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Battle Tree Discussion and Records

No new battle formats have been added in USUM, not even surprising knowing that the 3DS couldn't really handle them due to the bad optimization of S/M.

There's hope for gen 8, though.
 
His main weakness was anything that was capable of making it unable to spam Eruption, wheter trough bullshit OP abilities that shouldn't exist like Pressure and Effect Spore
I must say this was my favorite part of your post. Pressure is terrible to 5PP moves, oh yeah. But I entertained Eruption setting off Effect Spore, and I can’t conceive any scenarios where that’d happen for the life of me (no shit.) Such an odd ability to single out either way. I chuckled.

I kinda want to make a claim on Gfaqs of that happening, to rile up the “electric move OHKOd my Garchomp” people
 
I must say this was my favorite part of your post. Pressure is terrible to 5PP moves, oh yeah. But I entertained Eruption setting off Effect Spore, and I can’t conceive any scenarios where that’d happen for the life of me (no shit.) Such an odd ability to single out either way. I chuckled.

I kinda want to make a claim on Gfaqs of that happening, to rile up the “electric move OHKOd my Garchomp” people


I'm retarded and i should explain why i did the mistake of putting Effect "Bullshit" Spore in there, as a joke i wanted to copypaste the explanation word by word and obviously changing moves, abilities and types it counters. Mid through the writing of that wall of text i just scrapped it and deleted it, in the first draft of the post bulu had that same phrase but with Wood Hammer instead of Eruption, i think i just made it and didn't delete it. Either way i fixed it and took out Effect Spore, thank you for pointing that out.

I shouldn't have written it so late but i was in a bit of a hurry for the PGL closing up this week for the USUM maintenance which would've made the uploading of videos and sharing of QR impossible.

Thank you again for pointing that terrible mistake out.


Also i'd like to point out that i'd love to receive feedback on the team, it was plastered together with hot glue and sent into that dark place while the glue was still cooling off. The original team rotated around Entei annihilating everywith with Eruption under the sun and would also fill in in case a weather setter was to be dropped out.

the original team was:

Charizard @ CharizarditeY
Modest
EVs 252 atk/ 252 spd/ 4 HP
notable IVs 3 atk (too lazy to get a 0)

-Solar Beam
-Dragon Pulse
-Flamethrower
-Protect

The premise was very simple, drop out charizard, make it megaevolve, make any weather ability stop existing, make Eruption deal a whopping 225 base damage (at full HP) and make the sun compensate for any type of damage drop due to health drop, make the occasional 4x Sun Beam slip up become a nice super effective hyper beam and 0HKO anything while charizardY would finish off anything left.

On paper that is an AMAZING AMAZING AMAZING idea... on paper...

the problems that came with it: the enemy would ALWAYS go for Rock type moves which, if i didn't predict them well would most likely cripple heavily Entei if not straight up kill him and oneshot ZardY. Now you might be asking yourself "hold up but why didn't you use the goddamn solar beam at your advantage and just fuck over anything that had the brown color in their color pallette ?" To That i answer "not fast enough, eruption would deal not enough damage (113 if my brain is functioning well, that woulde 112,5 which results in 113 [i think the game rounds up by adding instead of subtracting, not that it matters anyway]) usually i'd have a hard time switching into Bulu too because if both ZardY's coverage and Entei's nuke bombs were not enough to kill him i'd get fupped heavily as bulu too and i wouldn't be able to kill him, the bulu set i was using at the time was trash. The sun boost from ZardY would also feed into the huge fire weakness my backliners had (lucario and Bulu) which resulted in very unpleasant situations

How i improved it:

