USUM UU Viability Ranking Thread V3

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Sylveon up to B
I really don't think Sylveon is a whole two subranks worse than Florges and rising it to B (which is a better option than dropping Florges imo) would reflect that. Sylveon doesn't have the same customizability as Florges, and I won't deny that room for something like Defog or Hidden Power Fire can be really valuable to a team in a metagame that constantly is looking for adequate role compression. However, Sylveon still has advantages like better offensive presence, higher physical bulk, and being a better wish passer thanks to its higher HP. Kommo-o seems to more frequently opt for Bulletproof than Soundproof to deal with Gengar and all the Focus Blast users running around, while Steel-types like Empoleon, Mega Steelix, and Mega Aggron are all either becoming relevant Pokemon in the meta or have been and really appreciate both the type synergy and Wish support Sylveon can provide. I think it's a step above everything else in B- as well just in terms of its consistency and ease of use, I think rising to B is fine.

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Stakataka down to B-
This really shouldn't be the same rank as Mega Steelix. OTR and defensive sets give Stakataka impressive versatility but both are quite difficult to fit on teams and face pretty stiff competition from a lot of meta-relevant threats. The surge in Kommo-o and Lucario usage we've seen in recent months also burdens Staka while it doesn't like the prevalence of a lot of bulky Ground-types. Its tools used to be pretty big boons to its viability but I feel like now their drawbacks are a lot more present in the meta and hurt it enough for B- to be fair. It's really mediocre, usually outcompeted defensively, and hard to build around or fit offensively. I like it but B- fits for it.

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Mega Sceptile down to C+
I LOVE this thing but I think that it's too much of a mixed bag right now. It does well against a lot of popular Ground-types and has a useful Speed tier, but Togekiss is a staple of the metagame, other Fairy-types like Florges and Klefki are good and hard for it to really do anything against, and Tsareena and Celebi compete for the offensive Grass-type slot with much greater senses of reliability imo, since they have recovery, much better defensive utility, and more overall utility and versatility to bring to teams in general. Other Dragon-types in Kommo-o, Latias, and Hydreigon also compete with it pretty heavily and also have better defensive/offensive presences and overall utility to bring to teams. Idk, I just don't know that this guy is up to snuff with the rest of B- but Mega Pidgeot should probably drop if it also drops.
 
My opinion on Mega Sceptile = C+: Agreed (To an extent)
Honestly, I will say that I personally agree with you, palkia426. Why? Let me explain. I love it, but it doesn't fare too well in a meta heavily infested with Togekiss and Hydreigon. No, I don't think Mega Pidgeot should drop if this guy drops. It simply has a much better defensive typing than this Christmas tree pokemon. Kommo-o as well as a HUGE majority of dragon types can do this guy's job, simply said, 1,000,000,000x better than it with their offensive/defensive presence and their ability to bring massive amounts of utility to their teams in general. Tsareena and Celebi do its job much better than this guy, with access to reliable recovery anyways. That said, it does do decently well in UU, with a truckload of good special attack stats and an extremely useful speed tier. It can even deal with some of the aforementioned threats with proper coverage. And yes, like eht said, Mega Sceptile is actually pretty good. Let me just say that this guy has a wide array of options in its arsenal and I'll be sad if this guy were to drop to C+.
Summary: Want a reliable check to some of the best electric and ground-types in town? Use Mega Sceptile. Just keep in mind these flaws and you'll be fine.
Stakataka = B- and Sylveon = B: No comment
I don't know. Stakataka sharing a rank with Mega Steelix doesn't sound like a bad idea anyways, considering Stakataka is actually a lot less passive than Mega Steelix. Sylveon being worse than Florges - I can't really say anything.
Amoongus = A-: Agreed
If anything, we've been undervaluing this pokeshroom. Effect Spore doesn't sound that useful on paper until you realize that you have a chance at crippling your opponent. Regenerator is useful if you need to get out ASAP. Yeah, its speed has a LOT to be desired but its great mixed bulk as well as an awesome HP stat of 114 allows it to be a reliable defensive pivot, checking Primarina, Mega Blastoise, and Mega Sceptile like nobody's business. Want more? Spore is for you. Let me just say though, that should this were to happen, due to Amoongus's passivity, this would mean that its is vulnerable to being setup fodder after Spore has been used. Grass/Poison isn't a good typing, considering how common Mega Aerodactyl, Mamoswine, Moltres, and the all common Latias are in the current UU metagame.
Moltres = A: No comment
Eh, not really sure about this when Moltres is literally quad weak to Stealth Rock. I think it should rise, but I think it's fine where it is as of now.
Now time for my own suggestions:
Mega Absol: C > C+ or B- (Up to you)
The ability to cripple a large majority of its checks is NOTHING to laugh about. It has a diverse movepool combined with great offensive stats to cripple anything that comes up in front of its face. Strong coverage options such as Superpower, Fire Blast, and Knock Off allow it to take on some of the top threats of UU, Fire Blast for Scizor and Heracross, Superpower for Terrakion, Knock Off for those Choice Scarf users, Iron Tail to deal with the aforementioned Terrakion as well as those fairy-types, and the grand cake, Sucker Punch to blow through Chandelure, Latias, and Gengar, which often revenge kill it. However, its main role in UU is to be an offensive utility threat. Pursuit is one example of this, as it can deal with Latias, Chandelure, and Celebi, both of which try to switch out due to the fear of a possible Knock Off or Sucker Punch. Fire Blast deals with Mega Aggron really well as it takes advantage of Mega Aggron's lower special defenses. Play Rough can take on common fighting-types pretty well. Knock Off, while resisted by common fairy-types such as Togekiss, Sylveon, Primarina, and Mega Altaria, can cripple them if timed well. If anything, we've been sleeping on Mega Absol for too long. Let me just say that this pokemon is much more alluring than a C-rank pokemon and I think it should rise to represent this. (Side note: There are other pokemon that do Mega Absol's job better, but they either lack the coverage or the speed of Mega Absol.)
 
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Yo can y'all stop the hate train for M-Scep I swear to God. It has a niche over other Grass- and Dragon-types by being fast as shit + decently strong + one of the better offensive Electric checks that isn't boring Scarf Krook. It's not as good as them obviously but that's why it's B-. It's no wallbreaker either but Grass / Dragon / Fire and/or Fighting coverage is pretty annoying to pivot around if you don't have an Altaria. The switch-ins you listed are problems for pretty much every Grass and Dragon too but Sceptile actually has a leg-up over Hydreigon and Kommo-o and stuff by being faster than them (Lati can just dgaf thru them with CM boosts but that's why it's S Rank!), which lets you revenge kill shit without being a Scarfer. I also dunno what you're saying about Sceptile not having defensive utility cause Lightning Rod + those resists is actually cool as shit for annoying Waters + Manec teams now that people aren't running HP Ice that much. B- is fine for Sceptile leave my boy alone.
 
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Seeing as I haven't made a post in a while I'll share some of my thoughts:

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Agree - This one was made a while ago but I also think Amoonguss is deserving of being in A-. This thing is so good right now being able to sponge hits from a majority of the fighting types littered in the tier bar Infernape. Personally I think more Physically defensive variants are better but thats just my opinion. The move Spore is so free and valuable when it comes to shutting down offensive threats or even defensive walls to limit there ability to net Recovery via Roost, Recover etc. While not as common I think moves like Stun Spore, Toxic and even Gastro Acid have their niches to be semi-viable in certain match-ups. Thanks to Clear Smog it is also able to sit against Refresh Malt quite easily. Personally I think Rocky Helmet is by far superior than Black Sludge especially when it has one of the most broken abilities being Regenerator. Parred with a fantastic defensive typing and ability to absorb T-spikes, I think it deserves to be raised.

