It's not the game that's custom, it's what you bring. So, via import export, you can set your pokemon to level 9999, give them 24 moves, any ability, all evs, and any item. You can also use formes from the start, like just clicking Mega Rayquaza or Darmanitan-Zen. Unlike Balanced Hackmons, which is a metagame, Custom Game is for testing; thus, everything is legal, including abilities such as Wonder Guard a sim-only move called Magikarp's Revenge. You may also find that people use custom game to play certain <other metagames> not available on the main server.How do custom games work? I see an option to challenge someone to a custom game, but how do I actually customize it?
It's not the game that's custom, it's what you bring. So, via import export, you can set your pokemon to level 9999, give them 24 moves, any ability, all evs, and any item. You can also use formes from the start, like just clicking Mega Rayquaza or Darmanitan-Zen. Unlike Balanced Hackmons, which is a metagame, Custom Game is for testing; thus, everything is legal, including abilities such as Wonder Guard a sim-only move called Magikarp's Revenge. You may also find that people use custom game to play certain <other metagames> not available on the main server.
The first is possible.I see. So, if I wanted to, I could...
Use unreleased mega stones?
Use mega stones on any Pokémon?
Agree with others to play obscure OMs not coded as official formats?
I'm thinking of playing some interesting metas with a friend of mine, like OU "mega stone bank".
EDIT: I know mix and mega is on the ladder, but is it possible to challenge to a version with, for example, stone x unbanned?
How would it have 1230-1290 HP if its max was 1000?Say there was a pokemon with 1000 max HP, how would PS display it's health for these totals: 1230, 1250, 1290
Sorry, one too many zeroes on these numbers. 123 125 and 129.How would it have 1230-1290 HP if its max was 1000?
If you're a player, then your own Pokémon's exact HP is shown directly, but the client also shows you a percentage. In this case, the percentage is calculated by the client and rounded to 1 decimal place.
When watching formats using the HP Percentage Mod, PS rounds towards 99%: 971-980 would display 98%, 981-999 would display 99%.
Other formats round towards 1/48.
Sorry, one too many zeroes on these numbers. 123 125 and 129.
I know I can see the exact number on my pokemon, but afaik I can't for the opponent's? The reason for this question is that effects like SR do exactly 12.5% damage (if their max HP mod 8 is 0) but their HP is displayed as either 12% or 13%
Are all Pokemon Showdown matches logged?
I wanted to mess around with match histories for a personal project: building a Pokemon AI based on machine learning. The first step for such an AI would be getting a big corpus of match logs from strong players.
It would also be fun to do analysis on team composition this way: see what Pokemon show up frequently with other Pokemon, or see if certain Pokemon like Magnezone win much more often when specific other Pokemon show up on the opposing team.
Okay, thanks. So replays must be saved manually by individual players, but it looks like lots of players do this.You can save replays of your battles at the end of a match, as well as find replays of others. These can be found on the replay database here
I downloaded my replay but didnt shared it while in battle, How can I share it nowYou can save replays of your battles at the end of a match, as well as find replays of others. These can be found on the replay database here
I wouldn't say this is necessarily uploading but if you have the replay link you should be able to just c/p it onto the webpageIs it possible to upload on PS! a replay I saved on pc?
I just tried to talk in a chatroom on the main server and the following message was displayed:
"Due to spam from your ISP, you can't speak except to staff."
Was there a range ban in my area? I'm confused since I almost never chat... The account I was using wasn't autoconfirmed, but the room I was trying to talk in (Rate My Team) didn't seem to have moderated chat on since it didn't say anything about it when I tried to talk.
It is indeed possible, but for security reasons (e.g. if you're on a public IP) and because admins are very busy as a whole, they don't do it in cases like this.Is it possible to have an admin check all the alts that are registered by a user (for example I want to know exactly what alts I have registered since I do not remember them all) and if so where would I go around contacting admins since I do not want to post in other admin requests without clarity
This sounds a bit like either the Create-A-Pokémon project or a class of other metagames known as Pet Mods. However for your own personal custom 'mons you would probably have to set up your own server and code the format yourself. (Playing it would still be tricky as your new 'mons wouldn't appear in the Team Builder.)Say I want to play with fakemons just for fun, is there a way for me to create some kind of format allowing custom/fakemons and challenge someone to this format?
Yeah, I didn't mention it in my first post, but the goal was to play some Pet Mods, however, there obviously isn't a format for every Pet Mod, now, when it comes to creating a server and coding new mons on it, how could I do it? Or is there already like a Pet Mod server or something?This sounds a bit like either the Create-A-Pokémon project or a class of other metagames known as Pet Mods. However for your own personal custom 'mons you would probably have to set up your own server and code the format yourself. (Playing it would still be tricky as your new 'mons wouldn't appear in the Team Builder.)
Actually setting up your own server is covered on the README.md in the source on GitHub, and hopefully looking through the data files or the code for other metagames will give you an idea of what is possible. (Sorry but we're not here to help you write code.)when it comes to creating a server and coding new mons on it, how could I do it?