Normal
Revelation Dance: [Special] 90 BP / 100 Acc / 15 PP
Type is determined by user's type.
At first glance, Rev Dance looks appetizing. It's a less-powerful Judgment without relying on the Plate. But there are a few things to consider. Does the attack type take dual types into consideration or is it only looking at the user's primary type? If we go with the former, Normal is not a type you want to piggyback onto another because it doesn't score any additional SE hits and gives Ghosts a free switch. If it's the latter, only Pyroar and Heliolisk have a non-Normal primary type (bar things that evolve from Normal such as the Eeveelutions), but they already have Blue Flare and Thunderbolt, respectively, and in the case of the specially oriented Eeveelutions, better STAB as well. I can't really see this move having much of an impact unless there are some qualities I'm overlooking. For now, stick to Boomburst, Judgment, or a more relevant move.
Multi-Attack: [Physical] 90 BP / 100 Acc / 10 PP
Type is determined by held Memory.
Now this is the more apt Judgment clone, but for physical attackers. 90 BP is not bad and we're yet to know if the Memories also power up the associated type. Regardless, I can see it working for physical attackers that can forgo their old items, such as Ursaring, which already had a pretty wide range of coverage but now can get a more reliable move (no -1 drops for Fighting coverage, 100% accurate Fairy coverage, stronger Fire coverage, etc). It may be worth it for new additions such as Bewear or Gumshoos, which until we get tutors, are a bit lacking for coverage and could use an Ice move to nail Landorus-T on the switch.
Bug
First Impression: [Physical] 90 BP / 100 Acc / 10 PP, +2 priority
Only works first turn out.
Beta and I were talking earlier and I nicknamed this BugSpeed. Sure, it only works first turn like Fake Out but it's certainly going to make Psychic, Dark, and Grass-types reconsider their positions in life if you're packing a BugSpeed Scizor or Golisopod. Just don't be alarmed when your opponent goes into their Psychic Surge Tapu Lele.
Lunge: [Physical] 80 BP / 100 Acc / 15 PP
Lowers target's Attack (unknown % chance).
Lunge's viability all depends on the chance it has to lower the target's Attack. If it's a paltry 10 or even 20%, I'd rather use Megahorn, U-turn, or something else.
Leech Life: [Physical] 80 BP / 100 Acc / 10 PP
Restores 50% damage dealt as HP.
Okay so it's technically not a new move but it might as well be! The power buff is astounding and opens up a lot of avenues for quite a lot of Pokemon, considering it's going to be a TM move (for instance, the Litten line learns it lol). I can see bulky SD Mega Scizor with Leech Life working well or even on something like Guts Heracross, which will appreciate the recovery to mitigate its Flame Orb damage.
Dark
Darkest Lariat: [Physical] 85 BP / 100 Acc / 10 PP
Ignores target's stat modifiers.
So a Dark-type Sacred Sword doesn't appear too exciting at first blush, but there are enough anti-meta strategies out there that I think this move will be fairly common on Dark Pokemon, the biggest one being Cosmic Power. Mega Slowbro, Mega Latias, Espeon, and (I'm theorymoning) Tapu Lele can all abuse +1/+1 defensive boosts before running wild with Stored Power. Physical Dark Pokemon are already pretty well stocked with options as it is, between Knock Off, Sucker Punch, and Pursuit (and even Crunch at times) but I expect Darkest Lariat to be a mainstay in such a setup heavy metagame.
Throat Chop: [Physical] 80 BP / 100 Acc / 15 PP
Target cannot use Sound moves for 2 turns.
This is really only helpful at blocking Boomburst and Sing (among a few others). Abusers of these moves don't like switching into Dark Pokemon normally anyway, but it may find usage on faster ones like Weavile that can Throat Chop a Normal Boomburster and Parting Shot out.
Power Trip: [Physical] 20 BP / 100 Acc / 10 PP
Stored Power clone.
This is a potential game changer. Stored Power has its drawbacks. The first being it takes a few turns to get going. But the biggest drawback is that Dark immunity to Psychic. Power Trip has no immunities. Even better, it's physical. DD Tyranitar is probably too slow at boosting to abuse this, but consider something like Curse Umbreon or Defend Order Drapion boosting up and sweeping instead.