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Agree - I actually agree with a Molt rise to A, this thing is so nice to use. It just sits infront of Scizor, Cobalion, Ape and Lucario without any fear unless they have coverage such as Stone Edge or T-Punch. Otherwise it still has the potential to punish all these Mons with the ability Flame Body which either nullifies them useless or is nice chip dmg. As pointed out, even though it has a 4x weakness to SR we have been given an abundance of hazard removers that patch this up. It is able to run Defog itself on offensive switch-ins to support itself. While Flyinium-Z is by far its most popular set I think Specs is also really good right now. Even with all this Rotom-H spam it melts through Rotom-H just after 1 turn of SR.

252 SpA Choice Specs Moltres Hurricane vs. 236 HP / 0 SpD Rotom-Heat: 123-146 (41 - 48.6%) -- guaranteed 2HKO after Stealth Rock

While I am not as experienced with the defensive set I know it is more than valuable on a lot of Balance / Stall teams with the niche to PP Stall a lot of Mons.

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Disagree- Just as eht has stated I think Mega-Sceptile is fine where it is. Honestly I think this thing is quite underrated, by no means do I think it is a top tier hidden threat but it can be a menace to some teams. Occasionally it does tend to be either hit or miss with this Mon, it is either amazing or just useless in certain games. Sure it struggles with Malt which is quite popular rn, but with the decline of Alolan-Muk it at least has some breathing room to perform its function. It's got a useful ability that not only stops electric attacks like Volt switch but it gives it a SpA Boost meaning it has the presence to deter people from freely pressing these moves. While it can struggle with some Scarf users, there is no deniying this thing is a fast threat which Speed ties with Mega Bee. But unlike Bee this isn't nearly as frail and can actually eat hits well from one of the most common scarf user in the tier being Krook. This thing isn't to be slepped on imo.

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- As for Sylveon and Staka, I'm gonna keep this one shorter. I agree Sylveon isn't that much worse than Florges. While yes it doesn't have that one turn recovery unlike Florges it still has better phys Def bulk, even if it runs Moonblast Cute Charm isn't a totally useless abilitiy. And for Staka I agree it should probably drop it just struggles so much to compete vs other defensive steel and rock types as a SR user and its Trick Room set while scary honestly hates the rising usage of BulletProof Kommo-o and even Chesnaught. I honestly don't see it lasting in UU much longer. But yeah I agree to both of these.
 
After using both MBee and MScept a little, Ive changed my mind on them. They aren't worth raising, but not worth dropping.

Anyways, I hate to do this but..

Heracross -> B-

I love this mon. Probably my second favorite under Salamence. You would think with all the fighting spam it would get better..right? No. It's too slow to really sweep. Other Fightings just outclass it now, such as Infernape, Terrakion, and Lucario. Yes, it's abilities are really good and it's attack is pretty solid as well, alongside it's almost perfect coverage. It's just..too slow. 85 base speed isn't enough to sweep in this tier. Maybe if it got priority, it would be better, but that isnt the case. So sorry, Heracross, it's B- for you now. Maybe things will change for the better..


Also

Moltres to A: Agree

Already gave thoughts on Scept.

And I really don't care about Amoongus or Staka/Sylveon.
 
Heracross and Staka literally JUST dropped last update. I think their current ranks reflect their place in the metagame. I'd argue they aren't falling off as bad as other mons who are seemingly losing a rank per update. Heracross is fine where it is, as is Stakataka. As for Staka being the same rank as Steelix who I won't argue is out-performing it in similar niches, I'd argue the BETTER fix to this is Raising Mega Steelix to B+. It feels a lot more on par with Mega Aggron than it has in a very, VERY long time, and even outclasses it in certain regards. I feel like a rise to share a rank with Aggron would reflect this well.
Other opinions from this page and last page:
Moltres to A: Agree. Hazards are so hard to keep up these days if you're not HO or carrying a strong offensive rocker. And that's not even factoring how much hazard removal Moltres teams will run in comparison to the usual teams. Rocks aren't much of a factor to it anymore and It's an extremely strong pick for it's power and defensive utility wrapped up into one, and I believe A would more accurately reflect it's place in the metagame
Sceptile to C+: Disagree. It's ability to check nearly every electric type with careful play is nothing to scoff at. Its also the only grass type that jumps the disgustingly dominant Terrakion since this Meta lacks Serperior. This, in addition to outrunning a number of other key threats like non-scarf Hydreigon and Latias, makes it's more alluring than a C+ Pokemon in my eyes. It may lack Celebi and Tsar's killing power, but it's raw speed allows it to blitz a lot of of slower offensive mons. (Which is almost all of them not counting scarf, considering it only ties with Bee and gets outrun by Aero-Mega.)
Bros to A-: Disagree. The bros still perform their roles swimmingly, they check what they need to, and are arguably the most splashable Terrak checks in the entire tier right now. You can argue that Terrak can be uncomfortable for them, but even Palossand, the closest thing to a hard counter possible, can lose to Terrak on a couple SDs. (One of which it can grab in Palossand's face mind you) so arguing Terrak counterplay is kind of pointless since there's not a whole lot that Terrak CAN'T break in the first place. As for other fightings like Kommo-hoe and Nape throwing special moves at it, this was already happening when the Slowbros rose to A in the first place. they rode most of their hype as Mamo/Swords of Justice killers and general physical walls with EXTREMELY customizable sets and I still think they both still do this exceptionally well. And thus, should keep their rank.
Veil goons to C-: Disagree. Veil got better with Bisharp's presence, adding a moderately bulky mon with a decent typing for setup under Veil, as well as it's ability to deter defog, the primary aurora veil killer, has made this team a lot better than it would seem at first glance. I'd argue Veil is more unexplored than poor right now. Hell, I absolutely killed it on the Bisharp ladder with my own veil team.
Glalie Unranked: Disagree. Glalie still has a lot of utility for it's decent movepool and stat distribution, which let it pull off mixed movesets better than similar mons like Mamoswine. It's ability to set spikes while having a more offensive presence than Froslass also earns it some points. If anything, Glalie is every other ranked ice type put into a blender. Not to mention that it has it's own little booming boon in refrigerate explosion, which is pretty much going to cripple anything short of a Mega Aggron that it lands on. Glalie is largely unexplored and deserves to stay ranked for the moment.
 
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Hey everyone, it's been a while so I'm here to give my thoughts on some Pokemon and farm some likes (aiming for 30 in this post, let's make it happen).

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A+ to A. Empoleon is probably the most unfitting of the A+ Pokemon. It's a fantastic Defog and SR user, but it's losing some viability with Giavolt Latias and Fighting-type breakers being super popular while birds aren't as good as they used to be.

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Stay A. I think other people have said it but Mamo really isn't bothered by Rotom-H unless you are running SR Mamoswine which is a trash set anyway. LO with 4 attacks is a menace to face, and Knock Off with SR up does a clean 75% to Rotom. Even sturdy checks like Alo and Slowbro can find themselves in trouble after taking an early Knock Off and a bit of chip (however Mega Slowbro is broken and will always dominate Mamo). Gligar's rise is also a factor for keeping Mamo A; Hippowdon at least can stomach an Icicle Crash to trade some damage, and Swampert can usually 1v1 it or force it out. Plus Ice Shard is always going to be useful in a tier dominated by M-Aero, Latias, and Hydreigon.

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Stay A-. IMO the two sets that are worth using are CB and NP. LO + Slack Off is way too underwhelming and has a hard time finding a turn to heal anyway, so you lose to Scizor at some point. Speaking of which, my biggest gripe with Nape is its inability to check Scizor late game unless you manage to keep it super healthy due to how much +2 BPs do. Outside of that, you need to pair it with some Pursuit user if you wanna use NP, and CB never wants to use Flare Blitz because of the recoil damage eventually putting it in Scizor's range. I think with the amount of support it needs, A- is fitting.