I put bulu (thanks to Turskain again for the protip) on the front and gave it scarf, this came with a much more powerful, reliable yet expendable opening capable of helping Entei in more ways than just "more damage xd"

the second partner was a variation of the Bulu i used in the original post

Tapu Bulu @ Choice Band and then Rockium-Z
Adamant

-Horn Leech (never used it)
-Wood Hammer
-Stone Edge/Rock Slide
-Protect

I copypasted it from the smogon page for this mon and i feel shame for it, sorry. Bulu's original position was to be a "oh shit" button to press whenever something brown or winged entered the field, this fed only into the additional FLYING weakness of the team which made me almost entirely helpless against flying types. So in a fit of rage i decided to say "fuck it" and give rockium Z to the man to ensure it would oneshot fire and flying types easiy to deal with them, little did i know that bulu's speed is garbage and many flying types outrun it and take a turd on it very easily.

How i improved it:

I completely deleted the idea of having something as slow and damaging as bulu as a """""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""revenge killer""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""", i gave it choice scarf and moved it to the front. I started using something more solid that a 4x weakness to rock alongside a 2x weakness to rock and i put mSalamence where he used to be. Scarf made it extremely competitive and capable of reaching around 200 speed (too lazy to calculate a lvl 50 bulu with 31 IV in speed and 252 EV in speed + the 50% from scarf, sorry) and run alongside faster mons that countered it and gave me acess to switching to a favorable pokemon capable of eating up his weaknesses (except ice) which would also make the whole problem of "being locked into one move" a lot less annoying.
 
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I brought that up in Discord several days ago, and yes, Togedemaru completely outclasses Aron as level 1 bait now. You'll want Endeavor/Fake Out(?)/Protect(Spiky Shield if you're fine with random Sap Sippers switching in)/Filler (Rain Dance, Sunny Day, Toxic).
 
Minor USUM move spoiler:
With endeavor / sturdy Togedemaru soon to be a possibility, is Aron's time in the spotlight over? In addition to sand, Togedemaru is immune to paralysis and has some helpful support moves (like spiky shield > protect). RIP FEARon :'(

Yeah I noticed this too. I already bred a few with spiky shield so if anyone needs one let me know. Mine are in fast or heavy balls and have the relevant egg moves.

Edit: with the proper investment, you can give download users the attack boost much more easily than before.
 
Togedemaru can't learn either Rain Dance or Sunny Day, but still has some useful support moves such as Encore and Electric Terrain, if it complements the team. It also has Reflect (no Light Screen) and Thief as a crapshoot if Berry Juice has been consumed.

If Gen 8 brings back Triples I'll definitely be interested in trying it.

I'm pleased with a lot of the egg move additions, if only because many of those pokes were already in my pool of breedject farming. And then there's random shit like Strength Sap Vileplume that I'll want to add to my roster. I love that move.
 
UGH. I am only 20 into Super Doubles and I can already tell the team I am running ain't gonna get much further than 50, if it even makes it that far. I already I know that Trick Room and opposing Tailwind will be tricky to handle, but I now realize that without Tapu Lele's Psychic Terrain, my team gets the business from Fake Out users. Since Blastoise's stats aren't very threatening pre-Mega, the AI often snipes Whimsicott with Fake Out. This is bad because Blastoise needs to protect turn 1 usually so that his Water Spout won't get neutered too soon. The only workaround is to Protect Whimsicott and hard switch to Garchomp or Kartana but switching in doubles is a very dangerous thing to do. Especially on turn 2 once the AI can no longer use Fake Out. I am already considering swapping out my Garchomp for my Timid Hyper Trained Lele just to help the team muscle its way to 50 but even that may be a tall order. I can see why there aren't that many successful Tailwind teams now. Trick Room and opposing Tailwind is lame enough. But with all the Fake Out users, it's a pain to just get it up in the first place and it wears out quicker than Trick Room.

