mega Wood Hammer vs. 0 HP / 0+ Def Mew: 229-271 (67.1 - 79.4%) -- guaranteed 2HKO

A good counter to Torterra could be a Will-o-Wisp. as it cuts its attack, meaning that it has to go with the defensive moves until a team mate uses aromatherapy, or until it faints.

_________________________________________________________________________________________________________________________________________

Carracosta - Mega
Ability: Solid Rock/Sturdy/Swift Swim -> Pinpoint (On switch-in, this Pokemon lowers the Defence and Special Defence of adjacent opponents by 1 stage(Intimidate clone))
Typing:
water.gif
/
rock.gif
->
water.gif
/
fighting.gif

HP: 74 -> 74 (+0)
Attack: 108 -> 168 (+60)
Defence: 133 -> 88 (-45)
Special Attack: 83 -> 113 (+30)
Special Defence: 65 -> 20 (-45)
Speed: 32 -> 132 (+100)
Total 495 -> 595 (+100)

New Moves: Close Combat

Design: Carracosta loses its shell to reveal a sleek, ninja like body. its arms turn into razor sharp blades, and his feet become slimmer. its head looks streamlined. its eyes are sharper, with its right eye being blood red.

Conclusion: Carracosta can stay in its non mega form for a while, and use status moves to raise stats for its mega. From the second it megas, it becomes a pure attacker; getting a very strong STAB Waterfall and Close Combat. The only problem is the fact that it's extremely squish, and the fact that you usually have to play it a certain way; for that reason, it could be easy to counter. But if you can set up, the opponent will be feeling a world of pain

252+ Atk Carracosta-Mega Waterfall vs. -1 252 HP / 252 Def Mew: 207-244 (51.2 - 60.3%) -- guaranteed 2HKO (Gets -1 because pinpont)
252+ Atk Carracosta-Mega Waterfall vs. -1 0 HP / 0 Def Mew: 262-309 (76.8 - 90.6%) -- guaranteed 2HKO (Gets -1 because pinpoint)

The main counter that I can see is Talonflame, as brave bird will shred Carracosta, unless carracosta is running aqua jet, which is kind of pointless thanks to its now 132 base speed.
_________________________________________________________________________________________________________________________________________

Please leave suggestions and tweaks.
(One other question. why cant we have a clone of Moxie?)
 
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Mega Torkoal
1). Ludicrosity
2). colourcodedchaos
3). Squakerz

Mega Torterra
1). Squakerz
2). WTCO
3). colourcodedchaos

Mega Carracosta
1). colourcodedchaos
2). Ludicrosity
3). Reigaheres
 
So the winners are Ludicrosity's Mega Torkoal, Squakerz's Mega Torterra, and colourcodedchaos's Mega Carracosta, so congrats to them. And now, the new slate!

meganium.gif
typhlosion.gif
feraligatr.gif
Johto Starters
feraligatr.gif
typhlosion.gif
meganium.gif

Limitations:

Feraligatr is allowed one new move, Meganium and Typhlosion are allowed two moves, and all three have an ability level limitation of 4.

Announcement:

As of now, we're going to stick with a stricter time schedule for each slate. The submission period will only last about 5 days while voting will only last about 2 days. With this schedule, we'll be able to finish one slate per week and reach our end goal faster.

So as stated above, the submission period this time is 5 days, so get your ideas in before then. Good luck!
 
Typhlosion-Mega
Ability: Blaze / Flash Fire ----> No Guard
Typing: Fire --> Fire/Electric

Stats:

HP: 78
Attack: 84 ----> 84
Defense: 78 ----> 78
Special Attack: 109 ----> 159 (+50)
Special Defense: 85 ----> 115 (+30)
Speed: 100 ----> 120 (+20)
Base Stat Total: 534 ----> 634
Movepool Additions: Thunder, Slack Off
Description: Remember when Typhlosion was BL? Well, that had to do with Thunder Punch being special before Gen 4. Yeah. But now, Typhlosion has its precious Electric coverage back and is ready to take some names. In fact, Electric is now STAB! If you switch in on a Fire move, your Fire Blasts hit as hard as Mega Charizard Y's, with a significantly better speed. Eruption is also a potential option due to having recovery in Slack Off, but Fire Blast is more reliable.