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Stay A-. Awesome gluemon, but SR weakness and poor HP stat makes it too easily to overwhelm. It can't switch into stuff like Moltres, Scizor, and Mamoswine as easily as it wants since it can get blown back by Hurricane into SSSS, Bug Bite/Superpower, and Knock Off, respectively. Letting in big bads like Terrakion as well is a huge turnoff. People are already adapting to it as a Defogger, as nobody uses SR Mamoswine anymore (as the Clanger has taken its place as #1 offensive rocker).

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A to A-. Bisharp is not as dominant as people thought. It's a fantastic Pokemon on Frosslass HO but those builds are fairly limited in what they look like, and it's hard to justify its usage on other builds. Scizor as a far more useful Steel-type sweeper, and its poor Speed and Special Defense make it a mediocre Latias check. There are simply too many fast Sucker Punch resists, and they are also difficult to wear down due to their resistance to hazards.

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B to B+. I am loving Gengar as a breaker against fat and bulky offensive builds. The Sub + 3 attacks set is enough to smash everything while circumventing Pursuit. Despite its poor bulk, it finds a lot of opportunities to use Substitute, as it abuses common Regen cores (Slowbro/Amoonguss), Fairy-types, and slower Fighting-types like Terrakion and Cobalion. I've found the most common immediate switch-in are bulky Ground-types like Hippo/Gligar but they're blown back by Shadow Ball into Ghost-Z.

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B to B-. Nowhere near as good as M-Steelix as a defensive Steel-type and OTR sets are walled by most bulky Ground-types. It has super good matchup against offense but can often be stalled out by stuff like Protect with M-Sharpedo and Intimidate. It's a matchup fishing Pokemon and B- reflects that.

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to B-. I am loving both these Pokemon right now. Frosslass is hands down the tier's best offensive Spiker with its ability to maintain them against every possible remover with Ghost-typing + fast Taunt + Icy Wind. Zydog's rise goes hand-in-hand with it since it loves Spikes to nab 2HKOs on stuff like Bulky Primarina (unset but people insist on using it), Krookodile, and M-Altaria. Even stuff like Slowbro and Hippowdown get 2HKOd by a surprise Outrage with Spikes + SR up, but you gotta pray for that 2 turn to avoid the revenge kill lol. Zydog is also one of the best immediate punishers of Rotom-H, as unlike Terrakion, it can't Volt out on the switch. That being said, Gligar is a huge nuisance to it since it can't be Toxiced, it avoids Spikes, and it Defogs hazards away so B- is as high as it gets.

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B- to C/C-/unranked. What has Snorlax ever done in this tier? Its Terrakion/Scizor bait, Toxic bait unless you run RestTalk but mono-Normal coverage is garbage. I'd say unrank this Pokemon but that might be too drastic for a single drop. For real though, B- is terribly out of place.

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B- to C+.
Crobat has struggled to find a niche since we lost Serperior and M-Venu. It has an awesome Speed tier and 4x Fighting-type resistance, but its base 10 attack and inability to switch into literally any Fighting-type makes both those traits hard to justify. Grass-types also can beat it with Celebi's Psychic, M-Sceptile's Speed, Rotom-C's Thunderbolt, and Amoonguss just eats a Brave Bird and Spores it lol. I still see it useful to annoy some offensive builds as Flying-type moves are broken, but other than that it's pretty underwhelming.

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C+ to unranked. I also have a hard time seeing Cofagrigus' niche in UU. It's simply far too weak, even with a boost, to nab relevant KOs, and it requires 2 turns of setup to get going. There's not much it takes advantage of either outside of choice locked Fighting-types, but does it matter if anything that resists Ghost can take it on?

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C to C-/unranked.
I don't buy SubToxic as a viable niche for this. Why Toxic a Ground-type when I can just kill it with Grass Knot Zera or Rotom-C? Or have actual defensive utility with Rotom-H or Mega Manectric?

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C- to unranked. Bad mon do not use ever, just use Mamoswine.
 

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dont really have a lot to add to other noms but i agree on rising gengar. sub z move is super scary mid game due to it's coverage + speed tier threatening a lot of things out and the two most common ghost resists (krook and hydrei) fearing coverage on the switch. this makes the common switch ins fat grounds like adaam said or things like bulletproof clanger or nihi which are all vulnerable to losing to z ghost after some chip. scary mon to face and definitely stands out from the mons in B imo

re. lax: i think a drop is warranted given the rise of fighting types but UR is too far imo. lax still has a niche in checking special balance breakers like nidoking, prim and moltres while not being as passive as blissey. having to choose between losing to knock users or losing out on coverage is pretty ass as well but i think lax is still justifiable on some balance builds. C is a good fit imo, maybe C-

agree with dropping raikou mglalie cofag crobat, keep mscept in B-. nothing to add to these that other people haven't already said
 
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Infernape from A- to A: highly agree, it has such a wide movepool and the option to run a multitude of sets makes infernape such a strong offensive threat in the metagame, even if some sets have fallen off recently like swords dance or choice scarf. infernape will always be a high tier threat due to the fact that it's so good at adapting to new meta threats, and its sheer versatility. it still holds the title as the fastest nasty plot user in the tier atm, banded nape has also picked up heavily in viability due to infernape's decently strong u turn (and invaluable acesss to it, which terrakion lacks) making its best counter in latias think twice before switching as it will do 70% to it. it also appreciates new foes it will always check, such as empoleon, bisharp or mamo.
 
Crobat to C+: Agreed
It has a good speed tier and a quad resistance to fighting like most other flying types, but Crobat doesn't stand out like those others. Bad defenses hurt its reputation, and if you though that Crobat's offenses would be good, they're not. In fact, they are so depressing, I'm surprised this guy is still in UU right now. I think this guy should fall all the way to RU. It's not good for UU. Those defenses don't help considering how common Bullet Punch Scizor and Ice Shard Mamoswine are. Crobat takes neutral damage from the former, but super effective damage from the latter wounds it a lot. Its defenses can't even eat a Bullet Punch. Grass-Types often pack raw power, high speed, or super effective coverage to combat it. Yep. IT CAN'T EVEN SWITCH INTO ANYTHING. Stealth Rock just eats away at its HP, and with no reliable recovery, that damage can stack up very fast. I still see it useful as an annoyer unit, but outside of that, there's absolutely no use for Crobat.
Cofagrigus to UR: Disagree
Honestly, just stop the hate train for Cofagrigus. Just because it's passive doesn't make it bad by any means. Yeah, I think its true home is in RU, but if anything, Cofagrigus can still hold its own in UU. While it needs 2 turns to set up, but it can, most of the time, safely do so. I agree with all of what you said, Adaam, but I really don't think it should drop.
Zygarde-10% and Froslass to B-: Undecided with Froslass rising to B-, No comment on Zygarde-10% rising to B-
Zygarde-10% - I think it's fine where it is, but I could possibly see it rising to B-. This guy can utilize Spikes + SR to nab some 2HKOs with its strong STAB coverage. Want more? It punishes Rotom-H pretty damn well, similar to Terrakion. However, what gives Zygarde-10% an edge over Terrakion is that Rotom-H can't use Volt Switch to escape against Zygarde-10%.
Froslass - Yeah, not 100% sure about this, I think it should rise, but for now, I'm not saying anything.
As for the rest of your noms, Adaam, I'm not going to give my opinion on those.
 