Dragon
Core Enforcer: [Special] 100 BP / 100 Acc / 10 PP
Ignores target's ability if user moves after target.
Outclassed unless you need to bypass an ability. I can't think of any special Dragons that would need to that can afford to get hit first and wouldn't rather use Draco Meteor or Clanging Scales or even Spacial Rend. Shrug.
Clanging Scales: [Special] 110 BP / 100 Acc / 5 PP
-1 Defense.
An alternative to Draco for sweepers. Just make sure that enemy priority is gone first!
Dragon Hammer: [Physical] 90 BP / 100 Acc / 15 PP
A straight upgrade to Dragon Claw. Will see usage on Kyurem-Black and Garchomp mostly I bet.
Electric
Zing Zap: [Physical] 80 BP / 100 Acc / 10 PP
30% chance to flinch.
Could see some usage on fast Electrics such as Tapu Koko, though an Electric Terrain boosted Bolt Strike is hard to pass up. Unfortunately there aren't any Serene Grace Pokemon with it.
Fairy
Floral Healing: [Status] 10 PP
Restores 50% of user's HP. More during Grassy Terrain.
A better Moonlight as this one's not affected by weather. Not sure if you can self target with it, however.
Fleur Cannon: [Special] 130 BP / 90 Acc / 5 PP
-2 Special Attack.
An alternative to Moonblast.
Nature's Madness: [Special] 90 Acc / 10 PP
Halves target's HP.
Klefki just got twice as annoying.
Fire
Fire Lash: [Physical] 80 BP / 100 Acc / 15 PP
Lowers target's Defense (unknown % chance).
Similarly to Lunge, Fire Lash could pan out to be underwhelming if it has a lower percentage rate to active the drop.
Burn Up: [Special] 130 BP / 100 Acc / 5 PP
Removes user's Fire typing.
There's probably some nifty use to this for a Fire-type that I'm not thinking of atm but otherwise I think I'll stick to Blue Flare, especially because the chance to burn incoming Waters is probably more helpful than losing your Fire typing.
Shell Trap: [Special] 150 BP / 100 Acc / 5 PP, -3 priority
Only works if user is hit with a physical move this turn.
So this one is interesting. It's incredibly strong but you have to survive and Fire-types aren't usually the bulkiest of Pokemon. Those that are, like Heatran, lack recovery and generally don't like having to take unnecessary hits. The reliance on taking a physical attack first is a bit of a downer, too.
Flying
Beak Blast: [Physical] 100 BP / 100 Acc / 15 PP, -3 priority
Enemy Pokemon that contact the user this turn before the move receive a burn.
This I am really, really excited for. Unlike Shell Trap, Beak Blast will still do damage if the corresponding attack isn't used. The perk here is that burn you'll get for making contact, and I can see this being a staple on Landorus-T, Skarmory, Gyarados, heck, any remotely bulky Flying-type. 100 BP is no slouch either and it's not so far below Brave Bird, making the loss of recoil even more tantalizing. The low priority is a bit of a drag for Landorus-T I guess, as even the max Def sets still outspeed some things. The question now is where do you put it? Over hazards? Defog?
Ghost
Spirit Shackle: [Physical] 80 BP / 100 Acc / 10 PP
Target can no longer escape.
Ghost got a HUGE upgrade in STABmons with SM. Spirit Shackle has a nifty side effect that can be splashed on just about any Ghost-type. I wonder if it will see any use on Sableye, which can shackle the incoming target and get a guaranteed Parting Shot off on that specific target.
Shadow Bone: [Physical] 85 BP / 100 Acc / 10 PP
Lowers target's Defense (unknown % chance).
Depending on the chance to drop Defense, this move's viability is a big question mark. However, if GF decides to dick us on Spectral Thief and make it a Marshadow exclusive, then this one will be the go to for physical Ghosts that don't run Spirit Shackle.
Spectral Thief: [Physical] 90 BP / 100 Acc / 10 PP
Steals target's stat boosts before attacking.
Unlike Darkest Lariat, Spectral Thief "ignores" the target's boosts and then actually applies them to itself before attacking, which is just mind blowing good. Marshadow is already a top candidate for the move (go figure) with its high Speed and Attack. Stat boosting is really common in STABmons so I expect this to be a hugely popular answer for it.