Meganium-Mega
Ability: Overgrow / Leaf Guard ----> Multiscale
Typing: Grass

Stats:

HP: 80
Attack: 82 ----> 85 (+3)
Defense: 100 ----> 160 (+60)
Special Attack: 83 ----> 80 (-3)
Special Defense: 100 ----> 160 (+60)
Speed: 80 ----> 60 (-20)
Base Stat Total: 525 ----> 625
Movepool Additions: Stone Edge, Slack Off
Description: Swords Dance Meganium is back, guys! Now with extra Multiscale action! And it's bulkier than Dragonite, with a better defensive typing (if not by much)!

Feraligatr-Mega
Ability: Torrent / Sheer Force ----> Tough Claws
Typing: Water --> Water / Dragon

Stats:

HP: 85
Attack: 105 ----> 145 (+40)
Defense: 100 ----> 140 (+40)
Special Attack: 79 ----> 80 (+1)
Special Defense: 83 ----> 115 (+17)
Speed: 78 ----> 80 (+2)
Base Stat Total: 530 ----> 630
Movepool Additions: Slack Off
Description: While 5 points less damaging than a Life Orb Feraligatr, Mega Feraligatr is significantly bulkier and slightly faster. This means it can set up more Dragon Dances or Swords Dances in a row and get more hits in, doing more damage overall.
 
typhlosion.gif

Typhlosion-Mega
Ability: Blaze / Flash Fire ---> Mold Breaker
Typing: Fire ---> Fire/Ground

HP: 78
Attack: 104
Defense: 78
Sp. Atk: 159
Sp. Def: 115
Speed: 100
BST: 534 ---> 634

Movepool additions: Earth Power (Seriously, it's the VOLCANO Pokemon!), Discharge (Pokedex says it creates exposions by rubbing its fur together, i.e. static electricity).

Description: Since Typhlosion is statistically identical to Charizard, I made its Mega stastically identical to Mega Charizard Y, while giving it Ground-typing and a different ability to set it apart. With Mold Breaker, neither Flash Fire users nor Levitators are safe from Typhlosion's wrath. Like Charizard however, it sits in an uncomfortable speed tier.

meganium.gif

Meganium-Mega
Ability: Overgrow / Leaf Guard ----> Flower Veil
Typing: Grass

HP: 80
Attack: 102
Defense: 120
Sp. Atk: 103
Sp. Def: 140
Speed: 80
BST: 525 ---> 625

Movepool additions: Earth Power (Sunflora gets it, so why not?)

Description: Because Meganium is Grass-type, Flower Veil protects it from non-volatile status condictions. This means it can't be burned, poisoned, frozen, paralyzed, or put to sleep. The idea to give it Flower Veil came from the Pokedex stating it has the ability to revive dead plants, and the fact that the ability is currently wasted on a Pokemon that doesn't benefit from it (Florges).

feraligatr.gif

Feraligatr-Mega
Ability: Torrent / Sheer Force ---> Strong Jaw (It's the Big Jaw Pokemon, and crocodilians are known for biting)
Typing: Water ---> Water/Dark

HP: 85
Attack: 135
Defense: 120
Sp. Atk: 99
Sp. Def: 93
Speed: 98
BST: 530 ---> 630

Movepool additions: Poison Fang (the other Strong Jaw users get it, so why not?)

Description: The idea here was to take the Totodile line's theme of biting and run with it. With a Dragon Dance boost, and Strong Jaw powering up Crunch and Ice Fang, it's quite a force to be reckoned with.
 
typhlosion.gif

Mega Typhlosion
Ability:
Thick Fat
Typing: Fire
HP: 78 (+0)
Attack: 154 (+70)
Defense: 118 (+30)
Special Attack: 109 (+0)
Special Defense: 105 (+20)
Speed: 80 (-20)
New Moves: Slack Off, Bulk Up
Design: Typhlosion gets fat, just like a bear preparing for hibernation. It stands less upright and gets charcoal black claws on it's paws. It's back is constantly spewing a light shroud of ash, similar to Torkoal.
Description: Mega Typhlosion gets access to sustain in Slack Off while getting the respectable 78/118/105 bulk to use it with. To increase it's physical bulk, Typhlosion can set up with Bulk Up, or play as more of a wall with Will-o-Wisp. As a fire type, Thick Fat may not seem like the best ability, but it allows Typhlosion to doubly resist ice and fire, which allows for great team synergy with pokemon like Landorus-T and Scizor. Alternatively, instead of playing as a wall, Mega Typhlosion makes a great tank. With 154 attack it hits like a truck and has a surprisingly deep physical movepool.