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Crobat to C+: Agreed
It has a good speed tier and a quad resistance to fighting like most other flying types, but Crobat doesn't stand out like those others. Bad defenses hurt its reputation, and if you though that Crobat's offenses would be good, they're not. In fact, they are so depressing, I'm surprised this guy is still in UU right now. I think this guy should fall all the way to RU. It's not good for UU. Those defenses don't help considering how common Bullet Punch Scizor and Ice Shard Mamoswine are. Crobat takes neutral damage from the former, but super effective damage from the latter wounds it a lot. Its defenses can't even eat a Bullet Punch. Grass-Types often pack raw power, high speed, or super effective coverage to combat it. Yep. IT CAN'T EVEN SWITCH INTO ANYTHING. Stealth Rock just eats away at its HP, and with no reliable recovery, that damage can stack up very fast. I still see it useful as an annoyer unit, but outside of that, there's absolutely no use for Crobat.
Cofagrigus to UR: Disagree
Honestly, just stop the hate train for Cofagrigus. Just because it's passive doesn't make it bad by any means. Yeah, I think its true home is in RU, but if anything, Cofagrigus can still hold its own in UU. While it needs 2 turns to set up, but it can, most of the time, safely do so. I agree with all of what you said, Adaam, but I really don't think it should drop.
Zygarde-10% and Froslass to B-: Disagree with Froslass rising to B-, No comment on Zygarde-10% rising to B-
Zygarde-10% - I think it's fine where it is, but I could possibly see it rising to B-. This guy can utilize Spikes + SR to nab some 2HKOs with its strong STAB coverage. Want more? It punishes Rotom-H pretty damn well, similar to Terrakion. However, what gives Zygarde-10% an edge over Terrakion is that Rotom-H can't use Volt Switch to escape against Zygarde-10%.
Froslass - While it has access to the rare Spikes, it is simply too frail to even try to set this up more than once. Ice/Ghost is a bad defensive typing, with weaknesses to common types in UU: Steel, Fire, and Rock. What adds salt to its wound is how common Scizor running Bullet Punch is, how often Mega Aerodactyl, and Mega Sceptile decide to run Fire-Type coverage, and worse of all, the prevalence of Knock Off and Magic Bounce users in UU. Mega Absol has access to all of these tools, and look where it's ranked (yeah, it's only 3HKO'D by Icy Wind, but Mega Absol can kill Froslass before this even happens due to its raw speed stat.). Taunt users such as Azelf completely lock this thing altogether. In fact, it is so reliant on Focus Sash to take hits that really anything carrying Knock Off makes Froslass its lunch. Gigalith, while not on these rankings, simply eats Froslass because of Sand Stream and access to Rock Blast, meaning that it can blow through Froslass's Focus Sash with the latter, or eat up 99.9% of Froslass's HP with Stone Edge and let the damage from Sand Stream do the rest.
As for the rest of your noms, Adaam, I'm not going to give my opinion on those.
Only comment to make on this is that I think you are drastically minterpreting Froslass' niche. For one, you name mons like Absol and Gigalith who have less UU usage than NU and RU mons. Another thing is how to emphasized Froslass' lack of defensive utility........Utility that it never needed to have in the first place. Froslass' very niche as a suicide lead is to get KOed after setting the spikes to conserve momentum for an offensive team. It doesn't matter if it can't get up 3 layers of spikes every game, because the guaranteed 1-2 layers are more than enough for your Sharpedo in the back to start stomping on through. Magic Bounce isn't evens even seen in UU due to the lack of usage from all the mons with it, and none of the faster taunt users like Azelf are very prevalent at all. This makes Froslass more than capable of getting up 1 or 2 layer of spikes consistently while blocking any attempts from the opponent to defog or get their own hazards on the field. That's literally Froslass' entire niche, get your hazards, block enemy hazards, possibly cripple something else with destiny bond or will-o-wisp, and then die. And right now, Froslass does this EXCEPTIONALLY well. This opens up a lot of abuse for mons that appreciate spikes, like the aforementioned Sharpedo and Adaam's nomination for Zydog. Losing sash doesn't matter because it's a LEAD. It won't take any damage until it's already doing it's job. What makes Froslass so scary is that it just sets up spikes and dies, but you can't get rid of those spikes anymore. The momentum is now in the Froslass player's favor. They're throwing breakers and cleaners at you and you didn't have one opportunity to remove those hazards because of the defog. Its free damage that allows their mons to get KOs that might have alluded them. This makes Froslass very oppressive to other teams, And I think it could deserve the rise like Adaam said. You said Froslass only gets up spikes once because of how frail it is. But the point of Froslass is that you only need to get up spikes once to win the game on most of the teams Froslass is seen on. Which on some of these teams, makes Froslass more desirable than any other spiker who has room for error against a lot of hazard removers.
 
Crobat to C+: Agreed
It has a good speed tier and a quad resistance to fighting like most other flying types, but Crobat doesn't stand out like those others. Bad defenses hurt its reputation, and if you though that Crobat's offenses would be good, they're not. In fact, they are so depressing, I'm surprised this guy is still in UU right now. I think this guy should fall all the way to RU. It's not good for UU. Those defenses don't help considering how common Bullet Punch Scizor and Ice Shard Mamoswine are. Crobat takes neutral damage from the former, but super effective damage from the latter wounds it a lot. Its defenses can't even eat a Bullet Punch. Grass-Types often pack raw power, high speed, or super effective coverage to combat it. Yep. IT CAN'T EVEN SWITCH INTO ANYTHING. Stealth Rock just eats away at its HP, and with no reliable recovery, that damage can stack up very fast. I still see it useful as an annoyer unit, but outside of that, there's absolutely no use for Crobat.
Cofagrigus to UR: Disagree
Honestly, just stop the hate train for Cofagrigus. Just because it's passive doesn't make it bad by any means. Yeah, I think its true home is in RU, but if anything, Cofagrigus can still hold its own in UU. While it needs 2 turns to set up, but it can, most of the time, safely do so. I agree with all of what you said, Adaam, but I really don't think it should drop.
Zygarde-10% and Froslass to B-: Disagree with Froslass rising to B-, No comment on Zygarde-10% rising to B-
Zygarde-10% - I think it's fine where it is, but I could possibly see it rising to B-. This guy can utilize Spikes + SR to nab some 2HKOs with its strong STAB coverage. Want more? It punishes Rotom-H pretty damn well, similar to Terrakion. However, what gives Zygarde-10% an edge over Terrakion is that Rotom-H can't use Volt Switch to escape against Zygarde-10%.
Froslass - While it has access to the rare Spikes, it is simply too frail to even try to set this up more than once. Ice/Ghost is a bad defensive typing, with weaknesses to common types in UU: Steel, Fire, and Rock. What adds salt to its wound is how common Scizor running Bullet Punch is, how often Mega Aerodactyl, and Mega Sceptile decide to run Fire-Type coverage, and worse of all, the prevalence of Knock Off and Magic Bounce users in UU. Mega Absol has access to all of these tools, and look where it's ranked (yeah, it's only 3HKO'D by Icy Wind, but Mega Absol can kill Froslass before this even happens due to its raw speed stat.). Taunt users such as Azelf completely lock this thing altogether. In fact, it is so reliant on Focus Sash to take hits that really anything carrying Knock Off makes Froslass its lunch. Gigalith, while not on these rankings, simply eats Froslass because of Sand Stream and access to Rock Blast, meaning that it can blow through Froslass's Focus Sash with the latter, or eat up 99.9% of Froslass's HP with Stone Edge and let the damakge from Sand Stream do the rest.
As for the rest of your noms, Adaam, I'm not going to give my opinion on those.

Your justifications about why froslass shouldn't rise are pretty irrelevant when the whole point of it is to just be a suicide lead for HO teams. So what if it can't switch into a Scizor BP etc. It comes in at the start of the game and sets up one to two layers of spikes while either using Taunt or Wisp inbetween to prevent hazards etc. It's not supposed to be played like Chesnaught and Klefki which serve as more than just a spike user. It simply sets up hazards and dies like Azelf does on HO. Maybe in some cases it is worth conserving it but otherwise you usually run 5 other members which prevent your opponent having an easy time to Defog them away. Because it is a ghost type it is able to also be a spinblocker preventing your opponent leading Tenta or something and planning to spam Rapid Spin. Knock off users are irrelevant against it as it is always focus sash and the only magic bounce user is Mega Absol which you'll rarely ever see because it's just not that great right now. As for gigalith that really isn't a feasable argument, a better example would be Hippo but you still have to decide whether you try getting up SR or just OHKO it, either way it still has potential to set up a layer of spikes. And yeah it's slower than Azelf which sucks but that just means you can Icy wind to break their sash on the taunt and double or lead with something else. So imo I think it's worth a rise and I agree with Adaam about Zydog rising as well. I've used a ton of it on my HO teams and it loves taking advantage of the Rotom-H, Malt and Bronzong seeing usage etc.

