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Fusion Evolution V5 (Submission Phase)

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houndoom.gif
rapidash.gif

Parents: Houndoom + Rapidash
Egg Group: Field
Offspring Name: Houndash
New Type: Fire/Dark
Base Stats: 80/105/70/105/90/110 (+10 All) BST: 520
New Ability and Desc: Hell Hound (Flash Fire + Flame Body)- This pokemon's Fire Type attacks do 1.5x damage and are 30% more likely to burn, even if they couldn't before (Fire Blast's burn chance increases from 10% to 40%)
Notable Moves:
Physical- Flare Blitz, Sucker Punch, Crunch, Pursuit, High Horsepower, Poison Jab, Wild Charge, Megahorn
Special- Fire Blast, Flamethrower Dark Pulse, Sludge Bomb, Shadow Ball
Status- Will-O-Wisp, Morning Sun, Nasty Plot, Taunt
Role Identification: A Pokemon whose main strat is spreading burns, Fire Blast and Flare Blitz both have 40% Burn chance alongside boosted damage. It can be used as both physical and special, but Special is probably better because it has Nasty Plot to boost.

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Parents: Houndoom-Mega + Rapidash
Offspring Name: Houndash-Mega
New Type: Fire/Dark
Base Stats: 80/105/110/135/100/130 (+40 Def, +30 SpA, +10 SpD, +20 Spe) BST: 620
New Ability and Desc: Solar Power
Notable Moves: Same as before
Role Identification: Worse than base form unless you want better speed and bulk, its damage output is outclassed because it doesn't have Hell Hound as it's ability.

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DNA Donors: Pikachu-Starter + Eevee-Starter
Offspring Name: Pikavee
New Type: Electric/Normal
Base Stats: 55/77/80/97/72/97 (+20 Def, +20 SpA) BST: 478
New Ability and Desc: Static Discharge (Static + Anticipation): On switch-in, if the opponent has a super-effective or OHKO move, they are paralyzed
Notable Moves:
Physical- Zippy Zap, Double-Edge, Sappy Seed, Sizzly Slide, Last Resort, Floaty Fall
Special- Buzzy Buzz, Sparkly Swirl, Baddy Bad, Bouncy Bubble, Freezy Frost, Glitzy Glow, Shadow Ball, Splishy Splash
Status- Calm Mind, Thunder Wave
Role Identification: A pokemon that makes up for it's less than stellar stats with sheer diversity. It can be used as a Status spreader, Leech Seeder, Screens Setter, Cleric, and Stat-Boosting Check. I don't know if the Pikachu/Eevee Z-Moves work on them, but if they do, Extreme Evoboost is a thing it can do.

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DNA Donors: Bruxish + Kyogre
Offspring Name: Brogre
New Type: Water/Psychic
Base Stats: 104/102/90/110/105/101 (+20 HP, +10 Def, +10 Spe) BST: 612
New Ability and Desc: Dazzling Drizzle (Dazzling + Drizzle): On switch-in, sets Dazzling Drizzle. Dazzling Drizzle is Rain + All priority moves are prevented. can be cancelled by other weathers. Expanded to 8 turns by Damp Rock
Notable Moves:
Physical- Liquidation, Psychic Fangs, Earthquake, Crunch, Ice Fang, Rock Slide, Iron Head
Special- Origin Pulse, Scald, Psychic, Ice Beam, Thunder
Status- Calm Mind, Swords Dance, Bulk Up, Taunt, Rest
Role Identification: A new priority stopper is in town! With it's ability Dazzling Drizzle, all priority is canceled for 5-8 turns. Besides stopping priority, it buffs Water moves as well as making Thunder have perfect accuracy. It can use Calm Mind, Swords Dance, or Bulk Up to set up.

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DNA Donors: Bruxish + Kyogre-Primal
Offspring Name: Brogre-Primal
New Type: Water/Psychic
Base Stats: 104/152/90/140/125/101 (+50 Atk, +30 SpA, +20 SpD) BST: 712
New Ability and Desc: Primordial Sea
Notable Moves: same as before
Role Identification: While it loses out on stopping priority, it gains massive power. It gains amazing mixed offensive stats and slightly buffed bulk to become a real threat.

I totally understand if this next one gets banned
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DNA Donors: Minior + Shuckle
Offspring Name: Shelnior
New Type: Bug/Flying
Base Stats:
Shell- 40/35/175/35/175/52 (+10 Def, +10 SpD, +20 Spe) BST: 512
Unshelled- 40/175/35/175/35/112 BST: 572
New Ability and Desc: Contraception (Shields Down + Contrary)- On switch-in, this pokemon starts in Shell form, and all the stat changes it receives are reversed, and it is immune to all status. Upon reaching 50% of it's max HP, it transforms into Unshelled form, and it's stat changes are flipped (like Topsy-Turvy)
Notable Moves:
Physical- Acrobatics, Bug Bite, Stone Edge, Rock Slide, Earthquake, Knock Off, U-Turn, Iron Head
Special- Power Gem, Earth Power, Sludge Wave, Psychic, Dazzling Gleam
Status- Shell Smash, Stealth Rock, Sticky Web
Role Identification: An absolutely insane sweeper. Just click Shell Smash until you are at 50% HP, then once all your stats are flipped, spam an attack and you win, unless the opponent has priority. Imagine a scenario like this, you have 3 Shell smashes set up before you are at 50%, that would mean you have +3 in Def/SpD, and -6 in Atk/SpA/Spe. But when you are at 50%, you have +6 Atk/SpA/Spe and -3 Def/SpD, and you are ready to sweep. Some bad points about this mon is it's stealth rock and priority weakness.

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DNA Donors: Blacephalon + Staraptor
New Type: Ghost/Flying
Base Stats: 69/123/61/120/69/123 (+20 SpA, +20 Spe) BST: 565
New Ability and Desc: Bomb Booster (Reckless + Beast Boost)- Recoil Moves have 1.2x power and raise this pokemon's highest stat by 1 stage upon use
Notable Moves:
Physical- Brave Bird, Shadow Claw, Knock Off, Close Combat, U-Turn, Double Edge
Special- Shadow Ball, Mind Blown, Fire Blast, Psychic, Dark Pulse
Status- Roost, Defog, Will-O-Wisp, Calm Mind
Role Identification: A nice attacker that can ramp up it's stats really fast as long as it's recoil moves dont kill it first. Mind Blown is a really nice coverage move to have on some sets.


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DNA Donors: Ditto + Plusle
New Type: Normal/Electric
Base Stats: 54/49/44/86/61/91 (+20 SpA, +20 Spe) BST: 385
New Ability and Desc: Addition (Plus + Imposter)- On switch in, adds the opponents raw stats (except hp) onto this pokemon's stats.
Notable Moves:
Physical- Wild Charge, Frustration, Quick Attack, Nuzzle
Special- Volt Switch, Thunderbolt, Uproar
Status- Transform, Nasty Plot, Wish, Thunder Wave
Role Identification: A pokemon that could potentially have insane stats, but is limited by a small movepool.
 
