I'd like to start my post thanking the QC-Team for revamping all analyses.
However I feel like some analysis are strange:
SubSplit should have its own set, even if you have to forgo momentum, it gives Frostom a easier way to break through some fat build.
Life Orb should be in oo it's a strong option if you already have a Z-move on Pain Split set.
Chatter is a bad move, it shouldn't be run on Z-Encore sets. It doesn't touch anything that Heat Wave doesn't touch, even Hidden Power [Water] is better for hitting rock-types.
Choice Specs should have a set out of oo. It's the most threatening wallbreaker in the tier and is able to 2HKO every Pokémon in the tier after SR (even SpD Regice has a small chance to die).
Physically Defensive and Choice Band warrant a set. They are even better than WP lead Golem.
248 HP / 252+ SpD / 8 Spe is a potent spread for oo
Eviolite and Hidden Power [Electric] are good enough to be in oo
Bulky Crustle (the one in oo) should run 84 EVs in SpD to avoid the 2HKO from Specs Chatot
Shadow Ball should be slashed with Focus Blast. In fact Shadow Ball is better than Focus Blast every specially defensive Pokémon bar Lickilicky and the rare Klang.
Will-O-Wisp should be slashed with Wild Charge not with High Horse Power which gives a better coverage than Wild Charge
Soundproof is imo at least as good as Sap Sipper with Chatot arround and to punish Parting Shot Silvally.
Choice Scarf deserves its own set.
No Guard Machoke is bad, it should be in oo. I don't even see any reason to use this over Guts.
Add this set:
Machoke @ Eviolite
Ability: Guts
EVs: 208 HP / 252 Atk / 48 Spe
Adamant Nature
- Close Combat
- Knock Off
- Bullet Punch
- Rock Slide / Thunder Punch
It was standard in ORAS PU before its ban and is still very powerfull and a good status absorber.
Sheer Force deserves its own set. It's a very powerfull wallbreaker.
Nasty Plot also deserves its own set.
Idk what the goal of running Extransensory? Leaf Storm does better damages to Mareanie and it doesn't even 4HKO CroMuk. I believe Hurricane is far better because it can catch Fighting and Grass-type (i posted calcs on my previous post).
Swords Dance deserves a mention in oo.
ShuckleDeath
set deserves its place in oo. Also Adamant should be removed since it gives up every adavantages Kanto-Dug has over Alola-Dug.
Choice Scarf deserves a set, it's like having a 93.5 Atk / 111.5 Spe Choice Band.
Surf Mold Breaker lead, Zen Headbutt, Fire Blast and SD deserve a mention in oo.
The first set should have this spread: 248HP / 8 Def / 252+ SpD since avoiding the Psyshock Golduck is irrelevant.
Can I have a mention of this set in oo, it's the only Seaking's set that beats Mareanie and can also reliably check our electric type.
Seaking @ Leftovers
Ability: Lightning Rod
EVs: 184 HP / 252 Atk / 72 Spe
Adamant Nature
- Waterfall
- Knock Off
- Megahorn/Facade
- Drill Run/Facade
Where is the offensive Pivot set from ORAS? It's still good and even got a new tool in Strenght Sap.
Darkinium-Z should be the main set. You really don't want to get hard walled by Bronzor when you get break through Golem after chip damages.
This
set should be the main set. It seems a bit odd there is another AV set as everybody in this thread agreed that Oranguru needs to raise in the VR because of it.
Also some set have odd HP number which is for a lot of known reason bad. I won't list all of them but this needs to be changed.
Allow me to go through your list and provide you with an explanation for why you don't see some of your listed moveset nominations as a primary export and piggyback on some of your sets.
Substitute + Pain Split variants have a hard time abusing what makes Rotom-Frost S-rank material in the first place, and that is being the most threatening pivot in the tier. You have a hard time breaking common checks such as Eviolite Bronzor, Muk, Regice, Seaking, and even bulkier variants of Grumpig. Rock Blast Golem also has a field day against this set if Sturdy is preserved. I will however note that Life Orb is a fine addition to OO if it hasn't been already added.
Chatter is a RNG manipulation game that defines Chatot. Providing opportunities for setup or deterrent through confusion with a 100% rate is an amazing feat for wallbreaking sets. Nothing bar immunities will enjoy taking Nasty Plot boosted Boombursts from this and Breakneck Blitz nukes Soundproof users that may try and switch into your STAB option. (See butterfree as an example of this). Choice Specs was taken into consideration and will be discussed with the QC team.
Physically defensive and Choice Band Golem were listed as OO but are not as optimal as the current spreads for this metagame. Physically defensive golem heavily competes with Gabite who has a better defensive typing and ability to abuse physical attackers. Choice Band Golem is prone to chip damage just like WP sets and does not effectively get rid of threats like Silvally-Fighting, who takes a risk during the 1v1 trade and is knocked out by +2 Earthquake. I do respect your confidence in your claims that some things may be better but a lack of proper evidence will lead to questioning and we are always willing to compromise if you are able to back yourself.
I have no issue in adding the former Vigoroth spread to OO, although it should be noted that is is outclassed and you should not allow yourself to lose the trade versus Monferno after a boost for general cases.