As for the other stuff I pretty much agree with most of Adaams noms to drop or unrank them. Maybe Glalie is niche enough as a spikes + Mixed breaker but yeah otherwise I wont comment on much else.
 
Merry New Years everyone

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Stay at A-: Its longevity as a defense unit is a significant enough issue on Heattom that it shouldn’t rise.
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B+ --> A-: Broken Grass-type pivot
p44RI3Rgbkl3g1R-7Y8f2GVmf_xVIKjBBv76y3Xon71lyeQofT1IjztLEaC8y9Y_pVJ5dOkdbXUwlWA2ZGJFPCPVfx0OROqJs-jozf5FWCiIwc7LcJad8NtX6N8BODn71RPtuEhP
B --> B-:
People are tryna hard counter the CB set now, i feel really sad :,(
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C+ —> B-:
Ya fam
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C+ —> B-:
Big agree on this. Thousand Waves is also pretty cool on it if you’re keen on securing kills against annoying fuckers like fungus
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B- --> C-:
I don't think this is quite UR worthy since it’s still annoyingly fat and shit, but I would also absolutely agree that it's something generally not worth using in this meta rn.
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(edited)C —> C-: bad pkmn
 
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Merry New Years everyone

1546362545078-png.153401
Stay at A-: Its longevity as a defense unit is a significant enough issue on Heattom that it shouldn’t rise.
591.png
B+ --> A-: Broken Grass-type pivot
p44RI3Rgbkl3g1R-7Y8f2GVmf_xVIKjBBv76y3Xon71lyeQofT1IjztLEaC8y9Y_pVJ5dOkdbXUwlWA2ZGJFPCPVfx0OROqJs-jozf5FWCiIwc7LcJad8NtX6N8BODn71RPtuEhP
B --> B-:
People are tryna hard counter the CB set now, i feel really sad :,(
View attachment 153507C+ —> B-: Ya fam
View attachment 153506C+ —> B-: Big agree on this. Thousand Waves is also pretty cool on it if you’re keen on securing kills against annoying fuckers like fungus
1546364307830-png.153408
B- --> C-:
I don't think this is quite UR worthy since it’s still annoyingly fat and shit, but I would also absolutely agree that it's something generally not worth using in this meta rn.
View attachment 153508(edited)C —> C-: bad pkmn
Rotom-H in A-: Agreed
Electric/Fire is an okay typing, but a weakness to Stealth Rock means it has to use Defog more often than not. It also really doesn't have any recovery, so it can be worn down over time very fast. It can outspeed the very, very common Mamoswine as well as Togekiss (Duh), but really its speed tier isn't enough to outspeed common threats such as Moltres and even Tentacruel. Really, pokemon that spam entry hazards such as Swampert and Nihelego (If I spelled that right) make Rotom-H's job as an entry hazard remover much more difficult, though Swampert HATES Toxic. It's also setup fodder for the dragon-types in the tier, although they don't want to eat status on the switch.
Amoongus to A-: Already gave my thoughts on that.
Stakataka to B-: Already gave my thoughts on that.
Froslass and Zygarde to B-: Already gave my thoughts on that.
Snorlax to C-: Undecided
Yeah, don't UR this thing as it can still tank some punch, but you're right, it's not something worth using in UU that much.
Metagross to C-: Sounds way too generous...
I think we need to UR this guy. Bisharp performs its role much better, as does Cobalion and Lucario, the resident Steel-Types that Metagross faces competition from.
Now let me talk about a nom that has been controversial here in this discussion:
Infernape to A: Disagree
Infernape is great. There's no denying that. But its defenses are terrible, and without defensive investment, pokemon that are still faster than it such as Mega Aerodactyl, Mega Beedrill, and Mega Sceptile honestly blow through it like nobody's business. It does have Slack Off. However, Flare Blitz, its main STAB move, causes recoil damage, and sets running Life Orb do gain extra power, but at the cost of having 10% of your HP eaten away every turn. Because of this, it often times has to use Slack Off to heal up more often than not, which sounds life-saving on paper, at least until you realize that this can give free turns to the opponent, which can be lethal to Infernape. Gengar is becoming more common here, and with this, can utilize its arsenal of moves to heavily pressure Infernape or outright KO it. Choice Scarf users such as Hydreigon and Krookodile also threaten it, though none of them want to eat a Vacuum Wave or Mach Punch (They're all Dark-Types, duh). However, they can outspeed and proceed to KO Infernape before it has even a chance to retaliate back, but those are priority moves, so this can be utilized to KO them in return. (They might actually survive a hit, though) Water-Types such as Swampert, Starmie, Mega Sharpedo, Primarina, and Suicune, while they don't want to eat some of Infernape's coverage, can come in easily and pressure it with their STAB moves or outright KO it. However, Swampert can't take a Grass Knot due to its quad weakness to grass-types, Starmie has to watch out for U-Turn, and Mega Sharpedo needs to watch out for Vacuum Wave or Mach Punch, as it has a chance of KOing it. The all common Latias just outspeeds it, heals off damage with Roost, and prepare to KO it, only needing to fear a possible U-Turn.
~Happy New Year!
 
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I'd prefer that we hold off on moving Snorlax around right now. Custap Berry is due to release in less than a week, and while I don't think the VR should speculate on viability based on future meta changes, I'd rather not see Snorlax drop just to yo-yo back up to where it was. Might not end up making any difference, but let's just hold off on any action and come back to it in the next slate.

I also don't think Raikou should drop any further than its current position. SubTox is a viable niche not just because it can Toxic ground types, but also because it pressures the living heck out of common hazard removal, making it a great choice on hazard-heavy balance and semistall teams. And I've been playing around with Z sets as well and while they're mostly outclassed by other CM sweepers (most notably Latias), the better Speed tier and superior ability to handle common priority is definitely a relevant niche.

Agree with the rest of dingbat and Adaam's posts, though.
 
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From A- to A : ✘

Infernape has always been a super threatening Pokemon thanks to its typing and insanely large Movepool. Nasty Plot Fightinium Z / Firium Z is probably its set at the moment while Choice Band is also really nice by being able to act as a fast and powerful Pivot which has a priority. However, since Infernape is pretty flare, it struggles to setup effectively vs team which are not passive. Also, Infernape is in my opinion a pretty shaky check to Scizor since it can't deal with it in the long run which means you need to keep it healthy if you want to prevent Scizor from KOing it (3HKO by Choice Band Bullet Punch and it can't deal with SD Iron Plate Scizor at +2 if it already takes during the match an unboosted Bullet Punch + Stealth Rocks). 3 attacks + Slack Off has been overhyped in my opinion and Choice Scarf / Swords Dance are not really great atm. I think Infernape should A-.

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From B to B+ : ✔

It's a fact, Gengar became better. Substitute + Fightinium Z is a threat for each team which lacks of Muk-Alola. This Pokemon is really nasty in the current metagame and can pressure the many fairies we have while also being able to pressure Dark types and check to a certain extent some Fighting types thanks to its Ghost type. I also tried on the Ladder some set with Will-O-Wisp + Spooky Plate Hex and it's pretty amazing how it allows Gengar to abuse of its Ghost STAB while also being able to cripple Dark types like Hydreigon, Krookodile or Bisharp. Gengar is definitively a fun Pokemon to use atm, it should rise.