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tapufini.gif
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Oh yeah I forgot it was cool to add italicized text under your fusion.
DNA Donors: Tapu Fini / Toucannon
Offspring name: Toucan Toucan
New Type: Water/Flying
Base Stats: 95 / 100 / 104 / 85 / 110 / 72 (+20 HP, +3 Atk, +9 Def, +0 SpA, +8 SpD, +0 Spe)
New ability and desc: Weakening Surge (Sheer Force + Misty Surge) - On switch-in, this Pokemon summons Weak Terrain. Weak Terrain - For 5 turns, the terrain becomes Weak Terrain. During the effect, the power of attacks with secondary effects used by grounded Pokemon is multiplied by 0.5.
Notable Moves: Beak Blast, Roost, Waterfall, Scald, Ice Beam, Knock Off, Defog, U-Turn, Inferno Overdrive (maybe?) (Overheat), Heat Wave, Haze, Nature's Madness, Taunt, Ice Punch, Calm Mind, Swords Dance
Role Identification: Cool Water/Flying bulky mon able to easily spread burns and take less damage from moves with secondary effects. Has a lot of awesome utility in Defog, Taunt, U-Turn, Knock Off, Haze, and Beak Blast. It also has ok coverage, and is able to offensively setup both offensively and defensively, due to Calm Mind & Swords Dance.
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The real evil flying Pokemon.
DNA Donors: Tornadus / Hydreigon
Offspring name: Tornagon
New Type: Dark / Flying
Base Stats: 100 / 110 / 80 / 130 / 85/ 124 (+15 HP, +0 Atk, +0 Def, +5 SpA, +0 SpD, +20 Spe)
New ability and desc: Evil Incarnate (Prankster + Levitate) - This Pokemon's Dark-type & status moves have priority raised by 1; immunity to status moves and Dark-type moves.
Notable Moves: Substitute, Roost, Taunt, U-Turn, Dark Pulse, Knock Off, Sludge Bomb/Wave, Air Slash, Dragon Tail, Flamethrower, Fire Blast, Thunder Wave, Earth Power, Focus Blast.
Role Identification: Neat powerful mon with dark immunity & status immunity.
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shedinja.gif

Don’t hurt me.
DNA Donors: Slakoth / Shedinja
Offspring name: Noth
New Type: Normal/Bug
Base Stats: 50/ 95 / 52 / 32 / 32/ 35 (+20 HP, +20 Atk, +0 Def, +0 SpA, +0 SpD, +0 Spe)
New ability and desc: Lazy Protection (Truant + Wonder Guard) - This Pokemon skips every other turn instead of using a move; the Pokémon cannot be damaged by attacks on turns where it cannot move.
Notable Moves: I dont think it really matters, but probably Trick/WoW/Slack Off/filler if you lose your ability somehow.
Role Identification: I heard stall fusions needed to exist. Still good, because protect. However, once 32 turns pass it’s bad.
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It's as though hands kinda just popped out of the ground and strangled you.
DNA Donors: Tapu Bulu / Cofagrigus
Offspring name: GG Bulu
New Type: Ghost / Grass
Base Stats: 80 / 90 / 134 / 90 / 120 / 52 (+16 HP, +0 Atk, +4 Def, +0 SpA, +20 SpD, +0 Spe)
New ability and desc: Nature's Infection (Grassy Surge + Mummy) - On switch-in, this Pokemon summons Grassy Terrain. At the end of each turn under Grassy Terrain, the ability of every grounded Pokemon in play becomes Nature's Infection, and Pokemon with Nature's Infection will summon Grassy Terrain if it is not already summoned.
Notable Moves: Will-O-Wisp, Knock Off, Toxic Spikes, Destiny Bond, Nasty Plot, Bulk Up, Swords Dance, Synthesis, Taunt, Whirlwind, Leech Seed, Horn Leech, Night Shade, Shadow Ball,
Role Identification: FE has too many good abilities to be honest, so I'd rather limit everything to only 1. This might be a little too good, as ability removal in FE is very strong, but this has mulitple counters, in air balloon, to levitate clones, flying Pokemon, any pokemon that can kill it with brute force, etc. However, otherwise the effect it provides is really powerful. May be a little hard to build around, though.
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Revenge of the keys.
DNA Donors: Groudon / Klefki
Offspring name: Lordiki
New Type: Fairy/Ground
Base Stats: 88 / 120 / 130 / 100 / 88 / 82 (+10 HP, +5 Atk, +15 Def, +10 SpA, +0 SpD, +0 Spe)
New ability and desc: Sinister in the Sun (Drought + Prankster) - On switch-in, this Pokemon summons Sunny Day. While in the sun, this Pokemon's moves have priority raised by 1.
Notable Moves: Precipice Blades, Stealth Rock, Play Rough, Spikes, Thunder Wave, Switcheroo, Defog, Fire Punch, Stone Edge, Bulk Up, Rock Polish.
Role Identification: Can either go band with play rough/blades/stone edge/filler for priority powerful mon, or can be a good rocks setter or just annoying mon.

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Pretty cute fairy.
Orb: Red Orb
Primal name: Primal Lordiki
New Type: Fairy/Fire
Base Stats: 88 / 150 / 150 / 150 / 88 / 82
Ability: Desolate Land
Notable Moves: Precipice Blades, Stealth Rock, Play Rough, Spikes, Thunder Wave, Switcheroo, Defog, Fire Punch Stone Edge, Bulk Up, Rock Polish, Earth Power, Lava Plume.
Role Identification: Solid stats, is a very cool fairy/fire attacker, with a bunch of utility and setup options.
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Ever played Hollow Knight? Then you know this'll SUCK! Otherwise, spoiler alert?
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DNA Donors: Blacephalon / Greninja
Offspring name: Grimm
New Type: Dark / Fire
Base Stats: 62 / 120 / 60 / 141 / 75 / 131 (+0 HP, +9 Atk, +0 Def, +14 SpA, +0 SpD, +17 Spe)
Nightmare King Grimm: 62 / 170 / 60 / 191 / 75 / 141
New ability and desc: Grand Performance (Beast Boost + Battle Bond) - After KOing a Pokemon: becomes Nightmare King Grimm; raises highest stat by 1.
Notable Moves: Fire Blast, Dark Pulse, Hydro Pump, Ice Beam, Low Kick, Knock Off, Overheat, Taunt, Will-O-Wisp, Calm Mind, U-Turn, Toxic Spikes, Spikes, Gunk Shot.
Role Identification: Eh probably broken, but hell it fits SO nicely for Grimm & Nightmare King Grimm. Very powerful sweeper, and if it gets a KO, gl.
 
