It sounds like a misguided(?) attempt to "not break immersion". Maybe they felt a "Skip" button popping up on the screen mid-cutscene would "look too weird" or "break the flow of the cutscene".
That said I'm not expecting this feature to make it to future games, for one reason: From the trailers, it looks like all the cutscenes in the game are animation-only and contain no text. This means a player who turns the option on won't miss any story. Meanwhile in SM/USUM, I think almost all of the cutscenes had dialogue, so Game Freak might not want those to be skippable "for the sake of the story".
That said I'm not expecting this feature to make it to future games, for one reason: From the trailers, it looks like all the cutscenes in the game are animation-only and contain no text. This means a player who turns the option on won't miss any story. Meanwhile in SM/USUM, I think almost all of the cutscenes had dialogue, so Game Freak might not want those to be skippable "for the sake of the story".
Last edited: