How would they even be able to make these games more challenging without turning the AI hax on full tilt or just overleveling NPCs and turn these games into one long grindfest?
Can we realistically expect GF to make the AI smart enough to be challenging for anyone who has played one of these games before and knows how not to lose?
As a player you get...
- an opportunity to switch in your best Pokémon for the matchup every time an opposing Pokémon faints. (Unless you turn it off.)
- to use healing items during battles which most NPCs do not get to do and even if they do, only in a very limited and predictable amount.
- to use Revives. Really. Imagine the Champ or another "boss" using Revives during a battle. How is the AI supposed to compete with that shit?
- a full team of six, which has never been as easy to train as in Gen VI and I don't see them nerfing the Exp. Share. How many NPCs actually get a full team of six?
- to give your Pokémon items to hold. Again... how many NPCs get this benefit? A few "bosses" probably will have Z-Crystals. Some random trainers might have Pokémon with berries.
You'll probably have a team full of nuke moves in no time. Just think about how many Megas you had access to in XY by the third badge. Z-Crystals are the new big thing. They'll probably be shoving them down our throats.
I do wish that these games were more challenging and force me to actually think during battles and not just spam my most poweful move until I get a textbox from the NPC I'm facing and some cash, but I have literally zero hope that this will be the case.
The thing is, GF could easily implement most of these things. For example:
-Pokemon switching. Though the AI rarely switches, they can. I first noticed this in HGSS in the trainer house where teams are based off poke walker sync. One of the trainers, who had a full team of legendaries, switched to an advantage pretty regularly. Anecdotal, I know, but possible.
-Item use: I'm not saying every battle would need this but it could be implemented every now and then, excluding the revives. The gym leaders and E4 already do this.
-Fuller teams: This is a pet peeve of mine since like Gen 5. It was particularly egregious in XY where the 8th leader had a mere 3 Pokemon and the E4 had 4 each. By this point, a team of 6 is expected. Hoenn at least did this right.
-Trainer items: This actually used to be a thing back in Emerald, where certain trainers had the type-boosting items on one of their Pokemon. I don't see why random trainers could have berries or other items on their Pokemon, it's just GF being too lazy to apply this.