meganium.gif

Mega Meganium
Ability:
Pixilate
Typing: Grass/Fairy
HP: 80 (+0)
Attack: 97 (+15)
Defense: 130 (+30)
Special Attack: 93 (+10)
Special Defense: 145 (+45)
Speed: 80 (+0)
New Moves: Hyper Voice, Calm Mind
Design: Meganium's flower blooms beautifully and it's body becomes more graceful. It's color pallete becomes a shade darker and slightly more blue while it's antennae are releasing pollen into the air. It's tail grows longer and curves around.
Description: Meganium is now very bulky and with Pixilate boosted attacks, can dole out some decent damage. With plenty of supportive moves such as Leech Seed, Toxic, Dragon Tail, Synthesis, dual screens and Synthesis, Meganium can be a great support. It's Swords Dance and Calm Mind sets can boost Meganium's damage output to great levels, and with the SD set especially, it can effectively run a variety of moves. Dragon Tail can be used to stop Meganium from being roared out, provided that it outspeeds it's opponent.

feraligatr.gif

Mega Feraligatr
Ability:
Tough Claws
Typing: Water/Dragon
HP: 85 (+0)
Attack: 150 (+45)
Defense: 120 (+20)
Special Attack: 89 (+10)
Special Defense: 93 (+10)
Speed: 93 (+15)
New Move: Refresh
Design: Becoming more dragon-esk overall, Mega Feraligatr gets significantly larger and has a lot of emphasis put into all of it's spikes, teeth and claws.
Description: The only thing that stops Feraligatr from moving into OU currently is bulky waters. With a Tough Claws boosted STAB Dragon Claw or Outrage, they no longer pose a threat. It's improved speed allows it to outspeed the entire unboosted OU metagame at a +1, but many scarfers still outspeed it. Refresh allows Feraligatr to continue sweeping if burned or cursed with the yellow magic. While DD/Waterfall/DClaw/Refresh might at first seem like the best moveset, it is resisted by Ferrothorn, Azumarill and 2 UU pokemon. By replacing Refresh with other coverage, however, this can be avoided. Dragon Dance sets can be outpaced by physical walls, so why not try SD? Sadly, you only have 4 moveslots, meaning that you will get stopped by something. If you build your team around what can stop your set, however, Mega Feraligatr can become your opponent's worst nightmare.
 
typhlosion.gif

Typhlosion Mega
Ability: Mold Breaker
Typing:
fire.gif
ground.gif

Stats: 78 / 114 (+30) / 78 (0) / 139 (+30) / 95 (+10) / 130 (+30) [BST 634 (+100)]
Movepool Additions: Earth Power, Swords Dance
Description (Competitive): Typhlosion obtains a high speed and a usable Special Attack stat, making it ideal for Eruption spam. Even Heatran isn't safe thanks to Mold Breaker, allowing it to simply spam Eruption. It also helps its new STAB Earth Power out, as it can now hit Levitating Pokemon. An physical option isn't awful, as it has a usable 114 Attack and access to Swords Dance.


meganium.gif

Meganium Mega
Ability: Thick Fat
Typing:
grass.gif
dragon.gif

Stats: 80 / 97 (+15) / 130 (+30) / 98 (+15) / 130 (+30) / 90 (+10) [BST 625 (+100)]
Movepool Additions: Slack Off, Dragon Pulse
Description (Competitive): It takes the Grass / Dragon typing and uses it's defensive properties to act as a strong wall. Its ability, Thick Fat, works perfectly with this typing, allowing it to keep a resistance to Fire-type attacks while making it so that Ice-type moves don't absolutely destroy it. This, alongside its 80/130/130 bulk make it a force to be reckoned with.

feraligatr.gif

Feraligatr Mega
Ability: Strong Jaw
Typing:
water.gif
poison.gif

Stats: 85 / 145 (+40) / 130 (+30) / 89 (+10) / 93 (+10) / 88 (+10) [BST 630 (+100)]
Movepool Additions: Poison Fang
Description (Competitive): It now has the relatively underused Water / Poison typing and an underused move in Poison Fang, which is boosted by Strong Jaw. With Strong Jaw, it now acts as a base 75 STAB move, which is a bit weak until you consider its nasty 50% chance to badly poison. It also boosts moves like Crunch and Ice Fang. This makes Mega Gatr fairly unique, as nothing quite has a usalbe STAB move with a 50% chance to badly poison.
 