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lugia.png
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How to not broke what is already broken
DNA Donors: Lugia / Skarmory
Offspring name: Armoria
New Type:
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Base Stats: 95 / 95 / 140 / 65 / 122 / 95 (+10 HP, +10 Atk, +5 Def, +0 SpA, +10 SpD, +5 Spe)
New ability and desc: Overlive (Multiscale + Weak Armor) - Under 100% health, this pokemon's defense is doubled, but its speed is halved
Notable Moves: Roost, Whirlwind, Spikes, Stealth Rock, Defog, Brave Bird, Iron Head, Taunt, Recover
Role Identification: A pretty darn thick wall with an incredible typing, a wide enough movepool and a useful ability. It's just sad that FE's power creep is so busted that this would probably not be broken at all. At least, we can assure that no physical threat can pass through it if it's not at least boosted to 4x.
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He likes chocolate
DNA Donors: Meltan / Ho-Oh
Offspring name: Melo
New Type:
Steel.png
/
Fire.png

Base Stats: 86 / 117 / 77 / 82 / 104 / 62 (+10 HP, +20 Atk, +0 Def, +0 SpA, +10 SpD, +0 Spe)
New ability and desc: Overkill (Regenerator + Magnet Pull) - If the opponent heals in any way, it gets trapped. This pokemon's steel type moves deal 33% more damage against trapped foes.
Notable Moves: Sacred Fire, Roost, Earthquake, Defog, W-o-W, Roar, Iron Head
Role Identification: A really, really potent stallbreaker. It has the movepool, the typing and the prefect ability for it. Its stats are pretty underwhelming though.
kartana.png
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Technically a resub
DNA Donors: Kartana / Smeargle
Offspring name: Karma
New Type:
Normal.png
/
Grass.png

Base Stats: 64 / 100 / 100 / 40 / 45 / 100 (+7 HP, +0 Atk, +17 Def, +1 SpA, +7 SpD, +8 Spe)
New ability and desc: Conceptual (Beast Boost + Moody) - This pokemon's 3 current worst stats are increased by 1 stage and its 2 current best stats are decreased by 1 stage at the end of each turn.
Notable Moves: Sketch, Leaf Blade, Sacred Sword, Swords Dance (maybe), Defog, Knock Off, Vacuum Wave
Role Identification: What I meant by "current stats" is that this ability takes stats multipliers in consideration. So this means that this pokemon totally changes at the end of each turn! This fusion could bring some interesting situation, especially with it's access to sketch.
 
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DNA Parents: Heatran, Tangrowth
Offspring Name: Trangrowth
New type: Grass/Steel
New base stats: 115(+20)/95/115/120/98(+20)/63
New ability and desc: Flash Fire + Regenerator = Flame Absorb: heals 33% when this Pokemon switches out or when it is hit by a Fire-type move.
Notable Moves: Lava Plume, Giga Drain, Knock Off, Stealth Rock, Earth Power, Magma Storm, Leech Seed, Sleep Powder
Role identification: Bulky-ass regenvest that doesn't care about Fire-type.

DNA Parents: Klefki, Lugia
Offspring Name: Luigi
New type: Steel/Flying
New base stats: 101(+20)/85/120(+10)/85/130(+10)/92
New ability and desc: Prankster + Multiscale = Trickster: when this Pokemon uses a status move first, it takes 50% less damage from the opponent's attacks.
Notable Moves: Roost, Whirlwind, Defog, Spikes, Thunder Wave, Swagger, Foul Play, Toxic
Role identification: Bulky wall that gets bulkier when it does what it does.

DNA Parents: Sableye, Necrozma-Dusk-Mane
Offspring Name: Sablozma-Dusk
New type: Ghost/Steel
New base stats: 93(+20)/116/111(+10)/89/97(+10)/63
New ability and desc: Stall + Prism Armor = Slow Armor: takes 25% less from attacks when this Pokemon moves last.
Notable Moves: Will-o-Wisp, Stealth Rock, Knock Off, Recover, Trick Room
Role identification: Cool tank.

Offspring Name: Sablozma-Dusk-Mega
New type: Ghost/Steel
New base stats: 93/136/161/109/147/33
New ability and desc: Magic Bounce
Notable Moves: same
Role identification: Cooler tank.

Offspring Name: Sablozma-Ultra
New type: Ghost/Dragon
New base stats: 93/126/81/126/81/115
New ability and desc: Neuroforce
Notable Moves: same
Role identification: This kinda sucks but it had to be done so w/e

Parents: Gliscor, Golisopod
Shared Egg Group: Bug
Offspring Name: Gliscopod
New type: Ground/Water
New base stats: 85/120/142/62/92/77
New ability and desc: Poison Heal + Emergency Exit = Toxic Absorb: When the opponent uses Toxic, this Pokemon is forced to switch in. If this Pokemon is poisoned, it restores 1/8 of its maximum HP, rounded down, at the end of each turn instead of losing HP.
Notable Moves: Earthquake, Liquidation, Spikes, Defog, Roost, U-Turn, Swords Dance, Curse, Toxic, Stealth Rock, Knock Off
Role identification: The best status absorber ever.

DNA Parents: Haunter, Xerneas
Offspring Name: Haunteas
New type: Ghost/Fairy
New base stats: 85/90/70/143(+20)/76/117(+20)
New ability and desc: Levitate + Fairy Aura = Levitating Aura: This Pokemon is immune to Ground-type moves. The first time it is hit by a Ground-type move, its attacking stat is multiplied by 1.5 while using a Fairy-type attack as long as it remains active and has this Ability.
Notable Moves: Moonblast, Focus Blast, Shadow Ball, Sludge Wave, Thunderbolt, Thunder, Grass Knot, Will-o-Wisp, Geomancy, Defog, Aromatherapy
Role identification: Powerful setup sweeper.

DNA Parents: Greninja, Genesect
Offspring Name: Geninja
New type: Water/Steel
New base stats: 71/117(+10)/81/121(+10)/83/130(+20)
New ability and desc: Protean + Download = Technicolor: Changes type based on the attack type used, and boosts Attack or Special Attack based on its category.
Notable Moves: Hydro Pump, Thunderbolt, Ice Beam, Flash Cannon, Extreme Speed, Shift Gear, Iron Head, Gunk Shot, Rock Slide, U-Turn, Spikes, Toxic Spikes
Role identification: Powerful revenge killer/cleaner.
 
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Anaconja
1. No more than six submissions at a time. You have three too many.
2. Haunteas's Ability effect is strange. Where did the 1.5 and Fire come from?
3. Mega Abilities are not combined with anything. Your case would have the following Mega-Ability pairs.
- Sablozma-Dusk-Mega: Magic Bounce
- Lucaritan-Mega: Adaptability (also will be quickbanned because other Mega Lucario fusions are banned)
- Salataria-Mega-S: Aerilate
- Salataria-Mega-A: Pixilate
- Audigia-Mega: Healer

EDIT: Looks fine now, except Geninja can't have an Ash form unless its Ability is a Battle Bond variant.
 
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Why didn't you tell me this before? I was completely unprepared for this...
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DNA Donors: Flareon, Tapu Fini
Offspring name: Apou Flaro

New Type: Fire / Fairy
Base Stats
: 77 / 102 / 97 / 115 / 120 / 75 (+10 HP, +0 Atk, +10 Def, +20 SpA, +0 SpD, +0 Spe)
New ability and desc: Fiery Surge (Flash Fire + Misty Surge) - Summons Fiery Terrain for five turns eight if holding Terrain Extender). In Fiery Terrain, Fire-Type moves recieve 1.5× power and no grounded Pokémon can be damaged by moves which can inflict a status unless the move is Fire-Type or the user is Fire or Fairy typed. When the terrain fades, the ability functions like Flash Fire.
Notable Moves: Shadow Ball, Flamethrower, Fire Blast, Scald, Surf, Hydro Pump, Ice Beam, Moonblast
Role Identification: Aaabbb
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DNA Donors: Hippowdon, Tapu Lele
Offspring Name: Apou Hippo

New Type: Ground / Fairy
Base Stats
: 99 / 98 / 106 / 119 / 93 / 71 (+10 HP, +0 Atk, +10 Def, +20 SpA, +0 SpD, +0 Spe)
New ability and desc: Sandy Surge (Sand Stream + Psychic Terrain) - Summons Sandy Terrain for five turns (eight if holding Terrain Extender). In Sandy Terrain, Ground-Type moves get 1.5× power, and grounded Pokémon which are not of the Ground, Rock, Steel, or Psychic types take 1/16 HP damage at the end of each turn. Grounded Rock, Ground, Steel, and Psychic types also can't be targeted with a priority move.
Notable Moves: Focus Blast, Earth Power, Signal Beam, Shadow Ball, Energy Ball, Thunderbolt, Psychic, Moonblast
Role Identification: Aaabbb
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DNA Donors: Vaporeon, Tapu Bulu
Offspring name: Apou Vapo

New Type: Water / Fairy
Base Stats
: 110 / 97 / 97 / 117 / 95 / 67 (+10 HP, +0 Atk, +10 Def, +20 SpA, +0 SpD, +0 Spe)
New ability and desc: Aquatic Surge (Hydration + Grassy Surge) - Summons Aquatic Terrain for five turns (eight if holding Terrain Extenter). In Aquatic Terrain, Water-Type moves gain 1.5× power and all grounded Water and Grass type Pokémon gain 1/16 HP back each turn and cannot be inflicted with statuses. When the terrain fades, the ability functions like Hydration.
Notable Moves: Focus Blast, Signal Beam, Shadow Ball, Scald, Surf, Hydro Pump, Giga Drain, Energy Ball, Ice Beam, Dazzling Gleam
Role Identification: Aaabbb

Thanks guys...
 
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Parents: Floatzel + Hoopa
Shared egg group: DNA
Offspring name: Pirate
New type: Water/Psychic
New base stats: 82/127/57/127/90/102 (+20 Atk, +10 Spa, +10 Spe)
New ability and desc: Magic Swiftness (Magician + Swift Swim) If this pokemon isn’t holding a item, it will take the opponent's item with an attack, and it will double it speed. Also it will have double speed in the rain.
Notable moves: Agility, Aqua Jet, Brick Break, Bulk Up, Crunch, Focus Blast, Hydro Pump, Ice Beam, Ice Punch, Liquidation, Power-Up Punch, Drain Punch, Energy Ball, Gunk Shot, Knock Off, Nasty Plot, Psychic, Psyshock, Shadow Ball, Thunderbolt, Thunder Punch, Zen Headbutt
Role identification: Pirate is a good mixed sweeper. With many good moves on both sides of the spectrum. It can also on function as a rain sweeper due to high base speed in the rain. Otherwise, it can be pretty unworthy of a team spot due to how much team support it need to function well. Pirate biggest strength is probably go to it being kind of unpredictable. It can run many different sets pretty well.

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Parents: Regirock + Kricketune
Shared egg group: DNA
Offspring name: Regitune
New type: Rock/Bug
New base stats: 98/110/125/52/75/59 (+20 HP, +18 Atk, +2 Spe)
New ability and desc: Buggy Bulk (Swarm + Sturdy) When under 1/3 health, this pokemon bug moves does 1.5x more damage. This pokemon also can’t be knock out from full health.
Notable moves: Drain Punch, Earthquake, Explosion, Elemental Punch, Iron Head, Power-Up Punch, Rock Slide, Stealth Rock, Curse, Heal Bell, Hone Claws, Knock Off, Leech Life, Perish Song, Sticky Web, Sword Dance
Role identification: Regitune could be a decent AV user due to good overall bulk. It have decent attack and pretty good moves to go along with it. It also have good moves to help it’s team out like Sticky Web and Stealth Rock. Regitune can be annoying too with perish song and infection but it have it have limited recovery.

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Parents: Shaymin + Accelgor
Shared egg group: DNA
Offspring name: Acemon
New type: Grass/Bug
New base stats: 90/85/80/110/80/137 (+10 Def, +10 Spa, +20 Spe)
New ability and desc: Ace Boost (Nature Cure + Unburden) When this pokemon get status, it will have it’s speed doubled. On switch this pokemon will lose that speed boost and the status.
Notable moves: Air Slash, Earth Power, Giga Drain, Healing Wish, Leaf Storm, Seed Flare, Tailwind, Acid Spray, Bug Buzz, Final Gambit, Knock Off, Recover, Sludge Bomb, Spikes, Toxic Spikes, U-Turn, Water Shuriken
Role identification: A pretty good spikes lead with Spikes and T-Spikes. But that is far what it can achieve becasue of it bad typing and it weakness to Stealth Rock. It can be a good specs user due to decently strong moves and being to pivot out with U-Turn. Acemon movepool allow it to hit many of its weakness. Air Slash for Bugs, Earth Power for Fire, Rock & Poison, and Focus Blast for Ice. It can also run a set with Tailwind and Final Gambit or Healing Wish.
 
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pEhnMRr.png

DNA Donors: Dialga / Skarmory
Offspring name: Mordia
New Type:
Steel.png

Base Stats: 102 / 100 / 150 / 95 / 85 / 80 (+20 HP +20 Def) (BST: 612)
New ability: Aimbot (Keen Eye + Pressure) - 100% accurate moves used by this Pokemon have their power doubled but they consume double PP.
Notable Moves: Iron Head, Earthquake, Flash Cannon, Earth Power, Flamethrower, Ice Beam, Brave Bird, Swords Dance, Roost, Stealth Rock, Spikes, Defog, Agility, Taunt, Whirlwind, Bulk Up, Trick Room
Role Identification: WIP
That is way too strong. Doubled power on both physical and special moves, so that's effectively 200/190 mixed offenses, and that bulk lets it use SD or Double Dance sets easily. It can't use some moves, but the moves it can use are the moves it would use anyway.
 
pEhnMRr.png

DNA Donors: Dialga / Skarmory
Offspring name: Mordia
New Type:
Steel.png

Base Stats: 102 / 100 / 150 / 95 / 85 / 80 (+20 HP +20 Def) (BST: 612)
New ability: Aimbot (Keen Eye + Pressure) - 100% accurate moves used by this Pokemon have their power doubled but they consume double PP.
Notable Moves: Iron Head, Earthquake, Flash Cannon, Earth Power, Flamethrower, Ice Beam, Brave Bird, Swords Dance, Roost, Stealth Rock, Spikes, Defog, Agility, Taunt, Whirlwind, Bulk Up, Trick Room
Role Identification: WIP
On a related note, where the heck did "power" get fished out of?
 