It sucks that Tornadus's Flying type makes it unable to use Psychic Terrain naturally as it'd be a way cooler partner for the team as it gets Rain Dance to boost Blastoise. I am actually unironically considering running a Jolly/Naive Tornadus with freaking Iron Ball and Tailwind/Fling(or Protect)/Acrobatics/Rain Dance. (Hilarious thing is that with an Iron Ball attached, Fling would actually smack a lot of Trick Room setters hard). Perhaps Tornadus could work in the back with Blastoise while Lele gets a different partner lead. But in any case, if I get this team to 50, I'll probably switch for a more reliable strategy like Trick Room because this clearly isn't going to survive the onslaught of Legendaries and level 3 and 4 sets that lurk beyond battle 50. Speaking of which...

Togedemaru can't learn either Rain Dance or Sunny Day, but still has some useful support moves such as Encore and Electric Terrain, if it complements the team. It also has Reflect (no Light Screen) and Thief as a crapshoot if Berry Juice has been consumed.

If Gen 8 brings back Triples I'll definitely be interested in trying it.

I'm pleased with a lot of the egg move additions, if only because many of those pokes were already in my pool of breedject farming. And then there's random shit like Strength Sap Vileplume that I'll want to add to my roster. I love that move.

Wow, after all this Aron talk, I decided to watch a video of an FEAR Aron in action on Smogon and this has definitely caught my imagination! Togedemaru sounds like a cool near FEAR mon. Shame it doesnt' get Rain Dance (which is weird since it's an Electric type) because Hail will neuter it but its selling points can't be overlooked. I definitely want to give FEAR a shot once I am done with my current unviable team. I've read into major threats like Water Shuriken, Mold Breaker, etc. I personally like Aromatisse because it has a built in Mental Herb and can use Misty Terrain to help take hax out of the equation. (Fake Out will be annoying though.) Could the Hariyama and Oranguru lead work for it with a second Trick Roomer in the back perhaps? Definitely going to explore this more as I think FEAR hasn't been given enough attention compared to the Maison.
 
TimG57867 Just dropping by to suggest that HA suicune is available from gen 2 games, which has Tailwind and Inner Focus.

Also if you plan to use Misty Terrain Aromatisse be my guest, I have all the informations you need and all the hate for Grimsley you might even want.
 
Could the Hariyama and Oranguru lead work for it with a second Trick Roomer in the back perhaps? Definitely going to explore this more as I think FEAR hasn't been given enough attention compared to the Maison.
Assuming you mean for the eventual resurfacing of triples, as there’s not much point in bringing a FEAR poke in the back line; the whole perk was drawing 95% of the attention away from teammates and opening for quick, easy OHKOs in the short time afterward.

Anyway, I don’t see why it wouldn’t work much of the time. VaporeonIce did the same thing for the most part with an M-Audino/Hariyama/Aron core. It’d open the opportunity for two Fake Outs, a blessing with the onset of Megas and with them Beedrill and Sharpedo/Absol, who easily OHKO Oranguru and wouldn’t waste time doing so. That said, Hariyama and Oranguru don’t really have reliable, spammy spread moves that wouldn’t also injure Togedemaru; ideally you would want Dazzling Gleam or something that can easily land a quick hit of at least low double digit damage to ensure KOs of the Endeavor target. With Oranguru/Hariyama you’re pretty much obligated to keep them next to each other so Instruct can be as useful as possible. (Edit: it just occurred to me that Instruct mechanics could very well be updated for Triples and be usable on any teammate or poke regardless of position.)

I would be drawn to imitate my original serious team and try Slowbro again, or perhaps Aromatisse. Someone would prolly replace Camerupt with a good spread move and I’d try a different Mega in the back line. I’d try both Encore for neutering and Electric Terrain for Nature Power shenanigans or buffing the shit out of Mega Ampharos, a favorite of mine. I really like Tangrowth and would be drawn to trying it on a team with multiple ground weaknesses.
 
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ReptoAbysmal we just had a theorygasm on Discord, about Skill Swap Stakataka in Trick Room.

The amount of possibilities, oh gawd (mentioning few: Intimidate from a Scrafty/Hariyama lead who'd get Beast boost, Levitate from a Vikavolt, Sheer Force, etc etc...)
 
I’d try both Encore for neutering and Electric Terrain for Nature Power shenanigans or buffing the shit out of Mega Ampharos, a favorite of mine. I really like Tangrowth and would be drawn to trying it on a team with multiple ground weaknesses.

Interesting, what Encore users have you considered? I'm struggling to think of users that would function even moderately well in TR...

I figure that I will take most of your gifts and re-tool them for USUM purposes, but it may be a while before The Room gets another spin...

...I've been very busy lately.
 
ReptoAbysmal we just had a theorygasm on Discord, about Skill Swap Stakataka in Trick Room.

The amount of possibilities, oh gawd (mentioning few: Intimidate from a Scrafty/Hariyama lead who'd get Beast boost, Levitate from a Vikavolt, Sheer Force, etc etc...)
I know, I’ve been squabbling about it myself ever since the leaks happened. Mine will have Skill Swap at the very least.

By virtue of Rock/Steel typing its SDef doesn’t do it a great deal of favors, but if it’s running a full support set, its Gyro Ball still easily reaches max power and is not much weaker than fully offensive Ferrothorn without any investment. But, yeah, about that Skill Swap! Its physical movepool is sparse but potentially retarded with all of the options many of my existing flunkies could give it. Adaptability or Steelworker Gyro Ball to name two more.

I loved Bulletproof with what little I played with Chesnaught, and skill swapping it patches up one of Staka’s biggest problems, that being the relatively common Focus Blast. I also am not above briefly trying Iron Ball Kommo-o, who looks more attractive with a physical moveset now, and STAB CC is a good place to grab it a Beast Boost.
 
I'm contemplating going Wide Guard (that thing will make even blissey earthquake), Trick Room, Skill Swap, Iron Head.

The possibilities oh gawd.
 
I loved Bulletproof with what little I played with Chesnaught, and skill swapping it patches up one of Staka’s biggest problems, that being the relatively common Focus Blast.

While we're kinda on the subject, some of us at the Discord channel are basically starting to jostle for position to see which Trainers try out which HA Alolan starters for Tree first. I know I'm going with Long Reach Decidueye, just because I figure everyone else is disappointed with it already (eat shit, stupid Effect Spore wearers!); paperquagisre is planning around Liquid Voice Primarina; Worldie will definitely be going with Intimidate Incineroar.

While no one here is being bossed or bullied into it, I humbly request that everyone on here carefully consider all three options instead of simply getting in bed with Incineroar immediately. The starters, as a whole, have been badly underrepresented on this thread so far, and I would like to change that for USUM once the HA distribution rolls around.
 
Interesting, what Encore users have you considered? I'm struggling to think of users that would function even moderately well in TR...
I meant Togedemaru using Encore. For that matter, I can’t think of any pokes of mine that know Encore, either...

Worldie, for all the dismay I had at learning its typing back then, I was really excited by its movepool. Trick Room, Gravity and Skill Swap especially. I’ll try it as a setter at least briefly, tooling with various bulks, but otherwise it’ll more than likely serve as outside support. I need more dedicated Gravity users on top of Wide Guard.

I’m hoping that, being exclusive, they’ll do what they did last time and let us catch multiples of them. Four would be perfect (why do I need four Pheromosa) but I’d happily settle for two. One Sassy and another Brave.

Smuckem I already love LO Primarina and already planned to give Liquid Hyper Voice a shot simply for reliability over Hydro Pump, and ignoring substitute. But I planned to try to work with all three, since they’re all slow. I hope we don’t wait long for them.
 
While we're kinda on the subject, some of us at the Discord channel are basically starting to jostle for position to see which Trainers try out which HA Alolan starters for Tree first. I know I'm going with Long Reach Decidueye, just because I figure everyone else is disappointed with it already (eat shit, stupid Effect Spore wearers!); paperquagisre is planning around Liquid Voice Primarina; Worldie will definitely be going with Intimidate Incineroar.
.
I do actually feel Liquid Voice Primarina could have potential in Trick Room as well. I might go as far as running both in fact since the types synergyze extremely well.
 
It also just ocurred to me that by virtue of being Grass type, Decidueye is immune to Effect Spore regardless of Long Reach. Flame Body and Rough Skin, on the other hand...

Speed is the only negative trait of Primarina in TR. Scientists pack a lot of things that still outspeed 0/0/Negative. It hits extremely hard and has an excellent movepool, and has acceptable bulk. I used it a lot on a mono-water team and it was fantastic.
 
Not leaderboard eligible yet, but I wanted to post this team before I get completely distracted by USUM and forget what I was using.

Ongoing streak of 501 wins in Super Singles.
No videos yet.
Tapu Lele @ Choice Scarf
Modest
Psychic Surge
EVs: 4 Def, 252 SpA, 252 Spe
Psychic
Moonblast
Thunderbolt
Hidden Power (Fire)

The 3rd time I've posted this same Tapu Lele, can sweep entire teams by herself.


Salamence @ Salamencite
Jolly
Intimidate
EVs: 4 HP, 252 Atk, 252 Spe
Double-Edge
Dragon Claw
Earthquake
Dragon Dance

Another familiar face, Mega Salamence exists to sweep and switch-stall bulky EQ users out of PP.


Aegislash @ Leftovers
Sassy (0 Spe IV)
Stance Change
EVs: 252 HP, 4 Def, 252 SpD
King's Shield
Swords Dance
Shadow Sneak
Sacred Sword

Aegimence is one of the best singles combos there is, and the leaderboard is proof of that.
A bit different than most Aegis, max SpD to better tank special attacks, SD to patch up its rather poor uninvested Atk, Shadow Sneak and Sacred Sword provide nearly perfect coverage.

Aside from this, I think the biggest problem with Multis is the accessibility. In order to get a usable partner, you have to scout them in Singles first... which requires you to play Singles, thus taking away time that you could be playing Multis (it's like you have to play a different mode to even have a chance of starting this one). And everything is random, meaning that you have to actually find (and beat) a good trainer in order to scout them. People in this thread have racked up hundreds of wins looking for specific trainers and never found them.

XY did it better by letting you use your friend list as partners, and it was easier to "scout" people by adding their Friend Code (I know a few people whose trainers with Scarfed Eruption users were popular). ORAS nerfed it by limiting you to 4 preset partners, and then this game added yet another entry barrier, pushing away even more players.
I agree that getting a usable partner is extremely annoying in SM (still no Megagross+P2...), but you can minimize the hunt by scouting the first decent partner you find and building your team around theirs rather than looking for the perfect teammate. It's similar to whether someone chooses to use Salamence/Aegislash/Chansey and spend 30 turns setting up every battle or just stick 2-3 sweepers on a team and see how far it gets.

I'll also say that I preferred ORAS Multi > XY Multi, the preset partners were pretty good and will always be available, even if you start a new game on a new 3DS without any internet access.
 
Congratulations on making it to 500 with such an unoptimal team! In fact, it's so unoptimized that I can tell at a glance you got extremely lucky, if you were doing this legitimate at all. Do you have any battle videos against foes like Salazzle-3(focus sash, threatens your team with its coverage), Walrein-4/Abomasnow-3/Donphan-4(OHKO spammers that cannot be taken out before they act), Rotom-Frost-4/Drapion-4(bulky pokemon with secondary effects that threaten the team), and scarfers that can OHKO Lele (Terrakion-2, Darmanitan-4). If you don't could you at least post a threatlist or some form of guide against leads that trouble you? Because as soon as Global Link goes back up, people will try to reproduce your streak with your team, and if they aren't able to, you should provide tips as to the proper way to play it.
 