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meganium.gif
Meganium Mega
Ability: Contrary
Typing: Grass/Dragon
Stats: 80 /82 / 125 (+25) / 103 (+20) / 125 (+25) / 110 (+30)
Movepool Additions: Draco Meteor, Baton Pass
Description (Competitive): Isn't its role obvious? The ability to BP a Contrary burst! If hitting with Leaf Storm or Draco isn't working, pass the buff to someone else. To counter, use Ice Shard. Also, a dedicated BP is a big sacrifice for your mega slot.


typhlosion.gif
Typhlosion Mega
Ability: Electricate (Electric Refrigerate)
Typing: Fire/Electric
Stats: 78 / 84 / 88 (+10) / 149 (+40) / 95 (+10) / 140 (+40)
Movepool Additions: Boom Burst, Nasty Plot
Description (Competitive): Electric Boom Burst. If a fast Quake doesn't kill you, you will kill them. Bring a Camerupt, Typh's biggest enemy.

feraligatr.gif
Feraligatr Mega
Ability: Stagnate (Poison -ate)
Typing: Water/Poison
Stats: 85 / 152 (+47) / 100 / 83 / 105 (+26) / 120 (+27)
Movepool Additions: Quick Attack
Description (Competitive): With next to no actual Poison Attacks, this Feraligatr is a new mon. Sure, the STAB combo is pretty bad. It doesn't add much coverage though with Earthquake only Shedinja resists, and with a Dark move, nothing resists. The choices are yours. The niche? I dunno, it's a powerful attacker with a deadly Poison Return/Thrash/Facade(?) and Water STAB. What's not to like? Pop DD on this bad boy and watch them squirm!
 
Mega Typhlosion
Typing:
Fire/Ground
Ability: Terranate (Ground -ate)
Stats: 78/114 (+30)/78/149(+40)/85/130(+30)
Movepool additions: Earth Power, Boomburst
Description (Competitive): Decently powerful Special sweeper with relatively good speed and STAB Boomburst

Mega Meganium
Typing:
Grass/Dragon
Ability: Thick Fat
Stats: 80/82/170(+70)/103(+20)/170(+70)/20(-60)
Movepool additions: Stealth Rocks, Toxic Spikes
Description (Competitive): Absurdly bulky wall with respectable stats outside of defenses, though with quite a lot of weaknesses to balance it out
 
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Feraligatr-mega
type: water/dragon
ability: serene grace
base stats: 80 hp/155 (+45) atk/125 (+25) def/70 (-9) spa/110 (+27) spd/90 (+12 spe)
new moves: needle arm
no more being walled by those annoying bulky waters (Gyarados, suicune, slowbro), now that you have needle arm which also has a 60% chance to flinch! The dragon typing also protects mega-gatr from grass and electric attacks that would otherwise KO. Unfortunately, it needs to get up a dragon dance boost to be able to sweep. Faster dragon and fairy types such as kyurem-b, mega-sceptile, the lat twins, dragon dance mega-altaria, and diancie can outspeed and KO. Whimsicott can switch in to encore the dragon dance. It's also vulnerable to burns and paralysis which can stop its sweep cold. A sample moveset set would be dragon dance, waterfall, outrage/dragon claw/ice fang, and needle arm. Ice fang is chosen over ice punch, with a 40% chance to stop the target from moving.
 
Mega Typhlosion
Ability:
No Guard
Typing: Fire
Stats: 78 | 100 (+16) | 88 (+10) | 144 (+35) | 100 (+15) | 124 (+24)
New Move: Earth Power, Hurricane
Desc.: The typhoon explosion pokemon deserves those moves tbh. And Typhlosion doesn't have a guard so it becomes this beast ass special attacking mon with STAB inferno plus Earth Power, Hurricane and Focus Blast.
 
Meganium-Mega
Ability: Overgrow / Leaf Guard ----> Flower Veil
Typing: Grass / Fairy

Stats:

HP: 80 ----> 80
Attack: 82 ----> 95 (+13)
Defense: 100 ----> 130 (+30)
Special Attack: 83 ----> 110 (+27)
Special Defense: 100 ----> 130 (+30)
Speed: 80 ----> 80
Base Stat Total: 525 ----> 625 (+100)
Movepool Additions: Play Rough and Moonblast

Description:

First and foremost, Mega Meganium's 80 / 130 / 130 defenses are already quite impressive at first sight, but factor in the new Fighting and Dark resistances and Dragon immunity that its new Fairy typing brings and the status immunity that Flower Veil provides, and you have a scary defensive Pokemon on your hands. This makes defensive sets nearly uncrackable without a type advantage since Toxic and burns won't be of any help. Having moves like Light Screen, Reflect, Aromatherapy, Magic Coat, and Dragon Tail will also give it just enough variety to justify using over other Pokemon. The only flaws to defensive sets would be its numerous weaknesses and somewhat limited recovery, which should balance things out nicely.