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From A- to A : ✔

I actually hate how this Pokemon is hard to Switch-into. Moltres is one of the most scariest Pokemon to face in the current metagame in my opinion since there is almost no Pokemon that can safely Switch on this Pokemon. Flying/Fire is a really good coverage which allows Moltres to pressure a lot of Pokemon like Scizor, Kommo-o, Amoonguss or Steelix/Aggron-Mega. I also think that people relied way too much on Rotom-Heat as their Moltres's check and it's a huge mistake since Rotom-Heat can't really handle Moltres at all. Flynium Z Moltres can almost ensure the KO on Rotom-Heat if Stealth Rocks are up while Choice Specs Moltres can 2HKO Rotom-Heat after Stealth Rocks damages without activating its berry. Moltres is also being able to check Steelix-Mega, Aggron-Mega, Scizor or non-Stone Edge Cobalion or even Altaria-Mega.. This Pokemon is fantastic, just rise it already !

Flynium Z Moltres :

252 SpA Moltres Fire Blast vs. 236 HP / 0 SpD Rotom-Heat: 82-97 (27.3 - 32.3%) -- guaranteed 4HKO
252 SpA Moltres Supersonic Skystrike (185 BP) vs. 236 HP / 0 SpD Rotom-Heat: 138-163 (46 - 54.3%) -- 55.1% chance to 2HKO


Min Roll : 27.3% (Fire Blast) + 46% (SSSS) + 25% (Stealth Rock) = 98.3%
Max Roll : 32.3% (Fire Blast) + 54.3% (SSSS) + 25% (Stealth Rock) = 116.6%


Choice Specs Moltres :

252 SpA Choice Specs Moltres Fire Blast / Hurricane vs. 236 HP / 0 SpD Rotom-Heat: 123-146 (41 - 48.6%) -- guaranteed 3HKO

Min Roll : 41% (First attack) + 41% (Second attack) + 25% (Stealth Rock) = 107%
Max Roll : 48.6% (First attack) + 48.6% (Second attack) + 25% (Stealth Rock) = 122.2%


sylveon.png
From B- to B : ✔

In my opinion, Sylveon should be at the same rank that Florges. Yeah I know that Florges has acces to Synthesis and Defog but Sylveon has two considerable advantages over Florges : a better physical Bulk and better HP which allows it to be a better Wish-Passer. Since it has a better physical Bulk, Sylveon is able to handle some Pokemon that Florges can't handle like Life Orb Zeraora (even if it's not Zeraora's best set) or Choice Band Zydog. I'm not a big fan of Florges in Balanced team because its Wish aren't that great unlike Sylveon ones. I don’t have much more to say, I think it's not that big of a deal to put Sylveon in B since it's a good Pokemon and it fulfills its role as it should.

froslass.png
From C+ to B- : ✔

In my opinion, Momartik has replaced Klefki as the best Spikes setter in Underused. This Pokemon is the face of most of our Hyper Offense right now thanks to its ability to setup Spikes vs almost any Pokemon. It's a really cool Pokemon which can support effectively its teammates thanks to Spikes, Taunt, Will-O-Wisp, Destiny Bond or even Icy Wind. Without a doubt, Froslass is more than C rank material.

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From C to B- : ✔

Zydog is a super underrated Pokemon while it's a pretty amazing Pokemon to use in the current metagame. People rely way too much on Pokemon like Rotom-Heat, Moltres, Latias or Hydreigon as their Ground switch-in and Zydog takes full advantage of those trends which allows it to spam its STAB Thousand Arrows. It's also a Pokemon which shine in Froslass Spikes Offense and its Speed Tier allows it to threaten Pokemon like Infernape, Cobalion, Terrakion, Rotom-Heat or non-Choice Scarf Latias/Hydreigon.
 
Is Beedrill good, or is it kind of bad? It’s B rank but for some reason my brain thinks anything below B+ is bad

I won't specifically speak on Beedrill, but you shouldn't necessarily approach the VR in terms of "good" or "bad". Consider the grades as a metric describing how hard it is to build a team around said Pokemon. Pokemon in S are easy to build around and can fit on playstyles that are dominant in the current metagame. Contrarily, Pokemon in B- or C+ are certainly viable since they have niches to play against metagame trends, certain playstyles, or certain Pokemon. They're just really hard to build a consistent team around. For example, I was in the UU room on Showdown asking for help on a TalonToise team. It turned into a discussion on the most optimal waay to build the team without being significantly weak to something. With the help of a couple of people in the room, we built a decent team that still gets bodied by Prima (unfortunately). This inconsistency and difficulty with building around Talonflame is partially the reason why it's ranked in the C+ range. These, of course, change over time due to meta shifts or just discovery, which is why we move stuff around the ranks frequently.

Hope this was slightly helpful.
 
I think Infernape is fine where it is, but I think people are focusing way too much on it not being the most durable check to Scizor. I don’t think anyone puts this onto a team and thinks they’re covered vs Scizor and they don’t need to worry about it in their other 5 picks if we’re being totally realistic, but as a secondary check to Scizor I think it’s fine. It’s not rocks weak, it’s not so frail that it literally cannot afford to take any chip whatsoever or +2 BP will kill it (+2 Life Orb max Attack tops out at 74 which is admittedly a lot, but this set is rare and that still is a check even after 2 rounds of SR or SR + 1 Spike etc. which I personally am completely fine with in a secondary offensive check). To be totally honest, I actually appreciate the fact that it gives me an option to wall/stall break while providing some useful defensive niches by checking Scizor, Bisharp etc, which isn’t rly a super common thing in the tier. This is all regarding the Nasty Plot set which is by far its best set imo, I think CB is fun but that set does actually suffer from the durability problems mentioned in this thread and as such requires a bit more support when taking care of Scizor to make sure you have it adequately handled, it is great fun when you catch someone expecting the NP set with a Uturn or the like though! The priority is also wonderful for taking care of some stuff like broken shark.
 
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From A+ to A.

Hello people, personally i don't see a reason that still can hold this mon in A+ rank, and i'll take as base a lot of things such as Fighting-types, things Empo can "check", most recent drops and usage stats which I will separate into topics below.

Fighting-types: Nowadays the UU tier its filled by fighting-types and is very rare to see any team that is not carrying one of them. I'm not only talking about their typing, the point is, we have a fighting for any archetype making Empoleon harder to fit on a team. Hyper Offensive: lead Kommo-o is becoming one of the best rockers, it decides what's gonna happen at 1v1, can taunt Empo preventing it to set rocks/defog away or just knock it out with a Close Combat + Life Orb. Offensive: Infernape keep as good as ever, and the little monkey will always be a trouble to Empo, Nasty Plot + STABs literally blown away almost everything that is not immune. Terrakion is the same like Nape but at the physical side, Terrakion have a brute force and the only thing Empoleon can do aggainst him is try to scout the move with Protect(If you put protect in your set). Lucario is a good mon, it has a higher special attack than Nape and moreover: Luke can make Empo a setup fodder and the only thing Empo can do is to click Roar(once again, if you have roar), i'll finish this archetype with a mon that is not so common but completely walls Empoleon: Toxicroak. Balanced/Stall: Right here, we got a new toy from RU: Chesnaught. Dude, Chesnaught can be fit into balanced and stall teams with the right support, Chesnaught naturally outspeeds Empoleon, clicks taunt and makes Empo useless, after that Ches is free to setup spikes and put that steel on a timer.