That is way too strong. Doubled power on both physical and special moves, so that's effectively 200/190 mixed offenses, and that bulk lets it use SD or Double Dance sets easily. It can't use some moves, but the moves it can use are the moves it would use anyway.
Actually, it's over 200/190 since the abilities double the raw stat rather than the base
 
Parents: Shaymin + Accelgor
Shared egg group: DNA
Offspring name: Acemon
New type: Grass/Bug
New base stats: 90/85/85/110/80/137 (+15 Def, +10 Spa, +20 Spe)
New ability and desc: Ace Boost (Nature Cure + Unburden) When this pokemon get status, it will have it’s speed doubled. On switch this pokemon will lose that speed boost and the status.
Notable moves: Air Slash, Earth Power, Giga Drain, Healing Wish, Leaf Storm, Seed Flare, Tailwind, Acid Spray, Bug Buzz, Final Gambit, Knock Off, Recover, Sludge Bomb, Spikes, Toxic Spikes, U-Turn, Water Shuriken
Role identification: A pretty good spikes lead with Spikes and T-Spikes. But that is far what it can achieve becasue of it bad typing and it weakness to Stealth Rock. It can be a good specs user due to decently strong moves and being to pivot out with U-Turn. Acemon movepool allow it to hit many of its weakness. Air Slash for Bugs, Earth Power for Fire, Rock & Poison, and Focus Blast for Ice. It can also run a set with Tailwind and Final Gambit or Healing Wish.
Small thing but 15 + 10 + 20 = 45, so it has 5 more bst than allowed. Please fix that
 
I totally understand if this next one gets banned
minior-meteor.gif
shuckle.gif

DNA Donors: Minior + Shuckle
Offspring Name: Shelnior
New Type: Rock
Base Stats:
Shell- 40/35/175/35/175/52 (+10 Def, +10 SpD, +20 Spe) BST: 512
Unshelled- 40/175/35/175/35/112 BST: 572
New Ability and Desc: Contraception (Shields Down + Contrary)- On switch-in, this pokemon starts in Shell form, and all the stat changes it receives are reversed, and it is immune to all status. Upon reaching 50% of it's max HP, it transforms into Unshelled form, and it's stat changes are flipped (like Topsy-Turvy)
Notable Moves:
Physical- Stone Edge, Rock Slide, Earthquake, Knock Off, U-Turn, Iron Head
Special- Power Gem, Earth Power, Sludge Wave, Psychic, Dazzling Gleam
Status- Shell Smash, Stealth Rock, Sticky Web
Role Identification: An absolutely insane sweeper. Just click Shell Smash until you are at 50% HP, then once all your stats are flipped, spam an attack and you win, unless the opponent has priority. Imagine a scenario like this, you have 3 Shell smashes set up before you are at 50%, that would mean you have +3 in Def/SpD, and -6 in Atk/SpA/Spe. But when you are at 50%, you have +6 Atk/SpA/Spe and -3 Def/SpD, and you are ready to sweep.
Yeah, I would say ban, but I think it could be better (as in maaaaaybe not ban) if you made it flying/bug instead.
 
Well, its time.

muk-alola.gif
eelektross.gif

Parents: Eelektross/Muk-Alolan
Egg Group: Amorphous
Offspring name: Eek-Alolan
New Type: Electric/Dark
Base Stats: 105 / 120 / 87 / 95 / 100 / 60
New ability and desc: Alchemic Levitation (Levitate + Power of Alchemy): Immune to most Ground-type moves, Spikes and its clones, and Arena Trap and its clones. Also, if the user defeats a Pokemon, it gains the effects of the ability it had. If that Pokemon is a fusion, the user will get either one of the original effects. Follows the same restrictions as normal Power of Alchemy, but it can't get the effects for Levitate (redundancy), Huge/Pure Power, Protean, Fluffy, Fur Coat, Parental Bond, Innards Out, Simple, Stakeout, Speed Boost, Contrary, and Water Bubble.
Notable Moves: Knock Off, Wild Charge, Pursuit, Coil, Volt Switch, U-turn, Superpower, Thunder Wave, Gunk Shot, Fire Blast, Moonblast, Stone Edge, Rock Polish, Ice Punch, Drain Punch
Role Identification: A legend reborn, now in Alolan flavor. Acts about the same as its regular counterpart, but with a better offensive movepool, including STAB Knock Off and a somewhat powerful Moonblast for Fighting and Dragon types, as well as Stone Edge. It also has a somewhat better ability, which does give it some nasty combinations. It does have the AAA banlist built into it, though, so its not completely broken.

(melmetal gif)
regirock.gif

DNA Donors: Regirock/Melmetal
Offspring Name: Regimelt

New Type: Steel/Rock
Base Stats: 107 / 121 / 191 / 65 / 82 / 42 (+0 HP, +0 Atk, +20 Def, +0 SpA, +20 SpD, +0 Spe)
New ability and desc: Metamorphing Body (Clear Body + Iron Fist): Immune to Punching moves, as well as Stat Drops (including self-inflicted). In addition, this Pokemon's punching and stat dropping (both to target and user) moves are increased in power by 20%.
Notable Moves: Double Iron Bash, Stone Edge, Fire Punch, Ice Punch, Bulldoze, Explosion, Superpower, Curse, Earthquake,
Role Identification: A excellent Physical wall....in theory. In reality, its Defense is still impressive, but let down by the somewhat low Special Defense, horrible 4x weaknesses to Fighting and Ground moves, and lack of true recovery. It can avoid common stat drops and some Fighting moves, like the dreaded Mach Punch. Best for it to function as a Trick Room sweeper.

kingler.gif
palkia.gif

DNA Donors: Palkia/Kingler
Offspring name: Palking

New Type: Water/Dragon
Base Stats: 72 / 145 / 107 / 100 / 85 / 107 (+0 HP, +20 Atk, +0 Def, +0 SpA, +0 SpD, +20 Spe)
New ability and desc: Hydraulic Cannon (Sheer Force + Telepathy) - Same as Sheer Force, but in Double Battles, all moves now hit both opponents. Moves that hit all targets on the field will not affect allies.
Notable Moves: Crabhammer, Liquidation, Dragon Claw, Draco Meteor, Spacial Rend, Stone Edge, Earthquake, Fire Blast, Hydro Pump, X-Scissor, Swords Dance, Thunder, Thunderbolt, Ice Beam, Aura Sphere, Superpower, Z-Heal Block
Role Identification: Nothing more than a strong, decently fast physical attacker, with the knack of running mixed and special sets with Z-Heal Block and the somewhat good 100 Special Attack. Also, Liquidation hurts.
 