Congratulations on making it to 500 with such an unoptimal team! In fact, it's so unoptimized that I can tell at a glance you got extremely lucky, if you were doing this legitimate at all. Do you have any battle videos against foes like Salazzle-3(focus sash, threatens your team with its coverage), Walrein-4/Abomasnow-3/Donphan-4(OHKO spammers that cannot be taken out before they act), Rotom-Frost-4/Drapion-4(bulky pokemon with secondary effects that threaten the team), and scarfers that can OHKO Lele (Terrakion-2, Darmanitan-4). If you don't could you at least post a threatlist or some form of guide against leads that trouble you? Because as soon as Global Link goes back up, people will try to reproduce your streak with your team, and if they aren't able to, you should provide tips as to the proper way to play it.
Luck is a necessity when reaching high streaks, either your team is perfect and you lose to a misplay, or your team isn't and you lose to an unlikely sequence of events that could also have happened at battle 51. I have been lucky with this run (very few Bisharp/T-tars/Megawiles, which are major threats that generally require revenge killing), but I don't see how my team is any worse than this other ScarfTapu+Dragon+Aegi team :)

Salazzle-3 isn't a threat, AI loves to Nasty Plot turn 1 and Lele only has a 6% chance of being OHKOed by non-crit Sludge Bomb, if Lele is gone Megamence outspeeds and can't be OHKOed, even by a crit, if both Lele and Mence are gone and Aegi doesn't have any Atk boosts there are any number of mons that could beat me.
OHKO users are more than capable of haxing me to death, but haven't ended this streak yet, Walrein-4 is 2hkoed by Lele/Mence and Abomasnow-3 is 2/1hkoed, so the odds of them taking out more than one of my team members is pretty low. Donphan-4 hasn't found the ultra wormhole that leads to the battle tree yet, maybe in gen 8 :^)
Rotom-Frost hopefully gets neutered by Lele, otherwise it comes down to Aegi hoping for some luck (Rotoms are also one of the places max SpD Sword comes in handy), Drapion-4 gets 2HKOed by Lele/Mence so again not too bad unless I'm already down to unboosted Aegi (if Aegi managed to set up on the previous mon +6 Sacred OHKOs while Drapion needs Crit+Sniper).
Terrakion-2 doesn't OHKO Lele without a crit, and if it does Aegi can come out and either set up+smack replacement in 4 turns or just SD+Sacred Sword to be rid of the bull, Darmanitan-4 is annoying because it speed ties Lele, but can be revenged by Mence if it wins the coin toss (Dar-3 is also annoying because I don't know it's 3 until it survives the Psychic and it still OHKOs with Sheer Force).

Other than the already mentioned trio of bulky psychic+flying resists, threats tend to be random things that rely on luck (every time I see Lax Incense or a OHKO move I want to punch a gamefreak employee) and more complex "what if X then Y" enemy combos, few leads can stand up to a combination of Lele+MegaMence so most problems don't start until the second mon shows up. Also I find it funny that most of the threats you list for your most recent team are non-issues for mine, just goes to show that there's more than one way to do well in the tree but they all use Mega Salamence.
Playing the team well requires knowing when to switch and when to sac, and that generally requires a certain familiarity with AI habits (like Salazzle-3's tendency to NP), though the combination of 2 overpowered sweepers + a bulky anti-TR mon like Aegislash does allow it to function well for speeding through to the stamp/getting a hang of the tree so if people want to copy this team they should be able to do reasonably well. Idk why the Global Link matters when there's no QR for this team.

Also since you asked for a video here's one I probably should have lost with Walrein-4, a poor team matchup, a sprinkling of hax, and abusing the A"I" to let Aegislash revenge kill a cowardly fire type: VXRG-WWWW-WWW9-LDPC
 
You didn’t fall for the same trap that exposed the Azumarill guy, nor did you respond to disbelief with sputtering anger like the others. At this point posting tons of replays depicting non-one-sided battles as most players do can only increase your credibility.