Eviolite is generally horrible on combusken and should not be used for general play, although I will bring this up with my team for OO utility. Hidden Power [Electric] does not hit anything noteworthy bar Mareanie and can only net the potential 2HKO if holding a Life Orb, which means that you can only temporarily force it out. I'll take this into consideration though for special sets.
Interesting addition for this, although Chatot is not switching into Crustle, regardless of the variant. I'll run that by my team later on as a potential OO replacement or new EV spread.
This is not true at all. Z-Focus Blast provides you with a better option against common AV users like Kecleon and Bouffalant, if you lack Psyshock, and SpD walls like Regice. While Ghostium Z has its perks versus Bronzor and hits Mareanie and Mawile neutrally, it is not worth forfeiting your stronger option versus Normal and Dark-types that can generally take an unboosted Dazzling Gleam such as Vigoroth and Pawniard since that is all it takes to start losing momentum and leaving Mr.Mime vulnerable to punishment.
With the rise of Oricorio-B and other Fire-Types, Weakness Policy / Shuca Berry Golem, and the presence of Water-types including Mareanie and Silvally-Water, it is not always optimal to run Fire + Ground coverage. Z-Wild Charge nukes any Fire-Type bar Camerupt, (which you lose to 1v1 without Groundium Z due to Solid Rock), and prevents immunity shenanigans. Will-O-Wisp hits similar targets that you would use High Horsepower for while also crippling most physically offensive switch-ins, although Rapidash is almost always better running 3 attacks plus recovery to offset hazard and chip damage.
Sap Sipper far surpasses Soundproof in both the immunity department and for for wallbreaking purposes. Being able to stop Grass-type moves is a blessing and provides it with a more threatening presence since it can limit threats including Leafeon, Abomasnow, Lurantis, Tangela, and even abuse powder abusers like Smeargle, Jumpluff and Butterfree. I would always take that trade unless my team was heavily Chatot weak and I should note that Silvally-variants prefer to run U-turn in the metagame to avoid playing around Clear Body, Soundproof, and Defiant / Contrary / Competitive users, while being able to chip against foes.
Choice Scarf Leafeon is not metagame defining with the drop of Abomasnow despite the set being viable. Leafeon does not appreciate being locked into an attack and would much prefer to use a Z-Celebrate set which provides you with that speed boost while giving you better offensive presence in exchange for a setup turn, and is easily compatible with the common Normalium Z item choice.
What sets apart Machoke from the other Fighting-types in the tier is the ability for 100% confusions in STAB Dynamic Punch,(see Chatot), much higher bulk than Monferno which is bolstered by Eviolite, and access to Knock Off which cripples defensive counterplay and lets you hit Psychic and Ghost-types which would otherwise not mind your STAB. This competes with Raticate as a Guts user and only really shines with speed support from Trick Room. Keep in mind for the future that ORAS PU sets do not define our ZU metagame, and may be up for question if they do not function with success here.
Sheer Force AoA Mawile can be up for discussion as an export addition with the QC team, but is generally horrible against anything but defensive teams.
See the above for similar reasons over the standard set.
Hurricane is a fine addition as a slash to Extrasensory but is not an optimal option due to its accuracy issues and inability to always secure the needed damage against switch-ins like Monferno, Mareanie, Silvally-Poison, and Silvally-Fighting. Compression is key and accurate options like this are important.
Swords Dance can be added to OO, although Toucannon is always better running AoA sets and abusing its access to U-turn to threaten teams.
Sludge Wave can be added to OO along with his spread if we cannot find a more optimized variant. Choice Band / Scarf Dugtrio-Kanto can afford the speed drop for Adamant due to its higher base speed, and thusly will not be dropped.
Choice Scarf can be discussed with the QC team as a potential export, although being slower than common scarfers like Abomasnow, along with being locked into anything but your Rock STAB or Moldbreaker Earthquake can put you into a bad spot, especially when the opponent has physically defensive or resist checks like Gabite, Silvally-Fighting, Tangela, Gourgeist-L, and even Protect variants of Golem. The lead set is horrible in this hail-based meta but will be brought up too.
Roselia runs defensive investments for both Psyshock and the better matchup against Golem and physical attackers that it resists. A max SpD spread would be better off left to OO.
Lacking Protect on a Leftovers variant of Seaking is not optimal since that leaves you prone to Trick variants of Rotom-Frost and prevents you from scouting coverage options from Electric-Types. Facade is mainly your tool against Will-O-Wisp variants of Rotom-Frost and is generally outclassed. You will have to provide evidence that your set works as intended.
Jumpluff is horribly outclassed offensively and should be noted for its support sets and ability to use its new recovery option in Strength Sap along with Z-Crystals. Feel free to prove why your claim should be added in a metagame where Sap Sippers like Bouffalant and Zebstrika roam.
Darkinium-Z shall be brought up for later discussion. This is a good investment that probably went overlooked during the final entry process for the sample sets since it was brought up before by our team members.
Provide evidence and you shall receive.
I hope that your issue regarding the HP numbers are resolved soon. We have experienced members working on the sets, and we understand benchmarks along with Ability-based fractions (Regenerator as an example), but we can make mistakes. Thank you for your passionate post regarding your concerns and helpful criticism for ZU. I hope more people express themselves in the future!