Moongeist Beam: [Special] 100 BP / 100 Acc / 5 PP
Ignores target's ability.
Ignoring the target's ability is cool but finally having a special Ghost attack over 80 BP is much, much cooler. Gengar is smiling. Well, it's always smiling but now it's smiling wider.
Grass
Strength Sap: [Status] 100 Acc / 10 PP
User recovers same amount of HP as the target's Attacking stat. Lowers target's Attack.
This looks goofy retarded on something like Whimsicott or a bulky mon like Mega Venu.
Trop Kick: [Physical] 70 BP / 100 Acc / 15 PP
Lowers target's Attack (unknown % chance).
See all the other "This move's viability depends on the effect chance". Otherwise use Power Whip or Wood Hammer or Leaf Blade.
Ground
Shore Up: [Status] 10 PP
User recovers 50% total HP. Recovers more during sandstorm.
My favorite new move by far! Shore Up gives so many Pokemon a breath of fresh air. First we got tank Chomp the ultimate FakeSpeed deterrent with chip damage and a recovery move so it can keep chipping away throughout the match. Then there's the Ttar set I mentioned earlier. Then there's Hippowdon, another great physical wall. Sure, it already has Slack Off, but (I'm assuming) Shore Up recovers 66% in sand, which is just nutters on Hippowdon. Then there's random shit that never was that great like Steelix, Rhyperior/Rhydon, and Stunfisk (new Thundurus check!). Then there's stuff to consider like Landorus-T dropping Roost for it. THEN there's the new Pokemon like Palossand (85/110/75 defenses, Ground/Ghost) and Mudsdale, which has Stamina, a move that boosts its Defense after each attack. The options are many and I plan to take advantage of this move a lot.
Stomping Tantrum: [Physical] 75 BP / 100 Acc / 10 PP
BP doubles if user's last move failed.
So maybe your Krook's Sucker Punch failed last turn and you're mad. Precipice Blades is more reliable, even with the miss.
Ice
Ice Hammer: [Physical] 100 BP / 90 Acc / 10 PP
Lowers user's Speed.
Another option over Icicle Crash. Might see usage on Banded Kyurem-Black.
Poison
Baneful Bunker: [Status] 10 PP, +4 priority
User protects itself from attacks this turn. Pokemon that make direct contact get poisoned.
Could see some use on stuff like Mega Venu, Amoonguss, and Toxapex or even frailer shit like Gengar and Mega Bee to get a safe mega evolution.
Psychic
Psychic Terrain: [Status] 10 PP
Negates priority attacks and powers up Psychic-type moves for 5 turns.
There's so much new priority and priority-counterplay in SM it's almost as if GF was trying to help us balance out the metagame. Tapu Lele is the first Pokemon that comes to mind, as it summons this move with its ability, making it now the single best response to priority revenge attempts in the entirety of STABmons. Other Psychics can carry this move for themselves, too, and use it to block revenge attempts while they setup.
Instruct: [Status] 15 PP
Encore clone.
Same use as Encore, so fairly niche.
Psychic Fangs: [Physical] 85 BP / 100 Acc / 10 PP
Destroys Light Screen and Reflect.
The best physical Psychic move now.
Rock
Accelerock: [Physical] 40 BP / 100 Acc / 20 PP, +1 priority
Tyranitar can make use of this and be a better Zard Y check. Overall, any Rock Pokemon can now better revenge birds, which will be a big help with Aero and Mega Pidgeot most likely still being relevant.
Steel
Anchor Shot: [Physical] 80 BP / 100 Acc / 20 BP
Target can no longer escape.
There are better attacks but if you want to trap now you have the option. Maybe bulky Mega Scizor can take advantage of this?
Sunsteel Strike: [Physical] 100 BP / 100 Acc / 5 PP
Ignores target's ability.
A splendid physical Steel move if Meteor Mash and Gear Grind aren't your cup of tea.
Water
Liquidation: [Physical] 85 BP / 100 Acc / 10 BP
Lowers target's Defense (unknown % chance).
This move will probably supplant Watefall in most scenarios but still get overshadowed by Crabhammer when it comes to raw power. That could change if the chance to lower the target's defense is substantial. Say, 30%.