Mons Empoleon can "check": This section i'll explain about some mons Empoleon try or should've check, i'll pick only 2 or 3 mons. Starting off with Latias: Let's be honest, Latias has a lot of sets such as Scarf(Kinda bad) and Dragonium-Z but if we gonna talk in terms of efficiency Calm Mind Bolt Beam Lati is the best of them, and guess what? Empo can't deal with that, this set was mainly made to take out fairy and steel-types, the trouble is that Empoleon can't know which set the opponent's Lati is carrying since Latias will almost always click Calm Mind on a possible Empoleon switch-in. Scizor: Empoleon can checks Scizor, that's right, but only to a certain extent. The only Scizor's variant Empoleon can handle is basically the bulk SD with Roost + STABs, Offensive Scizor can break trough Empo with Superpower as well as CB set, you can use Protect to scout what Zor is gonna do but still there, U-turn will slowly worn you down. Primarina: Actually, i don't even know if Empoleon is a check to Primarina, it looks like more like a pivot in to the Specs set, what i meaning is that Empo don't have a way to directly hit Specs Primarina, and the defensive Primarina set is getting higher in usage, we already knew bout SleepTalk with 2 Stabs, and Moute showed us the same SleepTalk but with Moonblast + Work Up, the point i want to get is: no matter which defensive Primarina you're running both of them can beat Empoleon at 1v1 with RestTalk.

Recent Drops: Things wasn't good to Empoleon and then we got 2 mons from OU: Bisharp and Zeraora. Both of them can handle with Empo, The first one can come in on a predicted defog and when the end turns you realize that you gave him a free boost of +2 at Attack. The second one may don't switch-in at Empo, but can use Plasma Fists/Close Combat, in the worst scenario Zera will Volt Switch, what is rare but who knows?

Usage Stats: I was looking to the smogon stats were released 3 days ago, and in all of them Empoleon usage get lower compared with the previous month, maybe this doesn't mean nothing, or maybe is just a proof of how the players are trying to adapt themselves to the slight changes the tier is going through.

That's all i had to say, hope you guys enjoy it ;)
 
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Snorlax did not earn any of this sudden flak that it's been getting. I wholeheartedly DISAGREE with dropping it, at least as far as C-. Not just on account of the custap berry, noted by Hogg. But also on account of how well Snorlax can actually fend off the meta trends that work against it. For one, the only set that actually threatens it from Scizor is the offensive SD set. The Band set can't keep up with a constantly boosting Lax (It eats one at +1 if it curses on band Zor's switch, burst heals with the berry as it boosts again, and now Bandzor can't even touch it anymore.) and the mediocre roost SD sets struggle to threaten it even when boosted. Only the offensive SD set does anything to threaten Lax. But that set struggles to last as long as Lax does throughout a game and Lax can swoop in for it after a long game where the offensive Zor is whittled down. And all of this is just assuming you're running EQ Lax, Fire Punch lax just kinda removes Scizor as a factor if you're really having THAT much trouble with it. But I usually prefer EQ so I'll forget fire punch for a moment. I like EQ for good reason. That reason being.......Fighting types greatly struggle to threaten Lax if it's EQ. Coba struggles with +1 Lax if it switches in on the curse since it won't kill and Lax can do heavy damage in return with EQ. Terrakion takes half if it comes in on raw EQ, Infernape doesn't like coming in hot on an attack OR dealing with +1 Lax, Lucario fails to OHKO Lax (Only Focus Blast AOP has a chance, but it's with rocks up and even then it's a roll) while +1 Lax will always OHKO in return, not to mention unboosted EQ does like 75 minimum, Chesnaught struggles to do significant damage to a boosting Lax, Kommo-o has a chance to be KOed after Hazards and LO if it comes in and CCs on +1 Lax (While only barely out-damaging Iapapa recovery with it's CCs mind you) and Heracross takes 50 minimum from unboosted return on a mon already struggling with longevity issues. That leaves what, Bewear as the only fighting type that's 100% safe while Lax is in play? None of them can switch in, and if it's late in a Lax streak where Lax is already at +2 or more, a lot of the fightings can even struggle with it in raw 1v1s. Recycle Curselax has more than enough ways to outplay fightings and Scizors, hence why I think it's the optimal set for this meta. I do agree that it struggles with toxic, but you probably won't see as many pokemon with toxic on the more aggro squads that Snorlax specializes in breaking. I think Snorlax's niche is still strong even in a Terrakion infested metagame. It's still a strong special wall that can snowball fast against builds without as much status for breaking it down. I think people overstate how weak this mon is to fightings, Scizor, etc. when A: it has a number of ways that itself can circumvent these mons and B: those mons can still lose if the Snorlax player plays well. I think bumping Lax all the way down to C- or Unranked would be a drastic exaggeration of it's current state in this meta. This mon definitely isn't as bad as the C- ranks or even some of the C ranks right now, most of which make me barf in comparison to Lax.
 
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Let me make some noms of my own. Criticism is allowed, as long as it's constructive.
Darmanitan to UR:
If anything, there's literally no reason to use Darmanitan anymore. As an offensive Fire-Type, it faces hopeless amounts of competition from Infernape, Mega Houndoom, Rotom-H, and Talonflame, all of which can take advantage of their better defensive typings (bar Talonflame), or their abilities in Rotom-H's case. Infernape and Talonflame in particular outclass Darmanitan because of their access to reliable recovery, and Infernape's defensive typing is more useful.
Mega Sharpedo to A-:
Mega Sharpedo isn't as good as you think. While it has great offenses and a decent speed stat, the problem is that it has to get at least one Speed Boost off before it can mega evolve and do its job effectively. And that means using Protect. Megas such as Mega Altaria and Mega Aerodactyl are much better as they can make use of their better typings in the former's case, while the latter has better bulk, and both of them possess Roost. They also have wider movepools and have better defensive utility. Mega Sharpedo also can't sweep well without entry hazard support, although Bullet Punch isn't as lethal. You want more? It struggles to break through the bulky walls in the tier, such as Mega Aggron and Swampert without weakening them first. It is also heavily reliant on OHKOing the opponent as if that doesn't happen, Mega Sharpedo will most likely become dead meat. I don't see any reason why it should be A, compared to other mega evolutions such as Mega Altaria.
Now onto Discussion Points I wanted to give my opinion on:
Gligar to A-: Not really
While it possesses a good defense stat, it really fails to even give out any offensive presence. You're going to need a lot of defensive investment to actually make it work, and because of this, special wallbreakers such as Hydreigon and Moltres can proceed to KO it. Likewise with a lot of NFEs here, Gligar needs its Eviolite, making it vulnerable to Knock Off. Nontheless, it is a good Defogger and hazard setter. However, I'm just saying that Gligar has a lot of flaws to keep in mind, such as its passivity and reliance on Eviolite, something Empoleon, Tentacruel, and Mantine don't have problems with. I'm not trying to call Gligar bad by any means. So yeah, slap it in A- if you want, but honestly, I don't think it represents A- fully. I mean, I agree with most of the reasoning for this nom, but I think the flaws are very large, and as thus, I don't really find it representing A- 100% - more like ~60-75%.
Crawdaunt to B: Agree (To an extent)
I love Crawdaunt, although I don't play UU. However, it does not deserve to be ranked this high, considering how slow it is. Its physical defense is okay, but not good, and what's even worse, its special defense just rots away at Crawdaunt. Infernape and Primarina are much better choices as they are easier to fit on teams and provide more defensive utility. Yeah, it has Swords Dance to boost its attack and make those STAB Aqua Jets deadly, but it can't even try to get this up at all, as it will be KO'ed. However, it is a pretty darn strong Choice Band user, so if you can work around these flaws, then you have a deadly wallbreaker on your hands. Want more? Crabhammer + Knock Off = Death. The amount of defensive counterplay is so tiny for just this wallbreaker alone. Adaptability is super useful as your STAB moves will gain that 2x boost, meaning that moves like Crabhammer, Knock Off, and Aqua Jet can pick off unprepared teams without any difficulty.
Gengar to B+: Agreed
Gengar has always been a scary special attacker. Moves like Focus Blast, Dazzling Gleam, Thunderbolt, Destiny Bond, Trick, Substitute, and Taunt make this thing scarier throughout the years. However, recently, someone brought up Gengar rising to B+, and I have to say, this is something I can definitely get behind for sure. Substitute + Fightinium Z has become more popular than EVER, and any team lacking Alolan Muk - well, your team is dead. Those dark-types are sure deadly, but Gengar can cripple them with Will-O-Wisp and then proceed to KO them with a boosted Hex. The faries we have are put under immense pressure with Gengar's Poison-Type STAB moves while being able to destroy dark-types and some fighting-types with its Ghost-Type STAB.
 