809.png
hitmonlee.gif

DNA Donors: Melemetal / Hitmonlee
Offspring name: Melee
New Type:
Steel.png
Fighting.png

Base Stats:
HP 105 (+13)
Atk 140 (+9)
Def 100 (+2)
SpA 60 (+3)
SpD 100 (+13)
Spe 60
BST 565
New ability and desc: Combat Master (Iron Fist + Reckless) - Punch and Kick moves are boosted by 1.44x (1.2 x 1.2).
Notable Moves:
Physical.png
: Mach Punch, High Jump Kick, Close Combat, Jump Kick, Low Kick, Rolling Kick, Power-Up Punch, Double Kick, Bullet Punch, Double Iron Bash, Blaze Kick, Ice Punch, Thunder Punch, Fake Out, Rapid Spin, Knick Off, Pursuit, Sucker Punch, Earthquake, Rock Slide, Stone Edge, Poison Jab
Status.png
: Bulk Up, Detect, Thunder Wave, Refresh
Role Identification: WIP.

genesect.gif
golem-alola.gif

DNA Donors: Genesect / Alolan Golem
Offspring name: Genola
New Type:
Steel.png
Electric.png

Base Stats:
HP 75
Atk 120
Def 115 (+3)
SpA 100 (+13)
SpD 100 (+20)
Spe 75 (+3)
BST 585
New ability and desc: Virtualize (Download + Galvanize) - Becomes a Steel- or Electric-type -"ilate" ability in base of opponent's weaknesses*.
Notable Moves:
Physical.png
: Extremespeed, Facade, Double-Edge, Explosion, Iron Head, Gyro Ball, Heavy Slam, Thunder Punch, Wild Charge, Earthquake, Stone Edge, Rock Blast, Rock Slide, U-turn, X-Scissor, Blaze Kick, Fire Punch, Flame Charge, Superpower, Zen Headbutt
Physical.png
: Techno Blast, Tri Attack, Volt Switch, Thunderbolt, Thunder, Discharge, Zap Cannon, Flash Cannon, Earth Power, Flamethrower, Fire Blast, Focus Blast, Ice Beam, Blizzard, Dark Pulse, Energy Ball, Giga Drain, Psychic, Bug Buzz
Status.png
: Shift Gear, Stealth Rock, Thunder Wave, Nature Power, Light Screen, Reflect
Role Identification: WIP.

It is calculated in base of the highest multiplier the type receives when attacking the opponent; if equal, it's just Galvanize. Some examples:
Type combo -- Type Effectiveness -- Resulting Type
Steel.png
Electric.png
--
Steel.png
(1/4)
Electric.png
(1/2) --
Electric.png

Fire.png
Ground.png
--
Steel.png
(1/2)
Electric.png
(0) --
Steel.png

Grass.png
--
Steel.png
(1)
Electric.png
(1/2) --
Steel.png

Dragon.png
Flying.png
--
Steel.png
(1)
Electric.png
(1) --
Electric.png
 
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DNA Parents: Marshadow, Infernape
Offspring Name: Shadbase
New type: Ghost/Fighting
New base stats: 83/134(+20)/75/97/80/136(+20)
New ability and desc: Technician + Iron Fist = Shadow Fist: Boosts moves under 60 BP by 1.8x.
Notable Moves: Mach Punch, Shadow Sneak, Power-up-Punch, Flare Blitz, Close Combat, Spectral Thief, Rock Tomb, Hidden Power, Swords Dance, Bulk Up, Nasty Plot, Stealth Rock, U-Turn, Slack Off, Will-o-Wisp
Role identification: Powerful revenge killer/cleaner.
While it gets to boast fairly strong moves, it also struggles with mediocre bulk, and while 108 base power hp ice may seems mega hot, it still is coming off a >100 base sp atk, which means it falls short of dealing major damage to threats, other than the 4x weak targets. Nasty Plot sounds hot, but my question becomes this- why are you going down the special route when there are better options in the physical side?

DNA Parents: Kangaskhan, Tapu Koko
Offspring Name: Tapu Kaka
New type: Normal/Fairy
New base stats: 107(+20)/105/82/67/77/130(+20)
New ability and desc: Scrappy + Electric Surge = Normal Surge: On switch-in, this Pokemon summons Normal Terrain. In Normal Terrain, grounded Normal-type moves are boosted 1.5x, and Normal and Fighting-type moves can hit Ghost-types.
Notable Moves: Frustration, Nature's Madness, U-Turn, Roost, Taunt, Defog, Toxic, Wish, Protect
Role identification: A neat defensive typing with the ability to hit ghost types, and boost its stab, but the only stats that really excels outside of speed is HP, so it could pull off a janky wishpassing set.

Offspring Name: Tapu Kaka-Mega
New type: Normal/Fairy
New base stats: 107/135/102/87/97/140
New ability and desc: Parental Bond
Notable Moves: Frustration, Nature's Madness, U-Turn, Roost, Taunt, Defog, Toxic, Wish, Protect
Role identification: Parental Bond Nature Madness, but has nothing else to use it with, so it'll probably be a bulky mon that can eat 75% of the opponent's health. I'm not super sure about FE, but I think this may deserve a ban? It was the obligatory created mega version of tapu kaka, due to kanga.

DNA Parents: Magneton, Arceus
Offspring Name: Magneus
New type: Electric/Normal
New base stats: 105(+20)/90/107/140(+20)/95/95
New ability and desc: Magnet Pull + Multitype = Omnipull: Traps Pokemon that share a type with its held Plate.
Notable Moves: Calm Mind, Thunderbolt, Ice Beam, Fire Blast, Judgment, Tri Attack, Stealth Rock, Defog, Recover
Role identification: While trapping a specific type may sound really good, it has to hold a plate to do so. This means it has to sacrifice leftovers, choice specs, choice scarf, and whatever other items it could hold to be able to trap a specific type. Also, it probably doesn't really want to trap anything but water types or flying types, or the occasional role that its team needs. It probably wouldn't bother trapping types it's weak to, unless it's like Landorus-T or smth.

DNA Parents: Kartana, Pheromosa
Offspring Name: Pherotana
New type: Grass/Fighting
New base stats: 70(+5)/184(+25)/89(+5)/103(+5)/39(+5)/155(+25)
New ability and desc: Beast Boost
Notable Moves: Leaf Blade, Sacred Sword, High Jump Kick, Knock Off, Poison Jab, Rapid Spin, U-Turn
Role identification: A fast, highly frail physical attacker. It can always u-turn out of dangerous situations, but it has a bad stab in Grass. HJK is powerful, but risky, while Sacred Sword is a weaker but safer version of HJK. Rapid Spin would get fringe use, but you can do w/e with that.