Offensively, Base 110 Special Attack means it isn't a sitting duck taking hits, and with solid STABs like Leaf Storm, Energy Ball, and the new Moonblast to use it can hold its own nicely. But what I think will get particular notice is a possible Swords Dance set due to a decent base 95 Attack and Flower Veil protecting Mega Meganium against burns and the like, and having good moves like Petal Blizzard, Earthquake, and the new Play Rough to make use of will make wallbreaking easier. Mega Meganium might look a little intimidating as an offensive Pokemon, but its moveset and required EV spread won't leave much room for defensive usability, and it won't be hitting all that hard without a stat boost anyways.
 
meganium:
1) macemaster
2) valmanway
3) the reptile

typhlosion:
1) the reptile
2) swagodile
3) pika xtreme

feraligatr:
1) the reptile
2) dilasc
3) macemaster
 
Typhlosion:
1) MaceMaster
2) Swagodile
3) LordBraixen

Meganium:
1) The Reptile
2) MaceMaster
3) Pika Xreme

Feraligatr:
1) Dilasc
2) MaceMaster
3) Pika Xreme
 
Mega Meganium
1)
The Reptile
2) Pika Extreme
3) Valmanway

Mega Typhlosion
1)
Pika Extreme
2) the someone
3) Swagodile
Mega Feraligatr
1)
Swagodile
2) Pika Xtreme
3) The Reptile
 
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Thanks to Smogon not alerting me to new submissions, I missed this slate. Thanks Smogon! Therefore I guess I'll vote for those who were closest to my own ideas.

Meganium

1. MaceMaster
2. Valmanway
3. Pika Xtreme

Typhlosion

1. The Reptile
2. Swagodile
3. The Someone

Feraligatr

1. Swagodile
2. The Reptile
3. MaceMaster
 
Thanks to Smogon not alerting me to new submissions, I missed this slate. Thanks Smogon! Therefore I guess I'll vote for those who were closest to my own ideas.

Meganium

1. MaceMaster
2. Valmanway
3. Pika Xtreme

Typhlosion

1. The Reptile
2. Swagodile
3. The Someone

Feraligatr

1. Swagodile
2. The Reptile
3. MaceMaster

I didnt get notified either... RIP me :(
 
i know this doesn't relate to the johto starters. but could i put a suggestion for the next slate?


if so: Snake theme! Serviper, Arbok & Serperior.

Serperior is allowed 1 new move, Serviper and Arbok are allowed 2 new moves

Serperior and Serviper get an ability limit of 4, and Arbok gets an ability limit of 4.5 (to cope with the lack of a good ability and good stats)

Change it if you want, but i feel that this is average (Serp only gets ability of 4 because it already has a tier 4 ability)
 
This slate's winners are The Reptile's Mega Meganium, Mega Typhlosion, and Mega Feraligatr. Congrats to him!
i know this doesn't relate to the johto starters. but could i put a suggestion for the next slate?


if so: Snake theme! Serviper, Arbok & Serperior.

Serperior is allowed 1 new move, Serviper and Arbok are allowed 2 new moves

Serperior and Serviper get an ability limit of 4, and Arbok gets an ability limit of 4.5 (to cope with the lack of a good ability and good stats)

Change it if you want, but i feel that this is average (Serp only gets ability of 4 because it already has a tier 4 ability)
Okay, we can go with this theme. Just gotta discuss the limitations with the council.

So for now, you're free to discuss the new Megas.
 
i know this doesn't relate to the johto starters. but could i put a suggestion for the next slate?


if so: Snake theme! Serviper, Arbok & Serperior.

Serperior is allowed 1 new move, Serviper and Arbok are allowed 2 new moves

Serperior and Serviper get an ability limit of 4, and Arbok gets an ability limit of 4.5 (to cope with the lack of a good ability and good stats)

Change it if you want, but i feel that this is average (Serp only gets ability of 4 because it already has a tier 4 ability)

Dunsparce is a snake too FYI
 
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