I have been thinking about Pokemon and this discussion and I do agree with what Kurona says, Pokemon doesn't take risks. Each follows an incredibly basic formula: Player starts in town. Has friends Meets villanous team. Beats gyms. Beats Villanous team. Catches Legendary. Challenges E4. Wins. Challenge champion. Wins. Once you've played a Pokemon game, you've played them all. This combined, with the the basic gameplay since Gen 1, makes these games incredibly stale for veteran players. And whenever they promise on "changing" the formula, they really don't. The Island challenge was promised to be a change, but it was nothing more than a gym with an additonal boss fight. The fight with N was technically a champion fight since N was a champion previously by defeating Alder. Its very annoying that Pokemon does not take risks like Mario and Zelda does. If any company should do it, its Pokemon! There so rich, they can afford at least one black sheep in the series. What I want something I want is something like FE: Awakening vs FE: Echoes: Shadows of Valentia: 2 games with the same engine and grid battlefield, but each very different gameplay mechanics, so they really aren't the same. I love Pokemon, but the same mechanics with little change is starting to bore me.
And whenever they introduce a new mechanic, they insist on carrying it over to the next games. If Mega Evolution was introduced in like Mario, they'd keep it for those games and related sequels, but would most likely drop it for non-direct sequels. The introduction of Mega Evolution had no place in Alola, and Hoenn's story had to be remodeled just for the sake of it.
Let's also think of another problem: Time. How often do we get Pokemon games now? 1-2 years. That's really fast compared to other franchises. Most game on a regular basis don't go through this. This really burns out players, especially from the competitive side, since all the cartridge formats always use the latest game. ( Let's also not forget how annoying the new version is if its basically the same game with minor tweaks. USUM has convinced me not to ever buy the 3rd version if its the same story with slightly increased content. ) If there concern is money, why don't they just do DLC or sell Amiibo? That would sell like hot cakes and not burn players out.
Pikachu315111 , I was thinking about how to change the mechanics.... How about something like Pokemon Conquest? I remember playing game and loved it. Too bad it never had a sequel. It would keep the turn-based gameplay, but it would make the gameplay fresh for veteran players. For those of you don't know, Pokemon Conquest is a crossover between Pokemon and Nobunaga's Ambition. It would have a turned based mechanics, but instead of players sharing the same turn, it would be a player and an enemy phase, with the player moving on the player phase, and the enemy phase having the enemies move. Also, the battlefield takes place on a grid, with factors like terrain and obstacles coming in play. ( Only water types could traverse water, flying types or levitate can go over air, fire over magma, etc. ) Mechanics like Abillities, Stats, and moves exist, but are a lot simplified. Moves are most notable: Each Pokemon only has one move for the entire game, and there stuck with it. That's the only complaint about Conquest. If I were to change it, it would be that once you select a move for use on your phase, and you can't change it til your next phase. ( In the case of two turn attacks, you charge as normal, but even if you opponent moves away from the range, they connect the next turn. ) Abillities were the same case, except most Pokemon had 3 abillities, some from the core RPGs and others unique to Conquest. Stats were simplified, but there was no speed due to being a player phase and enemy phase, thus making speed irrelevant. Warriors had also skills they could use too.
Anyway... This is just a suggestion. It'll probably not happen with the current GF staff though.
And whenever they introduce a new mechanic, they insist on carrying it over to the next games. If Mega Evolution was introduced in like Mario, they'd keep it for those games and related sequels, but would most likely drop it for non-direct sequels. The introduction of Mega Evolution had no place in Alola, and Hoenn's story had to be remodeled just for the sake of it.
Let's also think of another problem: Time. How often do we get Pokemon games now? 1-2 years. That's really fast compared to other franchises. Most game on a regular basis don't go through this. This really burns out players, especially from the competitive side, since all the cartridge formats always use the latest game. ( Let's also not forget how annoying the new version is if its basically the same game with minor tweaks. USUM has convinced me not to ever buy the 3rd version if its the same story with slightly increased content. ) If there concern is money, why don't they just do DLC or sell Amiibo? That would sell like hot cakes and not burn players out.
Pikachu315111 , I was thinking about how to change the mechanics.... How about something like Pokemon Conquest? I remember playing game and loved it. Too bad it never had a sequel. It would keep the turn-based gameplay, but it would make the gameplay fresh for veteran players. For those of you don't know, Pokemon Conquest is a crossover between Pokemon and Nobunaga's Ambition. It would have a turned based mechanics, but instead of players sharing the same turn, it would be a player and an enemy phase, with the player moving on the player phase, and the enemy phase having the enemies move. Also, the battlefield takes place on a grid, with factors like terrain and obstacles coming in play. ( Only water types could traverse water, flying types or levitate can go over air, fire over magma, etc. ) Mechanics like Abillities, Stats, and moves exist, but are a lot simplified. Moves are most notable: Each Pokemon only has one move for the entire game, and there stuck with it. That's the only complaint about Conquest. If I were to change it, it would be that once you select a move for use on your phase, and you can't change it til your next phase. ( In the case of two turn attacks, you charge as normal, but even if you opponent moves away from the range, they connect the next turn. ) Abillities were the same case, except most Pokemon had 3 abillities, some from the core RPGs and others unique to Conquest. Stats were simplified, but there was no speed due to being a player phase and enemy phase, thus making speed irrelevant. Warriors had also skills they could use too.
Anyway... This is just a suggestion. It'll probably not happen with the current GF staff though.
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