DNA Parents: Manaphy, Pheromosa
Offspring Name: Manamosa
New type: Water/Fighting
New base stats: 85/128(+10)/68/128(+10)/68/145(+20)
New ability and desc: Beast Boost + Hydration = Absorption: When targeted by a status move, raise this pokemon's highest stat instead.
Notable Moves: Tail Glow, Ice Beam, Surf, Dazzling Gleam, Energy Ball, Focus Blast
Role identification: highly epic special sweeper xD! On a more serious note, while it has better bulk thanks to Manaphy, it's still pretty frail, so I'll probably see it being able to set up once. It doesn't have beast boost to boost its speed, so it has to settle for coming onto passive mons to find a speed boost.
 
Hey everyone! Great job submitting so far. Before we begin the voting, we want to give some feedback on fusions.
Mega is 84/170/130/110/105/140 with Tough Claws.
Absia-Mega
Mega Desecration M @ Metagrossite
Mega Desecration D @ Diancite
Mega Manectite
These Megas will be banned if they win, but the base forms are fine.
entei.gif
mamoswine.gif

DNA Donors: Entei / Mamoswine
Offspring name: Eminem
New Type:
Fire.png
Ice.png
This is way too strong with those stats. If you pump the DNA Boosts away from Atk and Speed entirely, it would be fine. You may change the DNA boosts, but if you do not, it is getting banned.
809-png.147143
conkeldurr.png

DNA Donors: Melmetal / Conkeldurr
Offspring name: Meldurr
New Type:
Steel.png
Fighting.png
This one can’t be salvaged. Despite the lack of speed, a Base 155 Atk stat with DIB seems excessive. Banned.
alakazam.gif
porygon-z.gif

Werq, bitch
DNA Donors: Alakazam + Porygon-Z
Offspring name: Glamazon
New Type: Normal/Psychic
WAY too strong ability, especially with these stats. Banned.
pEhnMRr.png

DNA Donors: Dialga / Skarmory
Offspring name: Mordia
New Type:
Steel.png
Just reminding you that this is banned.
slakoth.gif
shedinja.gif

Don’t hurt me.
DNA Donors: Slakoth / Shedinja
Offspring name: Noth
New Type: Normal/Bug
The rest of the council said the nerf I suggested didn’t do enough. Banned.
DNA Donors: Blacephalon / Greninja
Offspring name: Grimm
New Type: Dark / Fire
Gonna say no to this, the stats are too strong for its own good. Banned.
DNA Parents: Greninja, Genesect
Offspring Name: Geninja
New type: Water/Steel
The base is balanced but Ash isn’t. Also, you need to use Battle Bond as the component ability to even have the Ash form. All you need to do is remove the Ash form and you’re good. Stitch98 Melee isn’t balanced, similar to Meldurr. Banned. SectoniaServant Literally all of your fusions barring Magneus, Manamosa and the base form of Tapu Kaka are broken. Banned. (Couldn’t quote you two for some reason)

You all have 48 hours to finalize your submissions. Good luck!
 
QD11H0k.png

DNA Donors: Diancie / Beartic
Offspring name: Darcie
New Type:
Ice.png
Fairy.png

Base Stats: 81 / 135 / 115 / 85 / 115 / 61 (+9 HP +20 Atk +11 Spe) (BST: 592)
New ability: Avalanche Rush (Clear Body + Slush Rush) - This Pokemon's Speed is raised by 2 for each of its stats that is lowered by a foe.
Notable Moves: Play Rough, Icicle Crash, Superpower, Diamond Storm, Low Kick, Aqua Jet, Explosion, Swords Dance, Bulk Up, Trick Room, Stealth Rock, Taunt
Role Identification: Darcie is a strong physical attacker with an unusual STAB combo. It is great against Sticky Web/Cosmic Web teams thanks to its ability, which can boost its low Speed. It can also set up its own Trick Room and go from there.

7sTOl6P.png

DNA Donors: Diancie-Mega / Beartic
Offspring name: Darcie-Mega
New Type:
Ice.png
Fairy.png

Base Stats: 81 / 195 / 75 / 145 / 75 / 121 (BST: 692)
Ability: Magic Bounce
Notable Moves: Play Rough, Icicle Crash, Earth Power, Superpower, Diamond Storm, Low Kick, Aqua Jet, Explosion, Swords Dance, Bulk Up, Stealth Rock, Taunt
Role Identification: Mega Darcie is pretty scary with almost 200 Attack and a decent Speed tier. It can be used as a lead with Magic Bounce and useful options such as Stealth Rock, Taunt and Explosion.

PFamZue.png

DNA Donors: Giratina-Origin / Clefairy
Offspring name: Oracle
New Type:
Ghost.png
Fairy.png

Base Stats: 130 / 82 / 74 / 110 / 82 / 62 (+20 HP +20 SpA) (BST: 540)
New ability: D̴͙̩̩̓̑͠ó̵̹̥͉̰͖̂̃̀͝ ̷̧̲̘̈́͗̾N̸̢͓̩̓ó̸̘͙͈̮̉̐̅t̴̡̛̪͉͉͕͋ ̶̇ͅT̴̯̺̺̳͎̊̑͛̽o̴̞̕û̴͎͎̂̀̾̈c̷̼͙̘͋̆̂ͅh̸̢͚̟̓̀̿̈́ (Levitate + Friend Guard) - This Pokemon takes 3/4 damage from all attacks.
Notable Moves: Shadow Ball, Moonblast, Hex, Aura Sphere, Earth Power, Fire Blast, Thunderbolt, Ice Beam, Stored Power, Soft-Boiled, Wish, Stealth Rock, Defog, Thunder Wave, Will-O-Wisp, Heal Bell, Calm Mind, Cosmic Power, Heal Block
Role Identification: Oracle is a bulky special attacker that has a good defensive typing and ability. It has a huge movepool that allows it to set up Stealth Rock, heal its teammates or work as a set-up sweeper with either Calm Mind or Cosmic Power.

hmsYf2o.png

DNA Donors: Emolga / Shedinja
Offspring name: Demonga
New Type:
Bug.png
Flying.png

Base Stats: 28 / 102 / 52 / 52 / 45 / 91 (+20 Atk +20 Spe) (BST: 370)
New ability: Wonder Glider (Wonder Guard + Motor Drive) - This Pokemon can only be damaged by supereffective moves and indirect damage; Speed is raised by 1 if hit by a supereffective move.
Notable Moves: Leech Life, U-turn, Acrobatics, Aerial Ace, Knock Off, Nuzzle, Swords Dance, Will-O-Wisp, Taunt, Defog, Encore, Roost, Heal Block
Role Identification: Demonga is a physical attacker that is quite hard to take down thanks to its ability, which protects it against many attacks. It can set up with Swords Dance or just U-turn around and deal damage, it can also burn or paralyze the foe with Will-O-Wisp/Nuzzle. However, Demonga has no bulk so any attack that bypasses its ability will most likely OHKO it.