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Mega Sharpedo isn't as good as you think. While it has great offenses and a decent speed stat, the problem is that it has to get at least one Speed Boost off before it can mega evolve and do its job effectively. And that means using Protect. Megas such as Mega Altaria and Mega Aerodactyl are much better as they can make use of their better typings in the former's case, while the latter has better bulk, and both of them possess Roost. They also have wider movepools and have better defensive utility. Mega Sharpedo also can't sweep well without entry hazard support, although Bullet Punch isn't as lethal. You want more? It struggles to break through the bulky walls in the tier, such as Mega Aggron and Swampert without weakening them first. It is also heavily reliant on OHKOing the opponent as if that doesn't happen, Mega Sharpedo will most likely become dead meat. I don't see any reason why it should be A, compared to other water-types such as Empoleon and Primarina.

I'm not sure if I entirely agree with this nomination though I can agree with almost all your other nominations.

Mega Sharpedo is one of the star players of a playstyle that is very, very powerful at the moment and it has fantastic synergy with many other faces of Hyper Offense that are also pretty highly-regarded in this meta, such as Mamoswine, CM+Electrium Latias, and SD Scizor. Moreover, though it depends on accruing Speed Boosts pre-Mega to solidify its sweep, it isn't forced to use Protect to pick up those boosts and frequently takes few if any major issues in picking off a weakened threat pre-Mega, getting a boost, and using Protect the following turn to effectively outpace the entire metagame barring stuff like +2 Terrakion/Cobalion whilst simultaneously cranking its power up to eleven with an Adamant nature. A lot of stuff that Mega Sharpedo isn't capable of OHKOing also isn't capable of healing that damage off, and the entry hazard support, though required to let it break stuff like Mega Aggron and Swampert, is simply a part of the playstyle.

Mega Altaria and Mega Aerodactyl are by no means bad - on the contrary, I find them pretty damn good in this meta as well - but I feel like comparing either of these with Mega Sharpedo simply won't work because they do completely different things. Mega Altaria has proper Dragon Dance sets that allow it to sweep as Mega Sharpedo would, but it packs significantly less immediate power and its typing is gigantic Scizor bait. Yes, its other sets offer it better utility outside of a pure sweeper than Mega Sharpedo, such as its bulky Defog+Heal Bell sets or its Special sets. It's indeed "better" in that it can do a lot more in theory than Mega Sharpedo, but it's not a better Mega in that it does Sharpedo's job as well as Sharpedo itself. Nothing does Mega Sharpedo's job like Mega Sharpedo. Aerodactyl, while it indeed has a fantastic movepool, is extremely prone to being revenge killed by Scizor and Scarfers since, though it's bloody fast, it isn't fast enough to actually outpace a lot of boosted threats. You can't compare something that can break immediately or outpace an entire team after one, at most two turns with something that is just very consistent at what it does.

Moreover, I feel that you're drastically undervaluing Mega Sharpedo's limited movepool: while it doesn't learn too many moves it can actually utilize, the moves it does abuse give it a ludicrous amount of coverage. Crunch is a fantastic and spammable move that batters virtually everything thanks to its Strong Jaw+STAB boosts. Psychic Fangs shreds Amoonguss, Kommo-o and Terrakion if they've received even a little bit of prior damage and it can live a Giga Drain from the former if it's healthy. Earthquake hits Cobalion, Mega Aggron/Mega Steelix, and grounded Electric types while keeping its coverage on Terrakion near-intact. Ice Fang almost always OHKOs Hydreigon after just a single switch into Stealth Rock. And Protect can still allow you to scout for potential revenge killers, which is crucial when it has one chance to sweep as well as it can. Liquidation exists too, but I probably wouldn't use it tbh. Moreover, a lot of the things it's struggling to break past normally are on somewhat of a decline; Swampert is at a pretty low point right now, while Mega Aggron is being filtered (heh) out in favor of Mega Steelix pretty often.

Lastly, I find your point of comparison between Mega Sharpedo and Empoleon and Primarina rather confusing. Mega Sharpedo isn't a bulky Defogger/Rocker, and Mega Sharpedo isn't a slow special wallbreaker that abuses its fantastic defensive and offensive typing to do its job. Mega Sharpedo is Mega Sharpedo: an absurdly powerful wallbreaker against fat teams and a terrifying win condition that forces terrifying mindgames against faster, more offensively-oriented teams.

There is nothing in UU that can be directly compared to Mega Sharpedo, as there is nothing in UU that does what Mega Sharpedo does quite as well as Mega Sharpedo itself. Mega Altaria doesn't pack Mega Sharpedo's crucial resistances - resistances that, though few in number, are so useful for the archetypes on which Mega Sharpedo is most often used - or its immediate power, and Mega Aerodactyl doesn't pack Mega Sharpedo's crucial +1 or +2 Speed benchmarks and also lacks a great deal of the shark's ludicrous unboosted damage output, and they frequently compound weaknesses that a lot of HO's other notable members already have, with Scizor's Bullet Punch being king among them. Neither Mega Altaria nor Mega Aerodactyl are quite at-home on Hyper Offense teams as Mega Sharpedo. Moreover, Mega Sharpedo is not a bulky water and should not under any circumstances be compared to bulky waters like Empoleon and Primarina. It has no bulk, but it has a good offensive typing and movepool and is significantly faster than either of them and therefore fulfills a completely different role.

I really like most of your other nominations and discussion points, but I just can't have you slander the shark like this. I think Mega Sharpedo is pretty fine in A at the moment and shouldn't drop (or, for that matter, rise yet either).
 
I agree don't drop MegaShark I'm not going to go into depth why cos Dreadfury done a good job explaining why so yeah. It shouldn't be compared to these bulky mons because that's now what it does. It's a ridiculously strong sweeper thanks to Speed boost and Strong Jaw, making it hard to revenge. Sure it needs team support but so does almost every Mon. Nothing else does what it can with absolute ease, which is why it's so good on HO.

Anyway I Wanna talk about Darmanitan as I don't think it should drop to UR. Maybe dropping to C- would be more justifiable but definitely not UR. I recently used a Sticky Webs Darm team, and while It in itself wasn't amazing Darmanitan wasn't all that bad. Personally i think Banded Darm is hella scary to switch into if a good team was made around it. Even it's standard scarf set could be used but imo it's kind of sub-par rn. The combination of Sheer force plus the coverage moves and base Atk makes it extremely threatening. Like once it gets going pressing Flare Blitz it hits like an absolute truck even on resisted hits. However, I do agree with your point about other fire types being better than it right now, though imo it should only be compared to MegaDoom, Talonflame and Ape. I'd say the biggest factors are honestly them being faster and having access to priority (Not MegaDoom). It just gives them an easy time breaking / sweeping because of this, meaning common scarfers like Krook can't simply come out against NP Ape and SD Flame. Rather than it having recovery which I think is a null argument for these Mons. Id say its niche enough to work well on certain HO teams like webs but overall i agree it isnt as good as said mons above right now, or at least struggles a lot more. So yeah I disagree with this and think it's fine where it is in the depths of C rank, minimum C- but I don't think it belongs there personally.

I agree with the rest of the noms to raise Gengar, keep Gligar A etc. So I won't touch upon them.
 
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