And in Ray’s defense, stupid luck does play a part. I gave up trying to re-reach my own streak after multiple failed attempts that can’t even do half. My own ineptitude is a factor, but it’s just as much a testament to how falliable my team is to even small but precise mistakes. To me, my team clearly enjoyed too many free wins before getting served.

There is that 500 though, which is why i suggest sharing lots of replays for evaluating :)
 
While I believe that you consult a set list and are aware of common AI behaviors(which admittedly is better than half the players on low leaderboard), that is merely necessary but not sufficient to have a large streak. While you most likely did win 500 battles, you probably used PkHex to back up your save before a loss. There is one crucial difference between my "scarf tapu+dragon+aegi" team and yours: Status protection. Over the course of 500 battles, unless you have a lot of substitute/lum berry or a Ground on your team, something WILL get paralyzed often. And everything on your team is pretty much as good as dead once it gets paralyzed or frozen. (Yes, Aegislash also hates paralysis because it relies on a priority move to get it out of its frail Blade form, one "fully paralyzed" turn = fainted Aegislash) Had your Salamence been a Lum Dragonite, I would have been less suspicious. Your team is also the only team to get past 250 with no status protection whatsoever, and you suddenly double that.
You also have no way to prevent something from being Frozen (which no amount of SpD on Aegi will help with), and no crit protection. Your team is one that is especially vulnerable to hax, as you rely on defensive setup without having Substitute as a buffer against hax. Snorlax4 is a big offender here, as it has monstrous Special bulk that prevents it from being 4HKOed by Lele, Fissure to quickly take out Aegislash, and Body Slam paralysis to neuter Mence.

There is also a special attacker that outspeeds and 2HKOes Lele while avoiding an OHKO in return and can beat the rest off the team with ease: Alakazam3.
Lele misses out on Alakazam3 by two points of speed, gets 2hkoed by Shadow ball, OHKOes Mence in Psychic Terrain, and Aegislash cannot do jack to it in Psychic terrain while it gets 3HKOed with the possibility of SpD drops.
It is possible that you never encountered this menace in 500 battles, but I find it unlikely, seeing as it's relatively common.(12 trainers can use it, including the speed specialists with limited Pokemon pools)

Another thing: Can you tell me why you chose to use 3 attacks Salamence instead of Roost+2 attacks or mono-attacking? Those are clearly superior sets, so I wonder why you chose to go for a terrible alternative set.(no Roost greatly hampers Mence's setup opportunities, and Substitute increases the amount of times you'll get to +6, making up for the lack of EQ) Is there something that I or everyone else missed that makes DClaw Mence not a waste of a moveslot?

Lastly, your team is suspiciously similar to the PGL Sample QR team made by "Sun", (uses the same Pokemon but with a different lead, the same crappy moveset with Mence, nearly identical lele sets(the sample runs focus blast over hidden power), and a non-orthodox aegi). Anyone who's used that team knows how bad it is, with a lot of people not even being able to get the 50 stamp, let alone 500. I'm waiting for you to come out and tell us that the streak was made with backups and that we should be more suspicious of streaks like these.
 
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I am not gonna start throwing accusations at anyone. But I am gonna say that if I managed to get 500 wins with a team in ANY format and bothered to post the team I used, there's NO WAY I wouldn't have a single replay to go with it at the time of posting. I'd be too stoked about putting up with all the Tree's haxy nonsense to leave others wondering how my team operates and it would break my heart to go through all that toil just to have people calling me a fraud because I couldn't be bothered show any visible demonstration of the team. Seriously. 500 wins in the Battle Tree in ANY format is a MASSIVE ACHIEVEMENT with any team.The Tree is designed to be able to take down any squad with enough bad luck. I just can't grasp how someone can report on having an ongoing 500 win streak and be so nonchalant in reporting it. I would just never be able to contain my enthusiasm.
 
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