9bHRFXF.png

DNA Donors: Deoxys-Attack / Poipole
Offspring name: Xeopole
New Type:
Psychic.png
Poison.png

Base Stats: 58 / 141 / 43 / 141 / 43 / 121 (+15 Atk +15 SpA +10 Spe) (BST: 547)
New ability: Extraterrestrial Boost (Beast Boost + Pressure) - This Pokemon's highest stat is raised by 1 if it is the target of a foe's move.
Notable Moves: Psycho Boost, Psychic, Psyshock, Zen Headbutt, Sludge Wave, Gunk Shot, Focus Blast, Superpower, Ice Beam, Thunderbolt, Fire Punch, Thunder Punch, Ice Punch, Knock Off, Extreme Speed, Nasty Plot, Protect
Role Identification: Xeopole is a strong glass cannon that can run both special and physical sets, it can use any choice item and it has a good ability that can boost its offenses/speed (Protect can be used to activate the ability while not being affected by the foe's move). It has got Nasty Plot for more wallbreaking power on special sets, but it needs Focus Sash to set up safely. Despite all these nice qualities, Xeopole isn't as scary as it seems because it has literally no bulk and is very susceptible to priority attacks.

tXe7yno.png

DNA Donors: Groudon / Shelgon
Offspring name: Sheldon
New Type:
Dragon.png
Ground.png

Base Stats: 102 / 142 / 120 / 80 / 70 / 70 (+20 HP +20 Atk) (BST: 584)
New ability: Bazinga (Overcoat + Drought) - This Pokemon uses a randomly chosen powder move on switch-in.
Notable Moves: Precipice Blades, Earthquake, Dragon Claw, Outrage, Dragon Rush, Stone Edge, Iron Tail, Fire Punch, Dragon Tail, Stealth Rock, Wish, Dragon Dance, Swords Dance, Rock Polish, Bulk Up, Hone Claws
Role Identification: Sheldon is a strong physical attacker with an interesting ability and good movepool. It can either use Dragon Dance/Rock Polish/Swords Dance to sweep and wallbreak, or it can set up Stealth Rock and even heal itself with Wish+Protect. There's a high chance that the foe will be paralyzed or put to sleep by Sheldon's ability, which means set-up is much easier.

IVJRquT.png

DNA Donors: Groudon-Primal / Shelgon
Offspring name: Sheldon-Primal
New Type:
Dragon.png
Fire.png

Base Stats: 102 / 172 / 140 / 130 / 70 / 70 (BST: 684)
New ability: Desolate Land
Notable Moves: Fire Punch, Fire Blast, Lava Plume, Overheat, Eruption, Draco Meteor, Dragon Pulse, Dragon Claw, Outrage, Dragon Rush, Solar Beam, Precipice Blades, Earthquake, Stone Edge, Iron Tail, Dragon Tail, Thunderbolt, Stealth Rock, Wish, Dragon Dance, Swords Dance, Rock Polish, Bulk Up, Hone Claws
Role Identification: Primal Sheldon is much stronger than regular Sheldon since it can fire off STAB Sun-boosted Fire attacks. It can also use special moves such as Fire Blast, Draco Meteor and Solar Beam thanks to its improved Special Attack.

gr6yHeU.png
xVGBXbn.png

DNA Donors: Celebi / Salandit
Offspring name: Bits
New Type:
Grass.png
Poison.png

Base Stats: 74 / 72/ 90 / 85 / 90 / 88 (+20 Def +20 SpD) (BST: 499)
New ability: Venom Squirt (Corrosion + Natural Cure) - When this Pokemon switches out, the opposing Pokemon becomes badly poisoned (regardless of its typing). Also this Pokemon's major status condition is removed when it switches out.
Notable Moves: Sludge Wave, Leaf Storm, Energy Ball, Giga Drain, Earth Power, Fire Blast, Flamethrower, U-turn, Knock Off, Recover, Nasty Plot, Stealth Rock, Healing Wish, Heal Bell, Leech Seed, Reflect, Light Screen, Will-O-Wisp, Taunt
Role Identification: Bits is an annoying pivot whose main purpose is to spread poison. It can set up screens, work as a cleric with Heal Bell and Healing Wish or even set up Stealth Rock.
Finished my subs and replaced the broken one.

Also, Meldurr and Glamazon aren't broken lol wtf. Glamazon isn't even that fast and way more powerful fusions already exist. Meldurr is slow as shit and dies to every other special attack.
 
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Yeah, not seeing how Meldurr is broken. It hits hard as hell, but it is slow and specially frail. Something can be “unwallable” and still balanced.
 
Glamazon's ability is strong, yes, but it's far from the strongest and has a pretty dogshit defensive typing, especially against physical priority of any kind. Low HP and absolutely awful physical defence means it probably won't get the chance to rack up boosts before it gets shredded by anything with Bullet Punch or Aqua Jet.
 
After a revision, Meldurr, Melee, Eminem and Glamazon (and Mega) will be allowed.
These would require further investigation with calcs and such. They could be banned in the future if they win, but most likely won't (well, Melee and Eminem might actually get banned later but we'll see).

Stitch98 technically "Kick moves" don't exist so you have to submit a list of all moves affected by it. This includes moves that Melee doesn't learn, in case the ability is copied, and the mon that copied it has Trop Kick or things like that.
 
Stitch98 technically "Kick moves" don't exist so you have to submit a list of all moves affected by it. This includes moves that Melee doesn't learn, in case the ability is copied, and the mon that copied it has Trop Kick or things like that.
I got you
Jump Kick, High Jump Kick, Mega Kick, Double Kick, Blaze Kick, Trop Kick, Low Kick, Low Sweep, Rolling Kick, Triple Kick, Stomp, High Horsepower

Stomping Tantrum is highly debatable, but you can add it if you want
 
gigigigig-big.png

I heard it was cool to put italicized text under your fusion
DNA Donors: Regigigas / Girafarig
Offspring name: Gigigigig
New Type:
normal.gif

Base Stats: 100+10 / 120 / 107+20 / 85 / 97+10 / 92 (BST: 601)
New ability and desc: Retardation (Slow Start + Inner Focus) - When this Pokemon flinches, its Attack and Speed are lowered by one stage.
Notable Moves: Return, Knock Off, Iron Head, Ice Punch, Power-Up Punch, Rock Polish, Earthquake, Stone Edge, Superpower, Thunder Wave, Toxic, Zen Headbutt, Agility, Bulldoze, Crunch, Double-Edge, Psychic Fangs, Sucker Punch, Wish, Protect
Role Identification: Gigigigig is a great sweeper who can use Rock Polish and Agility to boost its subpar Speed stat and Power-Up Punch to boost its already high Attack stat. However, Gigigigig is easily stopped by flinching moves such as Fake Out and Serene Grace mons.

Lemme know if my role identifications suck
 
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